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Playing a better Warden

Posted: Sun Apr 23, 2017 2:31 am
by J_Madison
This is not a guide to Warden.
This is a guide to playing Warden in a way that makes the rounds friendlier, more fun, and more positive to all players by better social treatment or better brig treatment.

The guide assumes you have played Security and Warden.
These are my suggestions for playing a Warden that makes time in the brig better for everyone.

Image
This is the sign of a bad Warden.

Basic guide;
Remove detainees from bad security officers. Seperate them and sentence detainees yourself. Bad security officers are the scum of security.
Make the brig a pleasent place to be.
Do not resort to killing unless absolutely required to. The suspect is in your home and they should not be able to kill you in your home.
You are not an antag. You do not have to do anything. Your reward is the story and experience of the round. You are responsible for your own good stories and experience of SS13.


All suspects, prisoners, detainees are players.
They have a right to play the game. They have a right to have fun.
You have a right to remove that fun if they deprive others of it.
Do not deprive those of fun that have not deprived others of fun.
Treat others as you would want to be treated.


Sentencing options:
A stern talking to.
Tracking Implant.
Tracking Implant and Chemical implant.
Timed sentence.
Permabrig sentence.
Labour sentence.

Sentencing information;
Avoid harsh punishments where possible. If a detainee is cooperative, compliant, submissive, and non-violent throughout, I forbid you from punishing them harshley.
We are all here to have fun.
It is better that you trust someone in your mercy and they betray you, than you betraying them when they are at your mercy.
Humanity comes a long way; one day you will be at the mercy of someone. Treat everyone with honour and fidelity.
Punish those that test your patience and humanity harshly. Never anger a gentle and patient person.

Implanting guide;
The prisoner management console can track tracking implants and chemical implants.
Keep an eye on the movement of tracking implants.
Use the camera to track them.
Immediately detain and/or activate chemical implants of those trying to remove their implants.
Raid them if they deactivate cameras.
Message them directions or orders. i.e. report to the brig, I saw you do that come explain yourself, do x or y.

Treatment of antags;
Spoiler:
Traitor;
Do not immediately deprive them of their round because they were selected for antag.
Implant and offer probation to cooperative, submissive, and non-violent traitors.
Imprison or execute violent and/or uncooperative traitors. They are the scum of all traitors.

Changeling;
Implant all suspects.
Show absolutely no mercy to violent or non-cooperative Changelings. They cannot be trusted.

Cultists;
Be supportive during their deconversion. You will eventually detain and upset non-cultists.
Deconvert as soon as possible.
Keep them safe in the brig if required.

Revolutionaries;
Secure and be supportive to submissive revolutionaries. They did not ask to be converted.
Keep loyalists safe and cooperative.
Immediately crush defiant revolutionaries. It is not worth the hassle to deconvert them.

NukeOps;
It is a dumb choice to capture Operatives. They can detonate at any time.
Show no mercy otherwise.

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 2:36 am
by D&B
A shotgun up the ass to all wardens that leave the brig.

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 2:38 am
by Lazengann
D&B wrote:A shotgun up the ass to all wardens that leave the brig.
Those ED-209s don't build themselves

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 3:41 am
by cedarbridge
J_Madison wrote:I forbid you from punishing them harshley.
What did he mean by this?

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 3:52 am
by J_Madison
cedarbridge wrote:
J_Madison wrote:I forbid you from punishing them harshley.
What did he mean by this?
you are a disgrace to wardens everywhere if you beat someone when they're down and at your mercy.

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 8:33 am
by DemonFiren
>it's a jmad guide
skipped

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 10:57 am
by imblyings
its actually not so bad a guide apart from some SPELLING MISTAKES FIX THEM

in fact it's a pretty good guide encouraging a pretty good mindset

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 11:25 am
by Lumbermancer
This should be a HoS guide.

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 12:08 pm
by J_Madison
imblyings wrote:its actually not so bad a guide apart from some SPELLING MISTAKES FIX THEM

in fact it's a pretty good guide encouraging a pretty good mindset
Thank you. I've fixed some of the typos.

Lumbermancer wrote:This should be a HoS guide.
I don't play HOS enough. I should move up and play HOS.

If you set an example, players will go by it.

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 12:14 pm
by DemonFiren
cedarbridge wrote:
J_Madison wrote:I forbid you from punishing them harshley.
What did he mean by this?
i think he meant harshly

or maybe hershey's

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 12:28 pm
by J_Madison
DemonFiren wrote:
cedarbridge wrote:
J_Madison wrote:I forbid you from punishing them harshley.
What did he mean by this?
i think he meant harshly

or maybe hershey's
No, it was harshly.

I wrote this guide after having an incredibly good few rounds and I was tired.

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 12:33 pm
by DemonFiren
J_Madison wrote:
DemonFiren wrote:
cedarbridge wrote:
J_Madison wrote:I forbid you from punishing them harshley.
What did he mean by this?
i think he meant harshly

or maybe hershey's
No, it was harshly.

I wrote this guide after having an incredibly good few rounds and I was tired.
it should be possible to punish people hershey's-ly by dipping them into molten chocolate

Re: Playing a better Warden

Posted: Sun Apr 23, 2017 9:26 pm
by XDTM
Good guide, promotes player interaction over valids

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 1:46 pm
by Qbopper
J_Madison wrote:
Basic guide;
Make the brig a pleasent place to be.
Do not resort to killing unless absolutely required to. The suspect is in your home and they should not be able to kill you in your home.


All suspects, prisoners, detainees are players.
They have a right to play the game. They have a right to have fun.
You have a right to remove that fun if they deprive others of it.
Do not deprive those of fun that have not deprived others of fun.
Treat others as you would want to be treated.


Sentencing options:
A stern talking to.
Tracking Implant.
Tracking Implant and Chemical implant.
Timed sentence.
Permabrig sentence.
Labour sentence.

Sentencing information;
Avoid harsh punishments where possible. If a detainee is cooperative, compliant, submissive, and non-violent throughout, I forbid you from punishing them harshley.
We are all here to have fun.
It is better that you trust someone in your mercy and they betray you, than you betraying them when they are at your mercy.
wtf a good jmad post?

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 2:48 pm
by danno
forgot to sign the post now I don't know who posted it

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 4:55 pm
by kevinz000
Not even gonna bother reading as I'm too skilled and I have too much automatic metasense to fuck up as HoS.

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 5:08 pm
by J_Madison
kevinz000 wrote:Not even gonna bother reading as I'm too skilled and I have too much automatic metasense to fuck up as HoS.
this is not a guide to play sec.

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 5:09 pm
by DemonFiren
kevinz000 wrote:Not even gonna bother reading as I'm too skilled and I have too much automatic metasense to fuck up as HoS.
https://www.merriam-webster.com/dictionary/chortle

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 5:25 pm
by XDTM
kevinz000 wrote:Not even gonna bother reading as I'm too skilled and I have too much automatic metasense to fuck up as HoS.
I think the guide is aimed at validhunting powergamers just as much as newbies

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 5:37 pm
by Wyzack
A very good and reasonable guide to playing Warden, if you follow this you will have a much easier time and your prisoners will hate the shit out of you less.

One thing that I always do is demand some sort of explanation for prisoners dropped off to me. If there are no identified major threats such as a cult or revolution and an officer wordlessly drops off a cuffed perpetrator in the brig I will ask several times over the radio as well as asking the prisoner, and if no one can tell me why they are there I let them go. Don't waste my fucking time if you can't be bothered to utter out a single sentence moments after dropping someone off

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 7:16 pm
by Reece
The crime is life.
The sentence is death.

Re: Playing a better Warden

Posted: Mon Apr 24, 2017 7:32 pm
by FantasticFwoosh
> Prepare to be hated for doing the fundamentals of your job

My input would be to remind others of basic rule of law, even if it makes yourself a target because without a head to act on your behalf, if the captain or anybody is being a blatent condom, the warden is usually the IA agent responsible for punishing them after officers raid & detain. This goes in line with the already established sentiments of everyone else are players, but the station still has guidelines even in the most boring and quiet times such as mulligan and extended that players are expected to follow.

Re: Playing a better Warden

Posted: Tue Apr 25, 2017 1:10 am
by Qbopper
Wyzack wrote:One thing that I always do is demand some sort of explanation for prisoners dropped off to me. If there are no identified major threats such as a cult or revolution and an officer wordlessly drops off a cuffed perpetrator in the brig I will ask several times over the radio as well as asking the prisoner, and if no one can tell me why they are there I let them go. Don't waste my fucking time if you can't be bothered to utter out a single sentence moments after dropping someone off
I don't play warden but this shit grinds my goddamn gears etc.

Seriously don't fucking wordlessly arrest someone, dump them at the brig, then leave to hunt more valids please

Re: Playing a better Warden

Posted: Tue Apr 25, 2017 2:24 am
by Limey
this is a really good guide thank you for this

Re: Playing a better Warden

Posted: Tue Apr 25, 2017 2:28 am
by J_Madison
CosmicScientist wrote: I'm looking at the one taser in the piccie. We have laser tasers again?
taser is out of charges flashing red and empty.
Limey wrote:this is a really good guide thank you for this
Thank you. I'm glad you liked it.

Re: Playing a better Warden

Posted: Tue Apr 25, 2017 9:33 am
by oranges
it's pleasant not pleasent

Re: Playing a better Warden

Posted: Tue Apr 25, 2017 11:17 am
by J_Madison
oranges wrote:it's pleasant not pleasent
alright you quasi-educated son of a lemon pheasant stop ragging me because you can't afford to eat country peasants freshly shot.

Re: Playing a better Warden

Posted: Sat Apr 29, 2017 5:00 am
by Bodz
Thank's for the guide. This will help a lot when I want to play warden.

Re: Playing a better Warden

Posted: Sat Apr 29, 2017 8:09 pm
by dionysus24779
Also often overlooked and not as effective anymore because there're no secborgs, but a tracking implant also turns people into designations for the teleporter.

(just mentioning secborgs because they had easy access to the teleporters of the station and could teleport to any tracked individual with ease to capture them)

Re: Playing a better Warden

Posted: Sat Apr 29, 2017 8:15 pm
by onleavedontatme
dionysus24779 wrote:Also often overlooked and not as effective anymore because there're no secborgs, but a tracking implant also turns people into designations for the teleporter.

(just mentioning secborgs because they had easy access to the teleporters of the station and could teleport to any tracked individual with ease to capture them)
One time the warden did this to me and the entire nuke op team teleported in and killed everyone in the brig.

Was pretty alarming having a syndieborg tumble out of me.

Re: Playing a better Warden

Posted: Sat Apr 29, 2017 9:23 pm
by J_Madison
Kor wrote:
dionysus24779 wrote:Also often overlooked and not as effective anymore because there're no secborgs, but a tracking implant also turns people into designations for the teleporter.

(just mentioning secborgs because they had easy access to the teleporters of the station and could teleport to any tracked individual with ease to capture them)
One time the warden did this to me and the entire nuke op team teleported in and killed everyone in the brig.

Was pretty alarming having a syndieborg tumble out of me.
that's scary, I have to reconsider this now.
I'm going to lockdown the teleporter room in future.
Bodz wrote:Thank's for the guide. This will help a lot when I want to play warden.
I'm glad you've found it interesting.

best of luck on your warden game. do me proud.

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 6:12 pm
by MimicFaux
Unless it's a declared war ops, I don't think it's worthwhile to change up your game on the off chance of nukies. And if it IS nukies, declared or otherwise, the tolerance level for the Tide should be low anyway. Bolting the teleporter room is usually a good idea anyway, as it offers a private(ish) access point to hack into captain's quarters.

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 6:38 pm
by bman
J_Madison wrote: I'm going to lockdown the teleporter room in future.
ahem

isnt that metagaming and even if it's not that's real fucking shitty to do.

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 7:07 pm
by J_Madison
bman wrote:
J_Madison wrote: I'm going to lockdown the teleporter room in future.
isnt that metagaming
real fucking shitty to do.
no
no

its same as locking down armoury or ai upload or secure tech storage or captains office

also ic reason;
I'm using tracking implants, please lock down teleporter to avoid unwanted teleporting incidents.

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 7:39 pm
by bman
J_Madison wrote:
bman wrote:
J_Madison wrote: I'm going to lockdown the teleporter room in future.
isnt that metagaming
real fucking shitty to do.
no
no

its same as locking down armoury or ai upload or secure tech storage or captains office

also ic reason;
I'm using tracking implants, please lock down teleporter to avoid unwanted teleporting incidents.
now granted it's not as extreme as mega hitlers who foolproof gulag every round BUT: BUT if you're running roundstart to telesci like a vcordie to shut down the teleporter EVERY ROUND it's kind of eh

also for that ic reason anyone can just "ai open law 2"

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 7:43 pm
by J_Madison
bman wrote:
J_Madison wrote:
bman wrote:
J_Madison wrote: I'm going to lockdown the teleporter room in future.
isnt that metagaming
real fucking shitty to do.
no
no

its same as locking down armoury or ai upload or secure tech storage or captains office

also ic reason;
I'm using tracking implants, please lock down teleporter to avoid unwanted teleporting incidents.
now granted it's not as extreme as mega hitlers who foolproof gulag every round BUT: BUT if you're running roundstart to telesci like a vcordie to shut down the teleporter EVERY ROUND it's kind of eh

also for that ic reason anyone can just "ai open law 2"
if the the ai opens it without letting security or command staff know, and they aren't grasping the concept that the teleporter can lead to someone using teleportation to piggyback into potentially secure areas to do harm i'm gonna pull a repukan and kill that ai for being shit.

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 7:52 pm
by Not-Dorsidarf
"The AI did something which could grant someone the access to go somewhere harm could potentially be committed. valid."

Jesus christ jmad the teleporter doesnt even lead anywhere more secure than the bridge.

Also the AI isnt allowed to bolt down the teleporter, tech storage,(not sectech, obviously it locks sectech), or toxins roundstart on its own initiative, but nobody said you cant tell it to bolt it.

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 7:58 pm
by D&B
I'm just here for the free donuts

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 8:13 pm
by John_Oxford
This was how i played security for my first two years here.

Being nice to antags gets you killed regardless of how pleasant you are to them. I can understand being nice to non-antags, but if your a antag you are legally allowed to deprive me of my fun with no consequences, therefore i must prevent that by beating you to death with a baton before you have a chance too.

Other than that, yes be polite to non-antags, they're people too. Act like a antag get treated like a antag still applies, however.

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 8:15 pm
by DemonFiren
John_Oxford wrote:This was how i played security for my first two years here.

Being nice to antags gets you killed regardless of how pleasant you are to them. I can understand being nice to non-antags, but if your a antag you are legally allowed to deprive me of my fun with no consequences, therefore i must prevent that by beating you to death with a baton before you have a chance too.

Other than that, yes be polite to non-antags, they're people too. Act like a antag get treated like a antag still applies, however.
proven false by the antags i've pardoned so far

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 8:33 pm
by J_Madison
Not-Dorsidarf wrote:"The AI did something which could grant someone the access to go somewhere harm could potentially be committed. valid."

Jesus christ jmad the teleporter doesnt even lead anywhere more secure than the bridge.
establish dominance, speak softly but carry a big stick, be the patiant man that should never be angered.

the ai is an all access electronic controlling tool that is controlled by another player.
if they turn against me, they have electronic control over me.

simply put, I won't allow it to stand. the teleporter can teleport straight into the guy I have in permabrig or the changeling I have in the gas chamber, or better yet the deputised assistant.

it's a risk that shouldn't be taken. I do not want a changeling's ally teleporting onto him.

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 10:13 pm
by oranges
patient

Re: Playing a better Warden

Posted: Sun Apr 30, 2017 10:31 pm
by FantasticFwoosh
If you were doing your job as warden in the first place, you'd be flicking to the teleporter room camera as your top list of priority rooms to watch anyway, and probably catch them in the act.

Re: Playing a better Warden

Posted: Mon May 01, 2017 12:04 am
by Qbopper
DemonFiren wrote:
John_Oxford wrote:This was how i played security for my first two years here.

Being nice to antags gets you killed regardless of how pleasant you are to them. I can understand being nice to non-antags, but if your a antag you are legally allowed to deprive me of my fun with no consequences, therefore i must prevent that by beating you to death with a baton before you have a chance too.

Other than that, yes be polite to non-antags, they're people too. Act like a antag get treated like a antag still applies, however.
proven false by the antags i've pardoned so far
it's almost like not being a piece of shit to people makes them like you

Re: Playing a better Warden

Posted: Mon May 01, 2017 9:42 am
by XDTM
Qbopper wrote:
DemonFiren wrote:
John_Oxford wrote:This was how i played security for my first two years here.

Being nice to antags gets you killed regardless of how pleasant you are to them. I can understand being nice to non-antags, but if your a antag you are legally allowed to deprive me of my fun with no consequences, therefore i must prevent that by beating you to death with a baton before you have a chance too.

Other than that, yes be polite to non-antags, they're people too. Act like a antag get treated like a antag still applies, however.
proven false by the antags i've pardoned so far
it's almost like not being a piece of shit to people makes them like you
I wouldn't give up friendly interactions only because some of them may stab me in the back, plus being betrayed makes for a good story

Re: Playing a better Warden

Posted: Mon May 01, 2017 10:48 am
by Screemonster
XDTM wrote:
Qbopper wrote:
DemonFiren wrote:
John_Oxford wrote:This was how i played security for my first two years here.

Being nice to antags gets you killed regardless of how pleasant you are to them. I can understand being nice to non-antags, but if your a antag you are legally allowed to deprive me of my fun with no consequences, therefore i must prevent that by beating you to death with a baton before you have a chance too.

Other than that, yes be polite to non-antags, they're people too. Act like a antag get treated like a antag still applies, however.
proven false by the antags i've pardoned so far
it's almost like not being a piece of shit to people makes them like you
I wouldn't give up friendly interactions only because some of them may stab me in the back, plus being betrayed makes for a good story
it's almost like working with the other players in a roleplaying game to tell a good story is more fun and makes you more liked than working to defeat all the others at all costs and be the best at roleplaying

Re: Playing a better Warden

Posted: Mon May 01, 2017 10:58 am
by J_Madison
i would rather be backstabbed and betrayed by a thousand bad players than lose a good round with a good story because I betrayed and murdered a repentant and submissive player with good attitudes.

What kind of coward kills someone who is cuffed and wishes to surrender?

Re: Playing a better Warden

Posted: Mon May 01, 2017 9:26 pm
by lumipharon
I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table.

Re: Playing a better Warden

Posted: Mon May 01, 2017 9:45 pm
by Reece
Whenever someone tries resisting out of cuffs I mentally add 2 minutes to their sentence, makes long brig chats a real fun pay off when I tell them.

Re: Playing a better Warden

Posted: Tue May 02, 2017 8:10 am
by DemonFiren
Reece wrote:Whenever someone tries resisting out of cuffs I mentally add 2 minutes to their sentence, makes long brig chats a real fun pay off when I tell them.
tbh this is too shit for me