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misconceptions people have

Posted: Wed Apr 29, 2020 8:57 am
by Fikou
post some misconceptions people have about features in the game
glass shards dont change damage randomly when thrown
punching someone in the mouth or groin doesnt make the knockdown change higher
attacking people in the chest can be much better than head

Re: misconceptions people have

Posted: Wed Apr 29, 2020 9:30 am
by donutstation
admins make the game better
security and heads players are more competent / of greater value than others
security and heads players are more competent / of greater value than others and thus giving them more power will make the game better

Re: misconceptions people have

Posted: Wed Apr 29, 2020 9:32 am
by XDTM
Hypnotic flashbang doesn't require the same setup as the hypnotic flash, it automatically does the hallucination part on its own (and if it doesn't it's a bug)

Re: misconceptions people have

Posted: Wed Apr 29, 2020 9:46 am
by Tlaltecuhtli
people screaming for help are the victims

Re: misconceptions people have

Posted: Wed Apr 29, 2020 10:19 am
by Shadowflame909
Just because of the fact that someones a head of staff, doesn't mean you should trust them

Looking at Security always falling for traitor HoP.

Re: misconceptions people have

Posted: Wed Apr 29, 2020 1:05 pm
by trollbreeder
Red crowbars actually do more damage than grey crowbars. They're not reskins.

Grey crowbar has 5 damage
Image
Red crowbar has 8 (3 more than grey)
Image

Re: misconceptions people have

Posted: Wed Apr 29, 2020 3:28 pm
by confused rock
the giant trail of blood when you are dragging people does in fact signify that, yes, you are dragging out their blood. no, it isn't a visual effect. no, they wouldn't have pale skin from having a gash for 20 seconds, if it were not for the fact that you dragged out 20% of their blood.

Re: misconceptions people have

Posted: Wed Apr 29, 2020 3:32 pm
by XDTM
Nanites are pretty cheap to research now, and can easily turn in a profit if they're loaded with the research-boosting programs. Don't lynch scientists who research nanites first.

Re: misconceptions people have

Posted: Wed Apr 29, 2020 3:50 pm
by wesoda25
XDTM wrote:Nanites are pretty cheap to research now, and can easily turn in a profit if they're loaded with the research-boosting programs. Don't lynch scientists who research nanites first.
No fuck you

Re: misconceptions people have

Posted: Wed Apr 29, 2020 7:10 pm
by SaveVatznick
Science isn't actually a productive or good department 90% of the time.

Re: misconceptions people have

Posted: Wed Apr 29, 2020 7:28 pm
by Armhulen
Flightsuits were dope

Re: misconceptions people have

Posted: Wed Apr 29, 2020 9:28 pm
by OhChildflayer
While SS13 IS a game, it's an RP game. You're supposed to play a role, and enjoy yourself.

Re: misconceptions people have

Posted: Wed Apr 29, 2020 10:17 pm
by Super Aggro Crag
fun is a viable excuse

Re: misconceptions people have

Posted: Wed Apr 29, 2020 10:55 pm
by Anonmare
Fikou wrote: punching someone in the mouth or groin doesnt make the knockdown change higher
attacking people in the chest can be much better than head
Actually, hitting people in the head and chest does make the knockdown better, you just don't have any control over if you hit there or not. Right about the groin though.

Code: Select all

switch(hit_area)
			if(BODY_ZONE_HEAD)
				if(!I.get_sharpness() && armor_block < 50)
					if(prob(I.force))
						H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
						if(H.stat == CONSCIOUS)
							H.visible_message("<span class='danger'>[H] is knocked senseless!</span>", \
											"<span class='userdanger'>You're knocked senseless!</span>")
							H.confused = max(H.confused, 20)
							H.adjust_blurriness(10)
						if(prob(10))
							H.gain_trauma(/datum/brain_trauma/mild/concussion)
					else
						H.adjustOrganLoss(ORGAN_SLOT_BRAIN, I.force * 0.2)

					if(H.mind && H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
						var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
						if(rev)
							rev.remove_revolutionary(FALSE, user)

				if(bloody)	//Apply blood
					if(H.wear_mask)
						H.wear_mask.add_mob_blood(H)
						H.update_inv_wear_mask()
					if(H.head)
						H.head.add_mob_blood(H)
						H.update_inv_head()
					if(H.glasses && prob(33))
						H.glasses.add_mob_blood(H)
						H.update_inv_glasses()

			if(BODY_ZONE_CHEST)
				if(H.stat == CONSCIOUS && !I.get_sharpness() && armor_block < 50)
					if(prob(I.force))
						H.visible_message("<span class='danger'>[H] is knocked down!</span>", \
									"<span class='userdanger'>You're knocked down!</span>")
						H.apply_effect(60, EFFECT_KNOCKDOWN, armor_block)

				if(bloody)
					if(H.wear_suit)
						H.wear_suit.add_mob_blood(H)
						H.update_inv_wear_suit()
					if(H.w_uniform)
						H.w_uniform.add_mob_blood(H)
						H.update_inv_w_uniform()

		if(Iforce > 10 || Iforce >= 5 && prob(33))
			H.forcesay(GLOB.hit_appends)	//forcesay checks stat already.
	return TRUE
Some side notes about melee:


Melee attacks deal between 1 and 10 raw damage.
Accuracy is determined by a roll of 1-100.
Attacks only miss on a roll of 25 or lower.

Different attacks have different effects.
Kicks never miss and deal raw damage multiplied by 1.5
Punches, claws, smashes and slashes deal regular damage and stamina damage equal to raw damage multiplied by 1.5
You always kick if you're standing and your victim isn't.

It's why being fully augged won't make you immune to melee, your opponent can still kill you with a knockdown punch and kicks.

Re: misconceptions people have

Posted: Thu Apr 30, 2020 12:22 am
by PKPenguin321
Armhulen wrote:Flightsuits were dope
Correct, this is a misconception

.

Posted: Thu Apr 30, 2020 1:43 pm
by Jack7D1

Re: misconceptions people have

Posted: Thu Apr 30, 2020 2:03 pm
by Electronics
Jack7D1 wrote:<snip img>
Exactly this. Every time.

Re: misconceptions people have

Posted: Thu Apr 30, 2020 3:54 pm
by PKPenguin321
FUCK safety, your boy is replacing every pipe with volume pumps. we're PRESSURIZED in this bitch

Re: misconceptions people have

Posted: Thu Apr 30, 2020 8:21 pm
by Anonmare
Passive gates are better than volume for maintaining constant amounts of pressure levels. They're like valves but they only work one way and you can set the target pressure.

For example, set a passive to 350 KPa leading into Distro and it will fill distro up to 350 KPa equally as fast as a regular pipe would, but as soon as distro's pressure equals 350 KPa - the passsive gate will stop an not let more gas pass.
This ensure constant gas flow without being nearly as wasteful as a volume pump and allow you to modify the distro pipes without getting blasted constantly, and it means assistants wrenching pipes won't cause annoying overpressure in rooms.

Volume pumps should only be used when dealing with high pressure gas, such as in an incinerator, or where constant flow is not a goal, as with the waste loop.

Regular gas pumps have a niché use for preventing you from accidentally using all your gas up at once, best left on the holding tanks but ought to never be used in actual set-ups 95% of the time.

Re: misconceptions people have

Posted: Fri May 01, 2020 12:09 am
by Jack7D1
Thank you Anon for letting me know passive gates are better than gas pumps for constant pressure. (Distro)
I would argue that gas pumps have a place for constant pressure output, IE you have a canister of nitrogen at exactly 3000 kPa

Re: misconceptions people have

Posted: Fri May 01, 2020 12:19 am
by Anonmare
I've found that gas pumps take significantly longer to reach their pressure target than any other pump so I use them for slow-bleed systems like holding tanks.

Volume pumping distro is not a good idea as you'll lose a lot of air simply from the regular breaches caused by space dust, and explosions will drain those tanks dry within 30 minutes if you don't have an AI paying attention. The only advantage to overpressurising distro is for killing monkeys.

It also makes dealing with a plasma flood harder as you need to bleed the entire loop to ensure you removed all trace of plasma from the system, it also ensures the plasma has plenty of O2 to react with and make fires burn hotter if fires happen.

Re: misconceptions people have

Posted: Fri May 01, 2020 10:52 am
by NecromancerAnne
Emergency firesuits still actually are good and fine for a ghetto spacesuit, you just need to get coffee to mitigate, not negate the cold. They're pressure proof and you need both the suit and helmet for it to work. This makes them invaluable if the ai vents a room, as vented rooms do not vent temperature.

Bio suits currently do nothing. Whatever they were meant to do was never implemented.

Hollowpoints will add armor to any amount of armor your target is wearing if it is higher than 0%. It's not just traditional body armor, its checking for bullet armor. Often clothing pieces have a lot of incidental bullet armor, like engineering hardsuits 5%. This means hollowpoints aren't usable against anyone wearing pretty much anything on the limb you aim for since there exists a lot of invisible armor, like security berets and hard hats. In fact, an emergency firesuit and helmet will cause hollowpoint 10mm to do even less damage than standard 10mm despite costing more, rendering the purchase a massive waste and possibly saving your life. (Stop using hollowpoints)