Cool chemistry stuff

General SS13 Chat
Post Reply
User avatar
Xango
Joined: Mon Mar 13, 2017 4:51 pm
Byond Username: Xango

Cool chemistry stuff

Post by Xango » #358423

Gimme some of your recipes for chemistry; grenades, aids syringes, pills, generally whatever
This server is a rotting carcass and we are feasting on its remains
User avatar
calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
Byond Username: Calzilla1

Re: Cool chemistry stuff

Post by calzilla1 » #358448

1 unit of bullet +1 unit of ur stupid head= a better forum
Nah just fucking with ya
Try lube, clf3 and acid smoke, theyll be burned to death and they cant get away
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
User avatar
TribeOfBeavers
In-Game Game Master
Joined: Wed Jun 15, 2016 6:54 pm
Byond Username: TribeOfBeavers
Location: Canada

Re: Cool chemistry stuff

Post by TribeOfBeavers » #358462

Idk if this what you're looking for, but here's some random tips for making medicine.

You can make cryoxadone/clonexadone or mutagen in one beaker in like 10 seconds. It makes me sad when I see people manually making it all using the little 30u bottles you can print from the chemmaster.

1. Set the input to 5, add welding fuel, carbon, hydrogen.
2. Click oxygen and welding fuel three times each (or set input to 15 I guess)
3. Remove 15u from the beaker with the buttons at the bottom
4. Set input to 10u. Add chlorine, phosphorous, radium
5. Add 30u of bromine or stable plasma depending on what you're making.

If you're making clonexadone remove 60u then add 30u sodium and a bit of plasma from the grinder.

You can do something similar with tricord, but that one is even easier.


Using sythflesh in the smoke machine heals damage (very slowly). Keeps people from wasting bruise/brute packs for minor damage. Just make sure you check on the contents occasionally as people like to dump other stuff in there.


Setting the chem heater to a higher temp makes it heat much quicker. So basically always set it to 999k unless you're making meth.


Corgium works with only 1u of each ingredient. So if you make a beaker of all the ingredients except one, heat it, then use a dropper to add 1u of the last ingredient at a time you can spam corgis without having to remake it all every time.


You can use synthflesh to get people in range for that revival reagent (if people ever made that) or defibs.


Atropine + tricord (or omnizene) syringes in a rapid syringe gun are amazing for nuke ops, clock cult etc. You can remotely revive a critted player and have them continiously heal. Just make sure you don't miss and hit the bad guy.
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Cool chemistry stuff

Post by CPTANT » #358464

Phlog + black powder smoke.

Laugh hysterically as everyone without internals is turned into a walking bomb.

Bonus points for releasing a horde of monkeys beforehand for even more walking bombs.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
obscolene
Joined: Sun Apr 23, 2017 1:37 am
Byond Username: Obscolene
Location: In it 2 win it :-]
Contact:

Re: Cool chemistry stuff

Post by obscolene » #358466

30 stable plasma, 30 radium, 40 fluorosurfactant + 30 carbon, 30 CLF3, 40 water in a grenade
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
Image
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
Image
ImageImageImage
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Cool chemistry stuff

Post by Anonmare » #358546

CL3+Napalm+phlogiston+Foam=QDEL hallways
Image
Image
Image
Swindly
Joined: Wed Jul 27, 2016 5:21 pm
Byond Username: Swindly

Re: Cool chemistry stuff

Post by Swindly » #358574

The mystery pills I leave on the desk usually contain cryptobiolin and ephedrine.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Cool chemistry stuff

Post by Anonmare » #358575

I always make a bunch of bottles of phenol, acetone, oil and more so I don't have to waste time making more for those complex recipes or let any excess go to waste
Image
Image
Image
EagleWiz
Joined: Sun Aug 06, 2017 5:23 am
Byond Username: EagleWiz

Re: Cool chemistry stuff

Post by EagleWiz » #358584

Make all the toxins, throw them in a single bottle, inject into a box of donuts, and then leave it by the brig
User avatar
Xango
Joined: Mon Mar 13, 2017 4:51 pm
Byond Username: Xango

Re: Cool chemistry stuff

Post by Xango » #358680

CPTANT wrote:Phlog + black powder smoke.

Laugh hysterically as everyone without internals is turned into a walking bomb.

Bonus points for releasing a horde of monkeys beforehand for even more walking bombs.
I like this one
This server is a rotting carcass and we are feasting on its remains
User avatar
Xango
Joined: Mon Mar 13, 2017 4:51 pm
Byond Username: Xango

Re: Cool chemistry stuff

Post by Xango » #358681

TribeOfBeavers wrote:Idk if this what you're looking for, but here's some random tips for making medicine.

You can make cryoxadone/clonexadone or mutagen in one beaker in like 10 seconds. It makes me sad when I see people manually making it all using the little 30u bottles you can print from the chemmaster.

1. Set the input to 5, add welding fuel, carbon, hydrogen.
2. Click oxygen and welding fuel three times each (or set input to 15 I guess)
3. Remove 15u from the beaker with the buttons at the bottom
4. Set input to 10u. Add chlorine, phosphorous, radium
5. Add 30u of bromine or stable plasma depending on what you're making.

If you're making clonexadone remove 60u then add 30u sodium and a bit of plasma from the grinder.

You can do something similar with tricord, but that one is even easier.


Using sythflesh in the smoke machine heals damage (very slowly). Keeps people from wasting bruise/brute packs for minor damage. Just make sure you check on the contents occasionally as people like to dump other stuff in there.


Setting the chem heater to a higher temp makes it heat much quicker. So basically always set it to 999k unless you're making meth.


Corgium works with only 1u of each ingredient. So if you make a beaker of all the ingredients except one, heat it, then use a dropper to add 1u of the last ingredient at a time you can spam corgis without having to remake it all every time.


You can use synthflesh to get people in range for that revival reagent (if people ever made that) or defibs.


Atropine + tricord (or omnizene) syringes in a rapid syringe gun are amazing for nuke ops, clock cult etc. You can remotely revive a critted player and have them continiously heal. Just make sure you don't miss and hit the bad guy.
Not exactly what I was looking for but still, these are some awesome tips man.
This server is a rotting carcass and we are feasting on its remains
User avatar
Xango
Joined: Mon Mar 13, 2017 4:51 pm
Byond Username: Xango

Re: Cool chemistry stuff

Post by Xango » #358682

calzilla1 wrote:1 unit of bullet +1 unit of ur stupid head= a better forum
Nah just fucking with ya
Try lube, clf3 and acid smoke, theyll be burned to death and they cant get away
Lube would probably make them slip away from the smoke tho, right?
This server is a rotting carcass and we are feasting on its remains
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Cool chemistry stuff

Post by Grazyn » #358699

Fill the smoke machine with colorful reagent, set radius to max, turn it on. Then unwrench it, drag it somewhere else, and repeat.

If you don't have access to a smoke machine, hack an ecig (screwdriver open+multitool) and put colorful reagent/quantum hair dye in there.
Swindly
Joined: Wed Jul 27, 2016 5:21 pm
Byond Username: Swindly

Re: Cool chemistry stuff

Post by Swindly » #358990

Inject people with 10 units of sulfonal and 5 units of anacea if you don't want to see them anymore.
User avatar
Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Cool chemistry stuff

Post by Super Aggro Crag » #359122

Put water and potassium in cigars for prank exploding cigars
Image
Image
Image
Image
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Cool chemistry stuff

Post by DemonFiren » #359136

Super Aggro Crag wrote:Put water and potassium in cigars for prank exploding cigars
Put welder fuel in cigars for actual harmless prank exploding cigars.
Put plasma in cigars for not so prank exploding cigars.
Works with cigarettes, too, of course, but cigars have twice the volume.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Cool chemistry stuff

Post by Super Aggro Crag » #359154

Put plasma in an energy cell then put it in a stun baton then run around with it out so When someone disarms you anf turns it on to stun you they explode
Image
Image
Image
Image
Image
Image
Image
User avatar
obscolene
Joined: Sun Apr 23, 2017 1:37 am
Byond Username: Obscolene
Location: In it 2 win it :-]
Contact:

Re: Cool chemistry stuff

Post by obscolene » #359155

Swindly wrote:Inject people with 10 units of sulfonal and 5 units of anacea if you don't want to see them anymore.
I don't know what this does but it made me laugh really hard
Super Aggro Crag wrote:Put plasma in an energy cell then put it in a stun baton then run around with it out so When someone disarms you anf turns it on to stun you they explode
Wouldn't this also explode you?
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
Image
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
Image
ImageImageImage
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Cool chemistry stuff

Post by DemonFiren » #359208

Sulfonal knocks you out, anacea removes medicines. Both deal some toxin damage.
Two units of sulfonal is plenty, I prefer mixing it with a muting agent and something that stuns right away.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Cool chemistry stuff

Post by Super Aggro Crag » #359233

obscolene wrote:Wouldn't this also explode you?
No
Image
Image
Image
Image
Image
Image
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Cool chemistry stuff

Post by Anonmare » #359392

My favourite scientist prank is to give a stunprod a bluespace power cell injected with plasma and leave it somewhere a greyshit will find.

Power cell explosion size is dependant on power cell capacity
Image
Image
Image
Post Reply

Who is online

Users browsing this forum: No registered users