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Posted: Wed Jan 08, 2020 6:46 pm
by Jack7D1

Re: Manuel feedback and suggestions

Posted: Wed Jan 08, 2020 6:58 pm
by Lumbermancer
Rounds last longer, put in some cryotubes so people can log out without suiciding in space or something, and free job slots automatically.

Re: Manuel feedback and suggestions

Posted: Wed Jan 08, 2020 7:07 pm
by Copybass
As a clown I'd like to know what Manuel rulings on clown names are gonna be like - If I spawn my clown will yall just lemme know if you want a change, or am I gonna get a bad bwoink for doin what I have for the last while - My clown's a fourth wall breaking joke but everyone just calls me Clown anyways as they would for any other clown

After playing and seeing people appearing SSD a few times just in random spots I definitely liked what one of the doctors was doing - Taking SSDs and putting them in a room full of beds that they had hollowed out Genetics for, any SSDs were just tucked in gettin their good nights sleep.

This server reminded me of the days I usually reminisce about in OOC chat, and I felt like I was having fun discussing the situation and dealing with the problems of living as a spessman rather than just wandering maint waiting for something to explode and someone to hit - I know it may not stay that way but I'm holding out that hope.

I also hope this means we can see people enjoying the diverse map pool rather than just going for what they know best or what has the most sick loot for them, especially since I saw Bawhoppen was looking at getting Birdboat back together, and that "already half destroyed" station was one of my favorites to play on back in the day just because of the early rush to get everything back to a normal-ish state among the crew.

Re: Manuel feedback and suggestions

Posted: Wed Jan 08, 2020 8:03 pm
by FloranOtten
After playing and seeing people appearing SSD a few times just in random spots I definitely liked what one of the doctors was doing - Taking SSDs and putting them in a room full of beds that they had hollowed out Genetics for, any SSDs were just tucked in gettin their good nights sleep.
This room is standard now that Genetics is in science.

Re: Manuel feedback and suggestions

Posted: Wed Jan 08, 2020 8:28 pm
by Copybass
FloranOtten wrote:
After playing and seeing people appearing SSD a few times just in random spots I definitely liked what one of the doctors was doing - Taking SSDs and putting them in a room full of beds that they had hollowed out Genetics for, any SSDs were just tucked in gettin their good nights sleep.
This room is standard now that Genetics is in science.
I'm old and senlie, ignore me

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 3:18 pm
by Lumbermancer
speech bubble should appear on opening the text window, so I don't have people running away before I finish typing

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 4:09 pm
by Qbopper
Lumbermancer wrote:speech bubble should appear on opening the text window, so I don't have people running away before I finish typing
This has been a problem for years

I'm not even sure if they didn't add support for all the text box shit because they can't or because the prevailing opinion was "LOL HOTKEYS BAD" for years

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 5:23 pm
by teepeepee
Qbopper wrote:
Lumbermancer wrote:speech bubble should appear on opening the text window, so I don't have people running away before I finish typing
This has been a problem for years

I'm not even sure if they didn't add support for all the text box shit because they can't or because the prevailing opinion was "LOL HOTKEYS BAD" for years
the answer I got two years ago was that it was not implemented to prevent the "make them start typing and stun then while they do" strategy even easier to do, so there shouldn't be much problem doing this on an "rp" server

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 5:42 pm
by Qbopper
teepeepee wrote:
Qbopper wrote:
Lumbermancer wrote:speech bubble should appear on opening the text window, so I don't have people running away before I finish typing
This has been a problem for years

I'm not even sure if they didn't add support for all the text box shit because they can't or because the prevailing opinion was "LOL HOTKEYS BAD" for years
the answer I got two years ago was that it was not implemented to prevent the "make them start typing and stun then while they do" strategy even easier to do, so there shouldn't be much problem doing this on an "rp" server
that's sort of a meme justification anyways imo

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 9:24 pm
by oranges
it was two years ago

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 9:51 pm
by Shadowflame909
Remove cult from rotation, replace it with abductors since thats less high violence and warfare.

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 10:31 pm
by JusticeGoat
Change megafauna, and round ending antag spawn events such as space dragon and slaughter demon to be admin triggered only.
Remove blood contract from mining loot table

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 11:15 pm
by Bawhoppennn
Manuel is the best... I love it so dearly. I hope it keeps up healthy and strong, and all my fears were unfounded.
Image

Though, I think we could definitely do with some of the more extreme gamemodes being taken down to way lower chances.
Wiz 16%->1%, for example.

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 11:38 pm
by Anuv
remove wizard

Re: Manuel feedback and suggestions

Posted: Thu Jan 09, 2020 11:40 pm
by pugie
I already want an EU version.

Re: Manuel feedback and suggestions

Posted: Fri Jan 10, 2020 2:02 am
by Kel-the-Oblivious
Needs more admins who enforce the RP rules. Last couple of rounds have been a slow devolution where all the power gaming "Roleplay, that's for unrobust NERDS" are migrating over because the other servers are depopulated, and bringing their shit with them. And then they mock folks who are trying to roleplay on the roleplay server, and refuse to leave because they don't want to powergame in low pop rounds. Outside of the shitters coming to try and ruin our good time, Manuel is what /tg/ needed. Going back to our roots, where it wasn't all about making spessman go horizontal, where folks don't just run around aimlessly until they find something to kill or something to steal.

Re: Manuel feedback and suggestions

Posted: Fri Jan 10, 2020 2:17 am
by annoyinggreencatgirl
Hard agree with the above.

Re: Manuel feedback and suggestions

Posted: Fri Jan 10, 2020 2:42 am
by Sylphet
Also agree with Kel. Manuel is lovely, minus the shitters.

Re: Manuel feedback and suggestions

Posted: Fri Jan 10, 2020 4:21 am
by Copybass
Manuel gets all the pop
Suddenly becomes Bagil 3 LRP

I want to die

Re: Manuel feedback and suggestions

Posted: Fri Jan 10, 2020 4:22 am
by AnonymousNow
Kel basically said what I was going to, including the bit about remembering bygone times of good stories.

Re: Manuel feedback and suggestions

Posted: Fri Jan 10, 2020 4:57 am
by Vekter
Copybass wrote:
FloranOtten wrote:
After playing and seeing people appearing SSD a few times just in random spots I definitely liked what one of the doctors was doing - Taking SSDs and putting them in a room full of beds that they had hollowed out Genetics for, any SSDs were just tucked in gettin their good nights sleep.
This room is standard now that Genetics is in science.
I'm old and senlie, ignore me
Well, the room's there for braindead clones to get slapped in, but hell, this works too.
Anuv wrote:remove wizard
I've been tempted to just do this in general for a while...
Kel-the-Oblivious wrote:Needs more admins who enforce the RP rules. Last couple of rounds have been a slow devolution where all the power gaming "Roleplay, that's for unrobust NERDS" are migrating over because the other servers are depopulated, and bringing their shit with them. And then they mock folks who are trying to roleplay on the roleplay server, and refuse to leave because they don't want to powergame in low pop rounds. Outside of the shitters coming to try and ruin our good time, Manuel is what /tg/ needed. Going back to our roots, where it wasn't all about making spessman go horizontal, where folks don't just run around aimlessly until they find something to kill or something to steal.
Thiiiiiis. I played my first round earlier and it was fantastic. Felt just like what I needed to stay interested in SS13. I expected this to be something that like 10 of us wanted and be empty more of the time. I have never been happier to be wrong.

Re: Manuel feedback and suggestions

Posted: Fri Jan 10, 2020 6:38 am
by JJRcop
How does RP rule 9 make any sense? If you ICly get consent to be kidnapped or tortured then are your characters playing pretend?

Re: Manuel feedback and suggestions

Posted: Fri Jan 10, 2020 9:04 am
by Recurracy
no rp shitters should get the fuck out and take their crappy attitudes with them
higher rp standards should really be enforced more harshly

also I hope there'll be a europe server soon, this direction was desperately needed if you ask me. Half the fun of ss13 is making up stories and a higher standard for rp only makes that happen more often

Re: Manuel feedback and suggestions

Posted: Sat Jan 11, 2020 12:49 am
by Mickyan
This may change once manuel isn't the hot new thing anymore but I'm not sure spreading the playerbase so thin between so many servers is the best idea

Particularly relevant for manuel because there's already people joining not because they want to roleplay but because the other servers are barely populated in comparison

Re: Manuel feedback and suggestions

Posted: Sat Jan 11, 2020 12:51 am
by cacogen
Mickyan wrote:This may change once manuel isn't the hot new thing anymore but I'm not sure spreading the playerbase so thin between so many servers is the best idea

Particularly relevant for manuel because there's already people joining not because they want to roleplay but because the other servers are barely populated in comparison
exactly this

Re: Manuel feedback and suggestions

Posted: Sat Jan 11, 2020 1:41 am
by bandit
Copybass wrote:As a clown I'd like to know what Manuel rulings on clown names are gonna be like - If I spawn my clown will yall just lemme know if you want a change, or am I gonna get a bad bwoink for doin what I have for the last while - My clown's a fourth wall breaking joke but everyone just calls me Clown anyways as they would for any other clown

After playing and seeing people appearing SSD a few times just in random spots I definitely liked what one of the doctors was doing - Taking SSDs and putting them in a room full of beds that they had hollowed out Genetics for, any SSDs were just tucked in gettin their good nights sleep.

This server reminded me of the days I usually reminisce about in OOC chat, and I felt like I was having fun discussing the situation and dealing with the problems of living as a spessman rather than just wandering maint waiting for something to explode and someone to hit - I know it may not stay that way but I'm holding out that hope.

I also hope this means we can see people enjoying the diverse map pool rather than just going for what they know best or what has the most sick loot for them, especially since I saw Bawhoppen was looking at getting Birdboat back together, and that "already half destroyed" station was one of my favorites to play on back in the day just because of the early rush to get everything back to a normal-ish state among the crew.
this is not an official admin/headmin ruling but I would err on the side of at least slightly more sensical clown names than one might pick on low rp

Re: Manuel feedback and suggestions

Posted: Sat Jan 11, 2020 5:44 am
by nianjiilical
its going to need a lot of admins working overtime on ruling and enforcement for the first little while and i sincerely wish them all the best with it because theres a lot of good potential here

though yeah it might be good to have an official admin rulings thread unless thats what this one is for since theres a lot of grey areas

Re: Manuel feedback and suggestions

Posted: Sat Jan 11, 2020 11:07 pm
by Ayy Lemoh
The admins have to rule with an iron fist and deal with shitters in a heavy way while avoiding the plight of being HRP.

Too lenient and they'll be walked over, invalidating the existence of the server.
Too harsh and no one will want to play, fearing baystation-tier rules.

edit: Also, lower the pop. I can imagine 50 would work.

Re: Manuel feedback and suggestions

Posted: Sat Jan 11, 2020 11:10 pm
by peoplearestrange
For clowns I'd say pretty much anything is ok. Clowns are always the one mad person in a crowd of sanity. I feel like this can be justified IC and responded in IC (by absolutely hating someone with a dumb name).
This isn't a ruling, Im just saying how I would see it.


Also I have asked for, and feel its necessary, for there to be no TDM (Cult or Rev) on rotation. These two modes are incredibly hard to roleplay around and often just end in a big deathmatch. Im not saying they should be removed, but they should be managed and intentionally brought into the round with a gimmick or idea in mind.

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 12:18 am
by knacker48
Since its more roleplay oriented, do you think devil could be added to rotation? I'd atleast like to see it tested on the off chance that it works with a slower pace of play

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 1:03 am
by pugie
knacker48 wrote:Since its more roleplay oriented, do you think devil could be added to rotation? I'd atleast like to see it tested on the off chance that it works with a slower pace of play
It can work pretty well when it's been forced. I had a tense standoff in the bar with warden at one point who turned out to be a devil. They did not know HoS had a warrant out for their arrest, HoS hadn't directly informed us we had devils but it was implied. We both were drinking away from each other and then I approached them, tension was was building to palpability until we had a gun duel in the bar. I got them in cuffs and then I got hellfired as backup arrived. Shit was good, enjoyable. Wish it happened more.

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 12:00 pm
by gum disease
Manuel good.

Rounds are comfy.

Edit: I actually would prefer that cult and revs remain on Manuel, even if their roll chance is super low. I had a rev round where it didn't devolve into a murderbone, and it was great. Only heads were targeted (from what I saw) and we roleplayed it (I instigated a fake bar fight when the CMO walked in and we all rushed him shouting our grievances about pay/employment rights). We threatened the chefs to keep quiet about what they'd witnessed as well. I only became a rev when the head-rev tricked me into looking over some documents he'd dredged up with the lawyer regarding pay, etc.

I feel like Blood Cult could work very well, if it's roleplayed the right way. I think people should be given a chance to try it out before it's just nixed. It's all about secrecy anyway, and I can think of many ways to conscript new followers without it feeling like LRP.

Devil would also be great to see.

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 2:17 pm
by peoplearestrange
Maybe Rev COULD work. But I still think it needs to be pulled in when admins are arounds with intent. If we're pushing the idea that traitors/antags shouldn't be murderboning then theres very few times this happens well. As for cult I have yet to see when it doesnt devolve into a security vs cultist battle.

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 3:00 pm
by deedubya
>sybil has been a refuge for quality players for months if not years
>bagilites invade and shit it up
>sybil becomes shit
>manuel is started to give all the pissed sybil players a quality place to play again
>bagilites unsatisfied with just ruining bagil and sybil now migrate to manuel
>manuel becomes trash during highpop due to them

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 4:45 pm
by Anonmare
I told you the Hub was a mistake

Why does nobody listen to me? I have yet to be wrong about anything

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 8:53 pm
by EpicFatGamerNuts2006
I genuinely think the concept of "valids" and "validity" has no place in a MedRP server. Last night captain and sec were screaming to kill the mime because he talked, and I'm fairly certain the word "valid" was used in big text over radio a couple times. While this might just be a side effect of the highpop, I believe having set rules that make you "valid" just encourage powergaming and trying to bait people into stepping over the line, which negatively impact manuel.

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 8:55 pm
by Qbopper
EpicFatGamerNuts2006 wrote:I genuinely think the concept of "valids" and "validity" has no place in a MedRP server. Last night captain and sec were screaming to kill the mime because he talked, and I'm fairly certain the word "valid" was used in big text over radio a couple times. While this might just be a side effect of the highpop, I believe having set rules that make you "valid" just encourage powergaming and trying to bait people into stepping over the line, which negatively impact manuel.
yeah I hope this is the type of shit that gets cracked down on because a lot of people shrug and say that it doesn't matter, but small things like this are what create shitty mentalities

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 10:55 pm
by RaveRadbury
I had a round on Manuel where I was able to find the PROVE cartridge in the Lawyer's office on Meta 90 minutes into a shift because it just simply hadn't been looted, even though doors into the office had been completely destroyed. This is one of the kind of changes that has occurred on Manuel, and I'd argue that the lack of rushing the Lawyer's office roundstart to scream out door wires has been a concrete example of how the MRP guidelines have succeeded.

Re: Manuel feedback and suggestions

Posted: Sun Jan 12, 2020 11:33 pm
by Jack7D1
I found it's nice to take a pacifist stance. NoT only does it mean 2 free quirk points, but if you never commit a violent act, you chances of getting bwoinks are minimal. Also a pacifist stance works very nicely on MRP, since you can talk your way out of aggression rather than being defenselessly beaten to death on Sybil.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 4:22 am
by peoplearestrange
Talking your way out of a bad situation is like half of whats fun about roleplay. If you can convince the warden to release you on parole as an antag, the wow you feel like god!

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 5:24 am
by ChickenCurry
Manuel feels nice since everyone is interacting with (most) people around them, but the powergamers aren't nearly as fun to play with. The type of people who physically interact with you but don't talk until they have the situation under control kill a lot of the potential.

For example, in police dramas, the interaction between a criminal and law enforcement normally starts with, "Police. Put your hands where I can see them." Instead, I've had a security officer flashing and cuffing me while I'm cornered in the bathroom, unarmed, and standing over a mutilated corpse I was planning on leaving in a hallway.

I'm not expecting a paragraph of how you're gracefully drawing your flash from your station-issued latex suit pocket and staring me down with your steely glare. A "What are you doing with a dead body" would suffice.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 7:06 am
by Flatulent
ChickenCurry wrote:Manuel feels nice since everyone is interacting with (most) people around them, but the powergamers aren't nearly as fun to play with. The type of people who physically interact with you but don't talk until they have the situation under control kill a lot of the potential.

For example, in police dramas, the interaction between a criminal and law enforcement normally starts with, "Police. Put your hands where I can see them." Instead, I've had a security officer flashing and cuffing me while I'm cornered in the bathroom, unarmed, and standing over a mutilated corpse I was planning on leaving in a hallway.

I'm not expecting a paragraph of how you're gracefully drawing your flash from your station-issued latex suit pocket and staring me down with your steely glare. A "What are you doing with a dead body" would suffice.
people generally don't like spending the rest of the round as a brain in a bag for the sake of wowepway. it's a common tactic to hail people then wait for them to start responding, making them easy pickings. it's so unbelievably cheap that majority of sec officers and master robusters don't bother anymore.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 1:21 pm
by CPTANT
Having no seperate bans for Manuel and the other servers seems counterproductive to me.

Someone that frequently breaks the RP rules shouldn't be banned from low RP servers.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 2:27 pm
by Qbopper
CPTANT wrote:Having no seperate bans for Manuel and the other servers seems counterproductive to me.

Someone that frequently breaks the RP rules shouldn't be banned from low RP servers.
why not

they're breaking the rules, why should it be okay for people to come from the other servers to Manuel to ruin the game and then get off with no punishment (because obviously they don't care about playing MRP)

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 2:28 pm
by annoyinggreencatgirl
CPTANT wrote:Having no seperate bans for Manuel and the other servers seems counterproductive to me.

Someone that frequently breaks the RP rules shouldn't be banned from low RP servers.
The rationale has been explained thusly:
peoplearestrange wrote:
Qbopper wrote:
Flatulent wrote:id only play on mrp server to get antag and eat a ban for doing antag things
yes you're very cool for thinking mrp is cringe and unepic thanks for telling us all you'd show up to the mrp server specifically to do shit that makes the experience worse for the rest of us
As Hulk and plap have pointed out, this is exactly why bans are mirror across all our servers. Manuel is not the new sever to shit things up on and then go elsewhere when banned.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 4:33 pm
by CPTANT
Qbopper wrote:
CPTANT wrote:Having no seperate bans for Manuel and the other servers seems counterproductive to me.

Someone that frequently breaks the RP rules shouldn't be banned from low RP servers.
why not

they're breaking the rules, why should it be okay for people to come from the other servers to Manuel to ruin the game and then get off with no punishment (because obviously they don't care about playing MRP)

Not everyone who is banned is banned because they just want to fuck shit up. A lot of bans happen to long term players who accumulate notes or get caught up in ban worthy incidents.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 4:39 pm
by Muncher21
Flatulent wrote: people generally don't like spending the rest of the round as a brain in a bag for the sake of wowepway. it's a common tactic to hail people then wait for them to start responding, making them easy pickings. it's so unbelievably cheap that majority of sec officers and master robusters don't bother anymore.
Hopefully this get better as the players adjust to the higher RP standard. It's difficult to ahelp without sounding salty you died, but it's a very legitimate problem that really stifles RP. Textbox pop-ups might help as well.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 4:42 pm
by Flatulent
Muncher21 wrote:
Flatulent wrote: people generally don't like spending the rest of the round as a brain in a bag for the sake of wowepway. it's a common tactic to hail people then wait for them to start responding, making them easy pickings. it's so unbelievably cheap that majority of sec officers and master robusters don't bother anymore.
Hopefully this get better as the players adjust to the higher RP standard. It's difficult to ahelp without sounding salty you died, but it's a very legitimate problem that really stifles RP. Textbox pop-ups might help as well.
its an ic issue, so no admin is going to intervene because of this.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 4:46 pm
by Horza
Imagine you're an AI on Manuel during a triumvirate round, and get a static law like this:
&@!@: Cause absolute chaos together with your AI brethren! Do not state or hint at this law.
1, 2, and 3 are still asimov.

What do you do?
Do you:
a) Cause chaos by doing things like bolting random doors, turning APCs on and off, kidnapping random people, messing with comms, shitposting on vox, etc?
or
b) Immediately plasmaflood the station, cause the SM to go tesla, turn off comms, and silently try to kill everyone on the station with your small army of borgs?

Now, you're on Manuel, and you're an AI player, so it's not your first time around the block. Ostensibly, you've read the rules of Manuel, specifically rule 5, specifically "you are not allowed to just go on a silent rampage and eliminate all the players in a power trip."
Well, all the silicons on a round on Manual chose option b to the point of round-removing players entirely. NecromancerAnne dealt with it by making announcements but players on the server at the time thought it was enough of a "grey area" that it should have been allowed.

Re: Manuel feedback and suggestions

Posted: Mon Jan 13, 2020 4:48 pm
by peoplearestrange
Flatulent wrote:
Muncher21 wrote:
Flatulent wrote: people generally don't like spending the rest of the round as a brain in a bag for the sake of wowepway. it's a common tactic to hail people then wait for them to start responding, making them easy pickings. it's so unbelievably cheap that majority of sec officers and master robusters don't bother anymore.
Hopefully this get better as the players adjust to the higher RP standard. It's difficult to ahelp without sounding salty you died, but it's a very legitimate problem that really stifles RP. Textbox pop-ups might help as well.
its an ic issue, so no admin is going to intervene because of this.
I generally try to suggest with a bwoink roleplay tips to security. Security is always slightly contentious around roleplay because its hard to risk expecting good when 9/10 doing so gets you killed. But it DOES add to the game when you do it and can make some generally hilarious shit happen.

example, I talked to a HoS for saying "KOS all lings and gib straight away". I just suggested that they might find something interesting to do with the lings, like offer them a job, put them on trial, speak to them before condemning them. As this was only a suggestion and no way a telling off or a note or anything of that kind, In the end the HoS took it upon them to try and capture one alive for xenobiology to study.

People have good ideas, its just we all have it so ingrained now as to how to maximise the gameplay and keep alive that we forgot the bases of what this game is about.