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Re: Simple Questions Thread

Posted: Sun Jan 13, 2019 12:01 am
by wesoda25

Bottom post of the previous page:

How do I upload pictures short of attachments? Those are really ugly unless you actually click them.

Re: Simple Questions Thread

Posted: Sun Jan 13, 2019 12:53 am
by subject217
you're not uploading, you're embedding pictures from somewhere else

Image

you use the [img] tag for this

Re: Simple Questions Thread

Posted: Sat Apr 20, 2019 3:03 pm
by InsaneHyena
Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.

Re: Simple Questions Thread

Posted: Sat Apr 20, 2019 3:50 pm
by Screemonster
InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.
https://github.com/tgstation/tgstation/ ... /creatures
narsie_rises.ogg

Re: Simple Questions Thread

Posted: Sat Apr 20, 2019 3:54 pm
by Vile Beggar
InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.
https://github.com/tgstation/tgstation/ ... l_rend.ogg
this is where the actual tearing happens

Re: Simple Questions Thread

Posted: Sat Apr 20, 2019 4:41 pm
by InsaneHyena
Screemonster wrote:
InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.
https://github.com/tgstation/tgstation/ ... /creatures
narsie_rises.ogg
Shit, the old sound was so much better.

Thanks.

Re: Simple Questions Thread

Posted: Fri Aug 02, 2019 10:12 pm
by Tarchonvaagh
Where can you get those "Employee of NT" pics? I want one tooooooo.....

Re: Simple Questions Thread

Posted: Sat Aug 03, 2019 10:45 am
by SealCure
Tarchonvaagh wrote:Where can you get those "Employee of NT" pics? I want one tooooooo.....
http://liamlime.com/content/bio/

Re: Simple Questions Thread

Posted: Sat Aug 03, 2019 11:44 am
by Tarchonvaagh
Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?

Re: Simple Questions Thread

Posted: Thu Sep 19, 2019 9:09 pm
by Reyn
Sorry for necroposting but...

If someone breaks into the vault for no good reason using tools I know they got from something which isnt just them being antag, and I'm not sec, am I allowed to do anything about it?

Re: Simple Questions Thread

Posted: Thu Sep 19, 2019 10:43 pm
by Shadowflame909
Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?
epic


How do I beat lexia black in a fight

Re: Simple Questions Thread

Posted: Fri Sep 20, 2019 10:34 am
by Tarchonvaagh
Shadowflame909 wrote:
Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?
epic


How do I beat lexia black in a fight
owen pimple

Re: Simple Questions Thread

Posted: Fri Sep 20, 2019 2:38 pm
by Xeroxemnas
Shadowflame909 wrote:
Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?
epic


How do I beat lexia black in a fight
You have to be me.

Re: Simple Questions Thread

Posted: Wed Oct 02, 2019 5:53 am
by Deepwoods
Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?

Re: Simple Questions Thread

Posted: Wed Oct 02, 2019 9:21 am
by terranaut
Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.

Re: Simple Questions Thread

Posted: Wed Oct 02, 2019 9:49 am
by Deepwoods
terranaut wrote:
Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.
I'll have to test things when I'm able. The idea of being able to make pod people that can recharge machines and devices on contact through the Capacitive Cell and Electrical Activity traits is wild. Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.

Re: Simple Questions Thread

Posted: Wed Oct 02, 2019 5:17 pm
by terranaut
Deepwoods wrote:Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.
I think that's more due to the timing issues, as in somebody being dead for so long they're afk/logged out. Personally I accept any revive unless I'd rather just not play for OOC reasons and if I find a body without a head I'm dumping it in botany, not medbay, and sometimes as AI I panic about botanists killing each other for a second until I realise they're just podcloning each other.

Re: Simple Questions Thread

Posted: Wed Oct 02, 2019 6:12 pm
by Sandshark808
Deepwoods wrote:
terranaut wrote:
Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.
I'll have to test things when I'm able. The idea of being able to make pod people that can recharge machines and devices on contact through the Capacitive Cell and Electrical Activity traits is wild. Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.
It shouldn't work, but I might have missed something browsing the code.

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 5:35 pm
by Deepwoods
How do you access a cyborg's panel if you don't have a keycard with the proper authorization?

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 5:56 pm
by Tarchonvaagh
Deepwoods wrote:How do you access a cyborg's panel if you don't have a keycard with the proper authorization?
Emag, there is no other way

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 6:36 pm
by Anonmare
Deepwoods wrote:How do you access a cyborg's panel if you don't have a keycard with the proper authorization?
Ask it to unlock its own cover ot kill it, the panel auto-unlocks on death.

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 7:00 pm
by Reyn
What's the damage output of slugs compared to buckshot?

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 7:05 pm
by terranaut
Reyn wrote:What's the damage output of slugs compared to buckshot?
60 for a slug and 15x5 for buckshot.

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 7:10 pm
by Reyn
terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?
60 for a slug and 15x5 for buckshot.
So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 7:35 pm
by Deepwoods
Reyn wrote:
terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?
60 for a slug and 15x5 for buckshot.
So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.
I can speak from very recent and personal experience that, if someone is coming at you with a shotgun and there is nobody else around, run away or disable that person.

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 7:49 pm
by Reyn
Deepwoods wrote:
Reyn wrote:
terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?
60 for a slug and 15x5 for buckshot.
So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.
I can speak from very recent and personal experience that, if someone is coming at you with a shotgun and there is nobody else around, run away or disable that person.
Yeah, If they can get good shots in, and if it's not the bartender's double barrel, and especially so if it IS a Combat shotgun or the warden's compact that they're using, They can at least get one reliable guaranteed kill in. Pump actions arent as scary, but the warden's compact is... a nightmare to fight.

On another note, is it normal for me to be as persistant as a fucking terminator when it comes to guarding armoury and killing blokes who tried to break in through space?

Re: Simple Questions Thread

Posted: Wed Oct 09, 2019 11:42 pm
by Deepwoods
Another question, because I'm curious. What happens if you blow out the engines on the ship of the Nuclear Operatives? Can you even do that?

Re: Simple Questions Thread

Posted: Thu Oct 10, 2019 1:45 am
by Sandshark808
Deepwoods wrote:Another question, because I'm curious. What happens if you blow out the engines on the ship of the Nuclear Operatives? Can you even do that?
I'm relatively sure that engines are cosmetic. The console is what moves you.

Re: Simple Questions Thread

Posted: Thu Oct 10, 2019 3:02 pm
by Deepwoods
Does the Large Armor in the Security vending machines that costs $600 carry any special defensive properties? What's the deal with it?

Re: Simple Questions Thread

Posted: Thu Oct 10, 2019 4:12 pm
by HommandoSA
Deepwoods wrote:Does the Large Armor in the Security vending machines that costs $600 carry any special defensive properties? What's the deal with it?
It has the same armor value as the vest you spawn with but it is capable of storing a large weapon, such as a shotgun, in its suit storage.

Re: Simple Questions Thread

Posted: Thu Oct 10, 2019 4:29 pm
by Reyn
What's the difference between "Energy" and "Laser" damage? Is this the difference between pulse and laser?


On another note, Should I make a little thread about combat situations and statistics?

Re: Simple Questions Thread

Posted: Thu Oct 10, 2019 6:35 pm
by Anonmare
Energy is tasers+disablers
Lasers is lasers

Re: Simple Questions Thread

Posted: Thu Oct 10, 2019 8:54 pm
by Reyn
Should I report suspicious admin logs in the statbus to admincomplaints or staff, or just keep it to myself?

Re: Simple Questions Thread

Posted: Thu Oct 10, 2019 10:23 pm
by Sandshark808
Reyn wrote:Should I report suspicious admin logs in the statbus to admincomplaints or staff, or just keep it to myself?
That's a pretty loaded question. Is it improper admin behavior, or is it improper logging e.g. bugged text?

Re: Simple Questions Thread

Posted: Sat Oct 26, 2019 1:17 am
by Deepwoods
Does fungal TB affect people with cybernetic lungs?

Re: Simple Questions Thread

Posted: Sat Oct 26, 2019 6:55 am
by Anonmare
Deepwoods wrote:Does fungal TB affect people with cybernetic lungs?
Yeah, cybernetics doesn't have any resilience to chems or viruses as far as I know

Re: Simple Questions Thread

Posted: Sat Oct 26, 2019 7:26 am
by Deepwoods
Anonmare wrote:
Deepwoods wrote:Does fungal TB affect people with cybernetic lungs?
Yeah, cybernetics doesn't have any resilience to chems or viruses as far as I know
I'm not doubting you can still become a carrier of the fungal infection, but I'm curious if it will still cause respiratory shutdown or instead will just be a minor inconvenience aside from making you a typhoid mary. I may have to experiment if I ever end up in the position to. I'd probably be lynched for spending the research points, though. Maybe not during ops proper, though.

Re: Simple Questions Thread

Posted: Sat Oct 26, 2019 8:24 am
by Sandshark808
Deepwoods wrote:
Anonmare wrote:
Deepwoods wrote:Does fungal TB affect people with cybernetic lungs?
Yeah, cybernetics doesn't have any resilience to chems or viruses as far as I know
I'm not doubting you can still become a carrier of the fungal infection, but I'm curious if it will still cause respiratory shutdown or instead will just be a minor inconvenience aside from making you a typhoid mary. I may have to experiment if I ever end up in the position to. I'd probably be lynched for spending the research points, though. Maybe not during ops proper, though.
It's hardcoded so it basically just kills you with huge oxyloss damage, but you do need to have the lungs organ subtype to contract it. I believe even mechanical lungs count for this. It doesn't do organ damage or anything like that, since the code is pretty much original from the goon leak.

https://github.com/tgstation/tgstation/ ... culosis.dm

Re: Simple Questions Thread

Posted: Mon Nov 04, 2019 10:28 am
by Deepwoods
Is it possible to wire machines in a room to use a power cell for limited use in the event of an outage.

Re: Simple Questions Thread

Posted: Mon Nov 04, 2019 1:55 pm
by Dr_bee
Deepwoods wrote:Is it possible to wire machines in a room to use a power cell for limited use in the event of an outage.
Yes, you have to simply replace the battery in the APC of the room. If there is a powersink isolating the room from the powernet by snipping the wires leading out of the room will prevent the battery from being drained.

If there is no APC in the room, simply define it as a room and build an APC for it.

Re: Simple Questions Thread

Posted: Sun Dec 08, 2019 8:40 pm
by Flatulent
can i wire apc to grid by using a non-default cable layer

Re: Simple Questions Thread

Posted: Fri Dec 27, 2019 1:28 pm
by Vekter
Flatulent wrote:can i wire apc to grid by using a non-default cable layer
I don't believe so? I know you can't define layer when placing the interface under the floor tiles, but I'm not certain about from there.

Re: Simple Questions Thread

Posted: Fri Apr 10, 2020 10:07 am
by InsaneHyena
I am a clown traitor. What do I put in my banana cream pie?

Re: Simple Questions Thread

Posted: Fri Apr 10, 2020 11:24 am
by terranaut
stabilized phlogiston and nitrous oxide preheated to 574k

Re: Simple Questions Thread

Posted: Tue Apr 14, 2020 12:31 am
by Alex Crimson
What role to i need to enable in order to get a chance at Sentient Disease? I have Midround antag enabled, but never got the popup when the event triggers. Does spawning as an Observer deny you the chance?

Re: Simple Questions Thread

Posted: Tue Apr 14, 2020 10:00 am
by Tarchonvaagh
try enabling every role, if that doesn't work either then it's a problem on your end

Re: Simple Questions Thread

Posted: Wed Apr 15, 2020 12:58 pm
by Alex Crimson
After screwing around on a private server, it seems like Sentient Disease requires Xenomorph enabled in your preferences. Probably midround antag too.