MSO DCMA F13 Claim?

General SS13 Chat
User avatar
imblyings
 
Joined: Fri Apr 18, 2014 5:42 pm
Location: >using suit sensors
Byond Username: Ausops

Re: MSO DCMA F13 Claim?

Postby imblyings » Wed May 24, 2017 8:14 pm #298463

>anus drama dies down
>godsring comes in to provide further entertainment

Is he dare i say it, our guy?
The patched, dusty, trimmed, feathered mantle of evil +13.



User avatar
Limey
 
Joined: Mon Sep 12, 2016 12:59 pm
Location: (´・ω・`)
Byond Username: Limed00d

Re: MSO DCMA F13 Claim?

Postby Limey » Wed May 24, 2017 8:39 pm #298472

Sligneris wrote:Tfw can't even stay informed on what's FO13's genuine take on this because they ban everyone from the Discord.

Sad tbh.

speaks volumes honestly
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
Spoiler:
Image
Image

NSFW:
Image

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 8:39 pm #298473

Code: Select all
 /**
  * CarnMC
  *
  * Simplified MC; designed to fail fast and respawn.
  * This ensures Master.process() never doubles up.
  * It will kill itself and any sleeping procs if needed.
  *
  * All core systems are subsystems.
  * They are process()'d by this Master Controller.
 **/

var/global/datum/controller/master/Master = new()

/datum/controller/master
   name = "Master"

   // The minimum length of time between MC ticks (in deciseconds).
   // The highest this can be without affecting schedules is the GCD of all subsystem waits.
   // Set to 0 to disable all processing.
   var/processing_interval = 1
   // The iteration of the MC.
   var/iteration = 0
   // The cost (in deciseconds) of the MC loop.
   var/cost = 0

   // A list of subsystems to process().
   var/list/subsystems = list()
   // The cost of running the subsystems (in deciseconds).
   var/subsystem_cost = 0
   // The type of the last subsystem to be process()'d.
   var/last_type_processed

/datum/controller/master/New()
   // Highlander-style: there can only be one! Kill off the old and replace it with the new.
   if(Master != src)
      if(istype(Master))
         Recover()
         qdel(Master)
      else
         init_subtypes(/datum/subsystem, subsystems)
      Master = src
   processing_interval = calculate_gcd()

/datum/controller/master/Destroy()
   ..()
   // Tell qdel() to Del() this object.
   return QDEL_HINT_HARDDEL_NOW

/datum/controller/master/proc/Recover()
   var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
   for(var/varname in Master.vars)
      switch(varname)
         if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk.
            continue
         else
            var/varval = Master.vars[varname]
            if(istype(varval, /datum)) // Check if it has a type var.
               var/datum/D = varval
               msg += "\t [varname] = [D.type]\n"
            else
               msg += "\t [varname] = [varval]\n"
   world.log << msg

   subsystems = Master.subsystems

/datum/controller/master/proc/Setup(zlevel = 0)
   set background = 1

   preloadTemplates()
   // Pick a random away mission.
   //createRandomZlevel()
   // Generate wasteland.
   //make_mining_wasteland_secrets()
   // Set up Z-level transistions.
   setup_map_transitions()

   world << "<span class='boldannounce'>Initializing subsystems...</span>"
   sortTim(subsystems, /proc/cmp_subsystem_priority)

   // Per-Z-level subsystems.
   if (zlevel && zlevel > 0 && zlevel <= world.maxz)
      for(var/datum/subsystem/SS in subsystems)
         SS.Initialize(world.timeofday, zlevel)
         sleep(-1)
   else
      for(var/datum/subsystem/SS in subsystems)
         SS.Initialize(world.timeofday, zlevel)
         sleep(-1)

   sortTim(subsystems, /proc/cmp_subsystem_display)

   // Set world options.
   world.sleep_offline = 1
   world.fps = config.fps

   sleep(-1)
   // Loop.
   Master.process()

// Notify the MC that the round has started.
/datum/controller/master/proc/RoundStart()
   for(var/datum/subsystem/SS in subsystems)
      SS.can_fire = 1
      SS.next_fire = world.time + rand(0, SS.wait) // Stagger subsystems.

// Used to smooth out costs to try and avoid oscillation.
#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current))
/datum/controller/master/process()
   if(!Failsafe)
      new/datum/controller/failsafe() // (re)Start the failsafe.
   spawn(0)
      // Schedule the first run of the Subsystems.
      var/timer = world.time
      for(var/datum/subsystem/SS in subsystems)
         timer += processing_interval
         SS.next_fire = timer

      var/start_time
      while(1) // More efficient than recursion, 1 to avoid an infinite loop.
         if(processing_interval > 0)
            ++iteration
            var/startingtick = world.time // Store when we started this iteration.
            start_time = world.timeofday

            var/ran_subsystems = 0
            for(var/datum/subsystem/SS in subsystems)
               if(SS.can_fire > 0)
                  if(SS.next_fire <= world.time && SS.last_fire + (SS.wait * 0.5) <= world.time) // Check if it's time.
                     ran_subsystems = 1
                     timer = world.timeofday
                     last_type_processed = SS.type
                     SS.last_fire = world.time
                     SS.fire() // Fire the subsystem and record the cost.
                     SS.cost = MC_AVERAGE(SS.cost, world.timeofday - timer)
                     if(SS.dynamic_wait) // Adjust wait depending on lag.
                        var/oldwait = SS.wait
                        var/global_delta = (subsystem_cost - (SS.cost / (SS.wait / 10))) - 1
                        var/newwait = (SS.cost - SS.dwait_buffer + global_delta) * SS.dwait_delta
                        newwait = newwait * (world.cpu / 100 + 1)
                        newwait = MC_AVERAGE(oldwait, newwait)
                        SS.wait = Clamp(newwait, SS.dwait_lower, SS.dwait_upper)
                        if(oldwait != SS.wait)
                           processing_interval = calculate_gcd()
                     SS.next_fire += SS.wait
                     ++SS.times_fired
                     // If we caused BYOND to miss a tick, stop processing for a bit...
                     if(startingtick < world.time || start_time + 1 < world.timeofday)
                        break
                     sleep(-1)

            cost = MC_AVERAGE(cost, world.timeofday - start_time)
            if(ran_subsystems)
               var/oldcost = subsystem_cost
               var/newcost = 0
               for(var/datum/subsystem/SS in subsystems)
                  if (!SS.can_fire)
                     continue
                  newcost += SS.cost / (SS.wait / 10)
                  subsystem_cost = MC_AVERAGE(oldcost, newcost)

            var/extrasleep = 0
            // If we caused BYOND to miss a tick, sleep a bit extra...
            if(startingtick < world.time || start_time + 1 < world.timeofday)
               extrasleep += world.tick_lag * 2
            // If we are loading the server too much, sleep a bit extra...
            if(world.cpu > 80)
               extrasleep += extrasleep + processing_interval
            sleep(processing_interval + extrasleep)
         else
            sleep(50)
#undef MC_AVERAGE

// Determine the GCD of subsystem waits: the longest the MC can wait while still staying on schedule.
/datum/controller/master/proc/calculate_gcd()
   var/GCD
   // The shortest possible fire rate is the lowest of two ticks or 1 decisecond.
   var/minimumInterval = min(world.tick_lag * 2, 1)

   // Loop over each subsystem and determine the GCD based on its wait value.
   for(var/datum/subsystem/SS in subsystems)
      if(SS.wait)
         GCD = Gcd(round(SS.wait * 10), GCD)
   GCD = round(GCD)
   // If the GCD is less than the minimum, just use the minimum.
   if(GCD < minimumInterval * 10)
      GCD = minimumInterval * 10
   // Return GCD.
   return GCD / 10

/datum/controller/master/proc/stat_entry()
   if(!statclick)
      statclick = new/obj/effect/statclick/debug("Initializing...", src)

   stat("Master Controller:", statclick.update("[round(Master.cost, 0.001)]ds (Interval: [Master.processing_interval] | Iteration:[Master.iteration])"))


This is my current MC no agpl code
Image

User avatar
Kraso
 
Joined: Thu Apr 17, 2014 3:46 pm
Location: in kor's foe list
Byond Username: S0ldi3rKr4s0
Github Username: Kraseo

Re: MSO DCMA F13 Claim?

Postby Kraso » Wed May 24, 2017 8:48 pm #298479

godsring wrote:[videogames are serious business]

This is my current MC no agpl code

ok buddy but where's the rest of the code that is AGPLv3
Image

User avatar
Remie Richards
 
Joined: Thu Apr 17, 2014 7:11 pm
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Byond Username: CrimsonVision

Re: MSO DCMA F13 Claim?

Postby Remie Richards » Wed May 24, 2017 8:51 pm #298480

https://github.com/tgstation/tgstation/pull/6689 - Changes the license from GPLv3 to AGPLv3
https://github.com/tgstation/tgstation/pull/6706 - SubSystem Rewrite (A.K.A a key piece of the "CarnMC")

I don't know if you're aware, but 6689 is a smaller number than 6706
Last edited by Remie Richards on Wed May 24, 2017 8:56 pm, edited 1 time in total.
私は完璧

User avatar
ChangelingRain
 
Joined: Thu Apr 17, 2014 3:36 pm
Location: The biggest lake
Byond Username: ChangelingRain
Github Username: ChangelingRain

Re: MSO DCMA F13 Claim?

Postby ChangelingRain » Wed May 24, 2017 8:54 pm #298481

godsring wrote:
Spoiler:
Code: Select all
 /**
  * CarnMC
  *
  * Simplified MC; designed to fail fast and respawn.
  * This ensures Master.process() never doubles up.
  * It will kill itself and any sleeping procs if needed.
  *
  * All core systems are subsystems.
  * They are process()'d by this Master Controller.
 **/

var/global/datum/controller/master/Master = new()

/datum/controller/master
   name = "Master"

   // The minimum length of time between MC ticks (in deciseconds).
   // The highest this can be without affecting schedules is the GCD of all subsystem waits.
   // Set to 0 to disable all processing.
   var/processing_interval = 1
   // The iteration of the MC.
   var/iteration = 0
   // The cost (in deciseconds) of the MC loop.
   var/cost = 0

   // A list of subsystems to process().
   var/list/subsystems = list()
   // The cost of running the subsystems (in deciseconds).
   var/subsystem_cost = 0
   // The type of the last subsystem to be process()'d.
   var/last_type_processed

/datum/controller/master/New()
   // Highlander-style: there can only be one! Kill off the old and replace it with the new.
   if(Master != src)
      if(istype(Master))
         Recover()
         qdel(Master)
      else
         init_subtypes(/datum/subsystem, subsystems)
      Master = src
   processing_interval = calculate_gcd()

/datum/controller/master/Destroy()
   ..()
   // Tell qdel() to Del() this object.
   return QDEL_HINT_HARDDEL_NOW

/datum/controller/master/proc/Recover()
   var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
   for(var/varname in Master.vars)
      switch(varname)
         if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk.
            continue
         else
            var/varval = Master.vars[varname]
            if(istype(varval, /datum)) // Check if it has a type var.
               var/datum/D = varval
               msg += "\t [varname] = [D.type]\n"
            else
               msg += "\t [varname] = [varval]\n"
   world.log << msg

   subsystems = Master.subsystems

/datum/controller/master/proc/Setup(zlevel = 0)
   set background = 1

   preloadTemplates()
   // Pick a random away mission.
   //createRandomZlevel()
   // Generate wasteland.
   //make_mining_wasteland_secrets()
   // Set up Z-level transistions.
   setup_map_transitions()

   world << "<span class='boldannounce'>Initializing subsystems...</span>"
   sortTim(subsystems, /proc/cmp_subsystem_priority)

   // Per-Z-level subsystems.
   if (zlevel && zlevel > 0 && zlevel <= world.maxz)
      for(var/datum/subsystem/SS in subsystems)
         SS.Initialize(world.timeofday, zlevel)
         sleep(-1)
   else
      for(var/datum/subsystem/SS in subsystems)
         SS.Initialize(world.timeofday, zlevel)
         sleep(-1)

   sortTim(subsystems, /proc/cmp_subsystem_display)

   // Set world options.
   world.sleep_offline = 1
   world.fps = config.fps

   sleep(-1)
   // Loop.
   Master.process()

// Notify the MC that the round has started.
/datum/controller/master/proc/RoundStart()
   for(var/datum/subsystem/SS in subsystems)
      SS.can_fire = 1
      SS.next_fire = world.time + rand(0, SS.wait) // Stagger subsystems.

// Used to smooth out costs to try and avoid oscillation.
#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current))
/datum/controller/master/process()
   if(!Failsafe)
      new/datum/controller/failsafe() // (re)Start the failsafe.
   spawn(0)
      // Schedule the first run of the Subsystems.
      var/timer = world.time
      for(var/datum/subsystem/SS in subsystems)
         timer += processing_interval
         SS.next_fire = timer

      var/start_time
      while(1) // More efficient than recursion, 1 to avoid an infinite loop.
         if(processing_interval > 0)
            ++iteration
            var/startingtick = world.time // Store when we started this iteration.
            start_time = world.timeofday

            var/ran_subsystems = 0
            for(var/datum/subsystem/SS in subsystems)
               if(SS.can_fire > 0)
                  if(SS.next_fire <= world.time && SS.last_fire + (SS.wait * 0.5) <= world.time) // Check if it's time.
                     ran_subsystems = 1
                     timer = world.timeofday
                     last_type_processed = SS.type
                     SS.last_fire = world.time
                     SS.fire() // Fire the subsystem and record the cost.
                     SS.cost = MC_AVERAGE(SS.cost, world.timeofday - timer)
                     if(SS.dynamic_wait) // Adjust wait depending on lag.
                        var/oldwait = SS.wait
                        var/global_delta = (subsystem_cost - (SS.cost / (SS.wait / 10))) - 1
                        var/newwait = (SS.cost - SS.dwait_buffer + global_delta) * SS.dwait_delta
                        newwait = newwait * (world.cpu / 100 + 1)
                        newwait = MC_AVERAGE(oldwait, newwait)
                        SS.wait = Clamp(newwait, SS.dwait_lower, SS.dwait_upper)
                        if(oldwait != SS.wait)
                           processing_interval = calculate_gcd()
                     SS.next_fire += SS.wait
                     ++SS.times_fired
                     // If we caused BYOND to miss a tick, stop processing for a bit...
                     if(startingtick < world.time || start_time + 1 < world.timeofday)
                        break
                     sleep(-1)

            cost = MC_AVERAGE(cost, world.timeofday - start_time)
            if(ran_subsystems)
               var/oldcost = subsystem_cost
               var/newcost = 0
               for(var/datum/subsystem/SS in subsystems)
                  if (!SS.can_fire)
                     continue
                  newcost += SS.cost / (SS.wait / 10)
                  subsystem_cost = MC_AVERAGE(oldcost, newcost)

            var/extrasleep = 0
            // If we caused BYOND to miss a tick, sleep a bit extra...
            if(startingtick < world.time || start_time + 1 < world.timeofday)
               extrasleep += world.tick_lag * 2
            // If we are loading the server too much, sleep a bit extra...
            if(world.cpu > 80)
               extrasleep += extrasleep + processing_interval
            sleep(processing_interval + extrasleep)
         else
            sleep(50)
#undef MC_AVERAGE

// Determine the GCD of subsystem waits: the longest the MC can wait while still staying on schedule.
/datum/controller/master/proc/calculate_gcd()
   var/GCD
   // The shortest possible fire rate is the lowest of two ticks or 1 decisecond.
   var/minimumInterval = min(world.tick_lag * 2, 1)

   // Loop over each subsystem and determine the GCD based on its wait value.
   for(var/datum/subsystem/SS in subsystems)
      if(SS.wait)
         GCD = Gcd(round(SS.wait * 10), GCD)
   GCD = round(GCD)
   // If the GCD is less than the minimum, just use the minimum.
   if(GCD < minimumInterval * 10)
      GCD = minimumInterval * 10
   // Return GCD.
   return GCD / 10

/datum/controller/master/proc/stat_entry()
   if(!statclick)
      statclick = new/obj/effect/statclick/debug("Initializing...", src)

   stat("Master Controller:", statclick.update("[round(Master.cost, 0.001)]ds (Interval: [Master.processing_interval] | Iteration:[Master.iteration])"))


This is my current MC no agpl code


>return QDEL_HINT_HARDDEL_NOW

A curious assertion that it has no agpl code, since QDEL hints were added post-agpl...
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 8:55 pm #298482

Blasted.

Oh well you got me.

https://github.com/desertofunknown/Fallout-VaultOne/

Here is the source it is now open source
Image

User avatar
ChangelingRain
 
Joined: Thu Apr 17, 2014 3:36 pm
Location: The biggest lake
Byond Username: ChangelingRain
Github Username: ChangelingRain

Re: MSO DCMA F13 Claim?

Postby ChangelingRain » Wed May 24, 2017 8:58 pm #298483

godsring wrote:Blasted.

Oh well you got me.

Image
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 9:01 pm #298484

Image
Image

User avatar
Armhulen
In-Game Game Master
 
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: it's a long story

Re: MSO DCMA F13 Claim?

Postby Armhulen » Wed May 24, 2017 9:07 pm #298487

godsring wrote:Hello there finally! Perhaps I can now actually defend myself and my intentions in this gigantic dramatic shitstorm. :D

you did it
Go to bed bro, she's not thinking about you.

User avatar
Alipheese
 
Joined: Sun May 01, 2016 12:56 pm
Byond Username: Daturix
Github Username: Daturix

Re: MSO DCMA F13 Claim?

Postby Alipheese » Wed May 24, 2017 9:09 pm #298488

godsring wrote:Image

Whats the damage to yourself to be open source? None.
Literally if your community is the biggest or official you have no worry of losing donations or whatever else that could be important being stolen. The work being open is literally only able to be improved and to hide it is literally hurting yourself.
Tell me how good or bad of an Admin I was!

Screenshots.
Spoiler:
Image

Image

Image

Image

Image

Image

Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal


Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?


The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.

Cuboos wrote:> That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 9:09 pm #298489

Now that I have open sourced it is very easy to get access you need only apply for being human and being entitled to open source on the forums to be whitelisted as human on the git or you can pay a one time payment $10000 and you get instant access to human privileges.
Image
Image

User avatar
ChangelingRain
 
Joined: Thu Apr 17, 2014 3:36 pm
Location: The biggest lake
Byond Username: ChangelingRain
Github Username: ChangelingRain

Re: MSO DCMA F13 Claim?

Postby ChangelingRain » Wed May 24, 2017 9:10 pm #298490

Your source does not appear to be open. Curious. Perhaps we should sue.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl

User avatar
Armhulen
In-Game Game Master
 
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: it's a long story

Re: MSO DCMA F13 Claim?

Postby Armhulen » Wed May 24, 2017 9:11 pm #298491

JUST LET IT GO GODSRING. LET IT BE PUBLIC AND LET IT GO.
Go to bed bro, she's not thinking about you.

User avatar
Alipheese
 
Joined: Sun May 01, 2016 12:56 pm
Byond Username: Daturix
Github Username: Daturix

Re: MSO DCMA F13 Claim?

Postby Alipheese » Wed May 24, 2017 9:13 pm #298492

Armhulen wrote:JUST LET IT GO GODSRING. LET IT BE PUBLIC AND LET IT GO.
Tell me how good or bad of an Admin I was!

Screenshots.
Spoiler:
Image

Image

Image

Image

Image

Image

Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal


Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?


The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.

Cuboos wrote:> That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.

User avatar
Kraso
 
Joined: Thu Apr 17, 2014 3:46 pm
Location: in kor's foe list
Byond Username: S0ldi3rKr4s0
Github Username: Kraseo

Re: MSO DCMA F13 Claim?

Postby Kraso » Wed May 24, 2017 9:21 pm #298496

how to make your case worse, by go d. sring
Image

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 9:22 pm #298497

But no really now its public
Image

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: MSO DCMA F13 Claim?

Postby DemonFiren » Wed May 24, 2017 9:25 pm #298498

this is quality entertainment
shame i don't have a picture of a lizard eating popcorn
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

Slignerd
Github User
 
Joined: Mon Nov 09, 2015 2:27 pm
Byond Username: Slignerd
Github Username: Slignerd

Re: MSO DCMA F13 Claim?

Postby Slignerd » Wed May 24, 2017 9:27 pm #298500

TGstation
Baystation12
VGstation
Hippie Station
Paradise Station

Look at all these cool GitHub repositories. They're so cool, aren't they? The shining stars of SS13. Even Goonstation joined in with its March 2016 release, despite usually being closed source. If only Fallout 13 could be this cool...
It would appear that I'm a high RP weeb who hates roleplay and anime.

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 9:28 pm #298501

Image

User avatar
Alipheese
 
Joined: Sun May 01, 2016 12:56 pm
Byond Username: Daturix
Github Username: Daturix

Re: MSO DCMA F13 Claim?

Postby Alipheese » Wed May 24, 2017 9:29 pm #298502

Sligneris wrote:TGstation
Baystation12
VGstation
Hippie Station
Paradise Station


Look at all these cool GitHub repositories. They're so cool, aren't they? The shining stars of SS13. Even Goonstation joined in with its March 2016 release, despite usually being closed source. If only Fallout 13 could be this cool...
As if that would happen
Tell me how good or bad of an Admin I was!

Screenshots.
Spoiler:
Image

Image

Image

Image

Image

Image

Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal


Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?


The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.

Cuboos wrote:> That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.

Slignerd
Github User
 
Joined: Mon Nov 09, 2015 2:27 pm
Byond Username: Slignerd
Github Username: Slignerd

Re: MSO DCMA F13 Claim?

Postby Slignerd » Wed May 24, 2017 9:32 pm #298504

Woah, it may actually be happening
It would appear that I'm a high RP weeb who hates roleplay and anime.

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 9:39 pm #298506

I not only fully support open source but I also develop mostly only open source project as well as am the super maintainer for BYOND on wine. :D Love you guys!

https://github.com/desertofunknown/DungeonMaster

https://github.com/desertofunknown/Fallout-13-EN

https://github.com/desertofunknown/Wasteland13-VaultOne

https://appdb.winehq.org/objectManager. ... n&iId=1331
Image

User avatar
capi duffman
 
Joined: Wed Oct 08, 2014 7:28 am
Byond Username: Capi duffman

Re: MSO DCMA F13 Claim?

Postby capi duffman » Wed May 24, 2017 10:01 pm #298512

DemonFiren wrote:this is quality entertainment
shame i don't have a picture of a lizard eating popcorn

Image

This is true entertainment.

User avatar
bman
Github User
 
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: MSO DCMA F13 Claim?

Postby bman » Wed May 24, 2017 10:05 pm #298514

Image
pryce bax.
Image
Image

User avatar
Bolien
 
Joined: Sun Oct 05, 2014 7:38 pm
Location: Sillycone Valley
Byond Username: Bolien

Re: MSO DCMA F13 Claim?

Postby Bolien » Wed May 24, 2017 10:41 pm #298523

This was a good thread.
Image
Image

User avatar
Limey
 
Joined: Mon Sep 12, 2016 12:59 pm
Location: (´・ω・`)
Byond Username: Limed00d

Re: MSO DCMA F13 Claim?

Postby Limey » Wed May 24, 2017 11:20 pm #298542

Is it over, or has this wild ride barely begun?
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
Spoiler:
Image
Image

NSFW:
Image

User avatar
Bawhoppennn
Github User
 
Joined: Wed Jan 14, 2015 11:42 pm
Byond Username: Bawhoppennn
Github Username: Bawhoppen

Re: MSO DCMA F13 Claim?

Postby Bawhoppennn » Wed May 24, 2017 11:23 pm #298544

Limey wrote:Is it over, or has this wild ride barely begun?


Gonna have to get back to you on that one.
Image
<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 11:39 pm #298547

So here are your results of me open sourcing already people try to take down the official server and replace it with a ddos attack.
DickFreedomJohnson is the Byond key

https://ibb.co/gh4gHa

https://ibb.co/db6Hqv
Image

User avatar
cedarbridge
In-Game Admin
 
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: MSO DCMA F13 Claim?

Postby cedarbridge » Wed May 24, 2017 11:51 pm #298551

godsring wrote:So here are your results of me open sourcing already people try to take down the official server and replace it with a ddos attack.
DickFreedomJohnson is the Byond key

https://ibb.co/gh4gHa

https://ibb.co/db6Hqv

The cock crows therefore the sun rises.

User avatar
Nilons
 
Joined: Tue Oct 04, 2016 5:38 pm
Location: Canada
Byond Username: NIlons

Re: MSO DCMA F13 Claim?

Postby Nilons » Wed May 24, 2017 11:54 pm #298553

godsring wrote:So here are your results of me open sourcing already people try to take down the official server and replace it with a ddos attack.
DickFreedomJohnson is the Byond key

https://ibb.co/gh4gHa

https://ibb.co/db6Hqv


victory
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
Signature Memes
Image
https://www.youtube.com/watch?v=LEVd4c1SV2g
Image
Image

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Wed May 24, 2017 11:56 pm #298554

Nilons wrote:
godsring wrote:So here are your results of me open sourcing already people try to take down the official server and replace it with a ddos attack.
DickFreedomJohnson is the Byond key

https://ibb.co/gh4gHa

https://ibb.co/db6Hqv


victory


You consider our server getting ddosed victory?
Image

User avatar
Bolien
 
Joined: Sun Oct 05, 2014 7:38 pm
Location: Sillycone Valley
Byond Username: Bolien

Re: MSO DCMA F13 Claim?

Postby Bolien » Thu May 25, 2017 12:03 am #298556

Bolien wrote:This was a good thread.

This is a good thread.
Image
Image

User avatar
Limey
 
Joined: Mon Sep 12, 2016 12:59 pm
Location: (´・ω・`)
Byond Username: Limed00d

Re: MSO DCMA F13 Claim?

Postby Limey » Thu May 25, 2017 12:09 am #298558

godsring wrote:So here are your results of me open sourcing already people try to take down the official server and replace it with a ddos attack.
DickFreedomJohnson is the Byond key

https://ibb.co/gh4gHa

https://ibb.co/db6Hqv

yeah this is totally because you went open source and not because people like these just like to grief you


you big baby
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
Spoiler:
Image
Image

NSFW:
Image

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: MSO DCMA F13 Claim?

Postby DemonFiren » Thu May 25, 2017 12:24 am #298567

My guess is that either he's falseflagging and having his own server DDoSed by somebody else, or there's someone out there who believes it would be inconvenient for us (because we assured him his server wouldn't die after he released the code).

Or, yes, someone's trying to piss him off just because he can.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

User avatar
iamgoofball
Github User
 
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: MSO DCMA F13 Claim?

Postby iamgoofball » Thu May 25, 2017 12:42 am #298575

DFJ has popped up before in incidents of bullshit skid abuse towards server, he's probably just hopping on the train. Might be a he-who-shall-not-be-named-lest-you-get-banned alt.

User avatar
John_Oxford
Github User
 
Joined: Sat Nov 15, 2014 5:19 am
Location: The United States of America
Byond Username: John Oxford
Github Username: JohnOxford

Re: MSO DCMA F13 Claim?

Postby John_Oxford » Thu May 25, 2017 12:46 am #298577

you lock my thread im punching you in the ear fag
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image

TechnoAlchemist wrote:you where always right john, you where always right

>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.

NikNakFlak wrote:this isn't a game you can't just post whenever you want


I don't even know what the fuck tg is.

Image

Image

Slignerd
Github User
 
Joined: Mon Nov 09, 2015 2:27 pm
Byond Username: Slignerd
Github Username: Slignerd

Re: MSO DCMA F13 Claim?

Postby Slignerd » Thu May 25, 2017 12:52 am #298580

godsring wrote:So here are your results of me open sourcing already people try to take down the official server and replace it with a ddos attack.
DickFreedomJohnson is the Byond key

https://ibb.co/gh4gHa

https://ibb.co/db6Hqv

Mfw we get banned but a DDoS attacker doesn't.
It would appear that I'm a high RP weeb who hates roleplay and anime.

User avatar
Nilons
 
Joined: Tue Oct 04, 2016 5:38 pm
Location: Canada
Byond Username: NIlons

Re: MSO DCMA F13 Claim?

Postby Nilons » Thu May 25, 2017 12:54 am #298581

godsring wrote:
Nilons wrote:
godsring wrote:So here are your results of me open sourcing already people try to take down the official server and replace it with a ddos attack.
DickFreedomJohnson is the Byond key

https://ibb.co/gh4gHa

https://ibb.co/db6Hqv


victory


You consider our server getting ddosed victory?


I don't play it and I find seeing people who try to cut and run with tgstation code unsuccessfully being ddosed very satisfactory so ye
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
Signature Memes
Image
https://www.youtube.com/watch?v=LEVd4c1SV2g
Image
Image

User avatar
D&B
 
Joined: Mon Jun 13, 2016 2:23 am
Location: *teleports behind you*
Byond Username: Repukan

Re: MSO DCMA F13 Claim?

Postby D&B » Thu May 25, 2017 1:29 am #298590

iamgoofball wrote:DFJ has popped up before in incidents of bullshit skid abuse towards server, he's probably just hopping on the train. Might be a he-who-shall-not-be-named-lest-you-get-banned alt.


Is it the guy with the funny YouTube vids?
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?

J_Madison wrote:that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you

ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.

PostThis post was deleted by mattroks101 on Thu May 25, 2017 3:39 am.
Reason: Irrelevant

User avatar
Kyrah Abattoir
 
Joined: Sun Jul 27, 2014 9:38 am
Location: Centcom's plumbus factory
Byond Username: KyrahAbattoir

Re: MSO DCMA F13 Claim?

Postby Kyrah Abattoir » Thu May 25, 2017 11:08 pm #298954

Closing the server would have been a much better move than caving in.

User avatar
iamgoofball
Github User
 
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: MSO DCMA F13 Claim?

Postby iamgoofball » Thu May 25, 2017 11:15 pm #298955

Kyrah Abattoir wrote:Closing the server would have been a much better move than caving in.

No, that's stupid. Players would then have to go to a stupid inferior server. Stop putting your agenda ahead of the players of the game here.

User avatar
Kyrah Abattoir
 
Joined: Sun Jul 27, 2014 9:38 am
Location: Centcom's plumbus factory
Byond Username: KyrahAbattoir

Re: MSO DCMA F13 Claim?

Postby Kyrah Abattoir » Thu May 25, 2017 11:37 pm #298960

iamgoofball wrote:
Kyrah Abattoir wrote:Closing the server would have been a much better move than caving in.

No, that's stupid. Players would then have to go to a stupid inferior server. Stop putting your agenda ahead of the players of the game here.


It's not stupid, it's the option where everyone lose, rather than only some people. The crew goes down with the ship rather than surrendering if you want an analogy.

User avatar
ohnopigeons
 
Joined: Thu Oct 16, 2014 11:22 pm
Byond Username: Ohnopigeons
Github Username: ohnopigeons

Re: MSO DCMA F13 Claim?

Postby ohnopigeons » Thu May 25, 2017 11:55 pm #298964

What are you even talking about?
Image

User avatar
godsring
 
Joined: Tue May 23, 2017 11:53 pm
Byond Username: Godsring

Re: MSO DCMA F13 Claim?

Postby godsring » Fri May 26, 2017 12:45 am #298990

Kyrah Abattoir wrote:
iamgoofball wrote:
Kyrah Abattoir wrote:Closing the server would have been a much better move than caving in.

No, that's stupid. Players would then have to go to a stupid inferior server. Stop putting your agenda ahead of the players of the game here.


It's not stupid, it's the option where everyone lose, rather than only some people. The crew goes down with the ship rather than surrendering if you want an analogy.


Well shutting down the server completely and refusing to give in.Would not only be selfish to the players but dumb on my part. After some sober thinking on the matter I realized the only good way to continue the official project was to open source. Besides I originally supported an open source fallout 13 and was open source for over a year before we started the beta.

We can still make a great game and I still love all of you players if I didn't I would have went ahead and shut down and run off.
Image

User avatar
oranges
Code Maintainer
 
Joined: Tue Apr 15, 2014 9:16 pm
Location: #CHATSHITGETBANGED
Byond Username: Optimumtact
Github Username: optimumtact

Re: MSO DCMA F13 Claim?

Postby oranges » Fri May 26, 2017 1:29 am #299017

Kyrah Abattoir wrote:Closing the server would have been a much better move than caving in.

Mmm I can just taste the salt

User avatar
ShadowDimentio
 
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: MSO DCMA F13 Claim?

Postby ShadowDimentio » Fri May 26, 2017 2:12 am #299045

It's over.

Or is it?
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz

User avatar
iamgoofball
Github User
 
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: MSO DCMA F13 Claim?

Postby iamgoofball » Fri May 26, 2017 2:30 am #299055

Kyrah Abattoir wrote:
iamgoofball wrote:
Kyrah Abattoir wrote:Closing the server would have been a much better move than caving in.

No, that's stupid. Players would then have to go to a stupid inferior server. Stop putting your agenda ahead of the players of the game here.


It's not stupid, it's the option where everyone lose, rather than only some people. The crew goes down with the ship rather than surrendering if you want an analogy.

Way to be a douchebag. Would you rather nuke the entire world right now because we're all going to die of global warming?

User avatar
MrStonedOne
Host
 
Joined: Mon Apr 14, 2014 10:56 pm
Byond Username: MrStonedOne
Github Username: MrStonedOne

Re: MSO DCMA F13 Claim?

Postby MrStonedOne » Fri May 26, 2017 2:51 am #299073

Kyrah Abattoir is a microsoft plant who wants to ruin open source by removing the infectious nature of the license so big name companies can fuck open source over using EEE.
Forum/Wiki Administrator, Server host, Database King, Master Coder

MrStonedOne on Reddit(banned), Steam, IRC, Skype Discord.

Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken

PreviousNext

Return to General Chat

Who is online

Users browsing this forum: BONERMASTER, RaymondGip