SS13 Remake Source

General SS13 Chat
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Remie Richards
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Re: SS13 Remake Source

Post by Remie Richards » #67334

Bottom post of the previous page:

Loonikus wrote:I think we are all forgetting the most important questions:

1. When is Metastation going to be remapped for this?

2. Where is Ians sprite?

3. Will there be ERP verbs? (ERP animations?)

4. Is the clown going to be in 4k resolution? If no, why not?

5. Fat sprites when?
1. Never, Worst map

2. No dog yet

3. No

4. technically with 3D models --> 2D sprites any resolution could be supported

5. Not unless we have a good way of scaling up normal animations/sprites.
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MMMiracles
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Re: SS13 Remake Source

Post by MMMiracles » #67338

Remie Richards wrote: 1. Never, Worst map
such heresy, spouting such haram things about the glorious map, filthy infidel.
Spoiler:
Hints:
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Submitted by: sandstorm

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Re: SS13 Remake Source

Post by DemonFiren » #67380

Once you have found a way of scaling up, does that mean we'll get lizards?
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non-lizard things:
Spoiler:
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Remie Richards
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Re: SS13 Remake Source

Post by Remie Richards » #67387

DemonFiren wrote:Once you have found a way of scaling up, does that mean we'll get lizards?
that's not even funny. get out.
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Malkevin

Re: SS13 Remake Source

Post by Malkevin » #67391

Pls borgs yes but no all seeing a-eye
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Re: SS13 Remake Source

Post by Remie Richards » #67392

yes borgs yes AI is what I want.
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DemonFiren
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Re: SS13 Remake Source

Post by DemonFiren » #67395

Remie Richards wrote:
DemonFiren wrote:Once you have found a way of scaling up, does that mean we'll get lizards?
that's not even funny. get out.
Being unfunny is half my job.
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non-lizard things:
Spoiler:
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Re: SS13 Remake Source

Post by Cuboos » #67408

HURRY UP WITH THE SOUND ENGINE
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/TG/ First and Only Sound guy
The only Dev unanimously loved least hated.
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DanielRatherman
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Re: SS13 Remake Source

Post by DanielRatherman » #67849

Image

Tried to make an Autolathe, or Circuit Printer or somethin.
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Re: SS13 Remake Source

Post by EndgamerAzari » #68060

Goddamn, dude, that's impressive.
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DanielRatherman
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Re: SS13 Remake Source

Post by DanielRatherman » #68154

Image

Destructive Analyzer.

Seems like the spritebus has slowed down a bit- any particular reason?
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DanielRatherman
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Re: SS13 Remake Source

Post by DanielRatherman » #68158

Could pretty easily be changed, if it looks that disagreeable. I figured the crappy beige plastic of 1970s-80s era computers was part of the retrofuture mandate- but it can be adjusted if need be.

What machine should I try to make next? Guessing we'll need hydroponics, kitchen, and RnD tech no matter how things are arranged?
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DemonFiren
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Re: SS13 Remake Source

Post by DemonFiren » #68190

Do you guys have a basic computer frame yet? If not, perhaps one is needed.
If so, display time, maybe.
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non-lizard things:
Spoiler:
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Prophoem
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Re: SS13 Remake Source

Post by Prophoem » #80149

Silvertorch had saved us! Now that the graphics engine is changed it is now cross platform and we can start working on the graphics. basically we aren't dead yet.
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DanielRatherman
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Re: SS13 Remake Source

Post by DanielRatherman » #80221

Oh? What discussion and asset submitting sites are still active? The artists chat and piratepad went unupdated for ages.
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Re: SS13 Remake Source

Post by Jalleo » #80304

Artists are waiting or doing their own thing for now much of the main content is not there yet its near a beta stage now really.
Malkevin

Re: SS13 Remake Source

Post by Malkevin » #80305

Oh, so its feature complete already?
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Phiphler
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Re: SS13 Remake Source

Post by Phiphler » #80336

I'm having mixed feelings about this project.

On one hand, moving to a new engine and fixing many of the underlying problems with BYOND is a dream for SS13. On the other hand, the choice of perspective, detail and language all irk me.

The imprecision of the BYOND version is what made me slowly, slooowllyyy lose interest in SS13, but my love for 2D spessmen has never died. In fact, I started to make a design document for an open source remake, with heavy emphasis on moddability, same perspective but many more degrees of freedom in movement, new types of UI objects to simplify and enhance immerssion etc. That project is obviously far from being playable as of now.

This remake seems to have one too many things that just don't work with it. To start with, perspective. As has been pointed out in this thread, the northside of wall objects are inaccessible. There is just no way to put anything there, as it is obscured by perspective. The characters are also taller in the Y dimension than in the X dimension (is the hitbox also rectangular? could have implications for combat). The animations look at bit awkward, but that is not a problem per se. The real problem is that every article of clothing, held object etc. needs to have animation frames to fit the chosen style, which means a ton more effort and many oppertunities for bugs. C# is also a non-free language, controlled by a monolithic corporation, with tools and documentation not freely available, which will narrow down code contributions to either those who already know C#, or study the code enough to be able to make limited contributions.

I'm trying to be enthustiastic, but at this point I don't know whether to hope or despair, and thus my own project is kind of frozen as well (will it be a colossal waste of time, or 2D spessmen as we want it?).
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Re: SS13 Remake Source

Post by fartman » #80345

Phiphler wrote:C# is also a non-free language, controlled by a monolithic corporation, with tools and documentation not freely available
:lol:
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Re: SS13 Remake Source

Post by Remie Richards » #80352

I got Visual Studio 2010 AND 2013 complete from this Monolithic corporation because they're nice enough to do deals with colleges.
Got a shit load more from them too.

You can get Visual Studio express for working in C#.

Microsoft's website has almost endless pages on C# and there now defunct XNA stuff.
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Re: SS13 Remake Source

Post by Fayrik » #81165

Remie Richards wrote:You can get Visual Studio express for working in C#.
Or you could get Monodevelop. And have it work. For free. And opensourced.
Probably a good idea to do that, since the project's aiming for cross compatibility anyway, Monodevelop and Visual Studio don't see eye to eye on everything, so using the linux compatible one will probably help out in the long run.
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Re: SS13 Remake Source

Post by Remie Richards » #81166

While true, but C# is only windows dependant if you write it that way.

You CAN make decisions such as using Mono Vs. Xna to have better multi platform support yes.
But the official tool for C# development is Visual studio.
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Re: SS13 Remake Source

Post by Nienhaus » #81357

I would like to call back all the spriters to #spacebus, stuff is happening.
Hey.
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Re: SS13 Remake Source

Post by Jalleo » #81451

Its nice to see how everything is developing smoothly. There is also a community version of visual studio 2013 i believe.
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Re: SS13 Remake Source

Post by Ricotez » #81454

I was sceptical at first but you guys seem to have this thing under control, mind if I hang out in #spacebus some time?
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Re: SS13 Remake Source

Post by Nienhaus » #81676

Ricotez wrote:I was sceptical at first but you guys seem to have this thing under control, mind if I hang out in #spacebus some time?
Anyone is free to join.
Hey.
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