Fallout build, Denwer Edition

General SS13 Chat
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Fallout build, Denwer Edition

Post by pahomlancer » #414547

Hello, I'm Pahomlancer and I'm working right now on Fallout ss13 build, tomorrow I will host server byond://5.9.12.156:2506 with new map of Denwer and some other features, and I'm inviting you to join. Bellow you can see some screenshots from new map. Also join us in discord https://discord.gg/tCDtMUC.
Image Image Image Image Image Image Image Image Image Image Image
User avatar
Ayy Lemoh
Joined: Mon Jun 05, 2017 5:58 pm
Byond Username: Jerry Derpington

Re: Fallout build, Denwer Edition

Post by Ayy Lemoh » #414557

1. Is it open sourced?
2. Is it only in russian when it comes to text because I can't speak russian which is annoying.
3. Are there aliens? If so then are they actually green? No fallout 13 server has ever turned the aliens into proper green ayys yet.
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #414561

1. Yes.
2. No, you can speak English, if you want.
3. No Aliens yet, we need sprites to make something like this
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #414785

Server will start working in 2-3 hours
User avatar
Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
Byond Username: Davidchan

Re: Fallout build, Denwer Edition

Post by Davidchan » #414793

Wannimingos aren't ayys. Fallout 2 states they are escaped FEV expirments. Fallout 13 could realistically use ayyductors since that's what they do, just make em green.
Law 0: Secborg din do nuffin.
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #414798

Server started byond://5.9.12.156:2506
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #414809

Restart
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #414832

Restart
User avatar
Ayy Lemoh
Joined: Mon Jun 05, 2017 5:58 pm
Byond Username: Jerry Derpington

Re: Fallout build, Denwer Edition

Post by Ayy Lemoh » #414833

Storytime of what I went through
Spoiler:
I was immediately rushed by wolves and feral dogs plus some ghouls when I ran around.
Image
This picture sums up the first sign of life I saw.
Image
I found a bunch of dead follower doctors and the general of the NCR, with a veteran helmet, in a solar power plant.
Image
A man who I saw as NCR earlier, with same name, is now back as the COLONEL of the enclave in his own suit of power armor.
Image
Ah, this must be Enclave Base.
Image
Now we're cooking.
Image
John then landed a vertibird a while back while I was gone and asked if i somehow hijacked it. Later on, a fucking lone ghoul called Feral Ghoul hijacked it.
Image
He was a good man, too. *tongue smack* What a rotten way to die.
Image
Makes sense.

Afterwards, the round ended by restart. I looked pretty badass.
Image Image
Yep.
Overall it was alright.
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #414846

Any suggestions/ideas how to improve current map?
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Fallout build, Denwer Edition

Post by DemonFiren » #414888

Fuck, now I'm excite.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #414891

Tomorrow server will be available in the same time as today, I think. Also I fixed gauss rifle and gatling gun + robots, and I hope vault dwellers will be available tomorrow too.
Image
Image
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Fallout build, Denwer Edition

Post by DemonFiren » #414892

Would probably be better if you'd spoiler the images, but shit this is pretty.
I'm almost looking forward to inevitably getting molested to death by a whole pack of deathclaws.
>implying almost
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Ayy Lemoh
Joined: Mon Jun 05, 2017 5:58 pm
Byond Username: Jerry Derpington

Re: Fallout build, Denwer Edition

Post by Ayy Lemoh » #414953

pahomlancer wrote:.
One thing I always disliked in fallout 13 are protectrons.

In an old server I used to play, I have heard of protectrons referred to as fucking protectogods of war or just gods of war because of how retardedly lethal they are. If you can't kill them instantly, don't have really good armor to stand a fighting chance/have insanely good armor to negate the damage, or have any way to kite them while going back to cover then you will just fucking die most likely because their lasers do insane damage along with having 300 health.

ptsd below in the spoiler
Spoiler:
I think I remember encountering only one or two in this server, but I remember certain areas in a different server that were fucking full of them. There was even this one road that led down to this area where there were boarded up windows and doors. The thing is, though, that if everyone keeps going down then the windows will eventually get bashed down and now the protectrons can roam the streets, killing everyone.

The other horrible place with them was the enclave base which was a loot haven if you were able to defeat mister gutsies who shot plasma, protectrons, and normal enclave human simplemobs. It was usually impossible to kite them, though, since the only people who could even reach it are the robust powergamers who could snipe the turrets from afar or not get killed by them including the invisible landmines.

EDIT: holy shit i just remembered: the protectron threat is so bad that sometimes, before me and a few others would clear it, we would dismantle the walls of this radioactive generator room before setting up metal girders so that we could use it as emergency cover or to contain the protectrons if they ever got released.

Nevermind the fact that I think it could take 10+ minutes since ammo was a pain in the ass and we had to constantly kite or die.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Fallout build, Denwer Edition

Post by DemonFiren » #414956

it's funny because protectrons in fallout are weak shite
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Fallout build, Denwer Edition

Post by DemonFiren » #415022

>expecting anything in 4 to make sense
l m a o
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #415030

In 15 minutes will be restart and update, bs and enclave was disabled for now, vault dwelers was added.
Image
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #415107

Update:
Added plasma turrets, 2 new hostile robots and 6 new guns. Also NCR and Legion camp enhanced.
Image
Image
Image
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #415365

Update:
1) Bobbleheads
Image
Image
2) Dynamite and tin grenades
Image
Image
Image
3) Some weapons, aromour, crates, decorations, drinks
Image
Image
Also I need more fallout sprites for build
User avatar
ExplosiveCrate
Joined: Fri Apr 18, 2014 8:04 pm
Byond Username: ExplosiveCrate

Re: Fallout build, Denwer Edition

Post by ExplosiveCrate » #415377

Any chance of changing the weird hunger/thirst system? It's a tad annoying that you can't enjoy a refreshing bottle of nuka cola or drink some vodka at the bar because You can't drink any more!. Even if you literally haven't drunk anything since you spawned in 20 minutes ago.

Or God forbid you try to actually drink water to sate your thirst, three sips and you have to wait some 5 minutes before drinking any more even if you're still thirsty.
i dont even know what the context for my signature was
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #415378

Will try to fix it, also new generators:
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #415661

Update:
Weather updated and returned
Image
Image
Image
Image
Image
Image
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #415756

byond://5.9.12.156:2506 server online
User avatar
Durkel
Joined: Wed Apr 23, 2014 5:14 pm
Byond Username: Durkel

Re: Fallout build, Denwer Edition

Post by Durkel » #415779

Looks rad other than the fact it's all in russian.
Sierra Welbe says, "Tim Ebow fucking threw soap everywhere near the HoP office, like I mean 20 fucking goddamn bars AND I CAN'T STOP SLIPPING"
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416000

Server will up in 1 hour
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416012

byond://5.9.12.156:2506 we online
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416134

Update:
1) Firing pins removed from code
2) Added random trashsite landmark, this sites will be used in the future for getting craft companents.
Image
3) Started rework of rnd.
4) Perks after capturing the flag updated and returned on map.
User avatar
Ayy Lemoh
Joined: Mon Jun 05, 2017 5:58 pm
Byond Username: Jerry Derpington

Re: Fallout build, Denwer Edition

Post by Ayy Lemoh » #416138

pahomlancer wrote:Update
I know it's a russian server, but can there be an english version of the perks and stuff? Without the russian text for byond, everything looks like a cryptic language to me while even if I did have it then I would still be confused.

Like just knowing what S.P.E.C.I.A.L is and what the title of the perk is would be enough because then I'd actually know wtf is going on in special and could just look up the perk title for an idea on what it does.
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416241

Ok, I will translate
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416382

Update:
SPECIAL reworked and translated, also some bug fixes.
[img]blob:https://imgur.com/ad9ac330-7872-41a8-86a3-f4e98bb3876f[/img]
Image
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416781

Update:
RND reworked: removed all space things, plasma ore and all plasma things was removed or reworked, added new cooper ore, unusual organs in limb grover for experements, new technology "prewar", also added ability to create crafting parts in biogenerator and in protolathe, and schemas in circuit printer, see attachments:
Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
User avatar
Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
Byond Username: Bluespace
Location: UK

Re: Fallout build, Denwer Edition

Post by Bluespace » #416785

Are you coding all this by yourself?
That's fucking impressive.
I play Boris Pepper.
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416788

Right now I'm working alone, but a lot features was coded by other guys
User avatar
Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
Byond Username: Lumbermancer

Re: Fallout build, Denwer Edition

Post by Lumbermancer » #416790

Ain't you worried Zenimax will rain down DMCA on you.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416791

byond://5.9.12.156:2506 we back online
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #416802

I think Zenimax doesn't care about free ss13 build
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Fallout build, Denwer Edition

Post by DemonFiren » #416816

besides, russians don't care about dmca
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #417028

Can somebody help me fix communication console code? For some reason, when you clicking on this console, window with button does not showing as on other consoles. I tried to port code of this console from old build and new tg code, but it did not worked. If this console will be fixed, I will return rounds system and will start working on new special gamemods. Actual build here: https://github.com/PahomLancer/Vault-113-Restoration.
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #417220

Update:
Some map fixes, Vault door improvement, riot shotgun fix and round system, but with selfdestruct device, until I will fix communication console.
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #417223

0. Don't be a dick.
1. Change name and desirably appearance on respawn.
2. No metagaming.
3. Don't kill people from your fraction without reason. (except raiders)
4. Follow the chain of command. (vault dwellers obey the overseer, the soldiers of the NCR obey general, etc.) (except raiders)
5. Don't kill people from neutral fraction (citizens, foa) without reason. (except raiders)
New rules, also somebody wants to be an admin?
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #417966

Update:
1) Some fixes and improvements in balance and code fixes
2) Skills system
Image
Image
Image
Image
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #420259

Update:
1) Some fixes and improvements in balance and code and map fixes
2) New npc for vault, enclave and bs
Image
Image
Image
Image
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #420386

Update:
1) Some fixes and improvements in balance and code and map fixes
2) New npc for raiders, ncr and legion
3) Raider base moved to prison
Image
Image
Image
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #450432

Update:
1) NPC fix
2) Childrens of the Cathedrall faction
3) Playable supermutants
4) FEV
5) Some new crafting staff, weapons etc.
6) Gathering craft components from garbage.
Image
Image
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #450542

Image
User avatar
Vile Beggar
Joined: Mon Apr 16, 2018 10:35 am
Byond Username: Vile Beggar
Location: god knows here
Contact:

Re: Fallout build, Denwer Edition

Post by Vile Beggar » #450602

this looks great, i really wanna give it a shot once i get around to it
Spoiler:
Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image ImageImage ImageImage
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #450932

Image
Update: a lot of new objects with sprites, armored robes, map fixes, flag capture for vault and coc factions.
Also someone wants to help with fallout sprites?
User avatar
Vile Beggar
Joined: Mon Apr 16, 2018 10:35 am
Byond Username: Vile Beggar
Location: god knows here
Contact:

Re: Fallout build, Denwer Edition

Post by Vile Beggar » #451013

it's pretty good but it's kinda empty player-wise, there's no one on most of the time, well, aatleast on my timezone
Spoiler:
Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image ImageImage ImageImage
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #451131

We had 32 players at most yesterday, but at night it's almost empty
User avatar
pahomlancer
Joined: Sat Aug 13, 2016 9:27 pm
Byond Username: PahomLancer

Re: Fallout build, Denwer Edition

Post by pahomlancer » #451205

Image
Image
Image
Update: Slave collars, disabler, ghoul nerf, some fixes
Post Reply

Who is online

Users browsing this forum: Bing [Bot]