vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

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imsxz
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vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by imsxz » #594938

[youtube]Dgh2SPSOn3U[/youtube]
other vintage features:
maint insuls
catgirl
maint sunglasses
laser tag helmets provide ear protection against flashbangs
pull people very fast
imsxz
the n word
no wounds so im fucking invincible
jasmine parfum :heart_eyes_cat:
cloning
prolly some other boomers that nobody remembers
catgirl
suicide on shuttle
null crates
chocodemon :heart_eyes_cat:
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by imsxz » #594939

subscribe btw
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Fikou » #594951

no
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Armhulen » #594953

vintage is post footsteps? not in my heart

you'll have to go back further than THAT to get my heart
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Malkraz » #594955

>slow movement
it's shit
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Armhulen » #594956

Malkraz wrote:>slow movement
it's shit
based, we must go further back. parapen c4 when
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by JusticeGoat » #594964

That was painful to watch sec drag in tiders not dealing with the esword man then use lasers, not another stun baton
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Mothblocks » #594974

"vintage" gameplay having mood? gimme a break
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by terranaut » #594976

>vintage
>catgirl
ok zoomer
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by cacogen » #595013

Take me back to that 20 second stun baton that stuns on harm without needing charge and has the godawful crooked cartoon sprite. I feel like she was called stunbaton or something idiotic like that too
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by imsxz » #595038

Armhulen wrote:vintage is post footsteps? not in my heart

you'll have to go back further than THAT to get my heart
most of the features in this vid are still "new" but its the oldest that i started recording ok
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Armhulen » #595043

god i miss shadowling
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by terranaut » #595044

Armhulen wrote:god i miss shadowling
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by imsxz » #595045

i played shadowling on paradise and honestly if i was on /tg/ instead i think i woulda fought against its removal that shit was fun
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by gum disease » #595053

:oops: :heart:

warden doing nothing despite seeing it all and hos getting dabbed on after doing the same.

i can't believe how many people fucking died in brig, kek.

old emag sprites o7
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by oranges » #595059

imsxz really showing how much of a noob they are with this vintage gameplay
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Tlaltecuhtli » #595067

if it wasnt for the fact there are intents in this video it could have been a normal sybil npc slaugher
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Kendrickorium » #595163

<3
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by PKPenguin321 » #595175

this is not quite vintage, it has shove disarms and disablers
21:46 is my favorite part, fuck borgs
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Xango » #596863

Dude that fucking warden at 6 minutes

Why are the most mentally deficient players always playing warden?

> Pink haired catgirl kills sec officer in the hall

> Pink hair catgirl unimplanted sec officer comes into sec

> Starts disabling and deswording all of sec

> Warden legit walks by with a stunbaton in his hand, does nothing

> Shouts "James Toro traitor!!" on common as if anyone can do anything about it after entirety of sec got fucking isis beheaded

What a genuine fucking retard, like I am getting second hand autist rage here
This server is a rotting carcass and we are feasting on its remains
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Xango » #596864

okay I kept watching and what the fuck is this shit? I don't think the AI was malf, yet it literally ignored the entirety of sec getting murdered and yelling for help on comms, HOS does the same, comes to brig, walks into stunbaton range, walks away, and starts firing lethal shots at a fucking DESWORDER. Everyone keeps running to the brig with zero stuns and getting murdered even though legit everyone that died was shouting "DESWORDER BRIG DESWORDER BRIG"

Was this after the Sseth tide retards came?
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by oranges » #596866

that was what the server was like before sseth tide.

Ssethtide saved this server, along with manuel

edit: almost forgot, I also was responsible
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by PKPenguin321 » #596867

oranges wrote:that was what the server was like before sseth tide.

Ssethtide saved this server, along with manuel

edit: almost forgot, I also was responsible
fake news
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by BONERMASTER » #596868

Xango wrote:> Pink hair catgirl unimplanted sec officer comes into sec
To be fair, before cloning got removed, this wasn't all that uncommon, when you die as sec the implant doesn't transfer to your other body. In the best antag round I ever played, I used this exact fact to my advantage, after absorbing the HOS and putting on his entire gear, I was able to bullshit my way through security, implanted myself, and had a lot of fun with my private army. :mrgreen:
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by enginseer-42 » #596919

Where are the tasers with their lightning balls that instantly stun you?
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by imsxz » #597085

oranges wrote:imsxz really showing how much of a noob they are with this vintage gameplay
i dont play the game and i am better than u will ever be, very sad
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Jonathan Gupta » #597109

imsxz wrote:
oranges wrote:imsxz really showing how much of a noob they are with this vintage gameplay
i dont play the game and I am better than u will ever be, very sad
wait... You are on an ss13 forum and you don't play the game posting in the general chat about the game...

Seems legit

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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Mothblocks » #597111

most people on the forums dont actually play
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Jonathan Gupta » #597115

Jaredfogle wrote:most people on the forums dont actually play
huh, never knew this thank you jared, on another note I might be bothering you in pms for help with beyond coding.

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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by oranges » #597141

imsxz wrote:
oranges wrote:imsxz really showing how much of a noob they are with this vintage gameplay
i dont play the game and i am better than u will ever be, very sad
it's not my fault you started playing the game after me, it's just a fact of life honey
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by NecromancerAnne » #597161

Two ignored codewords only to care about asking for them with a moff.

Terrible, your moff preferential treatment is noted.

Also, while I get most of those people were fairly bad at fighting, and shoves were a fresh mechanic that people didn't fully understand yet, it's really interesting seeing this from a modern perspective, given how the whole time I was looking at the perfect points to kick a body under you and seeing absolutely nobody taking those shots. But also how really little fighting has changed as a whole, still reliant on stun juggling. The biggest and most fundamental change in this video that isn't present today is actually body dragging slowdown is yet to be introduced, and obviously adrenals being more useful as a speedup in combat.

I am most impressed by only one person using a bola on you. He could have ended you then and there if he was quicker on the draw of that baton. Something people probably don't remember very well is that stun batons could chew through adrenal antistun if you kept swinging, so you can totally kill someone with harm batons even through adrenals so long as you kept up the hits. And bolas were damn solid means of keeping someone in place. The only problem being that bolas could hit the thrower (because throwing objects didn't ignore the thrower like bullets will ignore a firer), so they weren't very often utilized and took a bit to catch on once the fix was made.
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by oranges » #597212

I wouldn't have added stun shoves myself, they were a sop to others
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Mothblocks » #597221

action told me once that he balanced the entirety of disarms around not stunning, then during play testing caved and added them when people complained
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by actioninja » #597231

Jaredfogle wrote:action told me once that he balanced the entirety of disarms around not stunning, then during play testing caved and added them when people complained
No, I didn't cave, I was specifically told to by oranges to add it because (((jannies))) were throwing a shitfit.
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by NecromancerAnne » #597244

actioninja wrote:
Jaredfogle wrote:action told me once that he balanced the entirety of disarms around not stunning, then during play testing caved and added them when people complained
No, I didn't cave, I was specifically told to by oranges to add it because (((jannies))) were throwing a shitfit.
I remember that, and honestly it seems absurd why anyone thought rng disarms was better for department defence. Before shoves, you had to rely on a fucking random number generator to put them into a stun which is a once in a blue moon save at best and by no means something you can rely on executing.

So the irony of the change was that it took a very unreliable (and extremely shit) mechanic that could be used to stun someone, with the intent of removing stuns from the game for being too strong, and replaced it with a stun that can be executed by literally anyone and can't be removed from you whatsoever, while also being quite reliable if you know how to apply it. Disarming an assailant was already good enough, and I think that stun change was more than unnecessary. I'd gladly take a disarm any day.

It was definitely a plus for departmental defence but it also turned every single spaceman into Jackie Chan. Wasn't it Nervere pushing for that the most? (Also honestly it felt like it was something that was only a problem because escalation is a dumpster fire and isn't solved by code problems without unintended consequences as a result)
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by IcePacks » #597252

"""""""""""""vintage"""""""""""""
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by cacogen » #598263

while we could gatekeep this all the way back to openss13 (boring) i would like to see some early /tg/station gameplay so i can remember what we've lost
oranges wrote:I wouldn't have added stun shoves myself, they were a sop to others
i would have made death less restrictive instead of taking on the multi-year project of nerfing everything and at the same time making it harder to get back into the round
if the population boom of ssethtide (racist) saved the server then having most of the server's population sitting out for long periods is bad
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by oranges » #598279

you should code for hippiestation
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by cacogen » #598283

Does HippieStation even still exist? I'm only a lowly implementer, but that would be an even more thankless job than doing it for /tg/station. We need recognition for landmark coding achievements. An award ceremony. The Golden Honks.
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by legality » #598430

IcePacks wrote:"""""""""""""vintage"""""""""""""
that's what i was thinking lol
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Armhulen » #598437

legality wrote:
IcePacks wrote:"""""""""""""vintage"""""""""""""
that's what i was thinking lol
2021: Current
2020: Recent
2019: Vintage
2018: Old
2017: Ancient
2016: Old Guard
2015: Founding Community
2014: Creators Only
2013: Pre-Release
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Mothblocks » #598440

you don't even have the collectors edition of ss13, packed with novelty insulated gloves, a sec officer action figure and a copy of the ost? :?
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by confused rock » #598447

terranaut wrote:>vintage
>catgirl
ok zoomer
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by MortoSasye » #598459

Armhulen wrote:
legality wrote:
IcePacks wrote:"""""""""""""vintage"""""""""""""
that's what i was thinking lol
2021: Current
2020: Recent
2019: Vintage
2018: Old
2017: Ancient
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NOT OLD NOTOLDNOTLOLDASHJASD
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Jonathan Gupta » #598463

MortoSasye wrote:
Armhulen wrote:
legality wrote:
IcePacks wrote:"""""""""""""vintage"""""""""""""
that's what i was thinking lol
2021: Current
2020: Recent
2019: Vintage
2018: Old
2017: Ancient
2016: Old Guard
2015: Founding Community
2014: Creators Only
2013: Pre-Release
NOT OLD NOTOLDNOTLOLDASHJASD
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by PKPenguin321 » #598465

the game being worse in a number of aspects isnt really a secret, there are absolutely changes to the game that have been negative (from big to small). there are shitloads of improvements as well, but our monkey brains which are programmed to avoid danger so we can live and evolve like to remember the negative over the positive, and the longer you play the more plentiful the apparent negatives will become. with this line of thought it's no wonder people burn out, you go to play the game and all the fun things you remember simply don't exist anymore, and the longer you play the less "fun stuff" will exist, so even though the game is still a blast and has plenty of fun stuff still in it (perhaps even more of it with the rate of new things being added), it still gets harder to justify putting time into it for natural fear of the negatives growing even further. what has fucked me over was stun removals (i still stand by that being a huge mistake), i love the game and have had seriously fun as fuck rounds since stun removals went through, yet every time i want to stun a guy and cant, it gives me this dull sort of frustration. like when you play with your pet, then remember an old pet you used to love as a child who has died of old age and being sad that you can't play with them too. it's certainly not that level of trauma, but i think it's the same basic principal of your brain being biased towards the negatives and it just turns me off of wanting to play even though i KNOW the game is still very fun and good. fuckin sux
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Mothblocks
Code Maintainer
Joined: Fri Jul 27, 2018 9:33 am
Byond Username: Jaredfogle

Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Mothblocks » #598467

i still miss circuits even though they were total ass
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

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confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by confused rock » #598469

Any /tg/amers joined after 2016 can't hold a valuable opinion, all they know is clown, whine on discord, powergame, be lowrp, waste cargo budget and vote for a bad headmin
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angelstarri
Joined: Sun Aug 26, 2018 4:03 am
Byond Username: Angelstarri

Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by angelstarri » #598549

the sorry excuse of a codebase tgstation is right now is dogshit compared to the peak gaming of 2019, i miss it
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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
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Jonathan Gupta
Joined: Sun Feb 21, 2021 10:16 pm
Byond Username: BallastMonsterGnarGnar
Location: The Corner

Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]

Post by Jonathan Gupta » #598562

angelstarri wrote:the sorry excuse of a codebase tgstation is right now is dogshit compared to the peak gaming of 2019, i miss it
innit? We need codebase to teach us!!!
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