Chemistry Macros

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TribeOfBeavers
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Chemistry Macros

Post by TribeOfBeavers » #371668

I dislike that this feature was added, but I created some of the recipes anyway.

So here you go, for all your powergaming needs:

Oil (3): welding_fuel=1;carbon=1;hydrogen=1
Phenol(9): welding_fuel=1;carbon=1;hydrogen=1;water=3;chlorine=3
Acetone (9): welding_fuel=4;carbon=1;hydrogen=1;oxygen=3

Saltpetre (30): potassium=10;nitrogen=10;oxygen=30
Unstable Mutagen (90): chlorine=30;phosphorus=30;radium=30


Silver Sulfadiazine: hydrogen=18;nitrogen=6;silver=18;sulfur=18;oxygen=18;chlorine=18
Styptic Powder (100): aluminium=25;hydrogen=25;oxygen=25;sacid=25
Saline Glucose (90): sodium=10;chlorine=10;water=40;sugar=30
Tricordrazine(90): nitrogen=10;silicon=25;potassium=10;carbon=25;oxygen=10;sugar=10
Cryoxadone (90): chlorine=10;phosphorus=10;radium=10;welding_fuel=14;carbon=4;hydrogen=4;oxygen=10;stable_plasma=30
Clonexadone (add 5u of plasma): chlorine=5;phosphorus=5;radium=5;welding_fuel=7;carbon=2;hydrogen=2;oxygen=5;stable_plasma=15;sodium=45
Mannitol(99): hydrogen=33;water=33;sugar=33
Salicylic Acid(45): welding_fuel=1;carbon=10;hydrogen=1;water=3;chlorine=3;sodium=9;oxygen=9;sacid=9
Oxandrolone (54): welding_fuel=1;carbon=28;hydrogen=10;water=3;chlorine=3;oxygen=9
Perfluorodecalin (heat to 370): hydrogen=4;fluorine=3;welding_fuel=1;carbon=1
Atropine(45): sacid=9;welding_fuel=5;carbon=2;hydrogen=8;oxygen=3;water=3;chlorine=3;ethanol=15;nitrogen=2
Mutadone (90): chlorine=10;phosphorus=10;radium=10;welding_fuel=14;carbon=4;hydrogen=4;oxygen=10;bromine=30


Ephedrine(24): hydrogen=11;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2
Epinephrine (54): welding_fuel=5;carbon=2;hydrogen=17;water=3;oxygen=12;chlorine=12;nitrogen=2;ethanol=6
Diphenhydramine (24): welding_fuel=2;carbon=8;hydrogen=5;bromine=6;nitrogen=1;ethanol=9
Synaptizine(30): sugar=10;lithium=10;water=10
Spaceacillin(60): welding_fuel=5;carbon=2;hydrogen=17;water=3;oxygen=22;chlorine=12;nitrogen=2;ethanol=6;potassium=10;sugar=10
Haloperidol(45): welding_fuel=3;carbon=3;hydrogen=3;potassium=5;iodine=5;aluminium=9;fluorine=9;chlorine=9

Methamphetamine(Heat to 374): hydrogen=35;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2;iodine=24;phosphorus=24
Space Drugs (30): lithium=10;mercury=10;sugar=10

Napalm(9): welding_fuel=4;carbon=1;hydrogen=1;ethanol=3

Space Cleaner (18): nitrogen=3;hydrogen=9;water=9
Space Lube (12): oxygen=3;silicon=3;water=3

Chloral Hydrate(20): chlorine=60;ethanol=20;water=20
Sulfonal(27): welding_fuel=4;carbon=1;hydrogen=7;oxygen=3;nitrogen=2;ethanol=6;sulfur=9
Lipolicide (36): hydrogen=17;nitrogen=3;ethanol=9;sugar=6;welding_fuel=2;carbon=2;mercury=12
Formaldehyde(9, heat to 420): ethanol=3;oxygen=3;silver=3
Neurotoxin(30, heat to 674): lithium=10;mercury=10;sugar=10
cyanide (9): welding_fuel=1;carbon=1;hydrogen=4;nitrogen=1;oxygen=3
Heparin (60, heat to 420): ethanol=5;oxygen=5;silver=5;sodium=15;chlorine=15;lithium=15



I excluded chems that were super simple and you'd never need to mass produce (like calomel), chems that require external reagents (like colourful reagent), and chems that required heating between steps (like Pentetic Acid). Basically just all the ones you can do in one click + heating, although I'm sure I missed a few.


You'll need to filter excess reagents out of a few of these with the chem master, as the reagents don't line up right in a 100u beaker for most of the ones involving ammonia.

Worth noting that a bunch might become useless if they change it so sulphuric acid isn't called "sacid" in the recipies.
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Re: Chemistry Macros

Post by Denton » #371697

Good list, your post saved me a bunch of work from writing down macros myself.

Dunno if you can even call it powergaming though, since for some reason the powerful tator chems like CFL3, chloral,neurotoxin, phlog, lexorin, lube are all super easy to mix.
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Re: Chemistry Macros

Post by Denton » #371728

Synthflesh/Spray bottle (226u): aluminium=19;hydrogen=19;oxygen=19;sacid=19;carbon=75 //then add 75u Blood
Antihol + Inacusiate + Oculine Step 01/02: welding_fuel=5;carbon=5;hydrogen=5;water=5;sodium=5;chlorine=5
Antihol + Inacusiate + Oculine Step 02/02: carbon=20;ethanol=10;copper=10;water=10;hydrogen=10 //then heat the mix
Facid (100u): fluorine=25;hydrogen=25;potassium=25;sacid=25 //then heat the mix
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Shaps-cloud
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Re: Chemistry Macros

Post by Shaps-cloud » #371729

Wait what are chemistry macros

Did my family secret for mass producing ephedrine as efficiently as possible using one large beaker get invalidated?
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: Chemistry Macros

Post by TribeOfBeavers » #371765

Chem dispensers now have the option of creating macros which you can set to do basically whatever you want.

So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
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Re: Chemistry Macros

Post by cedarbridge » #371806

TribeOfBeavers wrote:Chem dispensers now have the option of creating macros which you can set to do basically whatever you want.

So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
Something about slopes.
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Re: Chemistry Macros

Post by iamgoofball » #371925

cedarbridge wrote:
TribeOfBeavers wrote:Chem dispensers now have the option of creating macros which you can set to do basically whatever you want.

So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
Something about slopes.
the dangerous slope of safety from carpal tunnel
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Re: Chemistry Macros

Post by Buggy » #371987

iamgoofball wrote:
cedarbridge wrote:
TribeOfBeavers wrote:Chem dispensers now have the option of creating macros which you can set to do basically whatever you want.

So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
Something about slopes.
the dangerous slope of safety from carpal tunnel
Agree with Goof here, I got bored with powergaming: the j- i mean, shaft mining, and have tried chemist for the past 10-15 rounds or so. Its... really not that hard. At all. I just leave the chemistry recipe page up and check whenever i forgot something/make something uncommon. I think i might've memorized the entire recipe for skewnium already.

This just speeds things up a bit, the real skill in chemistry is figuring out the best grenade mixes to burn a entire room to a crisp/instant death mixes for the smoke machine (hint, start with "the entire contents of a poison kit" and go from there).
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Re: Chemistry Macros

Post by cedarbridge » #372074

iamgoofball wrote:
cedarbridge wrote:
TribeOfBeavers wrote:Chem dispensers now have the option of creating macros which you can set to do basically whatever you want.

So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
Something about slopes.
the dangerous slope of safety from carpal tunnel
This is a retarded argument in the context of a game where literally everything that isn't a hotkey is a mouse click.
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Re: Chemistry Macros

Post by SpaceInaba » #372080

goof can you get me a macro that jerks me off so I dont have to risk carpal tunnel
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fuck,
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Re: Chemistry Macros

Post by iamgoofball » #372092

SpaceInaba wrote:goof can you get me a macro that jerks me off so I dont have to risk carpal tunnel
ok
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Re: Chemistry Macros

Post by iamgoofball » #372093

cedarbridge wrote:
iamgoofball wrote:
cedarbridge wrote:
TribeOfBeavers wrote:Chem dispensers now have the option of creating macros which you can set to do basically whatever you want.

So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
Something about slopes.
the dangerous slope of safety from carpal tunnel
This is a retarded argument in the context of a game where literally everything that isn't a hotkey is a mouse click.
We also enforce a click delay on most machine UI elements, and on in game clicking.
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Re: Chemistry Macros

Post by kevinz000 » #372116

someone please go put all this on the wiki.
also tribe i can probably calculate how much pyrosium/oxygen to use to make self-heating meth but im lazy so ill do it later
lets see how fast we get this removed :^)
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Re: Chemistry Macros

Post by TribeOfBeavers » #372122

kevinz000 wrote:someone please go put all this on the wiki.
also tribe i can probably calculate how much pyrosium/oxygen to use to make self-heating meth but im lazy so ill do it later
lets see how fast we get this removed :^)
I don't think you can with a standard 100u beaker. You get like 94u of meth from what I wrote up there and I think it's the minimum.
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Re: Chemistry Macros

Post by kevinz000 » #372125

ah, kk.
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Re: Chemistry Macros

Post by PKPenguin321 » #372358

Somebody should make a list of these but for the bar dispensers
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Re: Chemistry Macros

Post by TribeOfBeavers » #372364

PKPenguin321 wrote:Somebody should make a list of these but for the bar dispensers
A lot of the bar ones need drinks from both machines, so that could be tricky. I guess you could do half the recipe in each or something.
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Re: Chemistry Macros

Post by PKPenguin321 » #372371

TribeOfBeavers wrote:
PKPenguin321 wrote:Somebody should make a list of these but for the bar dispensers
A lot of the bar ones need drinks from both machines, so that could be tricky. I guess you could do half the recipe in each or something.
>drink mixing is more difficult than making violently deadly/miraculously heal-y chemicals
ss13
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i have three other top secret characters as well.
tell the best admin how good he is
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yorii
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Re: Chemistry Macros

Post by yorii » #373093

Here are some of my space cleaner bottle macros that I've been working on, feel free to steal:

Code: Select all

Silver-Sulfadiazine (240u)
	hydrogen=48;nitrogen=16;silver=48;sulfur=48;oxygen=48;chlorine=48

Styptic Powder (240u)
	aluminium=60;hydrogen=60;oxygen=60;sacid=60

Salbutamol (225u)
part 1: (45u salicyclic acid)
	welding_fuel=1;carbon=10;hydrogen=1;water=3;chlorine=3;sodium=9;oxygen=9;sacid=9
part 2:
	hydrogen=45;nitrogen=15;lithium=45;aluminium=45;bromine=45

Mutadone (243u)
	welding_fuel=36;carbon=9;hydrogen=9;oxygen=27;chlorine=27;phosphorus=27;radium=27;bromine=81

Cryoxadone (243u)
	welding_fuel=36;carbon=9;hydrogen=9;oxygen=27;chlorine=27;phosphorus=27;radium=27;stable_plasma=81

Tricordrazine (234u)
	carbon=65;oxygen=26;sugar=26;silicon=65;nitrogen=26;potassium=26

Atropine (225u +3u diethylamide)
	welding_fuel=25;carbon=10;hydrogen=34;oxygen=15;water=15;chlorine=15;sacid=45;ethanol=69;nitrogen=8
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Re: Chemistry Macros

Post by darkpaladin109 » #373202

PKPenguin321 wrote:
TribeOfBeavers wrote:
PKPenguin321 wrote:Somebody should make a list of these but for the bar dispensers
A lot of the bar ones need drinks from both machines, so that could be tricky. I guess you could do half the recipe in each or something.
>drink mixing is more difficult than making violently deadly/miraculously heal-y chemicals
ss13
>wanting to use macros instead of mixing things by hand like a REAL MAN
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Re: Chemistry Macros

Post by Anonmare » #373208

If you use macros for drink mixing you're unironically a coward tbh
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Re: Chemistry Macros

Post by Jegub » #380914

Code: Select all

Lube
water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50
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Re: Chemistry Macros

Post by PKPenguin321 » #380993

Jegub wrote:

Code: Select all

Lube
water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50
that's fucking genius
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Re: Chemistry Macros

Post by Dr_bee » #380995

PKPenguin321 wrote:
Jegub wrote:

Code: Select all

Lube
water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50
that's fucking genius
would be better to make it the meth explosion so it instakills them
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Re: Chemistry Macros

Post by Polyphynx » #381007

Dr_bee wrote:
PKPenguin321 wrote:
Jegub wrote:

Code: Select all

Lube
water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50;water=50;potassium=50
that's fucking genius
would be better to make it the meth explosion so it instakills them
Meth explosion's just as strong as water/potassium.
At least the room temperature one.
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Re: Chemistry Macros

Post by Nabski » #381022

Make macros use double energy for "balance"?

But thank you.
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Re: Chemistry Macros

Post by reeeestupidity » #381062

Nabski wrote:Make macros use double energy for "balance"?

But thank you.
no
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Re: Chemistry Macros

Post by Nabski » #381065

reeeestupidity wrote:
Nabski wrote:Make macros use double energy for "balance"?

But thank you.
no
Yes
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Re: Chemistry Macros

Post by yorii » #381134

Yes but also make chem dispensers upgradeable with higher tier components.
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Re: Chemistry Macros

Post by Jegub » #381457

I thought a bit of the old water and potassium would make for a good illustration of the possibilities, you can make a methsplosion as well but it will presumably take out the dispenser on the first iteration so a succession of smaller explosions could make a bigger cumulative mess.

96 units of Hot Meth Action:

Code: Select all

hydrogen=35;nitrogen=1;ethanol=3;sugar=6;welding_fuel=2;carbon=2;iodine=24;phosphorus=25;radium=1;stable_plasma=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1;oxygen=1
(You don't need that much oxygen, but when I tried to measure it out manually with a dropper it would occasionally get stuck with an unreacted unit so I'll leave finding the optimal amount to someone else. I don't think you can safely make meth with these amounts, it looks like the temperature will jump from not enough to too much.)

The Crucible:

Code: Select all

phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=33;sacid=33;stable_plasma=33;phosphorus=3;sacid=3;stable_plasma=3
The next one's disappointingly slow but I like it anyway.

I Have No Lungs, and I Must Scream:

Code: Select all

phosphorus=1;radium=1;stable_plasma=1;fluorine=13;hydrogen=14;sacid=10;potassium=10;welding_fuel=1;carbon=1;oxygen=10;phosphorus=16;potassium=16;sugar=16;phosphorus=1;radium=1;stable_plasma=1;fluorine=13;hydrogen=14;sacid=10;potassium=10;welding_fuel=1;carbon=1;oxygen=10;phosphorus=16;potassium=16;sugar=16;phosphorus=1;radium=1;stable_plasma=1;fluorine=13;hydrogen=14;sacid=10;potassium=10;welding_fuel=1;carbon=1;oxygen=10;phosphorus=16;potassium=16;sugar=16;phosphorus=1;radium=1;stable_plasma=1;fluorine=13;hydrogen=14;sacid=10;potassium=10;welding_fuel=1;carbon=1;oxygen=10;phosphorus=16;potassium=16;sugar=16;phosphorus=1;radium=1;stable_plasma=1;fluorine=13;hydrogen=14;sacid=10;potassium=10;welding_fuel=1;carbon=1;oxygen=10;phosphorus=16;potassium=16;sugar=16;phosphorus=1;radium=1;stable_plasma=1;fluorine=13;hydrogen=14;sacid=10;potassium=10;welding_fuel=1;carbon=1;oxygen=10;phosphorus=16;potassium=16;sugar=16
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Re: Chemistry Macros

Post by yorii » #381534

I finally found a working recipe for pentetic acid: (3u extra pyrosium in each recipe)

54u:

Code: Select all

stable_plasma=1;radium=1;phosphorus=1;welding_fuel=1;carbon=1;hydrogen=4;nitrogen=1;oxygen=16;oxygen=3;ethanol=3;silver=3;oxygen=12;oxygen=4;hydrogen=9;nitrogen=3;sodium=9;chlorine=9;welding_fuel=9
216u:

Code: Select all

stable_plasma=1;radium=1;phosphorus=1;welding_fuel=4;carbon=4;hydrogen=16;nitrogen=4;oxygen=14;oxygen=12;ethanol=12;silver=12;oxygen=10;oxygen=12;hydrogen=36;nitrogen=12;sodium=36;chlorine=36;welding_fuel=36
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Re: Chemistry Macros

Post by RobustAndRun » #384039

ROTATIUM/SKEWIUM
This has to be done in a multi-part process to prevent explosion.
I steal charcoal from the supply instead of making my own to cut down on a large step of this process, as we only need 9u.

Dropper 9u of charcoal into a 100u container, and pop that into the dispenser.

Step 1: mindbreaker + spacedrugs/fentanyl

Code: Select all

hydrogen=6;silicon=6;lithium=9;mercury=9;sugar=9
HEAT contents to 674K and then COOL TO BELOW 470K BEFORE NEXT STEP

Step 2: teslium

Code: Select all

potassium=1;nitrogen=1;oxygen=3;sulfur=3;silver=9;stable_plasma=9
HEAT this mixture above 400K. Do NOT exceed 474K.


To make skewium mix 2 parts rotatium, 2 parts plasma, and 1 part sulphuric acid.
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Re: Chemistry Macros

Post by yorii » #392132

Guess it's time that we start redoing all the macros for roundstart level tech...
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Re: Chemistry Macros

Post by Denton » #392292

Macros are kill
Yorii is the hero we need!
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Re: Chemistry Macros

Post by py01 » #400202

Assumes 5u is the lowest input size

Antistun:
Ephedrine: (60u Ephedrine, 10u waste)
hydrogen=35;carbon=5;welding_fuel=5;nitrogen=5;ethanol=10;sugar=15

Diphenhydramine: (20u Diphenhydramine, 35u waste)
hydrogen=20;carbon=10;welding_fuel=5;nitrogen=5;bromine=5;ethanol=20
Crank:(Requires heat, Assumes 15u Diphenhydramine is in beaker)
hydrogen=15;nitrogen=5;lithium=15;sacid=15;welding_fuel=15

Poison:
Heparin:(45u, Requires heat)
ethanol=5;oxygen=5;silver=5;sodium=15;chlorine=15;lithium=15

Fentanyl: (15u, Requires heat)
lithium=5;mercury=5;sugar=5

Cyanide: (45u, Requires heat)
hydrogen=20;carbon=5;welding_fuel=5;nitrogen=5;oxygen=15

Impedrezene: (10u)
mercury=5;oxygen=5;sugar=5
Haloperidol: (25u, 15u waste)
chlorine=5;fluorine=5;aluminium=5;iodine=5;potassium=5;hydrogen=5;carbon=5;welding_fuel=5
Anacea: (30u, requires heat, 30u waste)
radium=10;mercury=5;oxygen=5;sugar=5;chlorine=5;fluorine=5;aluminium=5;iodine=5;potassium=5;hydrogen=5;carbon=5;welding_fuel=5

Explosives:
Charcoal: (60u, Requires heat)
sodium=5;chlorine=5;water=5;hydrogen=5;welding_fuel=5;carbon=5
Saltpetre:(25u)
potassium=5;nitrogen=5;oxygen=15
Black powder:
Add equal parts charcoal, saltpetre, sulfur
Teslium:
Equal parts Black powder, stable plasma, silver

Edit:
Skewium Production
Fentanyl: (15u, Requires heat)
lithium=5;mercury=5;sugar=5
Rotatium: (45u, 30u waste, Assumes 10u charcoal, 15u cooled fentanyl, heat to 473)
potassium=5;nitrogen=5;oxygen=15;hydrogen=5;silicon=5;stable_plasma=5;silver=5;sulfur=5
` Skewium:
2:2:1 Rotatium, plasma, sulphuric acid
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