What's the deal with Grenade triggers?
Posted: Sat Jul 27, 2019 4:04 am
So I've been playing now for a few weeks, and while I love the game the wiki is really starting to annoy me with how outdated it can be.
I've been learning and loving the chemist role for a while now, and have been experimenting with all sorts of grenades and their triggers.
From what I understand, triggers were given a recent update so they don't have to use igniters to blow up.
Not sure how this affected triggers, but after doing some experimenting I have found that triggers do not work as the wiki says they should, or they do not work at all.
Things that I think aren't working: Mouse trap bombs will only go off when taken from bags, not when stepped on as the wiki says.
Proximity grenades don't go off when someone goes near them, they definitely beep in a threatening way indicate the proximity sensor is working, but the bomb does not go off. (Yes, I messed around with all the proximy sensor settings and it doesn't work).
Health sensor grenades don't seem to work at all. (Yes, I did turn it on before I attached it)
Voice sensor grenades work fine.
There's are all the triggers I tested,
So either triggers were changed dramatically enough that the wiki is irrelevant, or there's some vital step I'm missing here that isn't mentioned in the wiki with how to use triggers.
What's going on? It's really starting to drive me nuts when my plans are foiled by items that don't work as the wiki describes.
I've been learning and loving the chemist role for a while now, and have been experimenting with all sorts of grenades and their triggers.
From what I understand, triggers were given a recent update so they don't have to use igniters to blow up.
Not sure how this affected triggers, but after doing some experimenting I have found that triggers do not work as the wiki says they should, or they do not work at all.
Things that I think aren't working: Mouse trap bombs will only go off when taken from bags, not when stepped on as the wiki says.
Proximity grenades don't go off when someone goes near them, they definitely beep in a threatening way indicate the proximity sensor is working, but the bomb does not go off. (Yes, I messed around with all the proximy sensor settings and it doesn't work).
Health sensor grenades don't seem to work at all. (Yes, I did turn it on before I attached it)
Voice sensor grenades work fine.
There's are all the triggers I tested,
So either triggers were changed dramatically enough that the wiki is irrelevant, or there's some vital step I'm missing here that isn't mentioned in the wiki with how to use triggers.
What's going on? It's really starting to drive me nuts when my plans are foiled by items that don't work as the wiki describes.