Has /tg/ added anything new yet since august

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Shadowflame909
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Has /tg/ added anything new yet since august

Post by Shadowflame909 » #578529

Still burnt out and I haven't touched it since then

I dare not look at GitHub, its eternal wrath is all-consuming like a singularity.
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PKPenguin321
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Re: Has /tg/ added anything new yet since august

Post by PKPenguin321 » #578533

no, sadly we were banned off of git itself (not just github) by linus torvalds himself after he saw and was promptly disgusted by our inability to rectify our censorship hypocrisy and now the code can no longer be changed
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Re: Has /tg/ added anything new yet since august

Post by nianjiilical » #578536

cytology
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Re: Has /tg/ added anything new yet since august

Post by Tlaltecuhtli » #578537

statues
cacogen
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Re: Has /tg/ added anything new yet since august

Post by cacogen » #578538

There is a new feature added every second nowadays and frankly it is overwhelming
technokek wrote:Cannot prove this so just belive me if when say this
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wesoda25
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Re: Has /tg/ added anything new yet since august

Post by wesoda25 » #578547

I've liked learning/exploring all the new additions
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Tarchonvaagh
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Re: Has /tg/ added anything new yet since august

Post by Tarchonvaagh » #578605

Someone made another stealth cockvore pr and it got merged, wonder when the others will notice
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Re: Has /tg/ added anything new yet since august

Post by terranaut » #578663

theres this new gamemode called tgmc where you play as either a marine or xenomorph to kill the other faction and/or complete objectives, its fun you can try it here byond://tgmc.tgstation13.org:5337 :)
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Shadowflame909
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Re: Has /tg/ added anything new yet since august

Post by Shadowflame909 » #578672

terranaut wrote:theres this new gamemode called tgmc where you play as either a marine or xenomorph to kill the other faction and/or complete objectives, its fun you can try it here byond://tgmc.tgstation13.org:5337 :)
maybe 1 day
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Re: Has /tg/ added anything new yet since august

Post by cacogen » #578765

You stand around on the planet chatting idly to your squad mates like it's Furcadia until an alien shows up which you can't hit because of poor latency but if you're unlucky another guy will Pat Tillman you and you'll be on the ground bleeding to death until a medic patches you up. You will repeat this process for hours or perhaps days before realising whatever is here isn't for you
technokek wrote:Cannot prove this so just belive me if when say this
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Re: Has /tg/ added anything new yet since august

Post by Flatulent » #578954

yeah, a stealth add pr that added a gas which gave you ability to hear ghosts was merged

haha i love ghilker
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Re: Has /tg/ added anything new yet since august

Post by Ayy Lemoh » #578955

Flatulent wrote:yeah, a stealth add pr that added a gas which gave you ability to hear ghosts was merged

haha i love ghilker
is this the internet gas i heard so much about?
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Re: Has /tg/ added anything new yet since august

Post by stan_albatross » #579032

terranaut wrote:theres this new gamemode called tgmc where you play as either a marine or xenomorph to kill the other faction and/or complete objectives, its fun you can try it here byond://tgmc.tgstation13.org:5337 :)
If you want to experience infections in their true horrific glory then play it

also dont play shipside roles they made them all basically glorified computer button pressing or just medical
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Re: Has /tg/ added anything new yet since august

Post by Misdoubtful » #579033

cacogen wrote:There is a new feature added every second nowadays and frankly it is overwhelming
I love this aspect of things, honestly. I know if I take a break for a few days or weeks there will be plenty to explore and dive into when I come back.

Also, with the power of search syntax you can opt to only see created and merged features since August (Wrath free browsing!): https://github.com/tgstation/tgstation/ ... 2020-08-01
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Re: Has /tg/ added anything new yet since august

Post by cacogen » #579039

:|
Last edited by cacogen on Mon Mar 01, 2021 9:16 pm, edited 1 time in total.
technokek wrote:Cannot prove this so just belive me if when say this
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Re: Has /tg/ added anything new yet since august

Post by Shadowflame909 » #594099

Still curious about this
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cacogen
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Re: Has /tg/ added anything new yet since august

Post by cacogen » #594100

Don't think so
technokek wrote:Cannot prove this so just belive me if when say this
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cacogen
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Re: Has /tg/ added anything new yet since august

Post by cacogen » #594125

Misdoubtful wrote: Also, with the power of search syntax you can opt to only see created and merged features since August (Wrath free browsing!): https://github.com/tgstation/tgstation/ ... 2020-08-01
Small improvement to the signal to noise ratio for Shadowflame's purposes: https://github.com/tgstation/tgstation/ ... ns--1-desc
technokek wrote:Cannot prove this so just belive me if when say this
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Mothblocks
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Re: Has /tg/ added anything new yet since august

Post by Mothblocks » #594133

combat mode is the huge one
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: Has /tg/ added anything new yet since august

Post by cacogen » #594138

I just noticed headpatting got "Fuckup of the year - 2020". I almost never see it used. And I've spent a lot of time on Manuel recently.

I have thought that the idea behind The Golden Honk (which was given to Aranclanos on singulo one year for being terrible) could be expanded into self-congratulatory awards like the Oscars for coders. Different categories for PRs and maybe coders to compete in. Grand prizes like that label I just learnt of and maybe a poorly drawn MS paint image.
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technokek wrote:Cannot prove this so just belive me if when say this
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Mothblocks
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Re: Has /tg/ added anything new yet since august

Post by Mothblocks » #594144

i use head pats a lot theyre cute
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

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cacogen
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Re: Has /tg/ added anything new yet since august

Post by cacogen » #594145

Anyway, think about it. Get back to me. This idea is worth a million.
technokek wrote:Cannot prove this so just belive me if when say this
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Irad
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Re: Has /tg/ added anything new yet since august

Post by Irad » #594630

Yes and it's all shit.


We need smaller government, not bigger one, fucking commies, all of you.
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Re: Has /tg/ added anything new yet since august

Post by Rohen_Tahir » #594643

Irad wrote:We need smaller government, not bigger one, fucking commies, all of you.
Code isn't people tho
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Re: Has /tg/ added anything new yet since august

Post by chocolate_bickie » #594663

Misdoubtful wrote:
cacogen wrote:There is a new feature added every second nowadays and frankly it is overwhelming
I love this aspect of things, honestly. I know if I take a break for a few days or weeks there will be plenty to explore and dive into when I come back.
Take 3 month break. Come back to find intents removed and IDs nerf'd.

Please explain to me what 'new' things there are to dive into?
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Mothblocks
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Re: Has /tg/ added anything new yet since august

Post by Mothblocks » #594666

people
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

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Re: Has /tg/ added anything new yet since august

Post by Armhulen » #594667

chocolate_bickie wrote:
Misdoubtful wrote:
cacogen wrote:There is a new feature added every second nowadays and frankly it is overwhelming
I love this aspect of things, honestly. I know if I take a break for a few days or weeks there will be plenty to explore and dive into when I come back.
Take 3 month break. Come back to find intents removed and IDs nerf'd.

Please explain to me what 'new' things there are to dive into?
touristbots!
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Re: Has /tg/ added anything new yet since august

Post by Rohen_Tahir » #594668

Armhulen wrote:
chocolate_bickie wrote:
Misdoubtful wrote:
cacogen wrote:There is a new feature added every second nowadays and frankly it is overwhelming
I love this aspect of things, honestly. I know if I take a break for a few days or weeks there will be plenty to explore and dive into when I come back.
Take 3 month break. Come back to find intents removed and IDs nerf'd.

Please explain to me what 'new' things there are to dive into?
touristbots!
Jaredfogle wrote:people
Rule 8 forbids vore.
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Localbox
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Re: Has /tg/ added anything new yet since august

Post by Localbox » #596182

this didnt age well.
You bite the Totally Regular and Inconspicuous Cheeseburger
You can taste bun, A hint of cheese, And long pig.
That didn't taste very good...

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