Limey wrote:its too late.
Qbopper wrote:do people really consider 50 players "super duper lowpop" now
what the fuck???
NoxVS wrote:Just adding 10 back to the pop limit would be good I think. One problem is because of the long rounds you start running out of people to play the game. They die, drop out because its going to be an hour until they get back, and by the time the round starts up again the pop isnt high enough to get all the gamemodes.
Limey wrote:its too late.
YuiY1997 wrote:Feels slow as fuck. Also the lowpop is 70, so in comparison 50 is super duper lowpop.
Arathian wrote:YuiY1997 wrote:Feels slow as fuck. Also the lowpop is 70, so in comparison 50 is super duper lowpop.
I am a ssethtider and 70 is not lowpop by any definition of lowpop. By any definition of it. 70 is highpop. 50 is when highpop starts, really, with 30-50 being midpop.
This isn't an old vs new thing. This is just a dent in skull thing.
Lazengann wrote:Your screenshot says nine players dude
wesoda25 wrote:i had a dream that me and some friends were like in this tribal village and we were all doing cocaine around this massive bonfire and I kept seeing all these foreshadowing elements that we were gonna die but i just did more cocaine
cybersaber101 wrote:I do agree that manuel could use a slightly higher player count for the long rounds feeling emptier and emptier although that probably is just the lack of job content past 2 hours.
wesoda25 wrote:i had a dream that me and some friends were like in this tribal village and we were all doing cocaine around this massive bonfire and I kept seeing all these foreshadowing elements that we were gonna die but i just did more cocaine
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:I wish the population cap would be raised as well. It's true the culture hasn't changed much as a result of lowering it. Just ban people whose playstyle doesn't fit. Also, long rounds are good. The problem is the decade-long standing problem of having nothing to do unless you're actively working on a job. Spawn some fucking antags. Codewise. Make a tensioner that works. Or use dynamic if it solves the problem. And I don't want to get into the stupid argument with morons about whether antags are necessary to create conflict because all that matters is there's fuck all without them (don't cite notable exceptions as though they're the rule) and it's an easy method to introduce it.
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