Proactively Joining a Violent Situation
Posted: Thu Feb 04, 2021 8:04 pm
Playing the role of security, you're less likely to get killed by an antagonist than you are to kill yourself because of how terrible the crew is. There was a legitimate confirmed wizard going around the hallway shooting people with a fireball and using all sorts of tricks and gimmicks to just murderbone. It was announced on captains announcement and by the AI multiple times in a very short five minute time span. New players where stuck at arrivals because there was no more crowbars for them to pry themselves out and I wasn't going to go out of my way to help them because I'm trying to kill the wizard. Suddenly, it happens. I successfully harm batoned the wizard twice. Out of nowhere, a clown with a baseball bat hits me against a wall, takes my stun baton, stuns me, then helps the wizard up after handcuffing me. The wizard takes my captains sword and together, the clown and the wizard beat me to death and cut my head off. The clown wasn't an antagonist, but I never complained because this is actually fairly common place on almost every server that host this game.
Hardcore Roleplay Server which name I won't mention. Officer arresting some guy who went around bombing everything on the station. Suddenly vigilante assistant decides the security officer with a loyalty implant in their head is the antagonist even though it's impossible by the games very code. Using a stun prod to stun the officer and proceeds to outright murder the officer by beating them to death merely because there are more assistance than there are security officers.
I began resorting to abstract tactics on some servers such as dragging an n2o tank around so I could make people pass out while I try to catch the bad guy. This got me into some trouble as you could imagine because putting people to sleep, even if you clean it up later, is seen by the spawn of baby boomers as worse than murder. Solving problems is worse than murder. If you create a problem for someone who can't solve it, you're a hero. This is in fact what it boils down to. The greytide is most of the time just players who break and enter to steal things and go valid hunting. I prefer greytide any day over the average player who sees me trying to fix the massive hole in the side of the station as an engineer and assumes I'm placing bombs when I actually disarmed a bomb, then shoots me with a gun they got from cargo with credits they stole from dead people at the morgue.
If you have any stories or would like to rant with me, I invite you to do so.
Hardcore Roleplay Server which name I won't mention. Officer arresting some guy who went around bombing everything on the station. Suddenly vigilante assistant decides the security officer with a loyalty implant in their head is the antagonist even though it's impossible by the games very code. Using a stun prod to stun the officer and proceeds to outright murder the officer by beating them to death merely because there are more assistance than there are security officers.
I began resorting to abstract tactics on some servers such as dragging an n2o tank around so I could make people pass out while I try to catch the bad guy. This got me into some trouble as you could imagine because putting people to sleep, even if you clean it up later, is seen by the spawn of baby boomers as worse than murder. Solving problems is worse than murder. If you create a problem for someone who can't solve it, you're a hero. This is in fact what it boils down to. The greytide is most of the time just players who break and enter to steal things and go valid hunting. I prefer greytide any day over the average player who sees me trying to fix the massive hole in the side of the station as an engineer and assumes I'm placing bombs when I actually disarmed a bomb, then shoots me with a gun they got from cargo with credits they stole from dead people at the morgue.
If you have any stories or would like to rant with me, I invite you to do so.