Simple Questions Thread

General SS13 Chat
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Armhulen
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Re: Simple Questions Thread

Postby Armhulen » Thu May 26, 2016 8:38 pm #180551

Deitus wrote:so as you probably haven't noticed i've been gone for a while, and i've been thinking of coming back recently. is HG still a massive cunt? are people still (successfully) advocating for AI removal? what all has gone down/changed in the past half year or so?

I'll answer this without being scott.
People WERE advocating for AI removal, then we tested it and people didn't like it. HG isn't really that big of a deal anymore, he does his job and that's it, really.
We have lavaland! New monsters, ashwalker fights, tribal bases, and beach bums.
We have dismemberment! Actually, that explains itself.
We have Peacekeepers. I mean, if this is good or not is up to you, it's kinda controversial but it's a new borg woo :honk:
And soon...
We'll have you. Our community doesn't grow unless we get new people or old people rejoining and generally everything inbetween. I'd argue my favorite part about this game is everyone in it.
I really recommend coming back, this game has gone places, and while some say this game is going downhill... They might be right but for now enjoy the ride :honkman:
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Re: Simple Questions Thread

Postby DemonFiren » Thu May 26, 2016 10:09 pm #180598

Deitus wrote:is HG still a massive cunt? are people still (successfully) advocating for AI removal? what all has gone down/changed in the past half year or so?

HG still is a massive cunt.
Deitus wrote:are people still (successfully) advocating for AI removal?

People are advocating, and people are getting told to shut up.
Deitus wrote:what all has gone down/changed in the past half year or so?

New: Lavaland, which is fucking deadly but can get you some serious loot. Mining gets to go there by default, and there's usually a handful of ghost spawners.
Also, dismemeberment.
Buncha new cybernetic shit.
Malf AIs - wait, was that more than half a year ago? - no longer exist, but traitor ones get malf powers and earn cycles by hacking APCs.
Peacekeeper borgs are basically secborgs except without stuns or range. They exist to meme on everyone equally, and I find them hella fun.
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Re: Simple Questions Thread

Postby PKPenguin321 » Sat May 28, 2016 8:23 pm #181353

How do you set vents to scrub mode?
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Re: Simple Questions Thread

Postby LordPudding » Sat May 28, 2016 9:21 pm #181376

Is there any specific variable to edit on the Mass Driver to reduce the distance of the launch, or is it hardcoded that it's infinite and only stops when you hit something? I wanted to make a cannon to launch mechs into spess using the mass driver, but looks like there's no variable that changes the distance. I can just make a block on the middle with some catwalks instead but I'm curious if this can be done. I also wanted to make a computer that modifies that variable to the number that you selected but I have no idea how to do that lol (or if it can even be done)

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Re: Simple Questions Thread

Postby Malkevin » Sat May 28, 2016 9:36 pm #181383

An object in motion...
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Re: Simple Questions Thread

Postby Reece » Sun May 29, 2016 10:51 am #181569

LordPudding wrote:Is there any specific variable to edit on the Mass Driver to reduce the distance of the launch, or is it hardcoded that it's infinite and only stops when you hit something? I wanted to make a cannon to launch mechs into spess using the mass driver, but looks like there's no variable that changes the distance. I can just make a block on the middle with some catwalks instead but I'm curious if this can be done. I also wanted to make a computer that modifies that variable to the number that you selected but I have no idea how to do that lol (or if it can even be done)

The derelict one has a speed variable, but in space an object that is moving will not stop unless acted on by an outside force.

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Re: Simple Questions Thread

Postby DemonFiren » Sun May 29, 2016 11:24 am #181574

LordPudding wrote:Is there any specific variable to edit on the Mass Driver to reduce the distance of the launch, or is it hardcoded that it's infinite and only stops when you hit something? I wanted to make a cannon to launch mechs into spess using the mass driver, but looks like there's no variable that changes the distance. I can just make a block on the middle with some catwalks instead but I'm curious if this can be done. I also wanted to make a computer that modifies that variable to the number that you selected but I have no idea how to do that lol (or if it can even be done)

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Re: Simple Questions Thread

Postby Saegrimr » Sun May 29, 2016 11:46 am #181580

LordPudding wrote:Is there any specific variable to edit on the Mass Driver to reduce the distance of the launch, or is it hardcoded that it's infinite and only stops when you hit something? I wanted to make a cannon to launch mechs into spess using the mass driver, but looks like there's no variable that changes the distance. I can just make a block on the middle with some catwalks instead but I'm curious if this can be done. I also wanted to make a computer that modifies that variable to the number that you selected but I have no idea how to do that lol (or if it can even be done)


Theres like 3 vars that control how hard it launches, but only one of these really matters for space.

If you're launching across actual floors, like inside a hallway then yeah you can use drive_range to tell how many tiles it will shoot. Default is 50 I think? Setting this to like 5 or so should get you into space past lattices and shit, then stop you on the first tile with "gravity" on it.
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Re: Simple Questions Thread

Postby LordPudding » Mon May 30, 2016 4:58 pm #182065

Yeah, I'll try that out. It's also because you can't really use the mech "thrusters" to slow down the launch or some shit, you just get consistently launched until you hit something which is pretty euch. I guess the lack of an acceleration system in ss13 kinda hurts this idea in general (i think it doesnt have one, right?)
EDIT: Also I'm launching from the disposals (because mass driver was already programmed there *shrug*), so it's straight into space

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Re: Simple Questions Thread

Postby Reece » Mon Jun 06, 2016 12:35 pm #184218

Do airborne viruses get put into the atmos loop? If say you managed to get a cannister with infected air into distro would that then spread it everywhere?

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Re: Simple Questions Thread

Postby Asdf3131 » Mon Jun 06, 2016 3:26 pm #184240

Hotwiring the engine, is it possible? Can I reroute the power cables to lead directly from the engine into the power grid (bypassing the SMES) and greatly increase damage by shocked doors/grilles?

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Re: Simple Questions Thread

Postby Jazaen » Mon Jun 06, 2016 3:31 pm #184241

Asdf3131 wrote:Hotwiring the engine, is it possible? Can I reroute the power cables to lead directly from the engine into the power grid (bypassing the SMES) and greatly increase damage by shocked doors/grilles?

Yes, it is, and it actually is a valid (heh) strategy for engiborgs slaved to traitor AI, engineering when they want to add LOTS of power to the powernet (maybe admins somehow drained all APCs), or as a way of forcibly removing power sinks - though it does cause them to explode, nothing detonates them like wiring singuloth directly into the powernet.
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Re: Simple Questions Thread

Postby Actionb » Tue Jun 07, 2016 6:54 am #184468

Asdf3131 wrote:Hotwiring the engine, is it possible? Can I reroute the power cables to lead directly from the engine into the power grid (bypassing the SMES) and greatly increase damage by shocked doors/grilles?


Grab T-ray scanner/Engi goggles, look for yellow (incoming power) and red (outgoing power) cable anywhere in engineering, connect the two.

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Re: Simple Questions Thread

Postby Whoisthere » Tue Jun 07, 2016 4:16 pm #184582

Why do you still play this game?
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Re: Simple Questions Thread

Postby Armhulen » Tue Jun 07, 2016 4:19 pm #184583

Whoisthere wrote:Why do you still play this game?

:cry: good question
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Re: Simple Questions Thread

Postby Reece » Tue Jun 07, 2016 5:36 pm #184622

Whoisthere wrote:Why do you still play this game?

Too shit scared of social interaction beyond screaming and punching to do anything else.

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Re: Simple Questions Thread

Postby Screemonster » Sun Jun 26, 2016 9:53 pm #190369



Who made this song?

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Re: Simple Questions Thread

Postby Malkevin » Sun Jun 26, 2016 10:45 pm #190382

Some goonfag.
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Re: Simple Questions Thread

Postby Drynwyn » Mon Jun 27, 2016 12:28 am #190416

Reece wrote:Do airborne viruses get put into the atmos loop? If say you managed to get a cannister with infected air into distro would that then spread it everywhere?


No. Airborne viruses just have a chance to spread to anyone within three tiles of other infected individuals- they do not travel through the atmos system.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.

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Re: Simple Questions Thread

Postby Reece » Mon Jun 27, 2016 1:05 am #190434

That makes me sad.

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Re: Simple Questions Thread

Postby Anonmare » Mon Jun 27, 2016 6:00 am #190478

Chem-atmos when?
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Re: Simple Questions Thread

Postby DemonFiren » Mon Jun 27, 2016 7:05 am #190489

Only if Atmos gets a vaporiser to load with massive vats of death.
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Re: Simple Questions Thread

Postby Reece » Mon Jun 27, 2016 7:43 am #190497

Would be pretty cool to deliver a massive healing med load, or a vaccine in one go.

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Re: Simple Questions Thread

Postby Wyzack » Mon Jun 27, 2016 3:00 pm #190581

What if we gave atmos a configurable sprinkler system that can with a little effort be used to spray a short burst of chems in specific areas. Start it as water for dousing fires, but can be loaded with healing chems, mutagen, infected blood. Maybe have it blare a few seconds before firing so it is not a gg death Chem shower.
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Re: Simple Questions Thread

Postby Zilenan91 » Mon Jun 27, 2016 3:03 pm #190583

add poo so I can fill the sprinkler system with poo to poop on everyone by proxy
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Re: Simple Questions Thread

Postby Reece » Mon Jun 27, 2016 3:08 pm #190589

Wyzack wrote:What if we gave atmos a configurable sprinkler system that can with a little effort be used to spray a short burst of chems in specific areas. Start it as water for dousing fires, but can be loaded with healing chems, mutagen, infected blood. Maybe have it blare a few seconds before firing so it is not a gg death Chem shower.

Yeah, as funny as flooding the entire brig with polyacid, lube and blood loaded with brainrot would it seems a bit cruel.

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Re: Simple Questions Thread

Postby DemonFiren » Mon Jun 27, 2016 3:54 pm #190601

Would probably be better if those sprinklers had to be loaded locally, maybe with a central system for each department or shit like that.
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Re: Simple Questions Thread

Postby Zilenan91 » Mon Jun 27, 2016 7:21 pm #190673

Are fireballs stopped by timestop?
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Re: Simple Questions Thread

Postby Reece » Fri Jul 01, 2016 11:33 pm #191989

Is there a way to make clustergrenades?

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Re: Simple Questions Thread

Postby onleavedontatme » Fri Jul 01, 2016 11:55 pm #191994

Reece wrote:Is there a way to make clustergrenades?


No

Zilenan91 wrote:Are fireballs stopped by timestop?


It should

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Re: Simple Questions Thread

Postby Reece » Sat Jul 02, 2016 1:01 am #192004

Kor wrote:
Reece wrote:Is there a way to make clustergrenades?


No

This brings me great sadness. You make ghetto ones by remote signalling a bag full, which will have to do.

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Re: Simple Questions Thread

Postby molimoch » Sat Jul 02, 2016 2:29 pm #192125

How do you make bombs or allahu akbar yourself?

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Re: Simple Questions Thread

Postby Reece » Sat Jul 02, 2016 2:43 pm #192130

molimoch wrote:How do you make bombs or allahu akbar yourself?

What kind of bomb? Chem nades with bluspace beakers can be hilariously destructive, they can be set off with signallers or timers.
Gas bombs are superheated plasma mixing with super chilled O2 to make a boom.

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Re: Simple Questions Thread

Postby molimoch » Sat Jul 02, 2016 8:15 pm #192184

Reece wrote:
molimoch wrote:How do you make bombs or allahu akbar yourself?

What kind of bomb? Chem nades with bluspace beakers can be hilariously destructive, they can be set off with signallers or timers.
Gas bombs are superheated plasma mixing with super chilled O2 to make a boom.


What? Chem nades with bluespace beakers sound interesting. What are they?

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Re: Simple Questions Thread

Postby DemonFiren » Sat Jul 02, 2016 8:17 pm #192185

Chem nades are nades you make in chem.

Bluespace beakers are a science tech that requires a lot of rare shit (diamonds at least, don't know about other requirements) but hold 300 units each.

Imagine 600 units of nitroglycerine going off in one spot and you know what they can do.
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Re: Simple Questions Thread

Postby Reece » Sat Jul 02, 2016 8:33 pm #192190

I always found just explosions to be a waste of chem nades myself, best one I ever made was a gasthat knocked you out,made you hallucinate, got you drunk, poisoned you and caused a minor plasma flood followed by a fireball, ackbar'd sec with one on a timer and husked it out, killed all but two officers and even got the HOP and Cap during rev.

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Re: Simple Questions Thread

Postby Zilenan91 » Sat Jul 02, 2016 8:34 pm #192191

IED witness spears are pretty great during rev.
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Re: Simple Questions Thread

Postby Reece » Sat Jul 02, 2016 10:00 pm #192227

How do you make an exclamation mark over your head? Saw some guy do it earlier.

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Re: Simple Questions Thread

Postby Zilenan91 » Sat Jul 02, 2016 10:02 pm #192230

The exclamation mark happens when someone sees a cardboard box with someone inside it get opened. It's a reference to Metal Gear Solid.
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Re: Simple Questions Thread

Postby DemonFiren » Sat Jul 02, 2016 10:16 pm #192233

And it has the wrong sound effect.
Which pisses me off.
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Re: Simple Questions Thread

Postby Reece » Sat Jul 02, 2016 10:17 pm #192234

Ah.

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Re: Simple Questions Thread

Postby Raven776 » Fri Jul 08, 2016 11:19 pm #194118

How do you fill up chemical implants? The implant pad says you use a syringe on it while it's in the original casing, but the implant specifically says you can't use it on it while it's in its case when you try to use a syringe on it. I prayed, and an admin told me it was really complicated and they didn't know either. So after around an hour trying to use my ID to swipe literally everything, trying to break it open, trying to do everything to this implant, I had to give up.

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Re: Simple Questions Thread

Postby Wyzack » Fri Jul 08, 2016 11:52 pm #194123

Unless something changed or is broken you just inject it while it is in the implant case
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Re: Simple Questions Thread

Postby Raven776 » Sat Jul 09, 2016 12:10 am #194125

I could not.

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Re: Simple Questions Thread

Postby Malkevin » Sat Jul 09, 2016 12:45 am #194132

Sounds like something's broke then.

What type of syringe are you using?
I know at one point the large lethal injection syringes wouldn't work, not sure that got changed on here.
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Re: Simple Questions Thread

Postby Raven776 » Sat Jul 09, 2016 2:52 am #194167

One from the medbay vendor. It was on metastation if that changes anything.

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Re: Simple Questions Thread

Postby Zoobastix » Sat Jul 09, 2016 5:12 am #194210

How to deconstruct or demolish a plain wall?

Is there a way to fire oxygen from oxygen tanks? (as a means for pushing oneself around in zero gravity for example)

Where is prototype hardsuit located?
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Re: Simple Questions Thread

Postby Anonmare » Sat Jul 09, 2016 5:42 am #194219

Deconning a regular wall:-
First, weld it down.
Secondly, Wrench the girder to unanchor it.
Third, screwdriver the girder to completely disassemble it. Or push it out of the way, or use two metal sheets on the displaced girder to make a false wall.

Can't use your own internals tank in that way, but you can throw or shoot in the opposite direction you want to go to navigate (works with laser guns, pens and medipens, don't ask how a beam of light has enough mass to change your velocity). You can use a fire extinguisher which is like an improvised jetpack.
You can also use a fire extinguisher while on an office chair to propel yourself down a corridor very quickly and annoy people simultaneously.

The Prototype Hardsuit is located in the science department. Actual location depends on the map itself but it's usually either the RD's Office or the Toxins Launch room.
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Re: Simple Questions Thread

Postby AnonymousNow » Sat Jul 09, 2016 8:48 am #194249

Is there a reason why an elixir of flight won't work?

I'm fascinated by the new items introduced by this big "Lavaland" change (even though I rather miss my old, atmospheric spacebound mines), and this potion is one of the things that has popped up the most.

The other day, we managed to use an Oddyseus to synthesise an infinite amount of the stuff, and give practically the whole crew wings. But we tried to rebottle that thunder today, and it didn't work. A message from the empty bottle, suggesting a bitter aftertaste, suggests that this is an intended game mechanic, but I still wanted to be sure.
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Re: Simple Questions Thread

Postby Reece » Sat Jul 09, 2016 8:58 am #194250

How do you make air injectors

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