Page 4 of 4

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Wed Apr 19, 2023 3:50 pm
by confused rock

Bottom post of the previous page:

Having only one antagonist type per round ensuring some semblance of balance and focus instead of an incoherent sandbox mess every round
edit: also cardinal direction only movement

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Wed May 03, 2023 5:58 am
by GPeckman
Vekter wrote: Sun Apr 12, 2020 7:26 pm Raiding the entirety of the armory with telesci
Still possible with a bluespace launchpad, as long as you're close enough to the armory. I've done it twice.
Vekter wrote: Sun Apr 12, 2020 7:26 pm "AI, open up EVA? I need some metal."
Also still a thing, at least on Sybil. Maybe the miners are better on other servers.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu May 04, 2023 11:42 am
by massa
When I joined my first game I was very clueless. It was in 2011.

I joined as clown, slipped on poo in the arrivals airlock, the hall was depressurized and I died on the very first step off the arrivals shuttle.

Weeks later me and my boy were spraying poop and welder fuel out of fire extinguishers. It used to cause a fun fire. None of you have seen poo. I'm glad it's gone, but there's a part of me that remembers it fondly.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu May 04, 2023 5:40 pm
by datorangebottle
Your avatar is my genuine reaction to your post, Massa.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu May 04, 2023 5:42 pm
by massa
datorangebottle wrote: Thu May 04, 2023 5:40 pm Your avatar is my genuine reaction to your post, Massa.
I was 13 at the time on Goon.

I remember when I learned trig in high school and was then able to do goon telesci, years after my first poo death, during the era of wrestling moves, screaming, farts and darkness.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sat May 06, 2023 5:07 am
by TheBibleMelts
oranges wrote: Mon Apr 17, 2023 12:36 am the bible melting 50,000 times
:honkman:

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sat May 06, 2023 6:22 am
by Capsandi
That year or so after diagonal movement was added but during which diagonal movement was noticeably slower than just moving one direction then another, so if you wanted to be competitive in dodging clicks you had to dance dance revolution around your opponents without hitting any keys together.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sun May 07, 2023 9:38 pm
by stairmaster
remember when you needed paper to play cult

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sun May 07, 2023 11:36 pm
by vect0r
stairmaster wrote: Sun May 07, 2023 9:38 pm remember when you needed paper to play cult
explain please.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Mon May 08, 2023 3:33 am
by c4g
vect0r wrote: Sun May 07, 2023 11:36 pm
stairmaster wrote: Sun May 07, 2023 9:38 pm remember when you needed paper to play cult
explain please.
its been so long i forgot this was ever a thing so i might have the details wrong, but iirc the way preparing spells used to work was you'd draw the runes for the spell onto the paper? i don't remember if you still needed to draw blood.

like today if you wanted to stun youd just use your dagger and prepare the spell, then when you click the button it goes into your hand, then you just slap em with it. but before you had to put it on a sheet of paper and hit them with that. i remember stealing the whole paper tray from whatever department i was in and stashing it my bag for cult rounds

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Mon May 08, 2023 6:20 am
by vect0r
c4g wrote: Mon May 08, 2023 3:33 am
vect0r wrote: Sun May 07, 2023 11:36 pm
stairmaster wrote: Sun May 07, 2023 9:38 pm remember when you needed paper to play cult
explain please.
its been so long i forgot this was ever a thing so i might have the details wrong, but iirc the way preparing spells used to work was you'd draw the runes for the spell onto the paper? i don't remember if you still needed to draw blood.

like today if you wanted to stun youd just use your dagger and prepare the spell, then when you click the button it goes into your hand, then you just slap em with it. but before you had to put it on a sheet of paper and hit them with that. i remember stealing the whole paper tray from whatever department i was in and stashing it my bag for cult rounds
That is amazing.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Mon May 08, 2023 8:00 am
by datorangebottle
paper cult was soulful. but also bad, because it was the same era where you had to research your spells to get anything done. so many "nothing happening" cult rounds...

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sat May 20, 2023 4:23 pm
by Pandarsenic
vect0r wrote: Mon May 08, 2023 6:20 am
c4g wrote: Mon May 08, 2023 3:33 am
vect0r wrote: Sun May 07, 2023 11:36 pm
stairmaster wrote: Sun May 07, 2023 9:38 pm remember when you needed paper to play cult
explain please.
its been so long i forgot this was ever a thing so i might have the details wrong, but iirc the way preparing spells used to work was you'd draw the runes for the spell onto the paper? i don't remember if you still needed to draw blood.

like today if you wanted to stun youd just use your dagger and prepare the spell, then when you click the button it goes into your hand, then you just slap em with it. but before you had to put it on a sheet of paper and hit them with that. i remember stealing the whole paper tray from whatever department i was in and stashing it my bag for cult rounds
That is amazing.
I would put my spells all in a folder in my pocket, each paper with labels so I know what they are

It's also, let's be clear, ABSOLUTELY INSANE that this would let you put most of the strongest cult spells in your pocket, with 0 cooldown, with all the brute damage you take for making runes done in advance, limited only by that every rune to draw consisted of a bunch of words you had to research, translate, and tie together into the proper sequence to be useful

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sat May 20, 2023 6:39 pm
by BeeSting12
Pandarsenic wrote: Sat May 20, 2023 4:23 pm
vect0r wrote: Mon May 08, 2023 6:20 am
c4g wrote: Mon May 08, 2023 3:33 am
vect0r wrote: Sun May 07, 2023 11:36 pm
stairmaster wrote: Sun May 07, 2023 9:38 pm remember when you needed paper to play cult
explain please.
its been so long i forgot this was ever a thing so i might have the details wrong, but iirc the way preparing spells used to work was you'd draw the runes for the spell onto the paper? i don't remember if you still needed to draw blood.

like today if you wanted to stun youd just use your dagger and prepare the spell, then when you click the button it goes into your hand, then you just slap em with it. but before you had to put it on a sheet of paper and hit them with that. i remember stealing the whole paper tray from whatever department i was in and stashing it my bag for cult rounds
That is amazing.
I would put my spells all in a folder in my pocket, each paper with labels so I know what they are

It's also, let's be clear, ABSOLUTELY INSANE that this would let you put most of the strongest cult spells in your pocket, with 0 cooldown, with all the brute damage you take for making runes done in advance, limited only by that every rune to draw consisted of a bunch of words you had to research, translate, and tie together into the proper sequence to be useful
For the majority of the time I played, researching words wasn't a thing but the paper cult was, so it was even more insane. I distinctly remember doing a 12 minute cult round once or twice because it was that easy.

My contribution to the thread:
- Dream station (long hallway station)
- Asteroid (ass) station
- Real birdboat
- efficiency station
- cloning, and better yet, speed cloning.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sun May 21, 2023 1:15 am
by Timonk
Old Circuits were removed mere days before i first joined tg
Clockwork (removed way later) and gangs were disabled more than 5 years ago, even before i joined
I remember donut station being in rotation
Old radiation was my favorite removed feature just for the biological destruction it caused
I remember when bagel was east coast

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sun May 21, 2023 4:34 am
by massa
polytrinic acid smoke grenades instacritting everyone on the tiles the smoke generated on the tick it generated, then you could safely pass through

or unstable mutagen smoke grenades doing the same thing except it ticked for every smoke thing so you got literally like 18 mutations and were just blind and deaf

bring back polytrinic acid

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sun May 21, 2023 12:26 pm
by Timonk
Reminds me of when 1 syringe of syriniver used to kill you

Or the time i watched a murderbone wizard going into oxyloss crit take a green medkit instead of a blue medkit and die because he couldn't counter oxyloss and made a matrix copypasta out of it

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Fri May 26, 2023 11:04 pm
by massa
I had an era where I played cargo tech, emagged the console, and ordered dozens of null crates every time I got tot, which was often enough because I played a lot. Pretty sure I was a contributing factor to it getting nerfed, because I did it a LOOOOOT.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sun Jun 25, 2023 8:12 pm
by ThanatosRa
I haven't played in awhile... did anyone say anything about raiding Russian station and not getting lost in space because space tiles weren't randomized yet?

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Mon Jun 26, 2023 12:42 am
by Kendrickorium
i miss being a traitor HOP and giving out AA to fucking EVERYONE

GOD DAMN YOU MOTHBLOCCKKSSS

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu Jul 13, 2023 6:47 am
by conrad
When I resumed playing December last year after my exodus my dumbass thought Shaft Miner would a good way to come back to the game. So I mine ore, realize the lavaland smelter rig thing was boarded off, ask about it in radio. They tell me to come up, the ORM is at the station, whatever the fuck that is.

I beam back up, smelt my ore, withdraw it, go aaaall the way to Sci and personally ask for mining tech, dropping mats on their window.

Oblivious to the silo, and the fact miners have the science channel on their headsets.

Truly one of the rounds of all time.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu Jul 13, 2023 9:51 am
by RedBaronFlyer
Kendrickorium wrote: Mon Jun 26, 2023 12:42 am i miss being a traitor HOP and giving out AA to fucking EVERYONE

GOD DAMN YOU MOTHBLOCCKKSSS
I can't imagine how annoying that could have been sometimes. I already get annoyed as is when the HOP doesn't ask the respective department head if it's okay for them to give department access to someone/job transfer them to that department.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu Jul 13, 2023 7:16 pm
by Timonk
RedBaronFlyer wrote: Thu Jul 13, 2023 9:51 am
Kendrickorium wrote: Mon Jun 26, 2023 12:42 am i miss being a traitor HOP and giving out AA to fucking EVERYONE

GOD DAMN YOU MOTHBLOCCKKSSS
I can't imagine how annoying that could have been sometimes. I already get annoyed as is when the HOP doesn't ask the respective department head if it's okay for them to give department access to someone/job transfer them to that department.
"hey im the new officer"
"youre fired"

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Fri Jul 14, 2023 7:15 pm
by nianjiilical
remember when the odysseus was the best combat mech because bluespace/stasis syringes could make you instantly explode

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Fri Jul 14, 2023 8:45 pm
by Rageguy505
conrad wrote: Thu Jul 13, 2023 6:47 am When I resumed playing December last year after my exodus my dumbass thought Shaft Miner would a good way to come back to the game. So I mine ore, realize the lavaland smelter rig thing was boarded off, ask about it in radio. They tell me to come up, the ORM is at the station, whatever the fuck that is.

I beam back up, smelt my ore, withdraw it, go aaaall the way to Sci and personally ask for mining tech, dropping mats on their window.

Oblivious to the silo, and the fact miners have the science channel on their headsets.

Truly one of the rounds of all time.
Ore deliveries were so cool

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sat Jul 15, 2023 1:23 am
by Timonk
nianjiilical wrote: Fri Jul 14, 2023 7:15 pm remember when the odysseus was the best combat mech because bluespace/stasis syringes could make you instantly explode
I remember when combat mechs were able to be built within 20 minutes instead of being locked behind 30 experiments only to still get dumpsters by ion guns either way

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Mon Jul 24, 2023 8:19 pm
by celularLAmp
I feel like you could make AT LEAST a hour long video of removed content

what really stuck out to me was nanites cus I never got to learn them sadly but it seems like you could do a lot of it with virology anyways

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Mon Jul 24, 2023 11:02 pm
by Timonk
Nanites were shallow sadly but the spectrum of modules was broad

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sat Nov 04, 2023 11:05 am
by davirr
Releasing the Singularity in an attempt to fight Nar Sie for dominance.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sun Nov 05, 2023 2:21 am
by oranges
davirr wrote: Sat Nov 04, 2023 11:05 am Releasing the Singularity in an attempt to fight Nar Sie for dominance.
you can definitely still do this? it would just be really hard to get the timing right

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Tue Nov 07, 2023 6:16 am
by Kendrickorium
i see you guys are almost on page 5..................

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Tue Nov 07, 2023 8:56 am
by kinnebian
celularLAmp wrote: Mon Jul 24, 2023 8:19 pm what really stuck out to me was nanites cus I never got to learn them sadly but it seems like you could do a lot of it with virology anyways
you didnt miss out on much
they were very shallow and very powerful, it wasnt so much of a learning process

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Sun Nov 26, 2023 9:52 am
by celularLAmp
kinnebian wrote: Tue Nov 07, 2023 8:56 am
celularLAmp wrote: Mon Jul 24, 2023 8:19 pm what really stuck out to me was nanites cus I never got to learn them sadly but it seems like you could do a lot of it with virology anyways
you didnt miss out on much
they were very shallow and very powerful, it wasnt so much of a learning process
I legit only remember people making people say bad words with it

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Tue Nov 28, 2023 10:32 pm
by BeeSting12
The whole station getting all access every other round because some assistant knew the 30 second captains office bumrush strat was annoying as a sec player but also hilarious and I'm sad new players will never experience it. I used to wait in maintenance by the caps office to arrest and steal the tools of the first tider I saw. Sometimes I'd sit in the arrivals checkpoint in the locker and bust out when they went to give themselves access on the computer.

When I played detective, I'd just watch the caps office camera, note down the name, and then unload the .38 on them first chance I got (back when it stunned/did brute). Then I'd give myself all access and use it to enforce the law (((my will))). It was a dangerous game though because one slipup on my part and I may as well throw away my badge and gun and drink at the bar due to dozens of assistants walking freely into the armory.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Wed Nov 29, 2023 2:43 am
by Timonk
can you still disposal into captains office

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Wed Nov 29, 2023 4:00 pm
by BeeSting12
Timonk wrote: Wed Nov 29, 2023 2:43 am can you still disposal into captains office
no idea, i think i remember that being possible on meta but idk if its changed.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Wed Nov 29, 2023 5:37 pm
by ThanatosRa
Is it as easy to get away with All Access HoP every round as it was in the old days? Was it as easy as I remember?

In a simpler easier time I remember occasionally being That HoP even if I used my powers mostly for good.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu Nov 30, 2023 10:50 am
by RedBaronFlyer
Timonk wrote: Wed Nov 29, 2023 2:43 am can you still disposal into captains office
Last I checked the captain's office is the only office that doesn't have a direct mail chute option for the delivery tag in cargo

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu Nov 30, 2023 3:07 pm
by Timonk
RedBaronFlyer wrote: Thu Nov 30, 2023 10:50 am
Timonk wrote: Wed Nov 29, 2023 2:43 am can you still disposal into captains office
Last I checked the captain's office is the only office that doesn't have a direct mail chute option for the delivery tag in cargo
No I meant through disposals

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Mon Dec 11, 2023 8:54 pm
by DATAxPUNGED
bobbahbrown wrote: Wed Apr 08, 2020 2:48 am
- You will never experience the SOUL of planning your movements keypress by keypress during lagspikes
What are you talking about, i experience this on a daily basis

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Fri Mar 08, 2024 2:35 am
by Higgin
stairmaster wrote: Sun May 07, 2023 9:38 pm remember when you needed paper to play cult
MAGIC SIGN: EVIL DREAM SEALING TALISMAN!

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Fri Mar 15, 2024 5:03 am
by DrAmazing343
ThanatosRa wrote: Wed Nov 29, 2023 5:37 pm Is it as easy to get away with All Access HoP every round as it was in the old days? Was it as easy as I remember?
Wallets display the ID in the farthest left slot. Leave your HoP ID in there and make three Head of Staff ID's to fill the other three slots in the wallet. All accesses in the whole wallet count for walking into doors to open them when worn, so you've BASICALLY got all-access since all of those cards have space for more esoteric accesses you may wish to add.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Tue Mar 19, 2024 3:38 pm
by confused rock
ERP

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Wed Mar 27, 2024 2:23 am
by JusticeGoat
I will miss old engineering, setting up the containment field for the singlo to do its spinning in. The particle accelerator always left on low to maintain a 3x3 singlo, you had to come back and check every so often to make sure some jerk didn't set the pa to max or cut the wires to the emitters powering the field gens. I seriously don't understand how or why engineers started the pa before the field gens were set so we often had a singlo loose every 3rd shift if i wasn't there to oversee the startup phase.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu Mar 28, 2024 12:54 pm
by massa
i miss wanting to play the game tbqhwy

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Thu Mar 28, 2024 2:14 pm
by Timonk
I miss the gene editor. Just throw that seed in there and separate that bitch ass gene

Now I have to wait for science to research something that never gets research or pray to God the right chem gets inherited

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Tue Apr 02, 2024 4:13 am
by TehSteveo
You won't use hydroponics to shit out spiders without the admins knowing.

Re: Pains, Traditions, and Rituals New Players Will Never Experience

Posted: Wed Apr 03, 2024 1:25 am
by Nabski
How painful it was to use spraypaint cans to do anything art related.
Having to deal with players that painted their every item completely black then hung out in the dark.