I consider teamwork gamemodes to be rounds where the entire station crew (no conventional conversion) can meaningfully engage in defeating the antagonist, working together in their own unique ways, other than individually validhunting and clicking on a player sprite until it goes horizontal.
(Former) Teamwork Gamemodes:
- Malfunctioning AI
Blob
War Ops
I'm not sure what happened to Blob but it seems to have turned into a random event/tc trade. Recently I've had blobs appear right when the emergency shuttle docked, twice, preventing the departure of the shuttle. Both times the round was in an unplayable state, with >50% of the station dead from a virus both times IIRC. Both times admins eventually intervened by handing out the nuke codes, but only after what seemed like 90% of the station was dead. This was not fun.
Of the three only War Ops remain, and just recently there seemed to have been a huge stink about it in Policy Discussion. War Ops also doesn't quite fit my tastes as it feels more like a team deathmatch mode. But maybe that's the nostalgia talking, and Malfunctioning AI can just as easily be boiled down to "blow the borgs and raid the satellite", and likewise "weldering the blob until science gets xrays" for Blob. War Ops is here mostly because of the crew preparation time where crewmembers can work together preparing however they want, knowing that an assault is incoming, in contrast with regular Nuke Ops which is mostly stealth and surprise.
I enjoy the chaotic and paranoia-laden gamemodes of solo antags (and conversion antags sometimes) but teamwork-based rounds are nice too. However it really seems these sorts of gamemodes are slowly getting pushed out. Am I just in the minority opinion of enjoying them?
Thoughts and opinions?