misconceptions people have

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Fikou
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misconceptions people have

Post by Fikou » #559855

post some misconceptions people have about features in the game
glass shards dont change damage randomly when thrown
punching someone in the mouth or groin doesnt make the knockdown change higher
attacking people in the chest can be much better than head
donutstation
Joined: Thu Dec 20, 2018 2:19 pm
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Re: misconceptions people have

Post by donutstation » #559857

admins make the game better
security and heads players are more competent / of greater value than others
security and heads players are more competent / of greater value than others and thus giving them more power will make the game better
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XDTM
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Re: misconceptions people have

Post by XDTM » #559858

Hypnotic flashbang doesn't require the same setup as the hypnotic flash, it automatically does the hallucination part on its own (and if it doesn't it's a bug)
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Tlaltecuhtli
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Re: misconceptions people have

Post by Tlaltecuhtli » #559865

people screaming for help are the victims
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Shadowflame909
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Re: misconceptions people have

Post by Shadowflame909 » #559870

Just because of the fact that someones a head of staff, doesn't mean you should trust them

Looking at Security always falling for traitor HoP.
► Show Spoiler
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trollbreeder
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Re: misconceptions people have

Post by trollbreeder » #559879

Red crowbars actually do more damage than grey crowbars. They're not reskins.

Grey crowbar has 5 damage
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Red crowbar has 8 (3 more than grey)
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I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel

screenshot gallery:
Spoiler:
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confused rock
Joined: Fri Sep 25, 2015 12:18 am
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Re: misconceptions people have

Post by confused rock » #559891

the giant trail of blood when you are dragging people does in fact signify that, yes, you are dragging out their blood. no, it isn't a visual effect. no, they wouldn't have pale skin from having a gash for 20 seconds, if it were not for the fact that you dragged out 20% of their blood.
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XDTM
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Re: misconceptions people have

Post by XDTM » #559894

Nanites are pretty cheap to research now, and can easily turn in a profit if they're loaded with the research-boosting programs. Don't lynch scientists who research nanites first.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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wesoda25
Joined: Thu Aug 10, 2017 9:32 pm
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Re: misconceptions people have

Post by wesoda25 » #559895

XDTM wrote:Nanites are pretty cheap to research now, and can easily turn in a profit if they're loaded with the research-boosting programs. Don't lynch scientists who research nanites first.
No fuck you
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SaveVatznick
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Re: misconceptions people have

Post by SaveVatznick » #559908

Science isn't actually a productive or good department 90% of the time.
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
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Armhulen
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Re: misconceptions people have

Post by Armhulen » #559909

Flightsuits were dope
OhChildflayer
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Re: misconceptions people have

Post by OhChildflayer » #559915

While SS13 IS a game, it's an RP game. You're supposed to play a role, and enjoy yourself.
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Super Aggro Crag
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Re: misconceptions people have

Post by Super Aggro Crag » #559920

fun is a viable excuse
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Anonmare
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Re: misconceptions people have

Post by Anonmare » #559924

Fikou wrote: punching someone in the mouth or groin doesnt make the knockdown change higher
attacking people in the chest can be much better than head
Actually, hitting people in the head and chest does make the knockdown better, you just don't have any control over if you hit there or not. Right about the groin though.

Code: Select all

switch(hit_area)
			if(BODY_ZONE_HEAD)
				if(!I.get_sharpness() && armor_block < 50)
					if(prob(I.force))
						H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
						if(H.stat == CONSCIOUS)
							H.visible_message("<span class='danger'>[H] is knocked senseless!</span>", \
											"<span class='userdanger'>You're knocked senseless!</span>")
							H.confused = max(H.confused, 20)
							H.adjust_blurriness(10)
						if(prob(10))
							H.gain_trauma(/datum/brain_trauma/mild/concussion)
					else
						H.adjustOrganLoss(ORGAN_SLOT_BRAIN, I.force * 0.2)

					if(H.mind && H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
						var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
						if(rev)
							rev.remove_revolutionary(FALSE, user)

				if(bloody)	//Apply blood
					if(H.wear_mask)
						H.wear_mask.add_mob_blood(H)
						H.update_inv_wear_mask()
					if(H.head)
						H.head.add_mob_blood(H)
						H.update_inv_head()
					if(H.glasses && prob(33))
						H.glasses.add_mob_blood(H)
						H.update_inv_glasses()

			if(BODY_ZONE_CHEST)
				if(H.stat == CONSCIOUS && !I.get_sharpness() && armor_block < 50)
					if(prob(I.force))
						H.visible_message("<span class='danger'>[H] is knocked down!</span>", \
									"<span class='userdanger'>You're knocked down!</span>")
						H.apply_effect(60, EFFECT_KNOCKDOWN, armor_block)

				if(bloody)
					if(H.wear_suit)
						H.wear_suit.add_mob_blood(H)
						H.update_inv_wear_suit()
					if(H.w_uniform)
						H.w_uniform.add_mob_blood(H)
						H.update_inv_w_uniform()

		if(Iforce > 10 || Iforce >= 5 && prob(33))
			H.forcesay(GLOB.hit_appends)	//forcesay checks stat already.
	return TRUE
Some side notes about melee:


Melee attacks deal between 1 and 10 raw damage.
Accuracy is determined by a roll of 1-100.
Attacks only miss on a roll of 25 or lower.

Different attacks have different effects.
Kicks never miss and deal raw damage multiplied by 1.5
Punches, claws, smashes and slashes deal regular damage and stamina damage equal to raw damage multiplied by 1.5
You always kick if you're standing and your victim isn't.

It's why being fully augged won't make you immune to melee, your opponent can still kill you with a knockdown punch and kicks.
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PKPenguin321
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Re: misconceptions people have

Post by PKPenguin321 » #559933

Armhulen wrote:Flightsuits were dope
Correct, this is a misconception
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Jack7D1
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.

Post by Jack7D1 » #560038

Last edited by Jack7D1 on Sun Feb 21, 2021 7:11 pm, edited 1 time in total.
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Electronics
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Re: misconceptions people have

Post by Electronics » #560040

Jack7D1 wrote:<snip img>
Exactly this. Every time.
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PKPenguin321
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Re: misconceptions people have

Post by PKPenguin321 » #560059

FUCK safety, your boy is replacing every pipe with volume pumps. we're PRESSURIZED in this bitch
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: misconceptions people have

Post by Anonmare » #560085

Passive gates are better than volume for maintaining constant amounts of pressure levels. They're like valves but they only work one way and you can set the target pressure.

For example, set a passive to 350 KPa leading into Distro and it will fill distro up to 350 KPa equally as fast as a regular pipe would, but as soon as distro's pressure equals 350 KPa - the passsive gate will stop an not let more gas pass.
This ensure constant gas flow without being nearly as wasteful as a volume pump and allow you to modify the distro pipes without getting blasted constantly, and it means assistants wrenching pipes won't cause annoying overpressure in rooms.

Volume pumps should only be used when dealing with high pressure gas, such as in an incinerator, or where constant flow is not a goal, as with the waste loop.

Regular gas pumps have a niché use for preventing you from accidentally using all your gas up at once, best left on the holding tanks but ought to never be used in actual set-ups 95% of the time.
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Jack7D1
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Re: misconceptions people have

Post by Jack7D1 » #560119

Thank you Anon for letting me know passive gates are better than gas pumps for constant pressure. (Distro)
I would argue that gas pumps have a place for constant pressure output, IE you have a canister of nitrogen at exactly 3000 kPa
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Anonmare
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Re: misconceptions people have

Post by Anonmare » #560121

I've found that gas pumps take significantly longer to reach their pressure target than any other pump so I use them for slow-bleed systems like holding tanks.

Volume pumping distro is not a good idea as you'll lose a lot of air simply from the regular breaches caused by space dust, and explosions will drain those tanks dry within 30 minutes if you don't have an AI paying attention. The only advantage to overpressurising distro is for killing monkeys.

It also makes dealing with a plasma flood harder as you need to bleed the entire loop to ensure you removed all trace of plasma from the system, it also ensures the plasma has plenty of O2 to react with and make fires burn hotter if fires happen.
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NecromancerAnne
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Re: misconceptions people have

Post by NecromancerAnne » #560191

Emergency firesuits still actually are good and fine for a ghetto spacesuit, you just need to get coffee to mitigate, not negate the cold. They're pressure proof and you need both the suit and helmet for it to work. This makes them invaluable if the ai vents a room, as vented rooms do not vent temperature.

Bio suits currently do nothing. Whatever they were meant to do was never implemented.

Hollowpoints will add armor to any amount of armor your target is wearing if it is higher than 0%. It's not just traditional body armor, its checking for bullet armor. Often clothing pieces have a lot of incidental bullet armor, like engineering hardsuits 5%. This means hollowpoints aren't usable against anyone wearing pretty much anything on the limb you aim for since there exists a lot of invisible armor, like security berets and hard hats. In fact, an emergency firesuit and helmet will cause hollowpoint 10mm to do even less damage than standard 10mm despite costing more, rendering the purchase a massive waste and possibly saving your life. (Stop using hollowpoints)
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