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There is no security. There is no game.

Posted: Fri Sep 14, 2018 6:48 pm
by Lumbermancer
70 people on server. No security. Only HoS, who is afk. 5+ tide raid Captains office within 30 seconds of round start. Non antags. Steal access. Steal shit. Corner Captain who is alone defending herself. Lots of people die. Captain dies. 6 minutes pass.

The is not a rare thing. Every, fucking round, Captains locker will be stolen at the very least. Tide will reign. I report it over common, I get called kike by many. Am I the only one who hates this? What this server (Bagil at least) has become? What happened to roleplaying station employees? Why is every round a race to grab power and then exploit it?

Re: There is no security. There is no game.

Posted: Fri Sep 14, 2018 6:52 pm
by kevinz000
The future you all chose.

Re: There is no security. There is no game.

Posted: Fri Sep 14, 2018 6:54 pm
by Just L
Lumbermancer wrote:70 people on server. No security. Only HoS, who is afk. 5+ tide raid Captains office within 30 seconds of round start. Non antags. Steal access. Steal shit. Corner Captain who is alone defending herself. Lots of people die. Captain dies. 6 minutes pass.

The is not a rare thing. Every, fucking round, Captains locker will be stolen at the very least. Tide will reign. I report it over common, I get called kike by many. Am I the only one who hates this? What this server (Bagil at least) has become? What happened to roleplaying station employees? Why is every round a race to grab power and then exploit it?
Just do what I do and gulag every single assistant that you catch, it's hilarious to check the gulag cameras and see that they have all suicided.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 12:36 am
by Deitus
Just L wrote:
Lumbermancer wrote:70 people on server. No security. Only HoS, who is afk. 5+ tide raid Captains office within 30 seconds of round start. Non antags. Steal access. Steal shit. Corner Captain who is alone defending herself. Lots of people die. Captain dies. 6 minutes pass.

The is not a rare thing. Every, fucking round, Captains locker will be stolen at the very least. Tide will reign. I report it over common, I get called kike by many. Am I the only one who hates this? What this server (Bagil at least) has become? What happened to roleplaying station employees? Why is every round a race to grab power and then exploit it?
Just do what I do and gulag every single assistant that you catch, it's hilarious to check the gulag cameras and see that they have all suicided.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 12:39 am
by Anuv
Triple antag rep gains for people who roll sec. Make a true incentive.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 12:48 am
by Ayy Lemoh
Lumbermancer wrote:70 people on server. No security. Only HoS, who is afk. 5+ tide raid Captains office within 30 seconds of round start. Non antags. Steal access. Steal shit. Corner Captain who is alone defending herself. Lots of people die. Captain dies. 6 minutes pass.

The is not a rare thing. Every, fucking round, Captains locker will be stolen at the very least. Tide will reign. I report it over common, I get called kike by many. Am I the only one who hates this? What this server (Bagil at least) has become? What happened to roleplaying station employees? Why is every round a race to grab power and then exploit it?
If Revolution wasn't a thing then I would play sec. Not like that would matter currently at the moment since I haven't played a lot of ss13 recently but still.

Thing is, stealing the cap's locker is required if you want the spare id card unless you can break it in the office. To have all access basically means you can kinda have a bit more fun because despite how specific job access is needed so people don't powergame every job, it's still fucking annoying when you run into a door leading to a place you want to go but it won't open. This won't really change the game and make you go WOW THIS GAME IS FUCKING AMAZING however I'm just saying one reason why I think non-antags get it.

This is why I often prefer to help sec or not be a gigantic asshole. They already go through hell.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 1:31 am
by obscolene
>be captain
>hear some fagtard hacking in through the teleporter room
>lick lips in anticipation
>mow them down with lasers as soon as the door opens
>throw their body in your bathroom and bolt the door
>have a big laffo when they ahelp and get banned for banbaiting

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 2:32 am
by Luke Cox
Sorry, I haven't played in the past few days. Better get back to work.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 2:48 am
by D&B
>Ban sec mains that treat greytiders like the scum they are
>Why is there no sec?

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:04 am
by subject217
Anuv wrote:Triple antag rep gains for people who roll sec. Make a true incentive.
this makes the seeing sec mains not playing sec means they're antag issue way worse
Just L wrote:Just do what I do and gulag every single assistant that you catch, it's hilarious to check the gulag cameras and see that they have all suicided.
then in dchat they cry boo hoo shitcurity gulag on first offense >:( instead of serving their 200 point sentence

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:14 am
by oranges
seeing sec mains crying about how they're the only foil for antags is the funniest shit.

You're a valueless job like the rest of them

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:21 am
by Cobby
D&B wrote:>Ban sec mains that treat greytiders like the scum they are
>Why is there no sec?
What could be the common thread between sec players and being banned....

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:30 am
by wesoda25
Lmao another post complaining about greytide. Whats next, static names ruined ss13?

You can write off my opinion as a known shitter who is here to have a fun time, not a civilized time. But I play security a pretty high amount, probably more so than you lumber, and greytiding isn’t the issue you paint it to be. Generally speaking, when I start tiding in an intrusive manner, I do it knowing I’m 100% valid (or at least its my mentality). That way, if I get killed as a grey I’m rarely frustrated, which is why I can switch between grey and redtide so easily.

Anyways, people like you are too caught up in the game. As far as it doesn’t coincide with rule 1, greytiding is healthy and fun. When I first started playing sec, I’d try to keep the station 100% under control. But that’s impossible. It goes against the game, and especially against tg. I would become really frustrated and would start to dislike every new tider that came along. But then I took a step back and remembered they play to have fun too.

Regardless there are some great rules with dealing with tiders, such as not being a dick. People like you who try to perma infamous tiders as early as possible are doing it wrong. Simply be nice, talk a little, and they won’t be a dick back. If they’re still a fag after that, fucking gulag.

For my complete psychoanalytic break down of the tider mind, there is one key principle. Tiders, like all trouble makers, simply desire attention. If you ignore them, they’ll either stop and give up, or come to you. Tune in tomorrow for Dr. Cobb’s take on lizards.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 4:16 am
by Luke Cox
I wouldn't get rid of greytide even if I could. Greytide is what gives security purpose. Security is an in-game mechanic meant to balance out the greytide.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 9:35 am
by Lumbermancer
Just L wrote:Just do what I do and gulag every single assistant that you catch, it's hilarious to check the gulag cameras and see that they have all suicided.
Unfortunately normal officers don't have gulag access, so I do this only once in a blue moon when being HoS.
oranges wrote:seeing sec mains crying about how they're the only foil for antags is the funniest shit.

You're a valueless job like the rest of them
Well according to my /played, I'm an AI main, but oh well. And no, my point is the sec is not only to foil antags, but they are here only to handle grey tide.
wesoda25 wrote:Lmao another post complaining about greytide.
No, I'm complaining that greytide is the only thing. Because it is. And it's always the same. The same MO, the same insults they throw at you IC and OOC. It's just boring, I haven't played sec in weeks.
wesoda25 wrote:Anyways, people like you are too caught up in the game. As far as it doesn’t coincide with rule 1, greytiding is healthy and fun.
I don't find it fun. I can't. I just can't enjoy ruining other peoples game for no reason (antag is not the problem, that's part of the game)
wesoda25 wrote:When I first started playing sec
I think I mentioned many times why I used to enjoy playing sec. It's not validhunting, might shock you yes. It's just that I enjoy interacting with other people doing rp as police. Simply patrollin. Asking Janitor is he being bullied, telling he can always count on me. Approaching HoP line and asking if there's any problems. Asking random person to consent to a search, and sending them away with "thank you citizen".
wesoda25 wrote:I’d try to keep the station 100% under control. But that’s impossible.
It is, when you're AI. I guess that's why I have notes for playing Robocop when Asimov. Because I tried to make round a better experience for everyone else who is not a baddie, by trying to contain tide and dumb murderboner.
wesoda25 wrote:Simply be nice, talk a little, and they won’t be a dick back.
Confirmed for not playing the game.
Luke Cox wrote:I wouldn't get rid of greytide even if I could. Greytide is what gives security purpose. Security is an in-game mechanic meant to balance out the greytide.
But I don't want to remove greytide. Extended is the best mode, and it's 50% grey tide.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 10:06 am
by DemonFiren
man you lot are wanking harder than me five minutes ago, and you don't even have lizards on your computers

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 11:47 am
by Lazengann
Let me opt out of playing sec for conversion rounds and I'll play sec all day

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 1:23 pm
by Lumbermancer
I suggested this, but the argument was "muh metagaming".

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 1:27 pm
by Lumbermancer
And another issue is that the lack of security is exacerbated by the power gap between sec and antags. Antags devolve into murderboner and destruction almost every time, because they can, and are able to. And it reduces you to Benny Hill bobby chasing around the station trying to stop them.

Like Dante Smith, in full miner gear, just fucking killing everyone.

So: chasing around murderboner is not fun = less people play sec = murdeboner has easier time to murderboner. Vicious circle.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 2:26 pm
by wesoda25
3 types of sec players. The complete newbies who can’t do shit. The “powergamers” who thrive on game modes stacked against sec and hate extended. And the rp officer who wants to be realistic security aboard a space station.

I understand why the game isn’t fun for people like you, because it’s built around stun the other guy before they stun you. Theres no room for roleplay because you’re just gonna end up dead. That being said, I’ve seen some good gimmicks involving detectives or sec officers.

Also...
Lumbermancer wrote:I think I mentioned many times why I used to enjoy playing sec. It's not validhunting, might shock you yes. It's just that I enjoy interacting with other people doing rp as police. Simply patrollin. Asking Janitor is he being bullied, telling he can always count on me. Approaching HoP line and asking if there's any problems. Asking random person to consent to a search, and sending them away with "thank you citizen".
These are all possible, maybe aside from the last one.

At the end of the day, is tg the right server for you?

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 2:42 pm
by Anuv
Give the HoS a special flash/device like an upgraded mindshield that forces anyone converted to play as sec with objectives. Protag reverse-revs.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 2:56 pm
by Ayy Lemoh
wesoda25 wrote:At the end of the day, is tg the right server for you?
There's more to a ss13 server than how your favorite thing is interacted with. This seems like a dumb question imo.

examples
Spoiler:
Example 1: let's say you are uber-hardcore roleplayer and like gray aliens. You prefer the tgstation abductor compared to paradise/vgstation/etc greys because you think the abductor looks better than greys. People won't roleplay with you on tg, though. One other thing, however, is that you fucking love the tgstation medical system and think that any other medical system is shit. also no this isn't why i play here except i do prefer tgstation abductors. that part is true.

Do you leave or stay?

Example 2: You like Goonstation. You think Goonstation and Hippie Station are the two best normal ss13 servers and you really enjoy both. Your issue is that you can't handle Goonstation's antags. You fucking hate how the antags are designed and played. In comparison, you think Hippie Station has the best antags. Another thing is that you like the Goonstation community yet you don't like the Hippie Station community. Both servers are of equal value to you except for the community and antags in each.

Do you play Goonstation or Hippie Station if you had to pick only one?

Example 3: You are reading the tgstation forums.

Leave or stay?

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:03 pm
by Lumbermancer
wesoda25 wrote:At the end of the day, is tg the right server for you?
It was, but it "evolved". Like, think about it. Parasteng was murderboner. Ebow+sord was muderboner. But it was not so blatant and round disruptive. And yet both got nerfed. But what we get in exchange? More tools to outwardly murder en masse. And traitors used to do objectives too. And station didn't explode so often. Grey tide also used to be more subtle and not IN YOUR FACE. Does rule precedent 1.4 even apply anymore?

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:12 pm
by DemonFiren
Ayy Lemoh wrote:Example 3: You are reading the tgstation forums.

Leave or stay?
misleading question, people who read the forums don't play

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:15 pm
by Lumbermancer
Fake news.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:20 pm
by Nilons
this is what happens when you ban all the sec mains

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 3:39 pm
by Cobby
Come on Sybil instead

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 4:48 pm
by Farquaar
Cobby wrote:Come on Sybil instead

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 5:50 pm
by Takeguru
This is what happens when you let too many pubs in

Too many pubs fuck around and cause problems
Sec players get stressed and either leave or join the tide
Oh no where did all the sec go

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 6:16 pm
by bandit
remember when people said that removing sec antag would get rid of graytide forever

that sure was a great argument

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 6:26 pm
by BeeSting12
You guys are chumbises. He's not saying to remove greytide, he's saying it's not fun to have greytide when there's no security to counter it.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 8:21 pm
by ColonicAcid
bandit wrote:remember when people said that removing sec antag would get rid of graytide forever

that sure was a great argument
lmao did people genuinely believe it came from the fact that someone in security could be a traitor lmao wtf...

grey tide, like art, is performed by autists and they'll shoot their shit any time any place. the only way to stop a greytide is to ban all the players who commit it.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 8:21 pm
by Cobby
Or have people that put a stop to it ICly, hence the thread.

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 9:11 pm
by Dax Dupont
Takeguru wrote:This is what happens when you let too many pubs in

Too many pubs fuck around and cause problems
Sec players get stressed and either leave or join the tide
Oh no where did all the sec go
This is why I don't really play sec much anymore

Re: There is no security. There is no game.

Posted: Sat Sep 15, 2018 10:33 pm
by Luke Cox
I bet you fucking casuals don't even dismember tiders

Re: There is no security. There is no game.

Posted: Sun Sep 16, 2018 6:42 pm
by PKPenguin321
i play hos to be a greyman with a gun

Re: There is no security. There is no game.

Posted: Sun Sep 16, 2018 6:51 pm
by Shezza
just erp the greytiders

Re: There is no security. There is no game.

Posted: Mon Sep 17, 2018 12:14 am
by ShadowDimentio
PKPenguin321 wrote:i play hos to be a greyman with a gun
The truth. Sec are greyshirts with guns.

Re: There is no security. There is no game.

Posted: Mon Sep 17, 2018 7:07 am
by Just L
ShadowDimentio wrote:
PKPenguin321 wrote:i play hos to be a greyman with a gun
The truth. Sec are greyshirts with guns.
Nah you actually have to follow a few rules as sec.

Re: There is no security. There is no game.

Posted: Mon Sep 17, 2018 12:59 pm
by Lumbermancer
Only if by rules you mean SPACE LAW.

Re: There is no security. There is no game.

Posted: Fri Sep 21, 2018 5:16 pm
by Scott
Space Law should be reviewed/written by admins and any player that joins as Security should be allowed to enforce it in any way they deem fit, so issues like greytide can be dealt IC, or not dealt with and just have a crazier round. Less trouble for admins, less stressful security (not having to worry about being banned).

Re: There is no security. There is no game.

Posted: Fri Sep 21, 2018 6:32 pm
by IkeTG
the problem is that the brig has no cupholders

Re: There is no security. There is no game.

Posted: Mon Sep 24, 2018 10:28 am
by Steelpoint
The chance of being thrown into a Revolution round as a member of Security is the biggest turn off to playing as Security, in my opinion.

Re: There is no security. There is no game.

Posted: Mon Sep 24, 2018 3:13 pm
by Steelpoint
In my opinion, Revolution is a binary, repetitive, stressful gamemode that is a glorified team deathmatch in a game built on the idea creativity and uniqueness.

In this game mode, Security are heavily encouraged, scratch that, demanded, to go to war with the entire station in a crackdown that oft makes the 'Purge' pale in comparison. You become the monster that people joke about in an all out struggle to see who can rack up the biggest body count.

The game mode represents the biggest paradigm shift in gameplay. Outside of War Ops, you are suddenly shifted from a Security Officer on another shift, filled with uncertainty and suspicion, onboard Space Station 13 into a member of a paramilitary Colombian death squad where your enemy is anyone who does not have a flashing icon above them. At least in War Ops you work together with the entire crew to deal with the threat and the actions of the Operatives and the Crew make the round interesting and unique to a degree.

Fighting the entire crew is not fun, playing as a member of Security is challenging enough let alone tossing on the shitshow of a Rev round. Everyone you kill or capture is going to shit talk you in OOC or deadchat because you lack a psychic link to tell they were not a Rev, or they were a Rev but they don't care. As you devolve from noble intentions of capturing the crew and slowly trying to weed out the problem, until after round after round you crack and decide to kill them all and let the admins sort them out.

Putting my rant aside. Revolution, at least for Security, does not feel like a stress reliever but as a stressor.

Re: There is no security. There is no game.

Posted: Mon Sep 24, 2018 4:41 pm
by High Impact Dolphin
BeeSting12 wrote:You guys are chumbises.
the plural is chumbi you FCUK
wesoda25 wrote:Generally speaking, when I start tiding in an intrusive manner, I do it knowing I’m 100% valid (or at least its my mentality). That way, if I get killed as a grey I’m rarely frustrated, which is why I can switch between grey and redtide so easily.
if every tider had this mentality this issue would be solved by slaughter (good) but unfortunately players seem to feel they have a right to bust into top-clearance and steal a locker in the hopes cap is new enough to not take the spare at round start. i hate tiding with a burning passion but if it at all seemed like they accepted responsibility for their shit id be a lot less concerned about it since an easy crit or 400 gulag solves the problem for multiple rounds
CosmicScientist wrote:And why is rev a turnoff for anyone but the detective?
rev is a turnoff for everyone that starts with an implant because for them its always the same 2 fucking rounds
1) revs are confirmed 4 minutes in after the rd and cmo are ganked easily
2) all heads camp out in brig, occasionally moving with a mob of officers to get implants from cargo
3) sec just hangs out in brig waiting for chumbi to wander into sec's hallway, upon which they are cuffed and implanted
4) repeat step 3 until 80% of the crew is implanted and armed or dead
5) spark a manhunt for the last camping headrev that lasts like 15 minutes
OR
1) revs aren't confirmed for whatever reason, or heads didn't bother hiding in sec
2) 70% of the crew are revs within 12 minutes and arm themselves with trash in maint and whatever they can steal from sec
3) heads die because sec either is understaffed or dead
4) ce jetpacks around the zlevel for 20 minutes before being slaughtered
shit game mode that's only fun for the antags, akin to tedious factory work for those trying to stop them

Re: There is no security. There is no game.

Posted: Mon Sep 24, 2018 5:25 pm
by Xeroxemnas
I hate having to turn into Hitler every time I play sec but you're literally given no choice since greyscum are the biggest sociopaths this side of the internet. Being a greynigger should immediately make you valid, I believe that would undoubtedly curb the faggotry and make security actually fun to play.

Re: There is no security. There is no game.

Posted: Mon Sep 24, 2018 7:43 pm
by DemonFiren
I need to play assistant more often and just run harmless if slightly shady small-scale construction autism so I can ahelp sec going SD

Re: There is no security. There is no game.

Posted: Tue Sep 25, 2018 4:07 am
by Ispiria
Farquaar wrote:
Cobby wrote:Come on Sybil instead
This but unironically. We have a lower pop and as a result, it's harder for tiders to hide their identities so they're often outed much more quickly. Being singled out means the entire crew will be on the lookout for them, and since most of us are just trying to go about our shift, we'll be happy to robust someone who's known to be shitting with others trying to do the same.

It's pretty rare to see a Sybil round without at least one or two sec because they tend to know they'll have support from the general crew if things start getting hairy for them. Oh and also, lower pop = never rev rounds. Something to consider!

Re: There is no security. There is no game.

Posted: Tue Sep 25, 2018 5:57 am
by Steelpoint
Nonetheless I still believe that removing Revolution from the rotation would be a net positive for Security.

Although I doubt anything will ever make Security a somewhat more popular role.

Re: There is no security. There is no game.

Posted: Tue Sep 25, 2018 7:01 am
by Ayy Lemoh
Steelpoint wrote:Nonetheless I still believe that removing Revolution from the rotation would be a net positive for Security.

Although I doubt anything will ever make Security a somewhat more popular role.
While it would make the game more boring or defeat the purpose, removal of greytide would make it more popular.

Not a good idea but technically it would make it somewhat more popular.