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Simple Questions Thread

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Erbbu
 
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Simple Questions Thread

Postby Erbbu » Thu Oct 30, 2014 11:50 am #39526

Not sure why we don't have one of these anymore.

I'll start: What are some good uses for the camera bug?



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Re: Simple Questions Thread

Postby Silavite » Mon Nov 03, 2014 2:29 am #40382

How do chaplains give their bibles custom names?
Also, will goliaths stop attacking you if you go to sleep? They stop attacking when you go into crit and fall unconscious, so...
Last edited by Silavite on Mon Nov 03, 2014 2:41 am, edited 2 times in total.

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Re: Simple Questions Thread

Postby Septavius » Mon Nov 03, 2014 2:37 am #40383

a menu pops up at round start.

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Re: Simple Questions Thread

Postby ThatSlyFox » Mon Nov 03, 2014 3:03 am #40390

Camera bug in theory is good if you wanna stalk a certain area. Such as placing a bomb in there and waiting until a certain person comes in.

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Re: Simple Questions Thread

Postby Steelpoint » Mon Nov 03, 2014 2:52 pm #40504

I have to check if it still works but from what I can recall you can modify a camera bug to be able to track individual people, so in theory you can more effectively find a target.
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Re: Simple Questions Thread

Postby MMMiracles » Mon Nov 03, 2014 5:05 pm #40549

how do you load the technological shell? can't figure out how/what actually goes in it. its one of the new shells from RnD you can research.
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Hints:
------
Submitted by: sandstorm

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then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.

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Re: Simple Questions Thread

Postby cedarbridge » Mon Nov 03, 2014 5:53 pm #40565

MMMiracles wrote:how do you load the technological shell? can't figure out how/what actually goes in it. its one of the new shells from RnD you can research.

Nobody reads changelogs. Its listed back a month or so ago. There's 3 kinds of cells each made by printing a blank cell and putting it on a table with the other parts required. You activate table crafting by click-dragging the table toward you and then pressing the button for the shell type on the menu. This is how it works in theory. In reality, the shells require twice the materials to make that the changelog says they do before the tablecrafting menu will notice them and allow you to craft the shell.

I can't tel if this is a table crafting bug or a shells bug yet so I haven't been able to file a proper bug report.

PostThis post was deleted by MrStonedOne on Thu Nov 26, 2015 10:46 pm.
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Re: Simple Questions Thread

Postby Rhisereld » Mon Nov 03, 2014 6:08 pm #40572

Ketchup packs. How the hell do you use them in chef recipes?

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Re: Simple Questions Thread

Postby Braincake » Mon Nov 03, 2014 6:55 pm #40582

Erbbu wrote:What are some good uses for the camera bug?

Steelpoint wrote:I have to check if it still works but from what I can recall you can modify a camera bug to be able to track individual people, so in theory you can more effectively find a target.

The default bug only lets you view the camera you use it on. You can add a device to the bug to enable other options, such as the tracking thing:
  • Add a radio or a remote signaller to instantly bug every single camera. There's almost no reason to not do this if you don't want the other options, even though the camera list you get on activation was unsorted and in NanoUI last I checked.
  • Add an igniter, infrared thingy, or subspace amplifier to make it able to temporarily EMP the connected camera.
  • Add an analyzer or subspace analyzer to make it check all currently bugged cameras (supposedly this also works on cameras bugged by other people). This is completely obsolete while the first option exists.
  • Add a detective scanner, pAI card, or scanning module to turn it into an "advanced bug", probably so you can track people (haven't tried this myself yet).

Rhisereld wrote:Ketchup packs. How the hell do you use them in chef recipes?

You don't, they're meant for the consumers to use on their food. You can grind them up and ChemMaster them into a condiment bottle instead for much easier recipe usage.

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Re: Simple Questions Thread

Postby Mickyan » Mon Nov 03, 2014 9:03 pm #40613

What's the rifle stock you can make with wood used for?

Were IEDs removed?

What is the purpose of igniters?
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Re: Simple Questions Thread

Postby ExplosiveCrate » Mon Nov 03, 2014 9:06 pm #40615

Creating tommy guns, I believe. Weren't they exclusive to NTStation?

No.

Igniting things, serving as a component in several assemblies.
i dont even know what the context for my signature was

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Re: Simple Questions Thread

Postby Cipher3 » Mon Nov 03, 2014 10:56 pm #40641

Mickyan wrote:What's the rifle stock you can make with wood used for?

Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.
Spoiler:
Nathanael Greene begins to reshape Bryce Pax's genitals to look more feminine.
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

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This line gets me every time:
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What you hear walking past people:
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I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

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Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

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Re: Simple Questions Thread

Postby cedarbridge » Mon Nov 03, 2014 11:01 pm #40644

Cipher3 wrote:
Mickyan wrote:What's the rifle stock you can make with wood used for?

Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.

Wooden Stock+Protolathe receiver+Atmos pipe+Wrapping paper

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Re: Simple Questions Thread

Postby Cipher3 » Mon Nov 03, 2014 11:06 pm #40646

Sorry, I knew I was forgetting something.
Spoiler:
Nathanael Greene begins to reshape Bryce Pax's genitals to look more feminine.
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.

This line gets me every time:
I demand this ban be lifted right now. ~Bibliodewangus

What you hear walking past people:
Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Re: Simple Questions Thread

Postby ExplosiveCrate » Mon Nov 03, 2014 11:11 pm #40648

Cipher3 wrote:
Mickyan wrote:What's the rifle stock you can make with wood used for?

Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.

Huh. So that's why scientists keep on trying to steal the wrapping paper.
i dont even know what the context for my signature was

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Re: Simple Questions Thread

Postby cedarbridge » Mon Nov 03, 2014 11:13 pm #40649

ExplosiveCrate wrote:
Cipher3 wrote:
Mickyan wrote:What's the rifle stock you can make with wood used for?

Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.

Huh. So that's why scientists keep on trying to steal the wrapping paper.

A lot of toxins traitors like to wrap their bombs too.

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Re: Simple Questions Thread

Postby Mickyan » Mon Nov 03, 2014 11:47 pm #40668

ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?

No.

Igniting things, serving as a component in several assemblies.


IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore.
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Be nice to each other.

PostThis post was deleted by MrStonedOne on Thu Nov 26, 2015 10:46 pm.
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Septavius
 

Re: Simple Questions Thread

Postby Septavius » Tue Nov 04, 2014 12:14 am #40673

speaking of guns, are improvised shotguns still a thing? if so, how do you make 'em?

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Re: Simple Questions Thread

Postby cedarbridge » Tue Nov 04, 2014 3:38 am #40711

cedarbridge literally 6 posts ago wrote:
Cipher3 wrote:
Mickyan wrote:What's the rifle stock you can make with wood used for?

Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.

Wooden Stock+Protolathe receiver+Atmos pipe+Wrapping paper

Also "still a thing" sounds really silly talking about one of the newest things added to the server

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Re: Simple Questions Thread

Postby cedarbridge » Tue Nov 04, 2014 3:41 am #40713

Mickyan wrote:
ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?

No.

Igniting things, serving as a component in several assemblies.


IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore.

They aren't the mini-explosives they used to be. Now they're more akin to a molotov cocktail.

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Re: Simple Questions Thread

Postby Grazyn » Tue Nov 04, 2014 11:02 am #40790

Mickyan wrote:
ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?

No.

Igniting things, serving as a component in several assemblies.


IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore.

You need tablecrafting to make them now. Same components

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Re: Simple Questions Thread

Postby Mickyan » Tue Nov 04, 2014 4:11 pm #40834

Grazyn wrote:You need tablecrafting to make them now. Same components

I had no idea that was a thing
What else can you make through tablecrafting?
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Re: Simple Questions Thread

Postby ExplosiveCrate » Tue Nov 04, 2014 4:37 pm #40836

What's the name of the sound file for the admin bwoink?
i dont even know what the context for my signature was

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Re: Simple Questions Thread

Postby Steelpoint » Tue Nov 04, 2014 4:48 pm #40837

ExplosiveCrate wrote:What's the name of the sound file for the admin bwoink?


"adminhelp"

More specificly, if you have the game files its located under sound and then effects.
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Re: Simple Questions Thread

Postby Braincake » Tue Nov 04, 2014 4:50 pm #40840

ExplosiveCrate wrote:What's the name of the sound file for the admin bwoink?

adminhelp.ogg

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Re: Simple Questions Thread

Postby Remie Richards » Tue Nov 04, 2014 6:18 pm #40854

ExplosiveCrate wrote:What's the name of the sound file for the admin bwoink?


adminhelp.ogg

it's location is normally /sound/effects/adminhelp.ogg
(Note -adminhelp.ogg, yes with a dash, is the much older sound)
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Re: Simple Questions Thread

Postby Raven776 » Thu Nov 06, 2014 9:20 pm #41568

Can you still refill medipens? All of the medipens seem to be renamed 'inaprovaline medipen' and I can't fill them with robust dexalin+/DD mixtures anymore!

Or zombie powder.

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Re: Simple Questions Thread

Postby paprika » Thu Nov 06, 2014 9:46 pm #41575

Being able to refill them was a bug.
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Re: Simple Questions Thread

Postby Raven776 » Thu Nov 06, 2014 9:47 pm #41577

That's a shame. It was so fun if a pain to do.

I don't suppose there could be a researchable empty version from science in the future?

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Re: Simple Questions Thread

Postby paprika » Thu Nov 06, 2014 9:50 pm #41578

Steal the hypospray.
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: Simple Questions Thread

Postby Raven776 » Thu Nov 06, 2014 10:04 pm #41581

I always roll CMO anyways. I just like making a bunch of medipens for the MDs to use when I'm not busy.

But if it's something that was never intended and not wanted, I might as well be suggesting that every MD get a hypospray so I can get laughed at by everyone unanimously.

Another question: How do you ACTUALLY extract carpotoxin? Do you filet the fish and then grind them up? I've tried sticking them into a grinder whole, using a syringe, and other stuff like that, but I've never actually done it.

Another question: How many points of health does DD and tricord heal? Do they both 'digest' at the same rate (do all chems digest at the same rate?)? And do the chems heal more if you're injured evenly over your whole body (as in, do they heal 1 point of damage per tick per body part or something like that) or do they heal overall damage and the allocation of damage to bodypart is random?

These are things I should know and probably have at some point, but I can't remember the exact numbers or specifications and it bothers me.

Another question: Can you inject beepsky smash? How much of it do you need to actually stun? How much of it do you need to make it stun until chloral takes effect? Is beepsky smash more effective as an injection or as a spray? How much units of chloral do you need in a spray to make that effective?

Another question: Why do polyacid grenades just obliterate everything when a polyacid spray is okay at best? I've unloaded a polyacid spray onto a bunch of people before and they just lost their hats and shrugged it off. An equal amount shoved into a smoke grenade seems to murder in moments and proc the damage eight times a second.

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Re: Simple Questions Thread

Postby paprika » Fri Nov 07, 2014 12:02 am #41621

Carp fillets contain carpotoxin I believe. Just make koibeans.
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: Simple Questions Thread

Postby Saegrimr » Fri Nov 07, 2014 3:26 am #41662

Violaceus wrote:What does it mean?

Immovable Rod.
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Re: Simple Questions Thread

Postby cedarbridge » Sat Nov 08, 2014 8:36 pm #42036

Raven776 wrote:Another question: Why do polyacid grenades just obliterate everything when a polyacid spray is okay at best? I've unloaded a polyacid spray onto a bunch of people before and they just lost their hats and shrugged it off. An equal amount shoved into a smoke grenade seems to murder in moments and proc the damage eight times a second.

Smoke has this hillarious duping effect where it replicates the reagents in the grenade into every tile the smoke fills. So you're not producing one "puff" of acid you're produing one puff of acid per smoke effect. This is also why plasmasmoke is silly as fuck.

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Re: Simple Questions Thread

Postby Raven776 » Sun Nov 09, 2014 1:24 am #42090

cedarbridge wrote:
Raven776 wrote:Another question: Why do polyacid grenades just obliterate everything when a polyacid spray is okay at best? I've unloaded a polyacid spray onto a bunch of people before and they just lost their hats and shrugged it off. An equal amount shoved into a smoke grenade seems to murder in moments and proc the damage eight times a second.

Smoke has this hillarious duping effect where it replicates the reagents in the grenade into every tile the smoke fills. So you're not producing one "puff" of acid you're produing one puff of acid per smoke effect. This is also why plasmasmoke is silly as fuck.


So is it more effective to fill a smoke grenade with more smoke reagents or more intended received reagents? Does more smoke make more clouds or would the reagents used create more potent smoke and thus be better?

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Re: Simple Questions Thread

Postby Malkevin » Sun Nov 09, 2014 3:10 am #42105

Mickyan wrote:
ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?

No.

Igniting things, serving as a component in several assemblies.


IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore.

They were changed to firebombs by me several months ago

Their old method of construction remained the same, so someone's probably broke them
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Re: Simple Questions Thread

Postby Malkevin » Sun Nov 09, 2014 3:31 am #42109

MisterPerson 10/10/2014
SHA-1: 863f28f2957cd584f312f21528d0fdc48bd4f3bf

* On second thought, leave the result as just a path
Fix up IED's so they work correctly when tablecrafted. Also remove their manual crafting.

Merge branch 'master' of https://github.com/tgstation/-tg-station into table_module

Conflicts:
code/game/objects/structures/tables_racks.dm
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Re: Simple Questions Thread

Postby cedarbridge » Sun Nov 09, 2014 6:01 am #42131

Raven776 wrote:
cedarbridge wrote:
Raven776 wrote:Another question: Why do polyacid grenades just obliterate everything when a polyacid spray is okay at best? I've unloaded a polyacid spray onto a bunch of people before and they just lost their hats and shrugged it off. An equal amount shoved into a smoke grenade seems to murder in moments and proc the damage eight times a second.

Smoke has this hillarious duping effect where it replicates the reagents in the grenade into every tile the smoke fills. So you're not producing one "puff" of acid you're produing one puff of acid per smoke effect. This is also why plasmasmoke is silly as fuck.


So is it more effective to fill a smoke grenade with more smoke reagents or more intended received reagents? Does more smoke make more clouds or would the reagents used create more potent smoke and thus be better?

I suppose it depends on your payload. Polyacid is effective at doses of 10u so you could theoretically get away with only putting 10u of it into your smokebomb and load the rest with lube or whatever other horrible bullshit you think the world needs to enjoy a lot of.

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Re: Simple Questions Thread

Postby Miauw » Sun Nov 09, 2014 2:36 pm #42171

Rhisereld wrote:Ketchup packs. How the hell do you use them in chef recipes?

They're not supposed to be used in recipes, you can use them on all food items to add the reagents in them to said item. You can make more with the condimaster e.g. you can make easy poison packs if you want to.
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Re: Simple Questions Thread

Postby Silavite » Fri Nov 14, 2014 10:29 pm #43583

What is this mysterious energy cutlass? I heard you can find em' on the rooms on the mining asteroid... but that's it.

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Re: Simple Questions Thread

Postby RG4 » Fri Nov 14, 2014 10:34 pm #43586

Silavite wrote:What is this mysterious energy cutlass? I heard you can find em' on the rooms on the mining asteroid... but that's it.

It's a reskin skin of the energy sword in the shape of a pirate cutlass. Same damage but sort of a pinkish blade color, only found in artifact rooms with wooden floors.

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Re: Simple Questions Thread

Postby Raven776 » Sat Nov 15, 2014 1:18 am #43620

Defibs. How do? I've revived someone ONCE with them, and that was after I killed them moments prior.

Obviously you need to pack them up with chems or else they'll slip into death really quickly again, but how long can they be dead before you can revive them? What damage can they be at?

DEFIBS!? HOW DO!?

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Re: Simple Questions Thread

Postby Ergovisavi » Sat Nov 15, 2014 3:29 am #43636

How to defib:
They must have LESS than 180 Burn damage, LESS than 180 brute damage, (They can have 179 brute and 179 burn and still be resuscitated) it must not have been more than three minutes since they last died. There are specific messages for each of these scenarios.

They must ALSO be in their bodies. If you do not get a failure message, but they don't revive, they're probably not in their bodies. Try again.

Use your health scanner on them before defibbing them, check their time of death and damage amounts and see if its worth even trying.

If you find a viable candidate, jab them with an inapprovaline medipen (Chems can be injected into corpses, but don't start processing until they're alive again), then defib them. Once they're in crit, hit them with bruise packs / ointment / antitoxin and start using CPR. Dexalin Plus can also be really helpful here, if you have a chemist that isn't complete shit.

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Re: Simple Questions Thread

Postby paprika » Sat Nov 15, 2014 4:23 am #43646

You get a generic failure message if they're not in their bodies but also don't revive. I should really write a wiki guide on how 2 defib, but I so cannot into wiki.
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Grazyn
 
Joined: Tue Nov 04, 2014 11:01 am
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Re: Simple Questions Thread

Postby Grazyn » Sat Nov 15, 2014 11:48 am #43692

Does the ghost get a message when someone is defibbing his corpse?

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Malkevin
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Re: Simple Questions Thread

Postby Malkevin » Sat Nov 15, 2014 12:54 pm #43701

When I'm running through the hall, and I try to fire my taser it seems the clicks only have around a 30% chance of actually registering, does anyone else get this?
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Steelpoint
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Location: The Armoury
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Re: Simple Questions Thread

Postby Steelpoint » Sat Nov 15, 2014 1:05 pm #43702

Malkevin wrote:When I'm running through the hall, and I try to fire my taser it seems the clicks only have around a 30% chance of actually registering, does anyone else get this?


I tested a little and there does seem to be something a bit jittery going on. Tasers seemed more affected than Eguns.
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