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Re: Simple Questions Thread

Posted: Mon Feb 13, 2017 1:23 pm
by Zaffre

Bottom post of the previous page:

Most if not all traitor & antagonistic items are invisible to photographs, unless in the case that is a agent card disguised as a off station ID in which it uses a non traitorous/antag sprite.

Lore reason is that it makes it harder to prove traitors, so everything traitor related is usually sprayed with anti-photogenic paint that repels polaroids etc.
But nothing in that picture is anything to do with antags. I tried with many other items, such as a piece of paper, a straight jacket and a MMI with brain but they still didn't appear.

Re: Simple Questions Thread

Posted: Mon Feb 13, 2017 4:42 pm
by cedarbridge
Zaffre wrote:
Most if not all traitor & antagonistic items are invisible to photographs, unless in the case that is a agent card disguised as a off station ID in which it uses a non traitorous/antag sprite.

Lore reason is that it makes it harder to prove traitors, so everything traitor related is usually sprayed with anti-photogenic paint that repels polaroids etc.
But nothing in that picture is anything to do with antags. I tried with many other items, such as a piece of paper, a straight jacket and a MMI with brain but they still didn't appear.
MMIs are camera shy

Re: Simple Questions Thread

Posted: Mon Feb 13, 2017 6:36 pm
by calzilla1
If i ported the nazi vendor from vg but made it say "from the natsoc party of earth" could that get through?

Re: Simple Questions Thread

Posted: Mon Feb 13, 2017 7:14 pm
by cedarbridge
calzilla1 wrote:If i ported the nazi vendor from vg but made it say "from the natsoc party of earth" could that get through?
Gonna need a bit more information. I don't spend enough time on /vg/ to know what that even does.

Re: Simple Questions Thread

Posted: Mon Feb 13, 2017 9:20 pm
by Grazyn
Code policy only mentions the national socialist party of Germany so I think you're in the clear

Re: Simple Questions Thread

Posted: Wed Feb 22, 2017 5:17 am
by AnonymousNow
Only just had my first ayy round after all this time.

How're we supposed to figure out what the different glands do? And do the three different buttons in the processor do different things? Do they have a chance to fail?

Re: Simple Questions Thread

Posted: Wed Feb 22, 2017 6:57 am
by Haevacht
AnonymousNow wrote:Only just had my first ayy round after all this time.

How're we supposed to figure out what the different glands do? And do the three different buttons in the processor do different things? Do they have a chance to fail?
For the first one: You don't. You just put gland in and hope someone talks about it over comms.

Re: Simple Questions Thread

Posted: Wed Feb 22, 2017 11:41 am
by Remie Richards
AnonymousNow wrote:do the three different buttons in the processor do different things?

Code: Select all

		switch(text2num(type))
			if(1)
				H << "<span class='warning'>You feel violated.</span>"
			if(2)
				H << "<span class='warning'>You feel yourself being sliced apart and put back together.</span>"
			if(3)
				H << "<span class='warning'>You feel intensely watched.</span>"
fluff.

Re: Simple Questions Thread

Posted: Wed Feb 22, 2017 11:52 am
by AnonymousNow
Haevacht wrote:For the first one: You don't. You just put gland in and hope someone talks about it over comms.
That's unfortunate. Especially since the roundend objectives for our subjects didn't seem to reflect what we heard on the radio.
In an ideal world, I'd like to home in on the healing glands for people.
Remie Richards wrote:fluff.
Ah, good. I had a brief moment of panic when I pressed what I thought was the wrong button and a subject vanished.

Re: Simple Questions Thread

Posted: Wed Feb 22, 2017 1:59 pm
by Anonmare
AnonymousNow wrote:Only just had my first ayy round after all this time.

How're we supposed to figure out what the different glands do? And do the three different buttons in the processor do different things? Do they have a chance to fail?
You don't, that's why you're sticking them in people so you can study them (That's the lore anyway).

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 1:12 pm
by Reece
On long voyages do NT sleeper the crew, OD them on chems till they die, have special drones space the bodies and then clone a new crew on arrival in order to maintain the illusion of cryostasis, or is there an army of borgs on NT spaceships to keep the crew alive in suspended animation.

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 2:23 pm
by MimicFaux
Reece wrote:On long voyages do NT sleeper the crew, OD them on chems till they die, have special drones space the bodies and then clone a new crew on arrival in order to maintain the illusion of cryostasis, or is there an army of borgs on NT spaceships to keep the crew alive in suspended animation.
Seeing how they handle everything else, probably whichever is the cheapest option.

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 2:47 pm
by DemonFiren
Watch Moon.
Literally NT.

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 2:58 pm
by Remie Richards
MimicFaux wrote:
Reece wrote:On long voyages do NT sleeper the crew, OD them on chems till they die, have special drones space the bodies and then clone a new crew on arrival in order to maintain the illusion of cryostasis, or is there an army of borgs on NT spaceships to keep the crew alive in suspended animation.
Seeing how they handle everything else, probably whichever is the cheapest option.
Is it cheaper to space and clone them, or to keep them suspended?
given the frequency of cloning in rounds I'd say we get chucked out every single trip (grim ;_;)
Though this has given me an idea...

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 3:01 pm
by onleavedontatme
Trick question, they both cost nothing since NT has discovered both infinitely renewable energy sources and also ways to convert energy into matter.

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 3:07 pm
by Shaps-cloud
Reece wrote:On long voyages do NT sleeper the crew, OD them on chems till they die, have special drones space the bodies and then clone a new crew on arrival in order to maintain the illusion of cryostasis, or is there an army of borgs on NT spaceships to keep the crew alive in suspended animation.
Probably have a select crew of janitors and engineers who wake up every so often to do maintenance on the ship and make sure things are progressing smoothly.

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 3:46 pm
by Remie Richards
Kor wrote:Trick question, they both cost nothing since NT has discovered both infinitely renewable energy sources and also ways to convert energy into matter.
too late I'm making the "mass body ejection" canon.

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 4:06 pm
by DemonFiren
>implying

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 4:27 pm
by MimicFaux
This conversation reminds me of
Spoiler:
[youtube]F7RplLy9D5c[/youtube]

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 4:44 pm
by Reece
Maybe it's that we all get MMI'd put into storage and then placed into humanised monkeys, defibed and healed up on our way.

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 4:46 pm
by XDTM
Anonmare wrote:
AnonymousNow wrote:Only just had my first ayy round after all this time.

How're we supposed to figure out what the different glands do? And do the three different buttons in the processor do different things? Do they have a chance to fail?
You don't, that's why you're sticking them in people so you can study them (That's the lore anyway).
About this, the sprites are consistent with the gland type, so you can just check the helpful table at https://tgstation13.org/wiki/Abductor#Possible_Glands !

Re: Simple Questions Thread

Posted: Thu Feb 23, 2017 5:09 pm
by Screemonster
Could always go the Eclipse Phase route and just have them resleeved into new bodies as and when needed

and the stress of constantly changing bodies and being murdered over and over is why most spacemen are fucking bugnuts insane and paranoid

Re: Simple Questions Thread

Posted: Sat Feb 25, 2017 6:50 am
by confused rock
seriously how tf you make a simple black powder nade fuck black powder

Re: Simple Questions Thread

Posted: Sat Feb 25, 2017 7:55 am
by XDTM
If you pre-heat the components for black powder they'll keep the heat once mixed, so it will be above explosion temperature.

Re: Simple Questions Thread

Posted: Sat Feb 25, 2017 8:01 am
by confused rock
jesus fucking goddamned bloody christ mate laddo right there thats the most fucking goddamned bloody genius shit I've ever heard

Re: Simple Questions Thread

Posted: Mon Feb 27, 2017 4:57 am
by Jacough
What would happen if someone somehow managed to set up and release the singularity on lavalands? Would it suck in every tile leaving nothing but space or would it just fly around aimlessly doing little harm?

Re: Simple Questions Thread

Posted: Mon Feb 27, 2017 5:30 am
by cedarbridge
Jacough wrote:What would happen if someone somehow managed to set up and release the singularity on lavalands? Would it suck in every tile leaving nothing but space or would it just fly around aimlessly doing little harm?
Its actually been tried on lowpop sybil. It eats the rocks and mobs and leaves the ground tiles alone.

Re: Simple Questions Thread

Posted: Mon Feb 27, 2017 5:31 am
by XDTM
And megafauna is 100% immune, i once tried to kill a dragon with a BoH bomb as a golem and was unsuccessful.

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 6:06 pm
by killerx09
As a malf AI, what's the best defense against an unsynched Engineering Cyborg?

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 6:07 pm
by Armhulen
Haha... No, there's no defense.

edit:oh wait just blow them

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 6:07 pm
by DemonFiren
Bending over pre-emptively.

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 7:10 pm
by Anonmare
Armhulen wrote:Haha... No, there's no defense.

edit:oh wait just blow them
>What's the best defence against an unsynced cyborg?
>the best defence against an unsynced cyborg?
>defence against an unsynced cyborg?
>unsynced cyborg?
>unsynced

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 7:20 pm
by cedarbridge
killerx09 wrote:As a malf AI, what's the best defense against an unsynched Engineering Cyborg?
Not allowing unsynched borgs to exist, basically.

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 8:24 pm
by Armhulen
Anonmare wrote:
Armhulen wrote:Haha... No, there's no defense.

edit:oh wait just blow them
>What's the best defence against an unsynced cyborg?
>the best defence against an unsynced cyborg?
>defence against an unsynced cyborg?
>unsynced cyborg?
>unsynced
nevermind

Haha... No, there's no defense

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 8:27 pm
by DemonFiren
Well, there is a defence.
It's called "two synched engiborgs".

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 9:04 pm
by Anonmare
The best defence is not being in the satellite.

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 9:45 pm
by killerx09
Anonmare wrote:The best defence is not being in the satellite.

I'm actually asking from Yogstation. Our AI core is still in the center of the station, right below the bridge where your command station is.

(To compensate for the AI being in a disadvantageous location, we have Secborgs.)

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 9:50 pm
by Anonmare
Still gonna have to say the best defence is hiding. Or getting an engie borg to set up field gens and emitters along the interior in such a way that that they can't get around it (may need to direct wire your core to the grid)

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 9:52 pm
by DemonFiren
Field gens need a human to activate last time I tried, and unless you want a supermatter/singularity/tesla (you madman) in your core the engiborg in question can always just cut the cable.

Re: Simple Questions Thread

Posted: Fri Mar 24, 2017 11:06 pm
by Anonmare
Borgs can turn on field gens if they're next to them but they can't be turned off until they discharge their power completely.

Re: Simple Questions Thread

Posted: Tue Mar 28, 2017 3:16 pm
by killerx09
How do you make a dead mans switch bomb?

Re: Simple Questions Thread

Posted: Tue Mar 28, 2017 6:30 pm
by XDTM
Attach a health sensor to either a bomb or a signaller, which is in turn tuned to a bomb-signaller assembly. As long as the health sensor is within you (either in the inventory or through surgical means) if you die (or fall into crit, you can swap the mode by using a multitool on the health sensor) the bomb or the signaller will be triggered. If the sensor is removed before your death, the bomb will not activate.

An alternative is a voice activated bomb, which works if you whisper while in crit. Be careful of not being silenced or instantly killed if you do it that way. Tasers also cause stuttering which may warp your message and make it not recognized.

Re: Simple Questions Thread

Posted: Tue Mar 28, 2017 9:50 pm
by Swagbringer
Apart from how certain healing chemicals only work when ingested/patched on, what is the difference between pills and patches?

Re: Simple Questions Thread

Posted: Tue Mar 28, 2017 11:18 pm
by Swindly
Swagbringer wrote:Apart from how certain healing chemicals only work when ingested/patched on, what is the difference between pills and patches?
Pills can hold up to 50 units. Patches can hold up to 40 units.
Pills can be dissolved in open reagent containers. Patches can not.
There is no delay when using pills on yourself. There is a delay when using patches on yourself.
Pills can only be used if the consumer's mouth is not blocked. Patches can always be used.

Some reagents besides medicines (e.g. napalm, itching powder, fluorosulphuric acid) also have different behavior when applied through pills and patches.

Re: Simple Questions Thread

Posted: Tue Mar 28, 2017 11:21 pm
by Haevacht
Swindly wrote:
Swagbringer wrote:Apart from how certain healing chemicals only work when ingested/patched on, what is the difference between pills and patches?
Pills can hold up to 50 units. Patches can hold up to 40 units.
Pills can be dissolved in open reagent containers. Patches can not.
There is no delay when using pills on yourself. There is a delay when using patches on yourself.
Pills can only be used if the consumer's mouth is not blocked. Patches can always be used.

Some reagents besides medicines (e.g. napalm, itching powder, fluorosulphuric acid) also have different behavior when applied through pills and patches.
Patches cannot be used on anyone unless there is open skin. Space suits and bio suits and that block it.

Re: Simple Questions Thread

Posted: Tue Mar 28, 2017 11:53 pm
by cedarbridge
Haevacht wrote:
Swindly wrote:
Swagbringer wrote:Apart from how certain healing chemicals only work when ingested/patched on, what is the difference between pills and patches?
Pills can hold up to 50 units. Patches can hold up to 40 units.
Pills can be dissolved in open reagent containers. Patches can not.
There is no delay when using pills on yourself. There is a delay when using patches on yourself.
Pills can only be used if the consumer's mouth is not blocked. Patches can always be used.

Some reagents besides medicines (e.g. napalm, itching powder, fluorosulphuric acid) also have different behavior when applied through pills and patches.
Patches cannot be used on anyone unless there is open skin. Space suits and bio suits and that block it.
Not all suits. Miner suits, for example, do not block patches.

Re: Simple Questions Thread

Posted: Tue Mar 28, 2017 11:57 pm
by Haevacht
cedarbridge wrote:
Haevacht wrote:
Swindly wrote:
Swagbringer wrote:Apart from how certain healing chemicals only work when ingested/patched on, what is the difference between pills and patches?
Pills can hold up to 50 units. Patches can hold up to 40 units.
Pills can be dissolved in open reagent containers. Patches can not.
There is no delay when using pills on yourself. There is a delay when using patches on yourself.
Pills can only be used if the consumer's mouth is not blocked. Patches can always be used.

Some reagents besides medicines (e.g. napalm, itching powder, fluorosulphuric acid) also have different behavior when applied through pills and patches.
Patches cannot be used on anyone unless there is open skin. Space suits and bio suits and that block it.
Not all suits. Miner suits, for example, do not block patches.
Explorer suits are not space suits. The mining hardsuit does block them.

Re: Simple Questions Thread

Posted: Wed Mar 29, 2017 12:54 am
by cedarbridge
I could have sworn the hardsuit didn't either. I'll have to test it.

Re: Simple Questions Thread

Posted: Wed Mar 29, 2017 12:57 am
by Haevacht
With the hardsuits, you can lower your helmet and then aim at head to apply patches.

Re: Simple Questions Thread

Posted: Wed Mar 29, 2017 1:27 am
by Anonmare
I just tried this in a nuke suit in travel mode and the patch worked. Same with golems who have skin that's the same property as a spacesuit. Skeletons can never benefit from patches, or any form of chemical, due to being NO_BLOOD and NO_SKIN and NO_BREATH

Bruise packs and ointments don't work through spacesuits though.

Re: Simple Questions Thread

Posted: Wed Mar 29, 2017 6:38 pm
by XDTM
Patches are not at all blocked by thick clothing, unlike injections and bruise/burn packs.