Pascal125 wrote:I have a question for god...
WHY!?!
Devil wrote:Oh, God? Man, I hear that name all the time. I wish people would stop and realize he's dead already.
halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
DemonFiren wrote:Cut the electrification wire. It becomes un-electrified if you mend it again.
yorii wrote:halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
I think the fastest method involves repiping the combustion engine next to atmos to inject a 90/10 mix of Oxygen and Plasma to combust and on the output side filter out the Tritium.
halitosisman wrote:yorii wrote:halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
I think the fastest method involves repiping the combustion engine next to atmos to inject a 90/10 mix of Oxygen and Plasma to combust and on the output side filter out the Tritium.
So how does one make tritium in a burn chamber without it immediately condensing into water vapor?
DemonFiren wrote:If you cut the wire it zaps you and won't stop zapping until you fix it.
If you're the AI you can set a door to electrify indefinitely without fucking with its wiring.
What wires do and don't is described in detail here: https://tgstation13.org/wiki/Hacking
Denton wrote:Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now?
Limey wrote:Denton wrote:Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now?
it means either a disconnect or that the ckey is no longer associated with the body.
Denton wrote:To add to that: When I build transit tubes with the RDP, how the hell do I connect the transit pod to them?
halitosisman wrote:How does one create the ballmer peak.
Mickyan wrote:How does talking in space work exactly
Sometimes it seems as if people don't hear you when you're talking in space and your speech is in italics but sometimes I can hear other people talk just fine
CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
Anonmare wrote:CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
The AI can't tell the difference between a foam and an actual armblade so yeah
Sec aren't even gonna bother to wait to confirm.
confused rock wrote:Actually I think I mostly figured it out but what I gotta know is, is there anywhere else aliien tech/alloy can be gotten (like xray guns giving illegal tech) or are you only getting alien tech if miners get lucky
Grazyn wrote:What does PBR: no update mean on github?
Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
somerandomguy wrote:Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed
The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers
An easy way to start the delam is to turn off the pipe entering the chamber
You may want to ahelp beforehand so they know it's not malicious
You should also try it on a local server before the main one so you don't blow a hole in engineering
CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
Dr_bee wrote:somerandomguy wrote:Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed
The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers
An easy way to start the delam is to turn off the pipe entering the chamber
You may want to ahelp beforehand so they know it's not malicious
You should also try it on a local server before the main one so you don't blow a hole in engineering
It has to be a high energy delam. So youll need a decent CO2 mix before pushing the delam.
confused rock wrote:If a new setup of tcomms is so simple to build, as seen in this picture, then why is the default setup so extremely complicated?Spoiler:
RandolfTheMeh wrote:The default setup filters out separate channels so that servers (not in the linked picture) can record down what's said on each comms' frequency. The big rectangle of confusion in the middle of t-comms allows for relays on other z-levels to be linked to it. So for all the complication, the default setup 1) logs what's said on each comms frequency (which is used even less than lawyers are) and 2) lets people on lavaland talk with the station/each other. It also gets rid of the very minor delay that your linked setup has between receiving/broadcasting the message. The fact that comms is cooled is an RP thing, so it's sorta silly.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
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