Hello, I'm Pahomlancer and I'm working right now on Fallout ss13 build, tomorrow I will host server byond://5.9.12.156:2506 with new map of Denwer and some other features, and I'm inviting you to join. Bellow you can see some screenshots from new map. Also join us in discord https://discord.gg/tCDtMUC.
Re: Fallout build, Denwer Edition
Posted: Fri Jun 01, 2018 7:11 pm
by Ayy Lemoh
1. Is it open sourced?
2. Is it only in russian when it comes to text because I can't speak russian which is annoying.
3. Are there aliens? If so then are they actually green? No fallout 13 server has ever turned the aliens into proper green ayys yet.
Re: Fallout build, Denwer Edition
Posted: Fri Jun 01, 2018 7:31 pm
by pahomlancer
1. Yes.
2. No, you can speak English, if you want.
3. No Aliens yet, we need sprites to make something like this
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 7:01 am
by pahomlancer
Server will start working in 2-3 hours
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 8:14 am
by Davidchan
Wannimingos aren't ayys. Fallout 2 states they are escaped FEV expirments. Fallout 13 could realistically use ayyductors since that's what they do, just make em green.
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 9:07 am
by pahomlancer
Server started byond://5.9.12.156:2506
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 11:17 am
by pahomlancer
Restart
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 2:47 pm
by pahomlancer
Restart
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 2:59 pm
by Ayy Lemoh
Storytime of what I went through
Spoiler:
I was immediately rushed by wolves and feral dogs plus some ghouls when I ran around.
This picture sums up the first sign of life I saw.
I found a bunch of dead follower doctors and the general of the NCR, with a veteran helmet, in a solar power plant.
A man who I saw as NCR earlier, with same name, is now back as the COLONEL of the enclave in his own suit of power armor.
Ah, this must be Enclave Base.
Now we're cooking.
John then landed a vertibird a while back while I was gone and asked if i somehow hijacked it. Later on, a fucking lone ghoul called Feral Ghoul hijacked it.
He was a good man, too. *tongue smack* What a rotten way to die.
Makes sense.
Afterwards, the round ended by restart. I looked pretty badass.
Yep.
Overall it was alright.
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 3:45 pm
by pahomlancer
Any suggestions/ideas how to improve current map?
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 7:29 pm
by DemonFiren
Fuck, now I'm excite.
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 7:38 pm
by pahomlancer
Tomorrow server will be available in the same time as today, I think. Also I fixed gauss rifle and gatling gun + robots, and I hope vault dwellers will be available tomorrow too.
Re: Fallout build, Denwer Edition
Posted: Sat Jun 02, 2018 7:42 pm
by DemonFiren
Would probably be better if you'd spoiler the images, but shit this is pretty.
I'm almost looking forward to inevitably getting molested to death by a whole pack of deathclaws. >implying almost
Re: Fallout build, Denwer Edition
Posted: Sun Jun 03, 2018 12:11 am
by Ayy Lemoh
pahomlancer wrote:.
One thing I always disliked in fallout 13 are protectrons.
In an old server I used to play, I have heard of protectrons referred to as fucking protectogods of war or just gods of war because of how retardedly lethal they are. If you can't kill them instantly, don't have really good armor to stand a fighting chance/have insanely good armor to negate the damage, or have any way to kite them while going back to cover then you will just fucking die most likely because their lasers do insane damage along with having 300 health.
ptsd below in the spoiler
Spoiler:
I think I remember encountering only one or two in this server, but I remember certain areas in a different server that were fucking full of them. There was even this one road that led down to this area where there were boarded up windows and doors. The thing is, though, that if everyone keeps going down then the windows will eventually get bashed down and now the protectrons can roam the streets, killing everyone.
The other horrible place with them was the enclave base which was a loot haven if you were able to defeat mister gutsies who shot plasma, protectrons, and normal enclave human simplemobs. It was usually impossible to kite them, though, since the only people who could even reach it are the robust powergamers who could snipe the turrets from afar or not get killed by them including the invisible landmines.
EDIT: holy shit i just remembered: the protectron threat is so bad that sometimes, before me and a few others would clear it, we would dismantle the walls of this radioactive generator room before setting up metal girders so that we could use it as emergency cover or to contain the protectrons if they ever got released.
Nevermind the fact that I think it could take 10+ minutes since ammo was a pain in the ass and we had to constantly kite or die.
Re: Fallout build, Denwer Edition
Posted: Sun Jun 03, 2018 12:15 am
by DemonFiren
it's funny because protectrons in fallout are weak shite
Re: Fallout build, Denwer Edition
Posted: Sun Jun 03, 2018 9:16 am
by DemonFiren
>expecting anything in 4 to make sense
l m a o
Re: Fallout build, Denwer Edition
Posted: Sun Jun 03, 2018 11:19 am
by pahomlancer
In 15 minutes will be restart and update, bs and enclave was disabled for now, vault dwelers was added.
Re: Fallout build, Denwer Edition
Posted: Sun Jun 03, 2018 7:50 pm
by pahomlancer
Update:
Added plasma turrets, 2 new hostile robots and 6 new guns. Also NCR and Legion camp enhanced.
Re: Fallout build, Denwer Edition
Posted: Mon Jun 04, 2018 5:39 pm
by pahomlancer
Update:
1) Bobbleheads
2) Dynamite and tin grenades
3) Some weapons, aromour, crates, decorations, drinks
Also I need more fallout sprites for build
Re: Fallout build, Denwer Edition
Posted: Mon Jun 04, 2018 7:04 pm
by ExplosiveCrate
Any chance of changing the weird hunger/thirst system? It's a tad annoying that you can't enjoy a refreshing bottle of nuka cola or drink some vodka at the bar because You can't drink any more!. Even if you literally haven't drunk anything since you spawned in 20 minutes ago.
Or God forbid you try to actually drink water to sate your thirst, three sips and you have to wait some 5 minutes before drinking any more even if you're still thirsty.
Re: Fallout build, Denwer Edition
Posted: Mon Jun 04, 2018 7:14 pm
by pahomlancer
Will try to fix it, also new generators:
Re: Fallout build, Denwer Edition
Posted: Tue Jun 05, 2018 1:47 pm
by pahomlancer
Update:
Weather updated and returned
Re: Fallout build, Denwer Edition
Posted: Tue Jun 05, 2018 6:26 pm
by pahomlancer
byond://5.9.12.156:2506 server online
Re: Fallout build, Denwer Edition
Posted: Tue Jun 05, 2018 7:43 pm
by Durkel
Looks rad other than the fact it's all in russian.
Re: Fallout build, Denwer Edition
Posted: Wed Jun 06, 2018 2:07 pm
by pahomlancer
Server will up in 1 hour
Re: Fallout build, Denwer Edition
Posted: Wed Jun 06, 2018 2:53 pm
by pahomlancer
byond://5.9.12.156:2506 we online
Re: Fallout build, Denwer Edition
Posted: Wed Jun 06, 2018 11:13 pm
by pahomlancer
Update:
1) Firing pins removed from code
2) Added random trashsite landmark, this sites will be used in the future for getting craft companents.
3) Started rework of rnd.
4) Perks after capturing the flag updated and returned on map.
Re: Fallout build, Denwer Edition
Posted: Thu Jun 07, 2018 12:00 am
by Ayy Lemoh
pahomlancer wrote:Update
I know it's a russian server, but can there be an english version of the perks and stuff? Without the russian text for byond, everything looks like a cryptic language to me while even if I did have it then I would still be confused.
Like just knowing what S.P.E.C.I.A.L is and what the title of the perk is would be enough because then I'd actually know wtf is going on in special and could just look up the perk title for an idea on what it does.
Update:
RND reworked: removed all space things, plasma ore and all plasma things was removed or reworked, added new cooper ore, unusual organs in limb grover for experements, new technology "prewar", also added ability to create crafting parts in biogenerator and in protolathe, and schemas in circuit printer, see attachments:
Spoiler:
Re: Fallout build, Denwer Edition
Posted: Fri Jun 08, 2018 9:22 pm
by Bluespace
Are you coding all this by yourself?
That's fucking impressive.
Re: Fallout build, Denwer Edition
Posted: Fri Jun 08, 2018 9:28 pm
by pahomlancer
Right now I'm working alone, but a lot features was coded by other guys
Re: Fallout build, Denwer Edition
Posted: Fri Jun 08, 2018 9:32 pm
by Lumbermancer
Ain't you worried Zenimax will rain down DMCA on you.
Re: Fallout build, Denwer Edition
Posted: Fri Jun 08, 2018 9:33 pm
by pahomlancer
byond://5.9.12.156:2506 we back online
Re: Fallout build, Denwer Edition
Posted: Fri Jun 08, 2018 10:00 pm
by pahomlancer
I think Zenimax doesn't care about free ss13 build
Re: Fallout build, Denwer Edition
Posted: Fri Jun 08, 2018 11:25 pm
by DemonFiren
besides, russians don't care about dmca
Re: Fallout build, Denwer Edition
Posted: Sat Jun 09, 2018 10:44 pm
by pahomlancer
Can somebody help me fix communication console code? For some reason, when you clicking on this console, window with button does not showing as on other consoles. I tried to port code of this console from old build and new tg code, but it did not worked. If this console will be fixed, I will return rounds system and will start working on new special gamemods. Actual build here: https://github.com/PahomLancer/Vault-113-Restoration.
Re: Fallout build, Denwer Edition
Posted: Sun Jun 10, 2018 7:03 pm
by pahomlancer
Update:
Some map fixes, Vault door improvement, riot shotgun fix and round system, but with selfdestruct device, until I will fix communication console.
Re: Fallout build, Denwer Edition
Posted: Sun Jun 10, 2018 7:31 pm
by pahomlancer
0. Don't be a dick.
1. Change name and desirably appearance on respawn.
2. No metagaming.
3. Don't kill people from your fraction without reason. (except raiders)
4. Follow the chain of command. (vault dwellers obey the overseer, the soldiers of the NCR obey general, etc.) (except raiders)
5. Don't kill people from neutral fraction (citizens, foa) without reason. (except raiders)
New rules, also somebody wants to be an admin?
Re: Fallout build, Denwer Edition
Posted: Wed Jun 13, 2018 10:35 pm
by pahomlancer
Update:
1) Some fixes and improvements in balance and code fixes
2) Skills system
Re: Fallout build, Denwer Edition
Posted: Sat Jun 23, 2018 8:47 pm
by pahomlancer
Update:
1) Some fixes and improvements in balance and code and map fixes
2) New npc for vault, enclave and bs
Re: Fallout build, Denwer Edition
Posted: Sun Jun 24, 2018 1:50 pm
by pahomlancer
Update:
1) Some fixes and improvements in balance and code and map fixes
2) New npc for raiders, ncr and legion
3) Raider base moved to prison
Re: Fallout build, Denwer Edition
Posted: Tue Oct 30, 2018 2:48 pm
by pahomlancer
Update:
1) NPC fix
2) Childrens of the Cathedrall faction
3) Playable supermutants
4) FEV
5) Some new crafting staff, weapons etc.
6) Gathering craft components from garbage.
Re: Fallout build, Denwer Edition
Posted: Tue Oct 30, 2018 9:45 pm
by pahomlancer
Re: Fallout build, Denwer Edition
Posted: Tue Oct 30, 2018 11:50 pm
by Vile Beggar
this looks great, i really wanna give it a shot once i get around to it
Re: Fallout build, Denwer Edition
Posted: Wed Oct 31, 2018 9:37 pm
by pahomlancer
Update: a lot of new objects with sprites, armored robes, map fixes, flag capture for vault and coc factions.
Also someone wants to help with fallout sprites?
Re: Fallout build, Denwer Edition
Posted: Wed Oct 31, 2018 11:04 pm
by Vile Beggar
it's pretty good but it's kinda empty player-wise, there's no one on most of the time, well, aatleast on my timezone
Re: Fallout build, Denwer Edition
Posted: Thu Nov 01, 2018 7:02 am
by pahomlancer
We had 32 players at most yesterday, but at night it's almost empty
Re: Fallout build, Denwer Edition
Posted: Thu Nov 01, 2018 1:11 pm
by pahomlancer
Update: Slave collars, disabler, ghoul nerf, some fixes