Re: why is readding Gang so taboo?
Posted: Tue Apr 02, 2019 9:16 pm
That would be awesome but you'd need to force sec to play their role in the gang war, which would be an amazing feat of administration or code. Or we'd need a High RP server.Stickymayhem wrote:cool shit
did you play it?Super Aggro Crag wrote:"fixed"
"playing"iamgoofball wrote:did you play it?Super Aggro Crag wrote:"fixed"
it fixed:
1. the core issue with conversion modes, force conversion, by replacing it with volunteered signups for families
2. mass murdering everyone not associated with you because dead people can't rep your family's colors and alive people can join your family, and people won't want to join your family if your family is mass murdering people
3. tagging turf being useless since the winning family is decided by points gained overall and tagging turf is a serious benefit points wise, along with tagging another family's turf as to encourage breaking stalemates and starting turf wars
4. security just killing everyone that isn't security because implants don't matter due to signing up for a family being voluntary and not forced
5. rounds lasting way too fucking long, because the gamemode was locked to 30-45 minutes max via the gamemode itself
overall, it was a far better gamemode than Gang ever was
i did play it and frankly while the concept is nice the voluntary conversion bit was kind of a mess ("FREE ANTAG??? SIGN ME UP!" --everyone) and not very conducive to good gameplayiamgoofball wrote:did you play it?Super Aggro Crag wrote:"fixed"
it fixed:
1. the core issue with conversion modes, force conversion, by replacing it with volunteered signups for families
2. mass murdering everyone not associated with you because dead people can't rep your family's colors and alive people can join your family, and people won't want to join your family if your family is mass murdering people
3. tagging turf being useless since the winning family is decided by points gained overall and tagging turf is a serious benefit points wise, along with tagging another family's turf as to encourage breaking stalemates and starting turf wars
4. security just killing everyone that isn't security because implants don't matter due to signing up for a family being voluntary and not forced
5. rounds lasting way too fucking long, because the gamemode was locked to 30-45 minutes max via the gamemode itself
overall, it was a far better gamemode than Gang ever was
voluntary conversion is the only way to have a team based gamemode that doesn't start with everyone already assigned a team.PKPenguin321 wrote:i did play it and frankly while the concept is nice the voluntary conversion bit was kind of a mess ("FREE ANTAG??? SIGN ME UP!" --everyone) and not very conducive to good gameplayiamgoofball wrote:did you play it?Super Aggro Crag wrote:"fixed"
it fixed:
1. the core issue with conversion modes, force conversion, by replacing it with volunteered signups for families
2. mass murdering everyone not associated with you because dead people can't rep your family's colors and alive people can join your family, and people won't want to join your family if your family is mass murdering people
3. tagging turf being useless since the winning family is decided by points gained overall and tagging turf is a serious benefit points wise, along with tagging another family's turf as to encourage breaking stalemates and starting turf wars
4. security just killing everyone that isn't security because implants don't matter due to signing up for a family being voluntary and not forced
5. rounds lasting way too fucking long, because the gamemode was locked to 30-45 minutes max via the gamemode itself
overall, it was a far better gamemode than Gang ever was
wish that part was different
Voluntary conversion still has the win-more mechanic of snowball conversion as there is really no reason to join a weaker team. consider a way to incentivize joining the smaller gangs over everyone joining one.iamgoofball wrote:voluntary conversion is the only way to have a team based gamemode that doesn't start with everyone already assigned a team.PKPenguin321 wrote:i did play it and frankly while the concept is nice the voluntary conversion bit was kind of a mess ("FREE ANTAG??? SIGN ME UP!" --everyone) and not very conducive to good gameplayiamgoofball wrote:did you play it?Super Aggro Crag wrote:"fixed"
it fixed:
1. the core issue with conversion modes, force conversion, by replacing it with volunteered signups for families
2. mass murdering everyone not associated with you because dead people can't rep your family's colors and alive people can join your family, and people won't want to join your family if your family is mass murdering people
3. tagging turf being useless since the winning family is decided by points gained overall and tagging turf is a serious benefit points wise, along with tagging another family's turf as to encourage breaking stalemates and starting turf wars
4. security just killing everyone that isn't security because implants don't matter due to signing up for a family being voluntary and not forced
5. rounds lasting way too fucking long, because the gamemode was locked to 30-45 minutes max via the gamemode itself
overall, it was a far better gamemode than Gang ever was
wish that part was different
can't believe I'm agreeing with primo shithead yakumoYakumo_Chen wrote:Gangs was bad because it tries to do what cult did except it replaces everything with "guns". Guns make for shitty balance and security hates it when anyone else has guns because most of the edge of being security is having access to that.
Gang shouldn't be readded because like every other conversion game mode, it's just a worse version of revolution, which is the most pure form of conversion game modes. Conversion doesn't need a gimmick, when conversion itself is the gimmick.
So is voluntary conversion. Who would ever turn down being an antag?iamgoofball wrote:can't believe I'm agreeing with primo shithead yakumoYakumo_Chen wrote:Gangs was bad because it tries to do what cult did except it replaces everything with "guns". Guns make for shitty balance and security hates it when anyone else has guns because most of the edge of being security is having access to that.
Gang shouldn't be readded because like every other conversion game mode, it's just a worse version of revolution, which is the most pure form of conversion game modes. Conversion doesn't need a gimmick, when conversion itself is the gimmick.
except not really because forced conversion is dumb as shit
NoxVS wrote:So is voluntary conversion. Who would ever turn down being an antag?iamgoofball wrote:can't believe I'm agreeing with primo shithead yakumoYakumo_Chen wrote:Gangs was bad because it tries to do what cult did except it replaces everything with "guns". Guns make for shitty balance and security hates it when anyone else has guns because most of the edge of being security is having access to that.
Gang shouldn't be readded because like every other conversion game mode, it's just a worse version of revolution, which is the most pure form of conversion game modes. Conversion doesn't need a gimmick, when conversion itself is the gimmick.
except not really because forced conversion is dumb as shit
Same shit all the time so I walk out an airlock during rev and such. 'Antag' is meaningless other than the toys you get during it.NoxVS wrote: So is voluntary conversion. Who would ever turn down being an antag?
What planet do you live on? EVERYBODY takes devil deals whenever devil is ranShadowflame909 wrote:NoxVS wrote:So is voluntary conversion. Who would ever turn down being an antag?iamgoofball wrote:can't believe I'm agreeing with primo shithead yakumoYakumo_Chen wrote:Gangs was bad because it tries to do what cult did except it replaces everything with "guns". Guns make for shitty balance and security hates it when anyone else has guns because most of the edge of being security is having access to that.
Gang shouldn't be readded because like every other conversion game mode, it's just a worse version of revolution, which is the most pure form of conversion game modes. Conversion doesn't need a gimmick, when conversion itself is the gimmick.
except not really because forced conversion is dumb as shit
Does Devil count as precedent?
But in that situation, even people don't take it because dying becomes perma-death. And what the devil can offer is very limited.
Working as intendedShadowflame909 wrote:I wish what you said was right my last devil round.
The Curator actually researched my Bane, brought me to the chapel and forced me into a duel with them. Whilst getting sec to murder me so I wouldn't revive.
The idiot security took me out of the chapel, which allowed me to revive.
The only people who actually took the contract that round, was cargo because they could make infinite money and the HoS. Because they got killed by a ling.
That was pretty passive-aggressive and mean.remember when Joan intentionally testmerged broken updates to Gang to fuck over Robustin?
Ways of bypassing implants are lame. Why have a defense that can be easily broken or doesnt work at all *cough*bloodcult*cough*.InsaneHyena wrote:That was pretty passive-aggressive and mean.remember when Joan intentionally testmerged broken updates to Gang to fuck over Robustin?
Also, I think that one of improvements that can be definitely made to gang is removing implant breakers. It helps with snowballing greatly, especially if you convert sec.
There's a huge gap between 10 assistants armed with spears, soap, and stun prods, and 8 assistants with Uzis, sketchkins, and a portable turret, and one of them is the Head of Personnel.confused rock wrote:worst case scenario for gang:
all but one gang dies, becomes fairly similar to rev, but with fewer and more well armed revs, similarly to cult but with far simpler mechanics
what was wrong with that again?
please dont cite robustin-gang mechanics like turrets that were in for 1/100th of the mode's lifespan and wouldn't be readded. it's just dishonestYakumo_Chen wrote:There's a huge gap between 10 assistants armed with spears, soap, and stun prods, and 8 assistants with Uzis, sketchkins, and a portable turret, and one of them is the Head of Personnel.confused rock wrote:worst case scenario for gang:
all but one gang dies, becomes fairly similar to rev, but with fewer and more well armed revs, similarly to cult but with far simpler mechanics
what was wrong with that again?
ah yes, and do the classic kevin method of over-designing it and making it by default the same mode it was before? Fuck off. Families was the only good gang-styled gamemode there ever was and ever will be.kevinz000 wrote:Sometimes I want to code gang again