Do people feel genetics moving to science was a good move?

General SS13 Chat
Post Reply
User avatar
knacker48
Joined: Fri Mar 29, 2019 11:49 pm
Byond Username: Knacker48

Do people feel genetics moving to science was a good move?

Post by knacker48 » #537270

I'll be honest, I never really saw point of the change, and it seemed to create less options rather than more. With genetics a whole department away its much harder to do the 'turn a monkey into a human, scoop his brains out and put another in to revive some' trick. Maybe its just because of how awkward the transition has been, with mappers moving the experimentor and bepis to random spots on the map or making the morgue weirdly large, but I haven't seen the upsides.

What have I been missing that makes this a good change? Or was it change for the sake of it?
User avatar
Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Do people feel genetics moving to science was a good move?

Post by Super Aggro Crag » #537272

genetics in science is another case of science department bloat. now they have two jobs dedicated solely to giving the science team superpowers, nanites and geneblasting
Image
Image
Image
Image
Image
Image
Image
User avatar
NoxVS
In-Game Admin
Joined: Sun Apr 22, 2018 7:43 pm
Byond Username: NoxVS

Re: Do people feel genetics moving to science was a good move?

Post by NoxVS » #537273

the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
cacogen
Forum Soft Banned
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Do people feel genetics moving to science was a good move?

Post by cacogen » #537293

no
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
Image

Image
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Do people feel genetics moving to science was a good move?

Post by XDTM » #537309

Medical and science being directly connected and having limited shared access, kinda like bartender and cook, does sound like an interesting experiment to try.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Do people feel genetics moving to science was a good move?

Post by Anonmare » #537310

I dislike that mappers just altered the pre-existing rooms and didn't change the size at all. Genetics and the morgue definitely don't need that much space, just replace it with maintenance and we can tear it out later if we need to
Image
Image
Image
User avatar
Vekter
In-Game Admin
Joined: Thu Apr 17, 2014 10:25 pm
Byond Username: Vekter
Location: Fucking around with the engine.

Re: Do people feel genetics moving to science was a good move?

Post by Vekter » #537322

Anonmare wrote:I dislike that mappers just altered the pre-existing rooms and didn't change the size at all. Genetics and the morgue definitely don't need that much space, just replace it with maintenance and we can tear it out later if we need to
I've got a plan for that spot on Meta in the near future. Edge was SUPPOSED to be putting his Psychologist's office there but that project's on hiatus.

I moved Genetics to Science because it's so barely tangentially related to medical at this point. The only medical things they did were cure cloning damage (which can be done easier by a chemist) or run the cloner (which either runs itself or no longer exists depending on which server you're on). Genetics is, at the end of the day, a research job.

I mainly did it because I'm going to be iterating on the research department in a big way and just making it a purely science job makes balancing it a bit easier.

I have yet to hear a valid complaint that isn't "Where they were is ugly on the map now" or "I don't like it because it's different".
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Do people feel genetics moving to science was a good move?

Post by Lazengann » #537326

Okay here's my complaint, I can't steal their mutadone to quickly fix patients with issues any more
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Do people feel genetics moving to science was a good move?

Post by Armhulen » #537383

Lazengann wrote:Okay here's my complaint, I can't steal their mutadone to quickly fix patients with issues any more
kinda tempted to add just one special medkit with a bit of mutadone
crashmatusow
Joined: Tue Jul 30, 2019 11:40 pm
Byond Username: Crashmatusow

Re: Do people feel genetics moving to science was a good move?

Post by crashmatusow » #537402

Medical lost one of its fun toys, and sci is further cemented as the ultimate gamer department.

Not that this issue is scoped to just genetics.
User avatar
Whoneedspacee
Joined: Mon May 21, 2018 2:07 am
Byond Username: Whoneedspacee

Re: Do people feel genetics moving to science was a good move?

Post by Whoneedspacee » #538240

it was a stupid idea that wont be changed because oranges would refuse if someone even tried

it’s still stupid now since sci bloat gets ridiculous and genetics belongs as a medical department, but my main issue with it is fury wanted me to help add an organ research system, which all things considered belongs as a genetics thing, but isn’t a medical department.

with robotics and genetics i sometimes wonder if science should just absorb the entire fucking medical department at this rate considering they can do everything medical can and better.
retired ss13 coderman
User avatar
Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Re: Do people feel genetics moving to science was a good move?

Post by Shadowflame909 » #538248

Whoneedspacee wrote:it was a stupid idea that wont be changed because oranges would refuse if someone even tried

it’s still stupid now since sci bloat gets ridiculous and genetics belongs as a medical department, but my main issue with it is fury wanted me to help add an organ research system, which all things considered belongs as a genetics thing, but isn’t a medical department.

with robotics and genetics i sometimes wonder if science should just absorb the entire fucking medical department at this rate considering they can do everything medical can and better.

Nanites is virology but with a techno vibe
► Show Spoiler
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Do people feel genetics moving to science was a good move?

Post by Qbopper » #538367

Vekter wrote:I have yet to hear a valid complaint that isn't "Where they were is ugly on the map now" or "I don't like it because it's different".
science bloat is real is a common one
Limey wrote:its too late.
User avatar
AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: Do people feel genetics moving to science was a good move?

Post by AnonymousNow » #538379

NoxVS wrote:the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
Funny - I recall when this was technically the case, minus the name biotechnology.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
User avatar
XivilaiAnaxes
Joined: Sat May 11, 2019 7:13 am
Byond Username: XivilaiAnaxes

Re: Do people feel genetics moving to science was a good move?

Post by XivilaiAnaxes » #538414

NoxVS wrote:the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
Honestly like the idea - on a regular ass research station, why is there a gigantic portion that is solely dedicated to treating injuries? Any scifi show medical is basically just 1-3 rooms and theres only the one doctor with some nurses/AI help.

Making medical and science a giant department makes more sense from a fluff perspective, but make each job a bit more specialised/isolated (xenobio guy shouldn't be accessing any other non xenobio labs like toxins or chemistry for example) so that the scientists dont all group up - sorta how like engineers tend to ignore the atmosphere techs and vice versa
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Do people feel genetics moving to science was a good move?

Post by Qbopper » #538425

XivilaiAnaxes wrote:
NoxVS wrote:the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
Honestly like the idea - on a regular ass research station, why is there a gigantic portion that is solely dedicated to treating injuries? Any scifi show medical is basically just 1-3 rooms and theres only the one doctor with some nurses/AI help.
our research station is constantly attacked by corporate warfare and shit
Limey wrote:its too late.
User avatar
XivilaiAnaxes
Joined: Sat May 11, 2019 7:13 am
Byond Username: XivilaiAnaxes

Re: Do people feel genetics moving to science was a good move?

Post by XivilaiAnaxes » #538429

The Enterprise might as well be a full time warship and it has one moderately sized room for the entire ship's medical.

Honestly the cmo should be on the same level as the quartermaster (and don't tell me the hop manages cargo they rarely ever touch cargo).

Hell there's a fair argument robotics should be in engineering. Borgs aren't "research" and the only delicate thing about the job is scooping people's brains out.
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
User avatar
Whoneedspacee
Joined: Mon May 21, 2018 2:07 am
Byond Username: Whoneedspacee

Re: Do people feel genetics moving to science was a good move?

Post by Whoneedspacee » #538475

on this note of moving positions around

robotics - should be moved, fits more with engineering being mechanical, last i checked the manufacturers of the parts didn’t also design the things by themselves. why are researchers building big ass mechs with welders and shit. it’s not like they won’t still have genetics, xenobio, and nanites shit.

toxins - should be an atmospherics job, this is a research job sure, but it’s not like jobs like medical don’t help with medical research through surgery and jobs like mining don’t hep with mining research through materials. atmospherics can be a non research job and still help with research through toxins and it’s totally fair, i mean they make the gasses like hypernoblium for research as well.

this would give a lot more love to engineering / atmos at least, and would probably benefit the station more because i think it needs more engineers than scientists.

i still don’t like genetics being a sci job but if these are moved thatd be good
retired ss13 coderman
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Do people feel genetics moving to science was a good move?

Post by XDTM » #538488

Considering the Lore™ about the station being a research station, I really like the idea of making Research the Big Main Department and splitting it into inter-connected sectors, with Biomedical including the official station medbay. If i were to design the map anew, i would probably keep robotics in research but sharing a door with engineering, and the same for toxins and atmospherics.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Kryson
Code Maintainer
Joined: Thu Nov 29, 2018 11:04 pm
Byond Username: Kryson

Re: Do people feel genetics moving to science was a good move?

Post by Kryson » #538489

Armhulen wrote:
Lazengann wrote:Okay here's my complaint, I can't steal their mutadone to quickly fix patients with issues any more
kinda tempted to add just one special medkit with a bit of mutadone
No, please.

It just takes a few clicks in the dispenser.

Yes if you remove the apothecary.
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Do people feel genetics moving to science was a good move?

Post by Armhulen » #538543

Kryson wrote:
Armhulen wrote:
Lazengann wrote:Okay here's my complaint, I can't steal their mutadone to quickly fix patients with issues any more
kinda tempted to add just one special medkit with a bit of mutadone
No, please.

It just takes a few clicks in the dispenser.

Yes if you remove the apothecary.
sounds good, will do when the apo goes
User avatar
Sheodir
Joined: Fri May 25, 2018 2:44 pm
Byond Username: Sheodir

Re: Do people feel genetics moving to science was a good move?

Post by Sheodir » #538545

Genetics fucking sucks in its current form anyway and its placement is the least of its problems
I play Holden Westmacott. Sec/PM main most of the time.
User avatar
Sylphet
Joined: Sun Nov 17, 2019 1:35 am
Byond Username: Sylphet
Location: Rent free ~

Re: Do people feel genetics moving to science was a good move?

Post by Sylphet » #542725

^^ this is the right opinion. Genetics needs much more attention than just a location change. But moving it to science is the right direction, I think.
Tell me how much you think that I should be thrown out of the nearest airlock !
https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
User avatar
Timonk
Joined: Thu Nov 15, 2018 6:27 pm
Byond Username: Timonk
Location: ur mum

Re: Do people feel genetics moving to science was a good move?

Post by Timonk » #542729

You need hulk xenobio healing and nanites for the ultimate triumvirate
joooks wrote:
Naloac wrote:
In short, this appeal is denied. Suck my nuts retard.
Quoting a legend, at least im not a faggot lol
See you in 12 months unless you blacklist me for this
Timberpoes wrote: I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:
Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.


The hut has perished at my hands.
Image




The pink arrow is always right.
User avatar
Timonk
Joined: Thu Nov 15, 2018 6:27 pm
Byond Username: Timonk
Location: ur mum

Re: Do people feel genetics moving to science was a good move?

Post by Timonk » #542730

If you wanna go all the way stock up on nuka Cola and get a posibrain in a Odysseus to be your pet
joooks wrote:
Naloac wrote:
In short, this appeal is denied. Suck my nuts retard.
Quoting a legend, at least im not a faggot lol
See you in 12 months unless you blacklist me for this
Timberpoes wrote: I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:
Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.


The hut has perished at my hands.
Image




The pink arrow is always right.
deedubya
Confined to the shed
Joined: Wed Aug 15, 2018 2:05 am
Byond Username: Deedubya
Location: shitting up your thread

Re: Do people feel genetics moving to science was a good move?

Post by deedubya » #542795

Science bloat on a research station? Perish the thought.

Dunno why it was physically moved, though. On box/meta it was already located right next to the science wing, and the way it was moved was ugly and inelegant as all hell.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here

flattering compliments people have given me:
Spoiler:
oranges wrote:honestly holy shit deedubs you're a dent head
wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums
IkeTG wrote:every post from deedubya is worrying behavior
Super Aggro Crag wrote:you're a poo head!!!!!
TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.
Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway
annoyinggreencatgirl wrote:you really are almost superhumanly retarded dude, holy smokes.
Image
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Do people feel genetics moving to science was a good move?

Post by PKPenguin321 » #542925

The more I play medical doctor, the less I feel like this was a good change. Having access to monkeymen/selective mutation removal is so nice to have as MD, but that's all been reduced to "inject mutadone" which is way lame
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Sheodir
Joined: Fri May 25, 2018 2:44 pm
Byond Username: Sheodir

Re: Do people feel genetics moving to science was a good move?

Post by Sheodir » #543021

PKPenguin321 wrote:The more I play medical doctor, the less I feel like this was a good change. Having access to monkeymen/selective mutation removal is so nice to have as MD, but that's all been reduced to "inject mutadone" which is way lame
I tend to agree. The logic here is that "Research belongs in Science" but Viro is already in Medical, so it clearly seems to imply to me that biological research regarding human beings (and close genetic matches) fits Medical more. Plus plenty of medical uses for cloned bodies as organ farms and such.
I play Holden Westmacott. Sec/PM main most of the time.
User avatar
Omni
Joined: Sat Jul 27, 2019 7:34 pm
Byond Username: Omni44

Re: Do people feel genetics moving to science was a good move?

Post by Omni » #543199

I'm neutral on idea itself, but execution is pretty bad, especially on meta. genetics were shoehorned into overly spacious room with zero adjustments, BEPIS and experimentor were shoehorned into shooting range, where genetics used to be in medbay there was morgue that could fit whole crew in and still have space left for over a month. Genetics' brand color weren't changed either. It's bit better on Delta, but not very much...
Image
User avatar
CDranzer
Joined: Sun May 05, 2019 11:43 am
Byond Username: CDranzer

Re: Do people feel genetics moving to science was a good move?

Post by CDranzer » #543232

All Meme Toy Departments belong in science and they always have
Not just Genetics, but also Chemistry and Virology and frankly Botany as well
This is the future, anybody who denies it is a coward
User avatar
tinodrima7020
Joined: Tue Sep 25, 2018 12:00 am
Byond Username: TinoDrima7020

Re: Do people feel genetics moving to science was a good move?

Post by tinodrima7020 » #543263

CDranzer wrote:All Meme Toy Departments belong in science and they always have
Not just Genetics, but also Chemistry and Virology and frankly Botany as well
This is the future, anybody who denies it is a coward
Science Station 13
Image
If you see this image please show Subject217 some love. He's in a dark place right now :(
Spoiler:
Fikou wrote:
The problem is that the autistic fucking admins on these SS13 servers, so drunk with power, so intoxicated on the scent of their sweaty ballsacks as they drown in 'decision making' and 'responsibility', things they've never had before, hand out permabans for next to nothing. Why not a 3 month ban? Why not a 6 month ban? No. A fucking perma ban. Nevermind that people change, nevermind that people have shitty days or good days, nevermind that FOREVER IS A FUCKING LONG TIME, no... Permabans. And then they expect you to appeal on the forums so they can have MORE POWER, MORE DECISION MAKING. "HOO HOO, LOOKIT ME MOMMY, I GET TO DECIDE THE FATE OF THIS MAN HOOOO HOOOOOO WOWEEE SO EXCITE, MY LITTLE WINKY WILLY IS GETTING CHUB-CHUB, MOMMY." And let's be fucking absolutely real here, the only reason admins want people to sign up for the fucking forums to fucking ban appeal is so they can sell the members e-mails to, like, Chinese realtors or some shit.
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Do people feel genetics moving to science was a good move?

Post by Armhulen » #543281

execution was definitely the worst part of this
afelinidisfinetoo
Joined: Tue Oct 23, 2018 3:54 am
Byond Username: A felinid is fine too

Re: Do people feel genetics moving to science was a good move?

Post by afelinidisfinetoo » #545526

Super Aggro Crag wrote:genetics in science is another case of science department bloat.
Space Station 13 is a research platform.
It's like you're complaining that Star Trek ships don't have enough guns
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Do people feel genetics moving to science was a good move?

Post by Armhulen » #545595

afelinidisfinetoo wrote:
Super Aggro Crag wrote:genetics in science is another case of science department bloat.
Space Station 13 is a research platform.
It's like you're complaining that Star Trek ships don't have enough guns
lore shouldn't fuck gameplay, ever.
User avatar
Timonk
Joined: Thu Nov 15, 2018 6:27 pm
Byond Username: Timonk
Location: ur mum

Re: Do people feel genetics moving to science was a good move?

Post by Timonk » #545611

Imagine being so disconnected from the game that you unironically think that chemistry should be in science
joooks wrote:
Naloac wrote:
In short, this appeal is denied. Suck my nuts retard.
Quoting a legend, at least im not a faggot lol
See you in 12 months unless you blacklist me for this
Timberpoes wrote: I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:
Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.


The hut has perished at my hands.
Image




The pink arrow is always right.
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Do people feel genetics moving to science was a good move?

Post by XDTM » #545808

Armhulen wrote:
afelinidisfinetoo wrote:
Super Aggro Crag wrote:genetics in science is another case of science department bloat.
Space Station 13 is a research platform.
It's like you're complaining that Star Trek ships don't have enough guns
lore shouldn't fuck gameplay, ever.
Lore does and should influence gameplay, especially in a roleplaying game. Thankfully our lore is quite fluid so it's almost always possible to make adjustments to make gameplay changes remain fun within its constraints, though.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Do people feel genetics moving to science was a good move?

Post by PKPenguin321 » #545853

XDTM wrote:
Armhulen wrote:
afelinidisfinetoo wrote:
Super Aggro Crag wrote:genetics in science is another case of science department bloat.
Space Station 13 is a research platform.
It's like you're complaining that Star Trek ships don't have enough guns
lore shouldn't fuck gameplay, ever.
Lore does and should influence gameplay, especially in a roleplaying game. Thankfully our lore is quite fluid so it's almost always possible to make adjustments to make gameplay changes remain fun within its constraints, though.
Lore shouldn't fuck gameplay. If you make the game actively worse because "lore," you can get outta here
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Vekter
In-Game Admin
Joined: Thu Apr 17, 2014 10:25 pm
Byond Username: Vekter
Location: Fucking around with the engine.

Re: Do people feel genetics moving to science was a good move?

Post by Vekter » #545989

I'll admit my execution could have been better, but it hasn't seemed to negatively affect anything from what I've seen.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you
User avatar
knacker48
Joined: Fri Mar 29, 2019 11:49 pm
Byond Username: Knacker48

Re: Do people feel genetics moving to science was a good move?

Post by knacker48 » #546042

Vekter wrote:I'll admit my execution could have been better, but it hasn't seemed to negatively affect anything from what I've seen.
I feel like the move was mostly neutral if not slightly negative since it removed some options from medbay (monkey cloning and curing mutations) and didn't really gain anything from moving to science. Also the "It's barely tangentially related to medical" wasn't considered a strong argument by most.

You said you had plans on "iterating the science department" and that was the main reason you made the move. Do you think you could elaborate more on what your plans were in the long run? I feel like if people knew why then they would have less misgivings about the whole thing, assuming you had something positive in mind that most people would agree justifies the move.
User avatar
CDranzer
Joined: Sun May 05, 2019 11:43 am
Byond Username: CDranzer

Re: Do people feel genetics moving to science was a good move?

Post by CDranzer » #546051

Timonk wrote:Imagine being so disconnected from the game that you unironically think that chemistry should be in science
I've said it before and I'll say it again:
Chemicals should be moved into tiers, with tier 1 being the base elements, tier 2 being "component" chems made from mixing base elements, and tier 3 being actual usable things made out of component chems.
Chemistry should have access to basic elements so they can make anything they want, but the pharmacy should have access only to a strictly medical subset of the tier 2 components.
But no I'll just go mix some more multiver I guess
Post Reply

Who is online

Users browsing this forum: No registered users