circuit craigslist: post your cool stuff you made

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iamgoofball
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circuit craigslist: post your cool stuff you made

Post by iamgoofball » #365171

see title
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Deitus
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Re: circuit craigslist: post your cool stuff you made

Post by Deitus » #365174

i like the idea for the thread, but shouldnt this be on the wiki in a drop-down list like how we have songs?
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JStheguy
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Re: circuit craigslist: post your cool stuff you made

Post by JStheguy » #365202

Well, we need the horrific electrical engineering fuckups first.
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DemonFiren
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Re: circuit craigslist: post your cool stuff you made

Post by DemonFiren » #365216

i read this as cragslist and i'm sad that goofball is op
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non-lizard things:
Spoiler:
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▲▲▲
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Re: circuit craigslist: post your cool stuff you made

Post by ▲▲▲ » #365217

Here's a bot that throws anything that references 'power' at the nearest person randomly.
Can be toggled on/off. Best practice is to fill a locker up with power cells and then leave it in a high traffic area.

Code: Select all

{"assembly":{"type":"electronic mechanism","name":"Thrower"},"components":[{"type":"advanced locator","inputs":[[2,0,8]]},{"type":"fast ticker"},{"type":"screen"},{"type":"thrower","inputs":[[1,0,0],[2,0,0]]},{"type":"examiner"},{"type":"global positioning system"},{"type":"toggle button"},{"type":"grabber","inputs":[[2,0,1]]},{"type":"advanced locator","inputs":[[1,0,"power"],[2,0,1]]}],"wires":[[[1,"O",1],[3,"I",1]],[[1,"O",1],[5,"I",1]],[[1,"A",1],[2,"A",1]],[[1,"A",2],[3,"A",1]],[[2,"I",1],[7,"O",1]],[[2,"A",1],[3,"A",1]],[[2,"A",1],[6,"A",1]],[[2,"A",1],[5,"A",1]],[[2,"A",1],[9,"A",1]],[[4,"I",1],[5,"O",3]],[[4,"I",2],[5,"O",4]],[[4,"I",3],[8,"O",1]],[[4,"A",1],[5,"A",2]],[[8,"I",1],[9,"O",1]],[[8,"A",1],[9,"A",2]]]}

This one is a fairly simple device, plays the officer beepsky 'insult' line when activated

Code: Select all

{"assembly":{"type":"electronic assembly"},"components":[{"type":"securitron sound circuit","inputs":[[1,0,"insult"],[2,0,100]]},{"type":"tesla power relay"},{"type":"button"}],"wires":[[[1,"A",1],[3,"A",1]]]}
Enjoy!
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Re: circuit craigslist: post your cool stuff you made

Post by Mr Maclang » #365218

Cheap infinite power because solars can power the entire station (does not work on SMES)

Code: Select all

{"assembly":{"type":"electronic machine","name":"Infinite Power MK2","opened":1},"components":[{"type":"toggle button","name":"Light Switch"},{"type":"light","name":"Light"},{"type":"ranged sensor","name":"Pointy Sensor","inputs":[[1,0,0]]},{"type":"large power transmission circuit","name":"Power Relay"},{"type":"large power transmission circuit","name":"Power Relay"},{"type":"slow ticker","name":"Relay Ticker","inputs":[[1,0,0]]},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"}],"wires":[[[1,"O",1],[6,"I",1]],[[1,"A",1],[2,"A",1]],[[3,"O",1],[4,"I",1]],[[3,"O",1],[5,"I",1]],[[4,"A",1],[6,"A",1]],[[4,"A",2],[5,"A",2]]]}
Selea
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Re: circuit craigslist: post your cool stuff you made

Post by Selea » #365219

farmbot,which can uproot weed and harvest.

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{"assembly":{"type":"electronic drone","name":"Farmbot","opened":1},"components":[{"type":"list advanced locator","inputs":[[1,0,["hydroponics tray","soil"]],[2,0,8]]},{"type":"delete circuit","inputs":[[1,0,[]]]},{"type":"less than gate","inputs":[[1,0,0],[2,0,1]]},{"type":"len circuit","inputs":[[1,0,[]]]},{"type":"one-sec delay circuit"},{"type":"at circuit","inputs":[[1,0,[]]]},{"type":"integrated plant analyzer","inputs":[[1,0,"/datum/weakref"]]},{"type":"examiner"},{"type":"basic pathfinder"},{"type":"locomotion circuit","inputs":[[1,0,8]]},{"type":"memory chip","name":"Memory Chip Harvest","inputs":[[1,0,0]]},{"type":"memory chip","name":"Memory Chip Weed","inputs":[[1,0,1]]},{"type":"equal gate","name":"Equal Gate Harvest","inputs":[[1,0,0],[2,0,1]]},{"type":"greater than gate","name":"Greater Than Gate Weed","inputs":[[1,0,0],[2,0,1]]},{"type":"one-sec delay circuit"},{"type":"plant manipulation module","inputs":[[2,0,0]]},{"type":"greater than gate","inputs":[[1,0,1],[2,0,1.5]]},{"type":"one-sec delay circuit"},{"type":"tesla power relay"},{"type":"starter"},{"type":"tenth-sec delay circuit"}],"wires":[[[1,"O",1],[2,"I",1]],[[1,"O",1],[6,"I",1]],[[1,"A",1],[5,"A",2]],[[1,"A",2],[6,"A",1]],[[1,"A",3],[5,"A",1]],[[2,"I",1],[2,"O",1]],[[2,"O",1],[4,"I",1]],[[2,"O",1],[6,"I",1]],[[2,"A",1],[15,"A",2]],[[2,"A",1],[20,"A",1]],[[2,"A",2],[4,"A",1]],[[3,"I",1],[4,"O",1]],[[3,"A",1],[4,"A",2]],[[3,"A",2],[5,"A",1]],[[3,"A",3],[6,"A",1]],[[5,"A",1],[6,"A",3]],[[6,"O",1],[9,"I",1]],[[6,"O",1],[7,"I",1]],[[6,"O",1],[8,"I",1]],[[6,"O",1],[16,"I",1]],[[6,"A",2],[7,"A",1]],[[7,"O",11],[14,"I",1]],[[7,"O",16],[13,"I",1]],[[7,"A",2],[13,"A",1]],[[8,"O",5],[17,"I",1]],[[8,"A",1],[12,"A",2]],[[8,"A",1],[11,"A",2]],[[8,"A",1],[18,"A",2]],[[8,"A",2],[17,"A",1]],[[8,"A",3],[15,"A",1]],[[9,"O",1],[10,"I",1]],[[9,"A",1],[17,"A",2]],[[9,"A",2],[10,"A",1]],[[10,"A",2],[18,"A",1]],[[10,"A",3],[15,"A",1]],[[11,"O",1],[16,"I",2]],[[11,"A",1],[13,"A",2]],[[12,"O",1],[16,"I",2]],[[12,"A",1],[14,"A",2]],[[13,"A",3],[14,"A",1]],[[14,"A",3],[15,"A",1]],[[15,"A",1],[21,"A",2]],[[16,"A",1],[17,"A",3]],[[17,"A",3],[21,"A",1]]]}
portable disko projector.

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{"assembly":{"type":"electronic assembly","name":"Diskomat"},"components":[{"type":"advanced light","inputs":[[1,0,"#FFFF00"],[2,0,10]]},{"type":"memory chip","name":"MC1","inputs":[[1,0,"#FF0000"]]},{"type":"memory chip","name":"MC2","inputs":[[1,0,"#00FF00"]]},{"type":"memory chip","name":"MC3","inputs":[[1,0,"#0000FF"]]},{"type":"memory chip","name":"MC4","inputs":[[1,0,"#FFFF00"]]},{"type":"memory chip","name":"MC5","inputs":[[1,0,"#00FFFF"]]},{"type":"memory chip","name":"MC6","inputs":[[1,0,"#FF00FF"]]},{"type":"memory chip","name":"MC7","inputs":[[1,0,"#FFFFFF"]]},{"type":"memory chip","name":"MC8","inputs":[[1,0,"#9900CC"]]},{"type":"memory chip","name":"MC9","inputs":[[1,0,"#8A472D"]]},{"type":"memory chip","name":"MC10","inputs":[[1,0,"#1BC35F"]]},{"type":"tenth-sec delay circuit","name":"T1"},{"type":"tenth-sec delay circuit","name":"T2"},{"type":"tenth-sec delay circuit","name":"T3"},{"type":"tenth-sec delay circuit","name":"T4"},{"type":"tenth-sec delay circuit","name":"T5"},{"type":"tenth-sec delay circuit","name":"T6"},{"type":"tenth-sec delay circuit","name":"T7"},{"type":"tenth-sec delay circuit","name":"T8"},{"type":"tenth-sec delay circuit","name":"T9"},{"type":"tenth-sec delay circuit","name":"T10"},{"type":"button"},{"type":"tiny photovoltaic cell"},{"type":"tiny photovoltaic cell"},{"type":"starter"}],"wires":[[[1,"I",1],[2,"O",1]],[[1,"I",1],[3,"O",1]],[[1,"I",1],[4,"O",1]],[[1,"I",1],[5,"O",1]],[[1,"I",1],[6,"O",1]],[[1,"I",1],[7,"O",1]],[[1,"I",1],[8,"O",1]],[[1,"I",1],[9,"O",1]],[[1,"I",1],[10,"O",1]],[[1,"I",1],[11,"O",1]],[[1,"A",1],[22,"A",1]],[[2,"A",1],[12,"A",2]],[[3,"A",1],[13,"A",2]],[[4,"A",1],[14,"A",2]],[[5,"A",1],[15,"A",2]],[[6,"A",1],[16,"A",2]],[[7,"A",1],[17,"A",2]],[[8,"A",1],[18,"A",2]],[[9,"A",1],[19,"A",2]],[[10,"A",1],[20,"A",2]],[[11,"A",1],[21,"A",2]],[[12,"A",1],[21,"A",2]],[[12,"A",1],[25,"A",1]],[[12,"A",2],[13,"A",1]],[[13,"A",2],[14,"A",1]],[[14,"A",2],[15,"A",1]],[[15,"A",2],[16,"A",1]],[[16,"A",2],[17,"A",1]],[[17,"A",2],[18,"A",1]],[[18,"A",2],[19,"A",1]],[[19,"A",2],[20,"A",1]],[[20,"A",2],[21,"A",1]]]}
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JStheguy
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Re: circuit craigslist: post your cool stuff you made

Post by JStheguy » #365237

Well, after a while of experimenting, the only really worthwhile things I came up with were a pretty good video camera, and a soundboard with a command-line interface and an over-long help message.

Code: Select all

{"assembly":{"type":"electronic assembly","name":"Private Eye"},"components":[{"type":"video camera circuit","inputs":[[1,0,"Portable Video Camera #1"]]},{"type":"light"},{"type":"button","name":"Toggle Light"},{"type":"toggle button","name":"Toggle Camera"},{"type":"internal battery monitor"},{"type":"slow ticker","inputs":[[1,0,1]]},{"type":"small screen","name":"Battery Charge","inputs":[[1,0,14982.7]]},{"type":"light-emitting diode","name":"Camera On"},{"type":"number pad","name":"Camera ID Input"},{"type":"number to string","inputs":[[1,0,1]]},{"type":"concatenator","inputs":[[1,0,"Portable Video Camera #"],[2,0,"1"]]},{"type":"small screen","name":"Camera ID","inputs":[[1,0,"1"]]}],"wires":[[[1,"I",1],[11,"O",1]],[[1,"I",2],[4,"O",1]],[[2,"A",1],[3,"A",1]],[[4,"O",1],[8,"I",1]],[[5,"O",1],[7,"I",1]],[[5,"A",1],[6,"A",1]],[[5,"A",2],[7,"A",1]],[[9,"O",1],[10,"I",1]],[[9,"A",1],[10,"A",1]],[[10,"O",1],[11,"I",2]],[[10,"O",1],[12,"I",1]],[[10,"A",2],[11,"A",1]],[[10,"A",2],[12,"A",1]]]}

Code: Select all

{"assembly":{"type":"electronic assembly","name":"Speak Easy"},"components":[{"type":"text pad"},{"type":"string exploder","inputs":[[1,0,""],[2,0,";"]]},{"type":"list deconstructor","inputs":[[1,0,[]]]},{"type":"equal gate","name":"Check If MED","inputs":[[2,0,"MED"]]},{"type":"medbot sound circuit","inputs":[[2,0,100]]},{"type":"equal gate","name":"Check If SEC","inputs":[[2,0,"SEC"]]},{"type":"securitron sound circuit","inputs":[[2,0,100]]},{"type":"equal gate","name":"Check If BEEP","inputs":[[2,0,"BEEP"]]},{"type":"beeper circuit","inputs":[[2,0,100]]},{"type":"equal gate","name":"Check If TTS","inputs":[[2,0,"TTS"]]},{"type":"text-to-speech circuit"},{"type":"tiny photovoltaic cell"},{"type":"memory chip","name":"Help Dialouge Memory","inputs":[[1,0,"Commands must be in the format Circuit;SoundID. Valid Circuits are MED, SEC, BEEP, and TTS. Valid SoundIDs for MED are surgeon, radar, feel better, patched up, injured, insult, coming, help, live, lost, flies, catch, delicious, apple, no. Valid SoundIDs for SEC are creep, criminal, freeze, god, i am the law, insult radio, secure day. Valid SoundIDs for BEEP are beep, chime, buzz sigh, buzz twice, ping, synth yes, synth no, warning buzz. TTS will reproduce what is written in the SoundID field as speech. "]]},{"type":"small screen","inputs":[[1,0,"Commands must be in the format Circuit;SoundID. Valid Circuits are MED, SEC, BEEP, and TTS. Valid SoundIDs for MED are surgeon, radar, feel better, patched up, injured, insult, coming, help, live, lost, flies, catch, delicious, apple, no. Valid SoundIDs for SEC are creep, criminal, freeze, god, i am the law, insult radio, secure day. Valid SoundIDs for BEEP are beep, chime, buzz sigh, buzz twice, ping, synth yes, synth no, warning buzz. TTS will reproduce what is written in the SoundID field as speech. "]]}],"wires":[[[1,"O",1],[2,"I",1]],[[1,"A",1],[2,"A",1]],[[1,"A",1],[14,"A",1]],[[2,"O",1],[3,"I",1]],[[2,"A",2],[3,"A",1]],[[3,"O",1],[4,"I",1]],[[3,"O",1],[6,"I",1]],[[3,"O",1],[8,"I",1]],[[3,"O",1],[10,"I",1]],[[3,"O",2],[5,"I",1]],[[3,"O",2],[7,"I",1]],[[3,"O",2],[9,"I",1]],[[3,"O",2],[11,"I",1]],[[3,"A",2],[4,"A",1]],[[4,"A",2],[5,"A",1]],[[4,"A",3],[6,"A",1]],[[6,"A",2],[7,"A",1]],[[6,"A",3],[8,"A",1]],[[8,"A",2],[9,"A",1]],[[8,"A",3],[10,"A",1]],[[10,"A",2],[11,"A",1]],[[10,"A",3],[13,"A",1]],[[13,"O",1],[14,"I",1]]]}
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PKPenguin321
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Re: circuit craigslist: post your cool stuff you made

Post by PKPenguin321 » #365379

▲▲▲ wrote:This one is a fairly simple device, plays the officer beepsky 'insult' line when activated

Code: Select all

{"assembly":{"type":"electronic assembly"},"components":[{"type":"securitron sound circuit","inputs":[[1,0,"insult"],[2,0,100]]},{"type":"tesla power relay"},{"type":"button"}],"wires":[[[1,"A",1],[3,"A",1]]]}
Enjoy!
These things let you play sounds? Is there a limit to this? I'm trying to spam the nar'sie and vaporwave ambiance sounds if not
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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MMMiracles
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Re: circuit craigslist: post your cool stuff you made

Post by MMMiracles » #365409

PKPenguin321 wrote:
▲▲▲ wrote:This one is a fairly simple device, plays the officer beepsky 'insult' line when activated

Code: Select all

{"assembly":{"type":"electronic assembly"},"components":[{"type":"securitron sound circuit","inputs":[[1,0,"insult"],[2,0,100]]},{"type":"tesla power relay"},{"type":"button"}],"wires":[[[1,"A",1],[3,"A",1]]]}
Enjoy!
These things let you play sounds? Is there a limit to this? I'm trying to spam the nar'sie and vaporwave ambiance sounds if not
It has a pre-defined list of sounds, mostly the stuff that cyborgs can already do and all of the lines from the bots.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
Incomptinence
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Re: circuit craigslist: post your cool stuff you made

Post by Incomptinence » #365422

Having a bit of problem with locators I can get them to refer to name but I don't quite grasp how to make them interact with say player mobs without an exact name.

I was trying to make a robot that located, examined what it located and added the observed person to a list but never saw anything added to the list.
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calzilla1
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Re: circuit craigslist: post your cool stuff you made

Post by calzilla1 » #365508

Requesting a bot that automatically cuffs and removes lizard tails please
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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▲▲▲
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Re: circuit craigslist: post your cool stuff you made

Post by ▲▲▲ » #365523

calzilla1 wrote:Requesting a bot that automatically cuffs and removes lizard tails please
Might be possible to make a bot that only does X to lizards, I noticed in my thrower bot that it only targeted humans(As the reference was a human).

Cuffing and cutting off tails is probably not possible at the moment, I don't believe there is a module that can use items.

On the other hand, a drone could be made to follow lizards, constantly insult them and throw objects at them.
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Anonmare
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Re: circuit craigslist: post your cool stuff you made

Post by Anonmare » #365585

Requesting a drone that injects security personnel with itching powder
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Deitus
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Re: circuit craigslist: post your cool stuff you made

Post by Deitus » #365594

How do I decode this mumbo jumbo into normie talk
I'm still stuck trying to figure out how to get my bots to move
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iamgoofball
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Re: circuit craigslist: post your cool stuff you made

Post by iamgoofball » #365660

That's really cool, a better grav gun than kevins
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bluscout78
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Re: circuit craigslist: post your cool stuff you made

Post by bluscout78 » #365690

EXTREMELY BASIC SMOKE GEN:

Code: Select all

{"assembly":{"type":"electronic assembly","name":"Smoker"},"components":[{"type":"tiny photovoltaic cell"},{"type":"button"},{"type":"smoke generator"}],"wires":[[[2,"A",1],[3,"A",1]]]}
Also, sometimes I fill it with alcohol and call it 'I only smoke when I drink'
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Re: circuit craigslist: post your cool stuff you made

Post by Incomptinence » #365804

▲▲▲ wrote:Here's a bot that throws anything that references 'power' at the nearest person randomly.
Can be toggled on/off. Best practice is to fill a locker up with power cells and then leave it in a high traffic area.

Code: Select all

{"assembly":{"type":"electronic mechanism","name":"Thrower"},"components":[{"type":"advanced locator","inputs":[[2,0,8]]},{"type":"fast ticker"},{"type":"screen"},{"type":"thrower","inputs":[[1,0,0],[2,0,0]]},{"type":"examiner"},{"type":"global positioning system"},{"type":"toggle button"},{"type":"grabber","inputs":[[2,0,1]]},{"type":"advanced locator","inputs":[[1,0,"power"],[2,0,1]]}],"wires":[[[1,"O",1],[3,"I",1]],[[1,"O",1],[5,"I",1]],[[1,"A",1],[2,"A",1]],[[1,"A",2],[3,"A",1]],[[2,"I",1],[7,"O",1]],[[2,"A",1],[3,"A",1]],[[2,"A",1],[6,"A",1]],[[2,"A",1],[5,"A",1]],[[2,"A",1],[9,"A",1]],[[4,"I",1],[5,"O",3]],[[4,"I",2],[5,"O",4]],[[4,"I",3],[8,"O",1]],[[4,"A",1],[5,"A",2]],[[8,"I",1],[9,"O",1]],[[8,"A",1],[9,"A",2]]]}
Tried this one out could only get it to attack specifically input references.
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Re: circuit craigslist: post your cool stuff you made

Post by JStheguy » #365869

Well, here's a new thing I just finished up. It's a signaler, GPS, clock, flashlight, speech synthesizer, and personal messaging system all rolled into one mildly portable package.
I call it the Handy-101.

Code: Select all

{"assembly":{"type":"electronic mechanism","name":"Handy-101","opened":1},"components":[{"type":"screen"},{"type":"beeper circuit","name":"Feedback Beeper","inputs":[[1,0,"beep"],[2,0,50],[3,0,1]]},{"type":"text pad","name":"Input Textpad"},{"type":"string exploder","name":"Input Parser A","inputs":[[1,0,""],[2,0,";"]]},{"type":"list deconstructor","name":"Input Parser B","inputs":[[1,0,[]]]},{"type":"uppercase string converter","name":"Command Capitalizer"},{"type":"equal gate","name":"Command Check BATTERY","inputs":[[2,0,"BATTERY"]]},{"type":"internal battery monitor"},{"type":"number to string","name":"Battery NtS","inputs":[[1,0,99.9581]]},{"type":"concatenator","name":"Battery Concatenator","inputs":[[1,0,"Battery Charge: "],[2,0,"99.9581"],[3,0,"%"]]},{"type":"equal gate","name":"Command Check CLOCK","inputs":[[2,0,"CLOCK"]]},{"type":"integrated clock"},{"type":"concatenator","name":"Clock Concatenator","inputs":[[1,0,"System Time: "],[2,0,"19:21:19"]]},{"type":"equal gate","name":"Command Check SIGNAL","inputs":[[2,0,"SIGNAL"]]},{"type":"string to number","name":"Signaler Frequency StN"},{"type":"string to number","name":"Signaler Code StN"},{"type":"integrated signaler","inputs":[[1,0,1457],[2,0,30]]},{"type":"concatenator","name":"Signaler Concatenator","inputs":[[1,0,"Signal Sent | Frequency: "],[3,0," | Code: "]]},{"type":"equal gate","name":"Command Check LIGHT","inputs":[[2,0,"LIGHT"]]},{"type":"light"},{"type":"equal gate","name":"Command Check CONFIG BEEPER","inputs":[[2,0,"CONFIG BEEPER"]]},{"type":"memory chip","name":"SoundID Buffer"},{"type":"concatenator","name":"Config Beeper Concatenator","inputs":[[1,0,"System SoundID Changed to "],[2,0,"beep"],[3,0,"."]]},{"type":"equal gate","name":"Command Check GPS","inputs":[[2,0,"GPS"]]},{"type":"global positioning system"},{"type":"number to string","name":"GPS X NtS","inputs":[[1,0,183]]},{"type":"number to string","name":"GPS Y NtS","inputs":[[1,0,121]]},{"type":"number to string","name":"GPS Z NtS","inputs":[[1,0,2]]},{"type":"concatenator","name":"GPS Concatenator","inputs":[[1,0,"Current Position | X: "],[2,0,"183"],[3,0," | Y: "],[4,0,"121"],[5,0," | Z: "],[6,0,"2"]]},{"type":"equal gate","name":"Command Check MESSAGE","inputs":[[2,0,"MESSAGE"]]},{"type":"concatenator","name":"Message Sent Concatenator","inputs":[[1,0,"Message To ("],[3,0,"):"]]},{"type":"NTNet networking circuit"},{"type":"concatenator","name":"Message Recieved Concatenator","inputs":[[1,0,"Message From ("],[3,0,"):"]]},{"type":"equal gate","name":"Command Check SAY","inputs":[[2,0,"SAY"]]},{"type":"text-to-speech circuit"},{"type":"equal gate","name":"Command Check Camera","inputs":[[2,0,"CAMERA"]]},{"type":"string to number","name":"Camera StN"},{"type":"small memory circuit","name":"Camera Command Data","inputs":[[1,0,1]]},{"type":"video camera circuit","inputs":[[1,0,"Handy-101"]]},{"type":"concatenator","name":"Camera Concatenator","inputs":[[1,0,"Camera State Modified | Is Active?: "],[2,0,"1"],[3,0," | Camera Name: "],[4,0,"Handy-101"]]},{"type":"concatenator","name":"Error Dialouge Concatenator","inputs":[[1,0,"Error, "],[3,0," is not a valid command. Please refer to the Handy-100 Series User Guide for a list of most valid commands."]]}],"wires":[[[1,"I",1],[10,"O",1]],[[1,"I",1],[13,"O",1]],[[1,"I",1],[18,"O",1]],[[1,"I",1],[23,"O",1]],[[1,"I",1],[29,"O",1]],[[1,"I",1],[33,"O",1]],[[1,"I",1],[31,"O",1]],[[1,"I",1],[40,"O",1]],[[1,"I",1],[41,"O",1]],[[1,"A",1],[10,"A",2]],[[1,"A",1],[13,"A",2]],[[1,"A",1],[18,"A",2]],[[1,"A",1],[23,"A",2]],[[1,"A",1],[29,"A",2]],[[1,"A",1],[33,"A",2]],[[1,"A",1],[31,"A",2]],[[1,"A",1],[40,"A",2]],[[1,"A",1],[41,"A",2]],[[2,"I",1],[22,"O",1]],[[2,"A",1],[10,"A",2]],[[2,"A",1],[13,"A",2]],[[2,"A",1],[18,"A",2]],[[2,"A",1],[19,"A",2]],[[2,"A",1],[23,"A",2]],[[2,"A",1],[29,"A",2]],[[2,"A",1],[33,"A",2]],[[2,"A",1],[31,"A",2]],[[2,"A",1],[34,"A",2]],[[2,"A",1],[40,"A",2]],[[2,"A",1],[41,"A",2]],[[3,"O",1],[4,"I",1]],[[3,"A",1],[4,"A",1]],[[4,"O",1],[5,"I",1]],[[4,"A",2],[5,"A",1]],[[5,"O",1],[6,"I",1]],[[5,"O",2],[15,"I",1]],[[5,"O",2],[18,"I",2]],[[5,"O",2],[22,"I",1]],[[5,"O",2],[32,"I",1]],[[5,"O",2],[31,"I",2]],[[5,"O",2],[35,"I",1]],[[5,"O",2],[37,"I",1]],[[5,"O",3],[16,"I",1]],[[5,"O",3],[18,"I",4]],[[5,"O",3],[32,"I",2]],[[5,"O",3],[31,"I",4]],[[5,"O",3],[38,"I",2]],[[5,"A",2],[6,"A",1]],[[6,"O",1],[7,"I",1]],[[6,"O",1],[11,"I",1]],[[6,"O",1],[14,"I",1]],[[6,"O",1],[19,"I",1]],[[6,"O",1],[21,"I",1]],[[6,"O",1],[24,"I",1]],[[6,"O",1],[30,"I",1]],[[6,"O",1],[34,"I",1]],[[6,"O",1],[36,"I",1]],[[6,"O",1],[41,"I",2]],[[6,"A",2],[7,"A",1]],[[7,"A",2],[8,"A",1]],[[7,"A",3],[11,"A",1]],[[8,"O",3],[9,"I",1]],[[8,"A",2],[9,"A",1]],[[9,"O",1],[10,"I",2]],[[9,"A",2],[10,"A",1]],[[11,"A",2],[12,"A",1]],[[11,"A",3],[14,"A",1]],[[12,"O",1],[13,"I",2]],[[12,"A",2],[13,"A",1]],[[14,"A",2],[15,"A",1]],[[14,"A",3],[19,"A",1]],[[15,"O",1],[17,"I",1]],[[15,"A",2],[16,"A",1]],[[16,"O",1],[17,"I",2]],[[16,"A",2],[17,"A",1]],[[17,"A",2],[18,"A",1]],[[19,"A",2],[20,"A",1]],[[19,"A",3],[21,"A",1]],[[21,"A",2],[22,"A",1]],[[21,"A",3],[24,"A",1]],[[22,"O",1],[23,"I",2]],[[22,"A",2],[23,"A",1]],[[24,"A",2],[25,"A",1]],[[24,"A",3],[30,"A",1]],[[25,"O",1],[26,"I",1]],[[25,"O",2],[27,"I",1]],[[25,"O",3],[28,"I",1]],[[25,"A",2],[26,"A",1]],[[26,"O",1],[29,"I",2]],[[26,"A",2],[27,"A",1]],[[27,"O",1],[29,"I",4]],[[27,"A",2],[28,"A",1]],[[28,"O",1],[29,"I",6]],[[28,"A",2],[29,"A",1]],[[30,"A",2],[32,"A",1]],[[30,"A",2],[31,"A",1]],[[30,"A",3],[34,"A",1]],[[32,"O",1],[33,"I",2]],[[32,"O",2],[33,"I",4]],[[32,"A",2],[33,"A",1]],[[34,"A",2],[35,"A",1]],[[34,"A",3],[36,"A",1]],[[36,"A",2],[37,"A",1]],[[36,"A",3],[41,"A",1]],[[37,"O",1],[38,"I",1]],[[37,"A",2],[38,"A",1]],[[38,"O",1],[39,"I",2]],[[38,"O",1],[40,"I",2]],[[38,"O",2],[39,"I",1]],[[38,"O",2],[40,"I",4]],[[38,"A",2],[40,"A",1]]]}
The whole system is operated using text commands, so here is the list so you can actually use the damn thing:

CLOCK - Displays the system time.
BATTERY - Displays the battery charge, as a percentage.
SIGNAL;[frequency];[signal_code] - Sends a signal using the given signal code over the given frequency.
LIGHT - Toggles integrated light.
CONFIG BEEPER;[soundID] - Changes the feedback beeper sound to the given SoundID.
GPS - Displays current absolute position.
MESSAGE;[NTNet address];[text] - Sends a NTNet message containing the given text over the given address.
SAY;[text] - Uses the Text-to-Speach synthesis system to read the given text aloud.
CAMERA;[0/1];[camera name] - Turns the imbeded camera off or on depending on whether the first argument is 0 or 1, respectively. When active the camera transmits to the research network under the given name.

Additionally, here is a device that is just the command interpreter, for devices that may need to be given complex commands.

Code: Select all

{"assembly":{"type":"electronic assembly","name":"Handy-100 Text Parser","opened":1},"components":[{"type":"text pad","name":"Input Textpad"},{"type":"string exploder","name":"Input Parser A","inputs":[[1,0,"Test Command; Please Ignore"],[2,0,";"]]},{"type":"list deconstructor","name":"Input Parser B","inputs":[[1,0,["Test Command"," Please Ignore"]]]},{"type":"uppercase string converter","name":"Command Capitalizer","inputs":[[1,0,"Test Command"]]}],"wires":[[[1,"O",1],[2,"I",1]],[[1,"A",1],[2,"A",1]],[[2,"O",1],[3,"I",1]],[[2,"A",2],[3,"A",1]],[[3,"O",1],[4,"I",1]],[[3,"A",2],[4,"A",1]]]}
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: circuit craigslist: post your cool stuff you made

Post by cedarbridge » #365909

Deitus wrote:How do I decode this mumbo jumbo into normie talk
I'm still stuck trying to figure out how to get my bots to move
You don't. Its hidden behind a wall of vaguely comprehensible code for a reason.
Spoiler:
Just like NTSL
Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: circuit craigslist: post your cool stuff you made

Post by Selea » #365991

JStheguy,If you want to process much of commands, try to use list search+pulse demux, insted of loads of gates.It is much more efficient.
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Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: circuit craigslist: post your cool stuff you made

Post by Super Aggro Crag » #365992

Cragslist
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: circuit craigslist: post your cool stuff you made

Post by DemonFiren » #366143

sorry sac
i got there first
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non-lizard things:
Spoiler:
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Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: circuit craigslist: post your cool stuff you made

Post by Incomptinence » #366148

cedarbridge wrote:
Deitus wrote:How do I decode this mumbo jumbo into normie talk
I'm still stuck trying to figure out how to get my bots to move
You don't. Its hidden behind a wall of vaguely comprehensible code for a reason.
Spoiler:
Just like NTSL
Download tg code compile and run a private server on your computer after adding putting yourself in admins.txt as host (convenient) and removing the # in front of IC printing in game options.

The integrated circuit printer will then accept these codes and be capable of printing out drones and stuff sans non IC bits like batteries and you can poke around and get a better idea of how everything was done.

I'm leaning toward an advanced list locator with a lot of vague things in the list it uses that then inputs to one of the medical scanners to check for life before doing anything interesting, like say throwing stuff at the living until they get over it. Examiners get coords but not descriptions at present it seems. The annoying thing will be a dedicated list making robot to get things started though because I don't think you can input lists from scratch but once you have them I think debugger can copy paste them.
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▲▲▲
Joined: Sun Dec 10, 2017 8:25 am
Byond Username: Kekkats5665

Re: circuit craigslist: post your cool stuff you made

Post by ▲▲▲ » #366238

Incomptinence wrote:
▲▲▲ wrote:Here's a bot that throws anything that references 'power' at the nearest person randomly.
Can be toggled on/off. Best practice is to fill a locker up with power cells and then leave it in a high traffic area.

Code: Select all

{"assembly":{"type":"electronic mechanism","name":"Thrower"},"components":[{"type":"advanced locator","inputs":[[2,0,8]]},{"type":"fast ticker"},{"type":"screen"},{"type":"thrower","inputs":[[1,0,0],[2,0,0]]},{"type":"examiner"},{"type":"global positioning system"},{"type":"toggle button"},{"type":"grabber","inputs":[[2,0,1]]},{"type":"advanced locator","inputs":[[1,0,"power"],[2,0,1]]}],"wires":[[[1,"O",1],[3,"I",1]],[[1,"O",1],[5,"I",1]],[[1,"A",1],[2,"A",1]],[[1,"A",2],[3,"A",1]],[[2,"I",1],[7,"O",1]],[[2,"A",1],[3,"A",1]],[[2,"A",1],[6,"A",1]],[[2,"A",1],[5,"A",1]],[[2,"A",1],[9,"A",1]],[[4,"I",1],[5,"O",3]],[[4,"I",2],[5,"O",4]],[[4,"I",3],[8,"O",1]],[[4,"A",1],[5,"A",2]],[[8,"I",1],[9,"O",1]],[[8,"A",1],[9,"A",2]]]}
Tried this one out could only get it to attack specifically input references.
Weird. Can't remember which one it is, Advanced locator I think, accepts a ref and if there's any similar ones it will randomly pick between them. Should just attack any random type that is similar. Unless there was a pr that changed that functionality.

I initially had it hooked up to a screen, for debugging purposes, every tick it would randomly pick a human target within range.

Might be able to reference an item instead, not sure if it checks inventories though.
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Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
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Re: circuit craigslist: post your cool stuff you made

Post by Super Aggro Crag » #366251

DemonFiren wrote:sorry sac
i got there first
F...f...fuck!
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Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: circuit craigslist: post your cool stuff you made

Post by Incomptinence » #366254

▲▲▲ wrote: Tried this one out could only get it to attack specifically input references.
Weird. Can't remember which one it is, Advanced locator I think, accepts a ref and if there's any similar ones it will randomly pick between them. Should just attack any random type that is similar. Unless there was a pr that changed that functionality.

I initially had it hooked up to a screen, for debugging purposes, every tick it would randomly pick a human target within range.

Might be able to reference an item instead, not sure if it checks inventories though.[/quote]
Well not conclusive testing but I put a ref to one of the named monkeys in then it wouldn't attack a generic numbered monkey. Not sure if it counts but it would attack me and not some snpcs I spawned for testing.

Might be better to just put in letters and their common combinations into a list locator then let other circuits sort things out if it's gonna this anal.
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: circuit craigslist: post your cool stuff you made

Post by JStheguy » #366924

Selea wrote:JStheguy,If you want to process much of commands, try to use list search+pulse demux, insted of loads of gates.It is much more efficient.
Yeah, thanks for the tip, I've done a lot of tinkering and revised the design as the Handy-131:
Spoiler:

Code: Select all

{"assembly":{"type":"electronic mechanism","name":"Handy-131","opened":1},"components":[{"type":"tesla power relay"},{"type":"screen","inputs":[[1,0,"Error, is not a valid command. Please refer to your Handy-131 Command Reference for valid commands."]]},{"type":"beeper circuit","name":"Feedback Beeper","inputs":[[1,0,"beep"],[2,0,25],[3,0,1]]},{"type":"text pad","name":"Input Textpad"},{"type":"string exploder","name":"Input Parser A","inputs":[[1,0,""],[2,0,";"]]},{"type":"list deconstructor","name":"Input Parser B","inputs":[[1,0,[]]]},{"type":"uppercase string converter","name":"Command Capitalizer"},{"type":"string exploder","name":"Command List Buffer","inputs":[[1,0,"GET USER;BATTERY;CLOCK;GPS;HEALTH;CONFIG BEEPER;SIGNAL;LIGHT;MESSAGE;CAMERA"],[2,0,";"]]},{"type":"search circuit","name":"Command Check","inputs":[[1,0,["GET USER","BATTERY","CLOCK","GPS","HEALTH","CONFIG BEEPER","SIGNAL","LIGHT","MESSAGE","CAMERA"]]]},{"type":"concatenator","name":"Error Concatenator","inputs":[[1,0,"Error, "],[3,0," is not a valid command. Please refer to your Handy-131 Command Reference for valid commands."]]},{"type":"sixteen pulse demultiplexer","name":"Command Check Output","inputs":[[1,0,0]]},{"type":"number to string","name":"Number To String #1","inputs":[[1,0,0]]},{"type":"number to string","name":"Number To String #2","inputs":[[1,0,0]]},{"type":"number to string","name":"Number To String #3","inputs":[[1,0,0]]},{"type":"number to string","name":"Number To String #4","inputs":[[1,0,0]]},{"type":"number to string","name":"Number To String #5","inputs":[[1,0,0]]},{"type":"number to string","name":"Number To String #6","inputs":[[1,0,0]]},{"type":"local locator","name":"User Identifier"},{"type":"internal battery monitor"},{"type":"tenth-sec delay circuit"},{"type":"concatenator","name":"Battery Concatenator","inputs":[[1,0,"Battery Charge: "],[2,0,"0"],[3,0,"/"],[4,0,"0"],[5,0," | "],[6,0,"0"],[7,0,"%"]]},{"type":"integrated clock"},{"type":"global positioning system"},{"type":"tenth-sec delay circuit"},{"type":"concatenator","name":"GPS Concatenator","inputs":[[1,0,"GPS Coordinates | X: "],[2,0,"0"],[3,0," | Y: "],[4,0,"0"],[5,0," | Z: "],[6,0,"0"]]},{"type":"integrated advanced medical analyser"},{"type":"tenth-sec delay circuit"},{"type":"concatenator","name":"Health Concatenator Line 1","inputs":[[1,0,"Total Damage Rating: "],[2,0,"0"],[3,0," | Physical Trauma Rating: "],[4,0,"0"],[5,0," | Extreme Heat Exposure Rating: "],[6,0,"0"]]},{"type":"one-sec delay circuit"},{"type":"concatenator","name":"Health Concatenator Line 2","inputs":[[1,0,"Toxin Exposure Rating: "],[2,0,"0"],[3,0," | Oxygen Deprivation Rating: "],[4,0,"0"],[5,0," | Genetic Degeneration Rating: "],[6,0,"0"]]},{"type":"small memory circuit","name":"Beeper Settings Buffer","inputs":[[2,0,"System Feedback Beeper settings updated!"]]},{"type":"string to number","name":"Signaler Frequency String To Number"},{"type":"string to number","name":"Signaler Code String To Number"},{"type":"integrated signaler","inputs":[[1,0,1457],[2,0,30]]},{"type":"concatenator","name":"Signaler Concatenator","inputs":[[1,0,"Signal Sent | Frequency: "],[3,0," | Code: "]]},{"type":"light"},{"type":"reference to string","name":"User Ref To String"},{"type":"NTNet networking circuit","inputs":[[3,0,"Captain"]]},{"type":"concatenator","name":"Message Recieved Concatenator","inputs":[[1,0,"Message From "],[3,0,": "]]},{"type":"string to number","name":"Camera Active Boolean StN"},{"type":"small memory circuit","name":"Camera Memory Buffer","inputs":[[1,0,1]]},{"type":"video camera circuit","inputs":[[2,0,1]]},{"type":"light-emitting diode","name":"Camera Active","inputs":[[1,0,1]]}],"wires":[[[2,"I",1],[10,"O",1]],[[2,"I",1],[21,"O",1]],[[2,"I",1],[22,"O",1]],[[2,"I",1],[25,"O",1]],[[2,"I",1],[28,"O",1]],[[2,"I",1],[30,"O",1]],[[2,"I",1],[31,"O",2]],[[2,"I",1],[35,"O",1]],[[2,"I",1],[39,"O",1]],[[2,"A",1],[10,"A",2]],[[2,"A",1],[21,"A",2]],[[2,"A",1],[22,"A",2]],[[2,"A",1],[25,"A",2]],[[2,"A",1],[28,"A",2]],[[2,"A",1],[30,"A",2]],[[2,"A",1],[31,"A",2]],[[2,"A",1],[35,"A",2]],[[2,"A",1],[39,"A",2]],[[3,"I",1],[31,"O",1]],[[3,"A",1],[10,"A",2]],[[3,"A",1],[21,"A",2]],[[3,"A",1],[22,"A",2]],[[3,"A",1],[25,"A",2]],[[3,"A",1],[30,"A",2]],[[3,"A",1],[31,"A",2]],[[3,"A",1],[35,"A",2]],[[3,"A",1],[39,"A",2]],[[3,"A",1],[11,"A",2]],[[3,"A",1],[11,"A",9]],[[3,"A",1],[41,"A",2]],[[4,"O",1],[5,"I",1]],[[4,"A",1],[5,"A",1]],[[5,"O",1],[6,"I",1]],[[5,"A",2],[6,"A",1]],[[6,"O",1],[7,"I",1]],[[6,"O",2],[31,"I",1]],[[6,"O",2],[32,"I",1]],[[6,"O",2],[35,"I",2]],[[6,"O",2],[38,"I",1]],[[6,"O",2],[40,"I",1]],[[6,"O",3],[33,"I",1]],[[6,"O",3],[35,"I",4]],[[6,"O",3],[38,"I",2]],[[6,"O",3],[41,"I",2]],[[6,"A",2],[7,"A",1]],[[7,"O",1],[9,"I",2]],[[7,"O",1],[10,"I",2]],[[7,"A",2],[9,"A",1]],[[8,"O",1],[9,"I",1]],[[9,"O",1],[11,"I",1]],[[9,"A",2],[11,"A",1]],[[9,"A",3],[10,"A",1]],[[11,"A",2],[18,"A",1]],[[11,"A",3],[19,"A",1]],[[11,"A",4],[22,"A",1]],[[11,"A",5],[23,"A",1]],[[11,"A",6],[26,"A",1]],[[11,"A",7],[31,"A",1]],[[11,"A",8],[32,"A",1]],[[11,"A",9],[36,"A",1]],[[11,"A",10],[37,"A",1]],[[11,"A",11],[40,"A",1]],[[12,"I",1],[19,"O",1]],[[12,"I",1],[23,"O",1]],[[12,"I",1],[26,"O",2]],[[12,"O",1],[21,"I",2]],[[12,"O",1],[25,"I",2]],[[12,"O",1],[28,"I",2]],[[12,"A",1],[19,"A",2]],[[12,"A",1],[23,"A",2]],[[12,"A",1],[26,"A",2]],[[12,"A",2],[13,"A",1]],[[13,"I",1],[19,"O",2]],[[13,"I",1],[23,"O",2]],[[13,"I",1],[26,"O",3]],[[13,"O",1],[21,"I",4]],[[13,"O",1],[25,"I",4]],[[13,"O",1],[28,"I",4]],[[13,"A",2],[14,"A",1]],[[14,"I",1],[19,"O",3]],[[14,"I",1],[23,"O",3]],[[14,"I",1],[26,"O",4]],[[14,"O",1],[21,"I",6]],[[14,"O",1],[25,"I",6]],[[14,"O",1],[28,"I",6]],[[14,"A",2],[15,"A",1]],[[15,"I",1],[26,"O",5]],[[15,"O",1],[30,"I",2]],[[15,"A",2],[16,"A",1]],[[16,"I",1],[26,"O",6]],[[16,"O",1],[30,"I",4]],[[16,"A",2],[17,"A",1]],[[17,"I",1],[26,"O",7]],[[17,"O",1],[30,"I",6]],[[18,"O",1],[26,"I",1]],[[18,"O",1],[37,"I",1]],[[19,"A",2],[20,"A",1]],[[20,"A",2],[21,"A",1]],[[23,"A",2],[24,"A",1]],[[24,"A",2],[25,"A",1]],[[26,"A",2],[27,"A",1]],[[27,"A",2],[28,"A",1]],[[28,"A",2],[29,"A",1]],[[29,"A",2],[30,"A",1]],[[32,"O",1],[34,"I",1]],[[32,"A",2],[33,"A",1]],[[33,"O",1],[34,"I",2]],[[33,"A",2],[34,"A",1]],[[34,"A",2],[35,"A",1]],[[37,"O",1],[38,"I",3]],[[37,"A",2],[38,"A",1]],[[38,"O",2],[39,"I",4]],[[38,"O",3],[39,"I",2]],[[38,"A",2],[39,"A",1]],[[40,"O",1],[41,"I",1]],[[40,"A",2],[41,"A",1]],[[41,"O",1],[42,"I",2]],[[41,"O",1],[43,"I",1]]]}
Here's the new, updated command list, technical notes and changes to legacy features are flanked by asterisks:
Spoiler:
**Handy-131 Command Reference**

GET USER - Obtains a reference of the person holding the system.

BATTERY - Displays the system's battery charge. *No longer rendered just as a percentage, the readout now displays the actual charge of the battery and the maximum charge it can hold in addition. There is a 1/10th second delay between input and display due to the replacement of dedicated StN circuits with the global StN array.*

CLOCK - Displays the current time.

GPS - Displays the global coordinates of the system. *There is a 1/10th second delay between input and display due to the aforementioned StN array issues.*

HEALTH - Displays a readout of the user's health. *Requires as valid user reference to display properly. There is a 1.1 second delay between input and full display due to the aforementioned StN array issues as well as the abysmal 1Hz refresh rate of Nanotrasen-approved screens.*

CONFIG BEEPER;[SoundID] - Changes the Feedback Beeper's sound to the given SoundID.

SIGNAL;[frequency];

Code: Select all

 - Sends a signal over the given frequency using the given code.

LIGHT - Toggles the system's integrated light.

MESSAGE;[NTNet Address];[text] - Sends the given text to the given address over the NTNet. *Displays the name of the senders user reference to the reciever as a username. Lacks any sort of ability to show valid addresses, not even your own; so you're going to want to keep written lists of addresses if you plan on building a bunch for your mates to chat to each other with.*

CAMERA;[boolean];[camera name] - Either activates or deactivates the built in camera if the boolean is either 1 or 0, respectively. The camera broadcasts to the research channel under the given camera name.[/spoiler]
Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: circuit craigslist: post your cool stuff you made

Post by Selea » #367326

I proudly present you farmbot MK3. It can water,fertilize,harvest and deweed. To get fertilizer it drains bottles(all default types, from robust harvest to dyethylamine), which it can find on floor.Be careful, throught. More empty bottles--more time is needed to find full one.

Code: Select all

{"assembly":{"type":"electronic drone","name":"Farmbot MK3","opened":1},"components":[{"type":"list advanced locator","inputs":[[1,0,["bottle of Robust Harvest","diethylamine bottle","bottle of Left 4 Zed","bottle of E-Z-Nutrient","ammonia bottle"]],[2,0,8]]},{"type":"delete circuit","inputs":[[1,0,[]]]},{"type":"less than gate","inputs":[[1,0,11],[2,0,1]]},{"type":"len circuit","inputs":[[1,0,[]]]},{"type":"one-sec delay circuit"},{"type":"at circuit","inputs":[[1,0,[]]]},{"type":"integrated plant analyzer"},{"type":"examiner"},{"type":"basic pathfinder"},{"type":"locomotion circuit","inputs":[[1,0,9]]},{"type":"memory chip","name":"Memory Chip Harvest","inputs":[[1,0,0]]},{"type":"memory chip","name":"Memory Chip Weed","inputs":[[1,0,1]]},{"type":"equal gate","name":"Equal Gate Harvest","inputs":[[1,0,0],[2,0,1]]},{"type":"greater than gate","name":"Greater Than Gate Weed","inputs":[[1,0,0],[2,0,1]]},{"type":"one-sec delay circuit"},{"type":"plant manipulation module","inputs":[[2,0,1]]},{"type":"greater than gate","inputs":[[1,0,2.23607],[2,0,1.5]]},{"type":"one-sec delay circuit"},{"type":"tesla power relay"},{"type":"starter"},{"type":"reagent pump","inputs":[[3,0,30]]},{"type":"less than gate","name":"Less Than Gate Water","inputs":[[1,0,38],[2,0,25]]},{"type":"small memory circuit","name":"Small Memory Circuit Water","inputs":[[1,0,30]]},{"type":"eight pulse demultiplexer","inputs":[[1,0,4]]},{"type":"greater than gate","name":"Greater Than Gate Waterlevel","inputs":[[1,0,60],[2,0,10]]},{"type":"small memory circuit","name":"Small Memory Circuit Low Water","inputs":[[1,0,-50]]},{"type":"addition circuit","inputs":[[1,0,3],[2,0,1]]},{"type":"small memory circuit","name":"Small Memory Circuit Waterdeslevel","inputs":[[1,0,170],[2,0,"water tank"]]},{"type":"small memory circuit","name":"Small Memory Circuit Waterminlev","inputs":[[1,0,10],[2,0,"hydroponics tray,soil"]]},{"type":"memory chip","name":"Memory Chip Search Now","inputs":[[1,0,"bottle of Robust Harvest,diethylamine bottle,bottle of Left 4 Zed,bottle of E-Z-Nutrient,ammonia bottle"]]},{"type":"equal gate","inputs":[[1,0,"bottle of Robust Harvest,diethylamine bottle,bottle of Left 4 Zed,bottle of E-Z-Nutrient,ammonia bottle"],[2,0,"bottle of Robust Harvest,diethylamine bottle,bottle of Left 4 Zed,bottle of E-Z-Nutrient,ammonia bottle"]]},{"type":"string exploder","inputs":[[1,0,"bottle of Robust Harvest,diethylamine bottle,bottle of Left 4 Zed,bottle of E-Z-Nutrient,ammonia bottle"],[2,0,","]]},{"type":"greater than gate","name":"Greater Than Gate Waterlevel2","inputs":[[1,0,60],[2,0,10]]},{"type":"custom delay circuit","inputs":[[1,0,10]]},{"type":"one-sec delay circuit"},{"type":"greater than gate","name":"Greater Than Gate Nutrilevel","inputs":[[1,0,45],[2,0,0]]},{"type":"memory chip","name":"Memory Chip Water 3","inputs":[[1,0,3]]},{"type":"memory chip","name":"Memory Chip Lowwater 4","inputs":[[1,0,4]]},{"type":"memory chip","name":"Memory Chip Lownutri 5","inputs":[[1,0,5]]},{"type":"small memory circuit","name":"Small Memory Circuit Low Nutri Demand","inputs":[[1,0,45],[2,0,"bottle of Robust Harvest,diethylamine bottle,bottle of Left 4 Zed,bottle of E-Z-Nutrient,ammonia bottle"]]},{"type":"less than gate","name":"Less Than Gate Plant Nutrition","inputs":[[1,0,9],[2,0,3]]},{"type":"memory chip","name":"Memory Chip Fertilize","inputs":[[1,0,6]]},{"type":"small memory circuit","name":"Small Memory Circuit Fert Pump","inputs":[[2,0,10]]},{"type":"division circuit","inputs":[[1,0,50],[2,0,50]]},{"type":"greater than gate","name":"Greater Than Gate Reagents","inputs":[[1,0,1],[2,0,0]]},{"type":"greater than gate","name":"Greater Than Gate Nutri Level 2","inputs":[[1,0,0],[2,0,45]]},{"type":"append circuit","inputs":[[1,0,[]]]},{"type":"memory chip","inputs":[[1,0,[]]]},{"type":"small memory circuit","name":"Small Memory Circuit Nutri In","inputs":[[2,0,-50]]},{"type":"memory chip","name":"Memory Chip Crutch","inputs":[[1,0,5]]},{"type":"reagent storage","name":"Reagent Storage Fertilizer"},{"type":"big reagent storage","name":"Big Reagent Storage Water"}],"wires":[[[1,"I",1],[32,"O",1]],[[1,"O",1],[2,"I",1]],[[1,"O",1],[6,"I",1]],[[1,"A",1],[5,"A",2]],[[1,"A",2],[6,"A",1]],[[1,"A",3],[5,"A",1]],[[2,"I",1],[2,"O",1]],[[2,"I",1],[48,"O",1]],[[2,"O",1],[4,"I",1]],[[2,"O",1],[6,"I",1]],[[2,"A",1],[15,"A",2]],[[2,"A",1],[48,"A",2]],[[2,"A",2],[4,"A",1]],[[3,"I",1],[4,"O",1]],[[3,"A",1],[4,"A",2]],[[3,"A",2],[5,"A",1]],[[3,"A",3],[6,"A",1]],[[5,"A",1],[6,"A",3]],[[5,"A",1],[31,"A",3]],[[5,"A",2],[30,"A",1]],[[6,"O",1],[9,"I",1]],[[6,"O",1],[7,"I",1]],[[6,"O",1],[8,"I",1]],[[6,"O",1],[16,"I",1]],[[6,"O",1],[21,"I",2]],[[6,"A",2],[25,"A",1]],[[7,"O",11],[14,"I",1]],[[7,"O",14],[22,"I",1]],[[7,"O",15],[41,"I",1]],[[7,"O",16],[13,"I",1]],[[7,"A",1],[35,"A",2]],[[7,"A",1],[46,"A",2]],[[7,"A",2],[13,"A",1]],[[8,"O",5],[17,"I",1]],[[8,"O",6],[44,"I",2]],[[8,"O",7],[44,"I",1]],[[8,"A",1],[12,"A",2]],[[8,"A",1],[11,"A",2]],[[8,"A",1],[18,"A",2]],[[8,"A",1],[37,"A",2]],[[8,"A",1],[42,"A",2]],[[8,"A",1],[33,"A",3]],[[8,"A",1],[46,"A",3]],[[8,"A",2],[17,"A",1]],[[8,"A",3],[15,"A",1]],[[9,"O",1],[10,"I",1]],[[9,"A",1],[17,"A",2]],[[9,"A",2],[10,"A",1]],[[10,"A",2],[18,"A",1]],[[10,"A",3],[15,"A",1]],[[11,"O",1],[16,"I",2]],[[11,"O",1],[50,"I",1]],[[11,"A",1],[13,"A",2]],[[12,"O",1],[16,"I",2]],[[12,"O",1],[50,"I",1]],[[12,"A",1],[14,"A",2]],[[13,"A",3],[14,"A",1]],[[14,"A",3],[22,"A",1]],[[15,"A",1],[41,"A",3]],[[15,"A",1],[45,"A",3]],[[16,"A",1],[24,"A",2]],[[16,"A",1],[24,"A",3]],[[16,"A",1],[24,"A",4]],[[17,"A",3],[50,"A",1]],[[20,"A",1],[48,"A",1]],[[21,"I",1],[23,"O",2]],[[21,"I",1],[26,"O",2]],[[21,"I",1],[43,"O",1]],[[21,"I",1],[49,"O",1]],[[21,"I",3],[23,"O",1]],[[21,"I",3],[26,"O",1]],[[21,"I",3],[43,"O",2]],[[21,"I",3],[49,"O",2]],[[21,"A",1],[23,"A",2]],[[21,"A",1],[26,"A",2]],[[21,"A",1],[43,"A",2]],[[21,"A",1],[49,"A",2]],[[22,"A",2],[37,"A",1]],[[22,"A",3],[41,"A",1]],[[23,"I",2],[52,"O",2]],[[23,"A",1],[24,"A",5]],[[24,"I",1],[27,"O",1]],[[24,"A",1],[27,"A",2]],[[24,"A",2],[35,"A",1]],[[24,"A",3],[35,"A",1]],[[24,"A",4],[35,"A",1]],[[24,"A",5],[35,"A",1]],[[24,"A",6],[26,"A",1]],[[24,"A",6],[44,"A",1]],[[24,"A",7],[49,"A",1]],[[24,"A",7],[44,"A",1]],[[24,"A",8],[43,"A",1]],[[24,"A",8],[35,"A",1]],[[25,"I",1],[52,"O",1]],[[25,"I",2],[28,"O",1]],[[25,"I",2],[29,"O",1]],[[25,"A",1],[34,"A",2]],[[25,"A",2],[36,"A",1]],[[25,"A",3],[38,"A",1]],[[26,"I",2],[52,"O",2]],[[27,"I",1],[50,"O",1]],[[27,"A",1],[50,"A",2]],[[28,"O",1],[33,"I",2]],[[28,"O",2],[30,"I",1]],[[28,"O",2],[31,"I",1]],[[28,"O",2],[32,"I",1]],[[28,"A",1],[38,"A",2]],[[28,"A",2],[32,"A",1]],[[29,"O",1],[33,"I",2]],[[29,"O",1],[36,"I",1]],[[29,"O",1],[46,"I",2]],[[29,"O",2],[30,"I",1]],[[29,"O",2],[31,"I",1]],[[29,"O",2],[32,"I",1]],[[29,"A",1],[36,"A",3]],[[29,"A",2],[32,"A",1]],[[30,"I",1],[40,"O",2]],[[30,"O",1],[31,"I",2]],[[31,"I",1],[40,"O",2]],[[31,"A",1],[32,"A",2]],[[31,"A",2],[33,"A",1]],[[32,"I",1],[40,"O",2]],[[32,"A",1],[40,"A",2]],[[33,"I",1],[52,"O",1]],[[33,"A",2],[46,"A",1]],[[34,"A",1],[45,"A",2]],[[36,"I",1],[40,"O",1]],[[36,"I",2],[51,"O",1]],[[36,"A",2],[39,"A",1]],[[37,"O",1],[50,"I",1]],[[38,"O",1],[50,"I",1]],[[39,"O",1],[50,"I",1]],[[39,"A",2],[40,"A",1]],[[40,"O",1],[46,"I",2]],[[41,"A",2],[42,"A",1]],[[42,"O",1],[50,"I",1]],[[43,"I",1],[51,"O",2]],[[44,"O",1],[45,"I",1]],[[44,"A",2],[45,"A",1]],[[46,"I",1],[51,"O",1]],[[49,"I",1],[51,"O",2]]]}
To make it work, you should examine 2 reagent storages at the bottom of list.Then, get this thing to botany and insert cell.It will start work.But sad, that it can't avoid obstackles.So it can work poorly in hydroponics without tray relocation.
Also it works with soil.So you can build even more effective hydroponics, if you will make 4x4 dirt piles in room with water tank, farmbot and biogenerator.But looks like, it's only fast enought to serve 16 plants.maybe 25.
Last edited by Selea on Mon Dec 18, 2017 8:52 pm, edited 2 times in total.
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captain sawrge
Joined: Thu Apr 17, 2014 6:13 pm
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Re: circuit craigslist: post your cool stuff you made

Post by captain sawrge » #367350

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captain sawrge
Joined: Thu Apr 17, 2014 6:13 pm
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Re: circuit craigslist: post your cool stuff you made

Post by captain sawrge » #367351

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Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: circuit craigslist: post your cool stuff you made

Post by Selea » #369283

Portable Reagent Grinder WIB9999
Spoiler:

Code: Select all

{"assembly":{"type":"type-a electronic mechanism","name":"Portable Reagent Grinder WIB999","opened":1},"components":[{"type":"sensor"},{"type":"toggle button","name":"Switch Mode"},{"type":"reagent grinder"},{"type":"reagent juicer"},{"type":"memory chip","name":"Memory Chip 1 Grind","inputs":[[1,0,"set to grind."]]},{"type":"memory chip","name":"Memory Chip 0 Juice","inputs":[[1,0,"set to juice."]]},{"type":"equal gate","name":"Equal Gate Toggle","inputs":[[1,0,1],[2,0,1]]},{"type":"equal gate","name":"Equal Gate Switch","inputs":[[1,0,1],[2,0,1]]},{"type":"small screen","inputs":[[1,0,"set to grind.10 beakers left. reagents:.amount:25 u.Last blended item:potato battery"]]},{"type":"reagent pump","name":"Reagent Measure","inputs":[[3,0,50]]},{"type":"reagent pump","name":"Reagent Pump Store","inputs":[[3,0,50]]},{"type":"grabber","inputs":[[2,0,1]]},{"type":"scanner","inputs":[[1,0,1]]},{"type":"memory chip","name":"Memory Chip In","inputs":[[1,0,1]]},{"type":"memory chip","name":"Memory Chip Out","inputs":[[1,0,0]]},{"type":"greater than gate","name":"Greater Than Gate Store","inputs":[[1,0,0],[2,0,0]]},{"type":"one-sec delay circuit","name":"One-sec Delay Circuit Store"},{"type":"greater than gate","name":"Greater Than Gate Grind","inputs":[[1,0,0],[2,0,0]]},{"type":"greater than gate","name":"Greater Than Gate Juice","inputs":[[1,0,0],[2,0,0]]},{"type":"one-sec delay circuit","name":"One-sec Delay Circuit Drain"},{"type":"tenth-sec delay circuit","name":"Tenth-sec Delay Circuit Proc"},{"type":"tenth-sec delay circuit","name":"Tenth-sec Delay Circuit Rp Store"},{"type":"button","name":"Eject Beaker"},{"type":"equal gate","name":"Equal Gate Pumping","inputs":[[1,0,0],[2,0,0]]},{"type":"tesla power relay"},{"type":"addition circuit","inputs":[[1,0,0],[2,0,0]]},{"type":"tenth-sec delay circuit","name":"Tenth-sec Delay Circuit Check"},{"type":"memory chip","name":"Memory Chip Grindref"},{"type":"memory chip","name":"Memory Chip Juiceref"},{"type":"reagent scanner"},{"type":"join text circuit","inputs":[[1,0,["lithium","iron","silicon"]]]},{"type":"concatenator","inputs":[[1,0,"set to grind."],[2,0,"10"],[3,0," beakers left. reagents:"],[5,0,".amount:"],[6,0,"25"],[7,0," u.Last blended item:"],[8,0,"potato battery"]]},{"type":"number to string","name":"Number To String Grabber","inputs":[[1,0,10]]},{"type":"reference to string"},{"type":"number to string","name":"Number To String R.amount","inputs":[[1,0,0]]},{"type":"memory chip","name":"Memory Chip Ref Name","inputs":[[1,0,"potato battery"]]},{"type":"button","name":"Toggle Light"},{"type":"light"},{"type":"internal battery monitor"},{"type":"small screen","name":"Battery % Remaining","inputs":[[1,0,99.9964]]},{"type":"starter"},{"type":"memory chip","inputs":[[1,0,0]]}],"wires":[[[1,"O",1],[3,"I",1]],[[1,"O",1],[4,"I",1]],[[1,"O",1],[34,"I",1]],[[1,"A",1],[34,"A",1]],[[2,"O",1],[7,"I",1]],[[2,"O",1],[8,"I",1]],[[2,"A",1],[7,"A",1]],[[3,"O",1],[18,"I",1]],[[3,"O",2],[28,"I",1]],[[3,"A",1],[8,"A",2]],[[3,"A",2],[24,"A",1]],[[3,"A",2],[36,"A",1]],[[3,"A",4],[41,"A",1]],[[4,"O",1],[19,"I",1]],[[4,"O",2],[29,"I",1]],[[4,"A",1],[8,"A",3]],[[4,"A",2],[24,"A",1]],[[4,"A",2],[36,"A",1]],[[4,"A",4],[41,"A",1]],[[5,"O",1],[32,"I",1]],[[5,"A",1],[7,"A",2]],[[5,"A",2],[32,"A",1]],[[6,"O",1],[32,"I",1]],[[6,"A",1],[7,"A",3]],[[6,"A",2],[32,"A",1]],[[8,"A",1],[34,"A",2]],[[9,"I",1],[32,"O",1]],[[9,"A",1],[39,"A",2]],[[10,"I",1],[29,"O",1]],[[10,"I",1],[28,"O",1]],[[10,"I",2],[30,"O",2]],[[10,"A",1],[29,"A",2]],[[10,"A",1],[28,"A",2]],[[10,"A",2],[30,"A",1]],[[10,"A",2],[35,"A",1]],[[11,"I",1],[30,"O",2]],[[11,"I",2],[12,"O",1]],[[11,"A",1],[17,"A",2]],[[11,"A",1],[21,"A",2]],[[12,"I",1],[13,"O",1]],[[12,"I",2],[14,"O",1]],[[12,"I",2],[15,"O",1]],[[12,"O",3],[33,"I",1]],[[12,"A",1],[14,"A",2]],[[12,"A",1],[15,"A",2]],[[12,"A",2],[33,"A",1]],[[13,"A",1],[14,"A",1]],[[15,"A",1],[16,"A",2]],[[15,"A",1],[23,"A",1]],[[16,"I",1],[30,"O",1]],[[16,"A",1],[22,"A",2]],[[16,"A",2],[17,"A",1]],[[16,"A",3],[20,"A",1]],[[17,"A",2],[21,"A",1]],[[18,"O",1],[26,"I",1]],[[18,"A",1],[20,"A",2]],[[18,"A",1],[24,"A",2]],[[18,"A",2],[21,"A",1]],[[18,"A",2],[27,"A",1]],[[18,"A",2],[28,"A",1]],[[18,"A",3],[27,"A",1]],[[19,"O",1],[26,"I",2]],[[19,"A",1],[20,"A",2]],[[19,"A",1],[24,"A",2]],[[19,"A",2],[21,"A",1]],[[19,"A",2],[27,"A",1]],[[19,"A",2],[29,"A",1]],[[19,"A",3],[27,"A",1]],[[21,"A",1],[41,"A",1]],[[21,"A",2],[22,"A",1]],[[24,"I",1],[26,"O",1]],[[26,"A",1],[27,"A",2]],[[30,"O",1],[35,"I",1]],[[30,"O",3],[31,"I",1]],[[30,"A",2],[41,"A",1]],[[31,"I",4],[42,"O",1]],[[31,"O",1],[32,"I",4]],[[31,"A",1],[35,"A",2]],[[31,"A",2],[32,"A",1]],[[32,"I",2],[33,"O",1]],[[32,"I",6],[35,"O",1]],[[32,"I",8],[36,"O",1]],[[32,"A",1],[33,"A",2]],[[32,"A",2],[39,"A",1]],[[34,"O",1],[36,"I",1]],[[37,"A",1],[38,"A",1]],[[39,"O",3],[40,"I",1]],[[39,"A",2],[40,"A",1]],[[41,"A",1],[42,"A",1]]]}
user instruction
Spoiler:

Code: Select all

Portable Reagent Grinder WIB9999
Instruction.
1.Introduction.
This machine is portable reagent grinder. It can be used for grinding and juicing different items.Also it have build in analyzer, which can tell , what reagents was in last blended item.
It can blend items with speed 1 item/sec.
WIB 9999 has build in flashlight and packing unit. It can be loaded with up to 10 reagent containers, included but not limited to beakers, bottles, buckets etc.It will eject reagent container right after it will have filled to it's maximum capacity. Then grinder will start to fill next container automatically if there is one. If there aren't any, it can hold up to 160 units inside.It will put them to container right after insertion of suitable one.
This device use wireless power. So if you are working in zone with working APC, probably you won't need to replace battery
2.Controls
If you want to access controls, use WIB on itself. You will find 3 buttons:
toggle button "switch mode".When this toggle is turned on, grinder is set to grind.Otherwise it set to juice.
Button "eject beaker".Use this button to eject first container in queue with all reagents, which was pumped in.
Button "toggle light".Turns on/off integrated light.
3.Operating
To load container, put WIB in your hand or on table.Take container and stick it inside with help intent.
To grind or juice,use loaded device on target.
To read information about state of device and last blended item ,you should examine machine.
4.Indicators.
This machine have two screens and one led indicator.
First screen shows: 
	current opertion mode(grind/juice)
	amount of loaded reagent containers
	list of reagents,received from last blended item
	amount of reagents,received from last blended item
	name of last blended item
Second screen shows % of battery charge.
LED indicator "pumping" is lit when WIB is trying to pump liquid inside container. Which means that you are working too fast, so device can't pack products fast enought. Or there is no containers anymore, but some products is still inside device.
5.How to replace battery.
Open case with screwdriver.Examine device.Use button "remove" at the battery slot.Stick another cell inside.Close case with screwdriver.
6.Why it can't blend item?
It can be occured in several cases:
	Item can't be processed
	Wrong mode. Some items, which can be grinded, can't be juiced.
	Internal reagent storage if filled to maximum.
	Battery have no charge.
7.Caution!
This is not a weapon. You can't use it in combat.
You shouldn't roam around station like an idiot, trying to find out "Will It Blend?"
Last edited by Selea on Wed Feb 07, 2018 9:34 pm, edited 1 time in total.
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Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: circuit craigslist: post your cool stuff you made

Post by Selea » #369284

Also farmbot MK 4.2. Now it can eat blumpkins to refill fertilizers. Also it is very simplier to set up.Just get it in botany next to water tank.Put several bottles of fertilizer on ground and stick battery in. It will fill it's storage(fertilizer from bottles,water from water tank) and start to take care of plants.
It can refill fertilizer from both blumpkins and bottles.
Spoiler:

Code: Select all

{"assembly":{"type":"electronic drone","name":"Farmbot MK4.2","opened":1},"components":[{"type":"starter"},{"type":"list advanced locator","inputs":[[1,0,["hydroponics tray","soil"]],[2,0,8]]},{"type":"delete circuit","inputs":[[1,0,[]]]},{"type":"less than gate","inputs":[[1,0,0],[2,0,1]]},{"type":"len circuit","inputs":[[1,0,[]]]},{"type":"one-sec delay circuit"},{"type":"at circuit","inputs":[[1,0,[]]]},{"type":"integrated plant analyzer"},{"type":"examiner"},{"type":"basic pathfinder"},{"type":"locomotion circuit","inputs":[[1,0,6]]},{"type":"memory chip","name":"Memory Chip Harvest","inputs":[[1,0,0]]},{"type":"memory chip","name":"Memory Chip Weed","inputs":[[1,0,1]]},{"type":"memory chip","name":"Memory Chip Dead","inputs":[[1,0,2]]},{"type":"equal gate","name":"Equal Gate Harvest","inputs":[[1,0,0],[2,0,1]]},{"type":"greater than gate","name":"Greater Than Gate Weed","inputs":[[1,0,0],[2,0,1]]},{"type":"equal gate","name":"Equal Gate Dead","inputs":[[1,0,0],[2,0,1]]},{"type":"one-sec delay circuit"},{"type":"plant manipulation module","inputs":[[2,0,1]]},{"type":"greater than gate","inputs":[[1,0,7.61577],[2,0,1.5]]},{"type":"one-sec delay circuit"},{"type":"tesla power relay"},{"type":"reagent pump","inputs":[[3,0,-50]]},{"type":"less than gate","name":"Less Than Gate Water","inputs":[[1,0,53],[2,0,25]]},{"type":"small memory circuit","name":"Small Memory Circuit Water","inputs":[[1,0,30]]},{"type":"eight pulse demultiplexer","inputs":[[1,0,5]]},{"type":"greater than gate","name":"Greater Than Gate Waterlevel","inputs":[[1,0,180],[2,0,10]]},{"type":"small memory circuit","name":"Small Memory Circuit Low Water","inputs":[[1,0,-50]]},{"type":"addition circuit","inputs":[[1,0,4],[2,0,1]]},{"type":"small memory circuit","name":"Small Memory Circuit Waterdeslevel","inputs":[[1,0,170],[2,0,"water tank"]]},{"type":"small memory circuit","name":"Small Memory Circuit Waterminlev","inputs":[[1,0,10],[2,0,"hydroponics tray,soil"]]},{"type":"memory chip","name":"Memory Chip Search Now","inputs":[[1,0,"hydroponics tray,soil"]]},{"type":"equal gate","inputs":[[1,0,"hydroponics tray,soil"],[2,0,"hydroponics tray,soil"]]},{"type":"string exploder","inputs":[[1,0,"hydroponics tray,soil"],[2,0,","]]},{"type":"greater than gate","name":"Greater Than Gate Waterlevel2","inputs":[[1,0,180],[2,0,10]]},{"type":"custom delay circuit","inputs":[[1,0,10]]},{"type":"one-sec delay circuit"},{"type":"greater than gate","name":"Greater Than Gate Nutrilevel","inputs":[[1,0,10],[2,0,10]]},{"type":"memory chip","name":"Memory Chip Water 3","inputs":[[1,0,3]]},{"type":"memory chip","name":"Memory Chip Lowwater 4","inputs":[[1,0,4]]},{"type":"memory chip","name":"Memory Chip Lownutri 5","inputs":[[1,0,5]]},{"type":"small memory circuit","name":"Small Memory Circuit Low Nutri Demand","inputs":[[1,0,80],[2,0,"bottle of Robust Harvest,diethylamine bottle,bottle of Left 4 Zed,bottle of E-Z-Nutrient,ammonia bottle,blumpkin"]]},{"type":"less than gate","name":"Less Than Gate Plant Nutrition","inputs":[[1,0,10],[2,0,3]]},{"type":"memory chip","name":"Memory Chip Fertilize","inputs":[[1,0,6]]},{"type":"small memory circuit","name":"Small Memory Circuit Fert Pump","inputs":[[2,0,10]]},{"type":"division circuit","inputs":[[1,0,0],[2,0,0]]},{"type":"greater than gate","name":"Greater Than Gate Reagents","inputs":[[1,0,0],[2,0,0]]},{"type":"greater than gate","name":"Greater Than Gate Nutri Level 2","inputs":[[1,0,10],[2,0,10]]},{"type":"append circuit","inputs":[[1,0,[]]]},{"type":"memory chip","inputs":[[1,0,[]]]},{"type":"reagent grinder"},{"type":"big reagent storage"},{"type":"small memory circuit","name":"Small Memory Circuit Bottle In","inputs":[[2,0,-50]]}],"wires":[[[1,"A",1],[50,"A",1]],[[1,"A",1],[51,"A",4]],[[1,"A",1],[52,"A",1]],[[2,"I",1],[34,"O",1]],[[2,"O",1],[3,"I",1]],[[2,"O",1],[7,"I",1]],[[2,"A",1],[6,"A",2]],[[2,"A",2],[7,"A",1]],[[2,"A",3],[6,"A",1]],[[3,"I",1],[3,"O",1]],[[3,"I",1],[50,"O",1]],[[3,"O",1],[5,"I",1]],[[3,"O",1],[7,"I",1]],[[3,"A",1],[18,"A",2]],[[3,"A",1],[50,"A",2]],[[3,"A",2],[5,"A",1]],[[4,"I",1],[5,"O",1]],[[4,"A",1],[5,"A",2]],[[4,"A",2],[6,"A",1]],[[4,"A",3],[7,"A",1]],[[6,"A",1],[7,"A",3]],[[6,"A",1],[33,"A",3]],[[6,"A",2],[32,"A",1]],[[7,"O",1],[10,"I",1]],[[7,"O",1],[8,"I",1]],[[7,"O",1],[9,"I",1]],[[7,"O",1],[19,"I",1]],[[7,"O",1],[23,"I",2]],[[7,"O",1],[51,"I",1]],[[7,"A",2],[27,"A",1]],[[8,"O",11],[16,"I",1]],[[8,"O",14],[24,"I",1]],[[8,"O",15],[43,"I",1]],[[8,"O",16],[15,"I",1]],[[8,"O",17],[17,"I",1]],[[8,"A",1],[37,"A",2]],[[8,"A",1],[48,"A",3]],[[8,"A",2],[15,"A",1]],[[9,"O",5],[20,"I",1]],[[9,"O",6],[46,"I",2]],[[9,"O",7],[46,"I",1]],[[9,"A",1],[13,"A",2]],[[9,"A",1],[12,"A",2]],[[9,"A",1],[21,"A",2]],[[9,"A",1],[14,"A",2]],[[9,"A",1],[39,"A",2]],[[9,"A",1],[44,"A",2]],[[9,"A",1],[35,"A",3]],[[9,"A",1],[48,"A",2]],[[9,"A",2],[20,"A",1]],[[9,"A",3],[18,"A",1]],[[10,"O",1],[11,"I",1]],[[10,"A",1],[20,"A",2]],[[10,"A",2],[11,"A",1]],[[11,"A",2],[21,"A",1]],[[11,"A",3],[18,"A",1]],[[12,"O",1],[19,"I",2]],[[12,"O",1],[29,"I",1]],[[12,"A",1],[15,"A",2]],[[13,"O",1],[19,"I",2]],[[13,"O",1],[29,"I",1]],[[13,"A",1],[16,"A",2]],[[14,"O",1],[29,"I",1]],[[14,"O",1],[19,"I",2]],[[14,"A",1],[17,"A",2]],[[15,"A",3],[16,"A",1]],[[16,"A",3],[17,"A",1]],[[17,"A",3],[24,"A",1]],[[18,"A",1],[43,"A",3]],[[18,"A",1],[26,"A",7]],[[18,"A",1],[47,"A",3]],[[19,"A",1],[26,"A",2]],[[19,"A",1],[26,"A",3]],[[19,"A",1],[26,"A",4]],[[20,"A",3],[29,"A",1]],[[23,"I",1],[25,"O",2]],[[23,"I",1],[28,"O",2]],[[23,"I",1],[45,"O",1]],[[23,"I",1],[53,"O",1]],[[23,"I",3],[25,"O",1]],[[23,"I",3],[28,"O",1]],[[23,"I",3],[45,"O",2]],[[23,"I",3],[53,"O",2]],[[23,"A",1],[25,"A",2]],[[23,"A",1],[28,"A",2]],[[23,"A",1],[45,"A",2]],[[23,"A",1],[53,"A",2]],[[24,"A",2],[39,"A",1]],[[24,"A",3],[43,"A",1]],[[25,"I",2],[52,"O",2]],[[25,"A",1],[26,"A",5]],[[26,"I",1],[29,"O",1]],[[26,"A",1],[29,"A",2]],[[26,"A",2],[37,"A",1]],[[26,"A",3],[37,"A",1]],[[26,"A",4],[37,"A",1]],[[26,"A",5],[37,"A",1]],[[26,"A",6],[28,"A",1]],[[26,"A",6],[46,"A",1]],[[26,"A",7],[51,"A",1]],[[26,"A",7],[53,"A",1]],[[26,"A",8],[45,"A",1]],[[26,"A",8],[37,"A",1]],[[27,"I",1],[52,"O",1]],[[27,"I",2],[30,"O",1]],[[27,"I",2],[31,"O",1]],[[27,"A",1],[36,"A",2]],[[27,"A",2],[38,"A",1]],[[27,"A",3],[40,"A",1]],[[28,"I",2],[52,"O",2]],[[29,"I",1],[40,"O",1]],[[29,"I",1],[39,"O",1]],[[29,"I",1],[41,"O",1]],[[29,"I",1],[44,"O",1]],[[30,"O",1],[35,"I",2]],[[30,"O",2],[32,"I",1]],[[30,"O",2],[33,"I",1]],[[30,"O",2],[34,"I",1]],[[30,"A",1],[40,"A",2]],[[30,"A",2],[34,"A",1]],[[31,"O",1],[35,"I",2]],[[31,"O",1],[38,"I",1]],[[31,"O",1],[48,"I",1]],[[31,"O",2],[32,"I",1]],[[31,"O",2],[33,"I",1]],[[31,"O",2],[34,"I",1]],[[31,"A",1],[38,"A",3]],[[31,"A",2],[34,"A",1]],[[32,"I",1],[42,"O",2]],[[32,"O",1],[33,"I",2]],[[33,"I",1],[42,"O",2]],[[33,"A",1],[34,"A",2]],[[33,"A",2],[35,"A",1]],[[34,"I",1],[42,"O",2]],[[34,"A",1],[42,"A",2]],[[35,"I",1],[52,"O",1]],[[35,"A",2],[48,"A",1]],[[36,"A",1],[47,"A",2]],[[38,"I",1],[42,"O",1]],[[38,"I",2],[51,"O",1]],[[38,"A",2],[41,"A",1]],[[41,"A",2],[42,"A",1]],[[42,"O",1],[48,"I",1]],[[43,"A",2],[44,"A",1]],[[45,"I",1],[51,"O",2]],[[46,"O",1],[47,"I",1]],[[46,"A",2],[47,"A",1]],[[48,"I",2],[51,"O",1]],[[51,"O",2],[53,"I",1]]]}
Sorry.At first I've posted wrong version with bug: It was glitching, when amount of fertilizer equal to 10.Now all is correct.
Also if it can't find trays, it is shutting down. To make it work again, remove,then insert battery again.
Last edited by Selea on Thu Dec 28, 2017 12:27 am, edited 3 times in total.
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Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: circuit craigslist: post your cool stuff you made

Post by Selea » #369345

I am planning to put most some devices on map loadout. I ask community for design, worth to be placed as working tool for different departments.
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JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: circuit craigslist: post your cool stuff you made

Post by JStheguy » #369454

Well, I decided to try my hand at making one of them throwerbots the kids are into these days, only its operated like a gun and fires two projectiles at a time so it takes ages to actually crit someone with it. But at least it makes for an unreliable high-capacity taser if you load it with active stun batons.

Code: Select all

{"assembly":{"type":"type-a electronic mechanism","name":"Double-Barreled Jetsam Gun"},"components":[{"type":"tiny photovoltaic cell"},{"type":"small screen","name":"Ammo Count","inputs":[[1,0,1]]},{"type":"scaner","inputs":[[1,0,1]]},{"type":"grabber","name":"Ammo Storage","inputs":[[2,0,1]]},{"type":"ranged sensor"},{"type":"examiner"},{"type":"thrower","name":"Thrower A","inputs":[[1,0,0],[2,0,4]]},{"type":"equal gate","name":"Check For Secondary Fire","inputs":[[1,0,0],[2,0,1]]},{"type":"thrower","name":"Thrower B","inputs":[[1,0,0],[2,0,4]]},{"type":"one-sec delay circuit"},{"type":"toggle button","name":"Double Barreled Firing"},{"type":"light-emitting diode","name":"Double Barreled Firing"},{"type":"less than gate","inputs":[[1,0,1],[2,0,1]]},{"type":"beeper circuit","inputs":[[1,0,"synth no"],[2,0,100]]}],"wires":[[[2,"I",1],[4,"O",3]],[[2,"A",1],[4,"A",2]],[[3,"O",1],[4,"I",1]],[[3,"A",1],[4,"A",1]],[[4,"O",1],[7,"I",3]],[[4,"O",2],[9,"I",3]],[[4,"O",3],[13,"I",1]],[[4,"A",1],[10,"A",2]],[[4,"A",2],[13,"A",1]],[[5,"O",1],[6,"I",1]],[[5,"A",1],[6,"A",1]],[[6,"O",3],[7,"I",1]],[[6,"O",3],[9,"I",1]],[[6,"O",4],[7,"I",2]],[[6,"O",4],[9,"I",2]],[[6,"A",2],[7,"A",1]],[[6,"A",2],[10,"A",1]],[[6,"A",2],[8,"A",1]],[[8,"I",1],[11,"O",1]],[[8,"A",2],[9,"A",1]],[[11,"O",1],[12,"I",1]],[[13,"A",2],[14,"A",1]]]}
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Polyphynx
Joined: Tue Jan 02, 2018 2:40 pm
Byond Username: Polyphynx

Re: circuit craigslist: post your cool stuff you made

Post by Polyphynx » #370649

Made a simple authentication device. First person who uses it is the only one who can use it (unless they just screwdrive it open and reset/remove everything. ID locking when?) This one just outputs text on a screen, but the input and output can be easily changed to whatever you want, like having a gun/thrower in your hands that'll explode if someone else tries to use it, or whatever else you can think of.

I'm really liking the integrated circuits. There's a lot of potential, but it needs a lot of work done, mainly UI and ease of wiring everything together (and of course more circuits)

Code: Select all

{"assembly":{"type":"type-d electronic assembly","name":"Authenticate","opened":1},"components":[{"type":"button","name":"Input"},{"type":"local locator"},{"type":"append circuit","inputs":[[1,0,[]]]},{"type":"search circuit","inputs":[[1,0,[]]]},{"type":"less than or equal gate","inputs":[[2,0,1]]},{"type":"delete circuit","inputs":[[1,0,[]],[2,0,2]]},{"type":"screen","name":"Output Success","inputs":[[1,0,"Access granted"]]},{"type":"screen","name":"Output Denied","inputs":[[1,0,"Access denied"]]}],"wires":[[[1,"A",1],[2,"A",1]],[[1,"A",1],[3,"A",1]],[[2,"O",1],[3,"I",2]],[[2,"O",1],[4,"I",2]],[[3,"I",1],[3,"O",1]],[[3,"I",1],[6,"O",1]],[[3,"O",1],[4,"I",1]],[[3,"O",1],[6,"I",1]],[[3,"A",2],[4,"A",1]],[[4,"O",1],[5,"I",1]],[[4,"A",2],[5,"A",1]],[[5,"A",2],[7,"A",1]],[[5,"A",2],[6,"A",1]],[[5,"A",3],[8,"A",1]],[[5,"A",3],[6,"A",1]]]}
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Xhuis
Github User
Joined: Mon May 26, 2014 1:04 pm
Byond Username: Xhuis
Github Username: Xhuis
Location: North Carolina

Re: circuit craigslist: post your cool stuff you made

Post by Xhuis » #377525

Image
I made four gadgets that aren't that useful but are neat. From top-left to bottom-right:
Yung Powered Syringe
  • Boasts internal storage of 30 units
  • Transfer amount set through number pad
  • See reagent amount on examine
  • Draw reagents by hitting the syringe with the container
  • Inject reagents by hitting the target with the syringe
  • Self-charges in lit areas

Code: Select all

{"assembly":{"type":"type-d electronic assembly","name":"Yung Powered Syringe","opened":1},"components":[{"type":"integrated hypo-injector","inputs":[[2,0,30]]},{"type":"reagent pump","name":"Draw Pump","inputs":[[3,0,30]]},{"type":"scanner","name":"Input Scanner"},{"type":"sensor","name":"Target Sensor"},{"type":"small screen","name":"Syringe Volume","inputs":[[1,0,0]]},{"type":"small screen","name":"Transfer Amount","inputs":[[1,0,30]]},{"type":"number pad"},{"type":"beeper circuit","name":"Succeed Sound","inputs":[[1,0,"synth yes"],[2,0,25]]},{"type":"beeper circuit","name":"Fail Sound","inputs":[[1,0,"synth no"],[2,0,25]]},{"type":"starter"},{"type":"tiny photovoltaic cell"}],"wires":[[[1,"I",1],[4,"O",1]],[[1,"I",2],[7,"O",1]],[[1,"O",1],[5,"I",1]],[[1,"O",2],[2,"I",2]],[[1,"A",1],[4,"A",1]],[[1,"A",2],[8,"A",1]],[[1,"A",2],[5,"A",1]],[[1,"A",3],[9,"A",1]],[[1,"A",4],[10,"A",1]],[[2,"I",1],[4,"O",1]],[[2,"I",1],[3,"O",1]],[[2,"I",3],[7,"O",1]],[[2,"A",1],[3,"A",1]],[[2,"A",2],[5,"A",1]],[[2,"A",2],[8,"A",1]],[[5,"A",1],[10,"A",1]],[[6,"I",1],[7,"O",1]],[[6,"A",1],[7,"A",1]],[[6,"A",1],[10,"A",1]]]}

Yung Powered Health Analyzer
  • Functions like a regular health analyzer
  • Provides rundowns of vital signs as well as how many total reagents are in the bloodstream
  • Self-charges in lit areas

Code: Select all

{"assembly":{"type":"type-a electronic assembly","name":"Yung Powered Health Analyzer","opened":1},"components":[{"type":"screen","inputs":[[1,0,"- Scan Results -"]]},{"type":"sensor"},{"type":"integrated advanced medical analyser"},{"type":"examiner"},{"type":"tenth-sec delay circuit","name":"Update Screens"},{"type":"number to string","name":"Amt. Reagents String","inputs":[[1,0,0]]},{"type":"number to string","name":"Max Reagents String","inputs":[[1,0,1000]]},{"type":"number to string","name":"Health String","inputs":[[1,0,92]]},{"type":"concatenator","name":"Health Concatenator","inputs":[[1,0,"92"],[2,0,"% health"]]},{"type":"concatenator","name":"Reagent Concatenator","inputs":[[1,0,"0"],[2,0," / "],[3,0,"1000"],[4,0," units of reagents"]]},{"type":"screen","name":"Subject Name","inputs":[[1,0,"An Yung"]]},{"type":"screen","name":"Total Health","inputs":[[1,0,"92% health"]]},{"type":"tiny photovoltaic cell"},{"type":"small screen","name":"Burn Damage","inputs":[[1,0,0]]},{"type":"small screen","name":"Toxin Damage","inputs":[[1,0,0]]},{"type":"small screen","name":"Oxygen Damage","inputs":[[1,0,0]]},{"type":"small screen","name":"Cloning Damage","inputs":[[1,0,0]]},{"type":"small screen","name":"Brute Damage","inputs":[[1,0,8]]},{"type":"screen","name":"Reagents In Bloodstream","inputs":[[1,0,"0 / 1000 units of reagents"]]},{"type":"text-to-speech circuit","inputs":[[1,0,"Examine the device to see further results."]]}],"wires":[[[1,"A",1],[2,"A",1]],[[2,"O",1],[4,"I",1]],[[2,"O",1],[3,"I",1]],[[2,"A",1],[3,"A",1]],[[2,"A",1],[4,"A",1]],[[2,"A",1],[7,"A",1]],[[2,"A",1],[6,"A",1]],[[2,"A",1],[8,"A",1]],[[2,"A",1],[9,"A",1]],[[2,"A",1],[10,"A",1]],[[2,"A",1],[5,"A",1]],[[3,"O",1],[8,"I",1]],[[3,"O",3],[18,"I",1]],[[3,"O",4],[14,"I",1]],[[3,"O",5],[15,"I",1]],[[3,"O",6],[16,"I",1]],[[3,"O",7],[17,"I",1]],[[4,"O",1],[11,"I",1]],[[4,"O",6],[7,"I",1]],[[4,"O",7],[6,"I",1]],[[5,"A",2],[11,"A",1]],[[5,"A",2],[12,"A",1]],[[5,"A",2],[19,"A",1]],[[5,"A",2],[18,"A",1]],[[5,"A",2],[14,"A",1]],[[5,"A",2],[15,"A",1]],[[5,"A",2],[16,"A",1]],[[5,"A",2],[17,"A",1]],[[5,"A",2],[20,"A",1]],[[6,"O",1],[10,"I",1]],[[7,"O",1],[10,"I",3]],[[8,"O",1],[9,"I",1]],[[9,"O",1],[12,"I",1]],[[10,"O",1],[19,"I",1]]]}

Yung Food-Eating Accelerator
  • Eat food the scientific way
  • Eats the food for you and injects the nutrients directly into your bloodstream
  • To use, hit the accelerator with a piece of food while holding both
  • Compatible with any food/species combination; you can eat any food as any species with this device
  • If injection fails, nutrients are stored for later use

Code: Select all

{"assembly":{"type":"type-c electronic assembly","name":"Yung Food-Eating Accelerator","opened":1},"components":[{"type":"integrated hypo-injector","inputs":[[2,0,30]]},{"type":"reagent pump","inputs":[[3,0,30]]},{"type":"reagent grinder"},{"type":"scanner"},{"type":"local locator"},{"type":"small screen","inputs":[[1,0,"Eat food the Yung way."]]},{"type":"small screen","name":"Instructions","inputs":[[1,0,"To use, hit the accelerator with any food object."]]},{"type":"beeper circuit","inputs":[[1,0,"ping"],[2,0,25]]},{"type":"text-to-speech circuit","inputs":[[1,0,"Processing food..."]]},{"type":"tenth-sec delay circuit"},{"type":"starter"}],"wires":[[[1,"I",1],[5,"O",1]],[[1,"O",2],[2,"I",2]],[[1,"A",1],[10,"A",2]],[[1,"A",2],[8,"A",1]],[[1,"A",4],[11,"A",1]],[[2,"I",1],[3,"O",2]],[[2,"A",1],[3,"A",2]],[[3,"I",1],[4,"O",1]],[[3,"A",1],[4,"A",1]],[[3,"A",2],[5,"A",1]],[[3,"A",2],[10,"A",1]],[[3,"A",2],[9,"A",1]],[[3,"A",4],[11,"A",1]],[[6,"A",1],[11,"A",1]],[[7,"A",1],[11,"A",1]]]}

Yung Porta-Charger
  • Recharges any one cell-holding item within at least one tile of it (can be held)
  • Draws from the power net
  • To use, hit the charger with your item
  • Combining at least four allows a laser gun to fire infinitely as long as the area's APC receives power
  • Do not operate in flammable air

Code: Select all

{"assembly":{"type":"type-a electronic machine","name":"Yung Porta-Charger","opened":1},"components":[{"type":"scanner"},{"type":"toggle button"},{"type":"large power transmission circuit"},{"type":"large power transmission circuit"},{"type":"large power transmission circuit"},{"type":"large tesla power relay"},{"type":"large tesla power relay"},{"type":"large tesla power relay"},{"type":"internal battery monitor"},{"type":"external battery monitor"},{"type":"fast ticker","name":"Battery Readers","inputs":[[1,0,1]]},{"type":"fast ticker","name":"Recharge Circuits"},{"type":"beeper circuit","inputs":[[1,0,"chime"],[2,0,50]]},{"type":"small screen","name":"OPERATION","inputs":[[1,0,"STRIKE THE UNIT WITH THE OBJECT TO BE CHARGED. POWER IS DRAWN FROM LOCALLY-AVAILABLE SOURCES AS WELL AS INTERNAL CELL. ONLY ONE OBJECT CAN BE CHARGED AT ONCE."]]},{"type":"small screen","name":"RECHARGE","inputs":[[1,0,0]]},{"type":"small screen","name":"INTERNAL CHARGE %","inputs":[[1,0,93.2333]]},{"type":"small screen","name":"TARGET CHARGE %","inputs":[[1,0,100]]},{"type":"starter"}],"wires":[[[1,"O",1],[3,"I",1]],[[1,"O",1],[4,"I",1]],[[1,"O",1],[5,"I",1]],[[1,"O",1],[10,"I",1]],[[1,"A",1],[13,"A",1]],[[2,"O",1],[12,"I",1]],[[2,"O",1],[15,"I",1]],[[2,"A",1],[15,"A",1]],[[3,"A",1],[12,"A",1]],[[4,"A",1],[12,"A",1]],[[5,"A",1],[12,"A",1]],[[9,"O",3],[16,"I",1]],[[9,"A",1],[11,"A",1]],[[10,"O",3],[17,"I",1]],[[10,"A",1],[11,"A",1]],[[11,"A",1],[16,"A",1]],[[11,"A",1],[17,"A",1]],[[14,"A",1],[18,"A",1]],[[15,"A",1],[18,"A",1]],[[16,"A",1],[18,"A",1]],[[17,"A",1],[18,"A",1]]]}
Last edited by Xhuis on Thu Feb 01, 2018 6:23 am, edited 1 time in total.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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oranges
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Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
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Re: circuit craigslist: post your cool stuff you made

Post by oranges » #377537

We should delete this thread
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Xhuis
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Re: circuit craigslist: post your cool stuff you made

Post by Xhuis » #377539

we should delete u
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: circuit craigslist: post your cool stuff you made

Post by JStheguy » #377863

That Porta-Charger is actually really neat, Xhuis. If what you said about their capabilities is true, you could basically set up a ghetto infinite-ammo gun emplacement with a couple of those and an e-gun and just constantly lay down suppressing fire.
Also, the Food-Eating Accelerator is fucking hilarious.
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Xhuis
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Joined: Mon May 26, 2014 1:04 pm
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Re: circuit craigslist: post your cool stuff you made

Post by Xhuis » #377865

Right now, if you have four chargers charging one gun, you can fire the gun infinitely without ever running out of ammo. Three also brings you really close (62 shots counted before I had to stop for a second.) I'm certain it can be done a lot more efficiently, since I only have 60% used complexity in the assembly, but I haven't had time to test that theory yet.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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oranges
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Re: circuit craigslist: post your cool stuff you made

Post by oranges » #378085

This thread will get circuits nerfed I am just trying to save you guys from yourselves
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Re: circuit craigslist: post your cool stuff you made

Post by Buggy » #378189

If we get circuits nerfed hard enough maybe the maintainers will finally pull the plug on Science's life support, its getting kinda sad at this point.
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Re: circuit craigslist: post your cool stuff you made

Post by SpaceInaba » #378193

we in science are actually stronger than ever if you know what you're doing
Spoiler:
ImageImageImage
fuck,
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oranges
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Re: circuit craigslist: post your cool stuff you made

Post by oranges » #378531

buggy will never know what he's doing
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Re: circuit craigslist: post your cool stuff you made

Post by Buggy » #378624

oranges wrote:buggy will never know what he's doing
Take that back i'm a good shaft miner omg i'm genuinely so offending i'm shaking.

SpaceInaba wrote:we in science are actually stronger than ever if you know what you're doing
With what, circuits? Yes, but that's the only thread left, if that gets nerfed...

I'm telling you, move toxins to atmospherics, make xenobiologist a independent job, and bam, no science.
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Re: circuit craigslist: post your cool stuff you made

Post by SpaceInaba » #378712

>he doesnt know how to upgrade the lathe and imprinter
lmaoing at your shitty life
Spoiler:
ImageImageImage
fuck,
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Re: circuit craigslist: post your cool stuff you made

Post by Buggy » #378844

SpaceInaba wrote:>he doesnt know how to upgrade the lathe and imprinter
lmaoing at your shitty life
>upgrading being literally a entire job
Wew.

Also upgrading some things is bad, so having a entire job dedicated to it wouldn't be a good idea. Case in point, I once upgraded the SM's emitters.

It exploded.
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SpaceInaba
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Re: circuit craigslist: post your cool stuff you made

Post by SpaceInaba » #378847

Buggy wrote:
SpaceInaba wrote:>he doesnt know how to upgrade the lathe and imprinter
lmaoing at your shitty life
>upgrading being literally a entire job
Wew.

Also upgrading some things is bad, so having a entire job dedicated to it wouldn't be a good idea. Case in point, I once upgraded the SM's emitters.

It exploded.
Im never going to respond to any of your posts ever again because you clearly dont understand my wrinklebrain
Spoiler:
ImageImageImage
fuck,
Buggy
Joined: Sun Jan 24, 2016 3:54 am
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Re: circuit craigslist: post your cool stuff you made

Post by Buggy » #379115

SpaceInaba wrote:
Buggy wrote:
SpaceInaba wrote:>he doesnt know how to upgrade the lathe and imprinter
lmaoing at your shitty life
>upgrading being literally a entire job
Wew.

Also upgrading some things is bad, so having a entire job dedicated to it wouldn't be a good idea. Case in point, I once upgraded the SM's emitters.

It exploded.
Im never going to respond to any of your posts ever again because you clearly dont understand my wrinklebrain
I'll forever mourn the loss of this enlightening discussion.
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