rip toxins

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Rohen_Tahir
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rip toxins

Post by Rohen_Tahir » #609166

toxins is getting removed this week
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Re: rip toxins

Post by Jonathan Gupta » #609167

Rohen_Tahir wrote:toxins is getting removed this week
whats next engineering?
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Re: rip toxins

Post by Nabski » #609171

what?
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Re: rip toxins

Post by sinfulbliss » #609172

Lies and falsehood.
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Re: rip toxins

Post by Rohen_Tahir » #609174

sinfulbliss wrote:Lies and falsehood.
It's true. The removal PR was opened on Sunday.
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Re: rip toxins

Post by Omega_DarkPotato » #609187

https://github.com/tgstation/tgstation/pull/60619
imo
ordnance is infinitely cooler and far more accurate
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Re: rip toxins

Post by Armhulen » #609188

This mostly has some serious code improvement behind it, the front end is whatever
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Re: rip toxins

Post by sinfulbliss » #609202

Cuban Pete is rolling in his grave. Toxins sounds so much better than Ordnance... And plasma causes toxin damage anyway so it's not, like, terribly inaccurate.

What if you renamed it to "T0xinz" instead? That'd fix the pathing issue right? Or like "T.oxins"? I dunno man seems weird to change the whole name that's been that way for years because of how it shows up in the cooder programs.
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Re: rip toxins

Post by EOBGames » #609204

What will those crazy coders do next
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Re: rip toxins

Post by TheFinalPotato » #609206

sinfulbliss wrote:Cuban Pete is rolling in his grave. Toxins sounds so much better than Ordnance... And plasma causes toxin damage anyway so it's not, like, terribly inaccurate.

What if you renamed it to "T0xinz" instead? That'd fix the pathing issue right? Or like "T.oxins"? I dunno man seems weird to change the whole name that's been that way for years because of how it shows up in the cooder programs.
what?
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Re: rip toxins

Post by sinfulbliss » #609209

TheFinalPotato wrote:
sinfulbliss wrote:Cuban Pete is rolling in his grave. Toxins sounds so much better than Ordnance... And plasma causes toxin damage anyway so it's not, like, terribly inaccurate.

What if you renamed it to "T0xinz" instead? That'd fix the pathing issue right? Or like "T.oxins"? I dunno man seems weird to change the whole name that's been that way for years because of how it shows up in the cooder programs.
what?
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Re: rip toxins

Post by Tlaltecuhtli » #609210

orangedance? what a terrible name
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Re: rip toxins

Post by TheFinalPotato » #609211

sinfulbliss wrote:
TheFinalPotato wrote:
sinfulbliss wrote:Cuban Pete is rolling in his grave. Toxins sounds so much better than Ordnance... And plasma causes toxin damage anyway so it's not, like, terribly inaccurate.

What if you renamed it to "T0xinz" instead? That'd fix the pathing issue right? Or like "T.oxins"? I dunno man seems weird to change the whole name that's been that way for years because of how it shows up in the cooder programs.
what?
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excuse me?
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Re: rip toxins

Post by sinfulbliss » #609215

TheFinalPotato wrote:
sinfulbliss wrote:
TheFinalPotato wrote:
sinfulbliss wrote:Cuban Pete is rolling in his grave. Toxins sounds so much better than Ordnance... And plasma causes toxin damage anyway so it's not, like, terribly inaccurate.

What if you renamed it to "T0xinz" instead? That'd fix the pathing issue right? Or like "T.oxins"? I dunno man seems weird to change the whole name that's been that way for years because of how it shows up in the cooder programs.
what?
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excuse me?
I said...
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Re: rip toxins

Post by Agux909 » #609222

EOBGames wrote:What will those crazy coders do next
Genetics= Deviations
Xenobiology= Bio-tampering
Robotics= Borg Assembly
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Re: rip toxins

Post by wet socks » #609244

ordnance sounds cooler tho
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Re: rip toxins

Post by cacogen » #609251

in a rare moment of self-restraint i opted not to say ordnance sounds off but now i will. i think it needs to refer to the relevant scientific field
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Re: rip toxins

Post by Rohen_Tahir » #609254


cacogen wrote:in a rare moment of self-restraint i opted not to say ordnance sounds off but now i will. i think it needs to refer to the relevant scientific field
So physics?
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Re: rip toxins

Post by cacogen » #609270

no, something more specific
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Re: rip toxins

Post by wubli » #609271

Please I just learned it you can't just remove it
Edit number one Wait I'm really stupid can someone translate the pr to me and me being a 12 year old
Edit number two YOu guys fucking scared me I'm sleep deprived you can't do this to me it's just a re-name I' m going to cry
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Re: rip toxins

Post by Agux909 » #609272

wubli wrote:Please I just learned it you can't just remove it
Edit number one Wait I'm really stupid can someone translate the pr to me and me being a 12 year old
Edit number two YOu guys fucking scared me I'm sleep deprived you can't do this to me it's just a re-name I' m going to cry
There there. But yeah, what it does is basically this:

All references for the science department are now labeled "Ordnance" instead of "Toxins"
All references for plasma as the gas are now labeled "Plasma" instead of "Toxins"
References for toxin damage are still labeled "Toxins"

So now the code is less of a spaghetti mess when having to rummage through it for toxin references.
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Re: rip toxins

Post by Rohen_Tahir » #609273

wubli wrote:Please I just learned it you can't just remove it
Edit number one Wait I'm really stupid can someone translate the pr to me and me being a 12 year old
Edit number two YOu guys fucking scared me I'm sleep deprived you can't do this to me it's just a re-name I' m going to cry
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Re: rip toxins

Post by EOBGames » #609275

cacogen wrote:no, something more specific
Perhaps it could refer to the production of explosives- something like Ordnance, maybe?
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Re: rip toxins

Post by MMMiracles » #609276

i thought ordnance meant like artillery
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Re: rip toxins

Post by cacogen » #609277

no, i was thinking something more in line with genetics or robotics or xenobiology or cytology
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Re: rip toxins

Post by Agux909 » #609278

MMMiracles wrote:i thought ordnance meant like artillery
Well, what is artillery exactly?
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Re: rip toxins

Post by EOBGames » #609279

MMMiracles wrote:i thought ordnance meant like artillery
Technically it's a title for any military explosive, bombs and such would qualify too.
On a serious note, a scientific title for what's done in Toxins would probably be Energetics, but that's a convoluted title that doesn't, in my eyes, roll off the tongue as well as Ordnance.
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Re: rip toxins

Post by Tlaltecuhtli » #609280

EOBGames wrote:
MMMiracles wrote:i thought ordnance meant like artillery
Technically it's a title for any military explosive, bombs and such would qualify too.
On a serious note, a scientific title for what's done in Toxins would probably be Energetics, but that's a convoluted title that doesn't, in my eyes, roll off the tongue as well as Ordnance.
well this isnt tg mc , so military explosives arent what they make, toxin should be changed to boomer department as they make shit go boom
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Re: rip toxins

Post by sinfulbliss » #609291

EOBGames wrote:
MMMiracles wrote:i thought ordnance meant like artillery
Technically it's a title for any military explosive, bombs and such would qualify too.
On a serious note, a scientific title for what's done in Toxins would probably be Energetics, but that's a convoluted title that doesn't, in my eyes, roll off the tongue as well as Ordnance.
Personally ordnance is a kinda quirky word which doesn’t really roll off the tongue easily cause of the double “dn” consonants. Feels weird to say. Maybe for Brits...
Why not just “Explosives”? I doubt many people know what “ordnance” means offhand.
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Re: rip toxins

Post by Pandarsenic » #609292

I'm with the "Boomer Department" thing here
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Re: rip toxins

Post by EuSouAFazenda » #609295

Agux909 wrote:
wubli wrote:Please I just learned it you can't just remove it
Edit number one Wait I'm really stupid can someone translate the pr to me and me being a 12 year old
Edit number two YOu guys fucking scared me I'm sleep deprived you can't do this to me it's just a re-name I' m going to cry
There there. But yeah, what it does is basically this:

All references for the science department are now labeled "Ordnance" instead of "Toxins"
All references for plasma as the gas are now labeled "Plasma" instead of "Toxins"
References for toxin damage are still labeled "Toxins"

So now the code is less of a spaghetti mess when having to rummage through it for toxin references.
Someone coded this.
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Re: rip toxins

Post by cocothegogo » #609299

my uncle is oranges and he says there gonna remove fun from the game next
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Re: rip toxins

Post by Gigapuddi420 » #609303

Toxins: SOUL
Ordinance: SOULLESS
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Re: rip toxins

Post by Capsandi » #609304

I would be so pissed at the pr renaming the toxins department if 'ordnance' didn't sound 100x cooler
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Re: rip toxins

Post by XivilaiAnaxes » #609309

This is a stupid complaint who gives a fuck what a niche part of science is labelled as.

It makes it easier on the poor sods that work for free to make the game better. You'll get used to the new nomenclature.
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Re: rip toxins

Post by sinfulbliss » #609329

XivilaiAnaxes wrote:This is a stupid complaint who gives a fuck what a niche part of science is labelled as.

It makes it easier on the poor sods that work for free to make the game better. You'll get used to the new nomenclature.
You know what, you're right. Coders deserve a break. I therefore propose a new system.
For ease of use, I propose we get rid of the departmental names entirely. We replace them with something simple, so it's most efficient on the backend.
"Genetics" will be "G"
"Xenobiology" will be "X"
Toxins will be "T"
Sec will be "S"
And so forth. This should greatly simplify matters.
(Note: in cases where there are conflicts (i.e., science and sec both "S"), we can use more letters. So "SCI" and "SEC.")
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Re: rip toxins

Post by Mothblocks » #609330

Use descriptive and obvious names

Optimize for readability, not writability. While it is certainly easier to write M than victim, it will cause issues down the line for other developers to figure out what exactly your code is doing, even if you think the variable's purpose is obvious.
Don't use abbreviations

Avoid variables like C, M, and H. Prefer names like "user", "victim", "weapon", etc.

// What is M? The user? The target?
// What is A? The target? The item?
/proc/use_item(mob/M, atom/A)

// Much better!
/proc/use_item(mob/user, atom/target)

Unless it is otherwise obvious, try to avoid just extending variables like "C" to "carbon"--this is slightly more helpful, but does not describe the context of the use of the variable.
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Re: rip toxins

Post by XivilaiAnaxes » #609331

sinfulbliss wrote:
XivilaiAnaxes wrote:This is a stupid complaint who gives a fuck what a niche part of science is labelled as.

It makes it easier on the poor sods that work for free to make the game better. You'll get used to the new nomenclature.
You know what, you're right. Coders deserve a break. I therefore propose a new system.
For ease of use, I propose we get rid of the departmental names entirely. We replace them with something simple, so it's most efficient on the backend.
"Genetics" will be "G"
"Xenobiology" will be "X"
Toxins will be "T"
Sec will be "S"
And so forth. This should greatly simplify matters.
(Note: in cases where there are conflicts (i.e., science and sec both "S"), we can use more letters. So "SCI" and "SEC.")
This is stupid and you should feel bad for posting it.
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Re: rip toxins

Post by sinfulbliss » #609337

Jaredfogle wrote:Use descriptive and obvious names

Optimize for readability, not writability. While it is certainly easier to write M than victim, it will cause issues down the line for other developers to figure out what exactly your code is doing, even if you think the variable's purpose is obvious.
Don't use abbreviations

Avoid variables like C, M, and H. Prefer names like "user", "victim", "weapon", etc.

// What is M? The user? The target?
// What is A? The target? The item?
/proc/use_item(mob/M, atom/A)

// Much better!
/proc/use_item(mob/user, atom/target)

Unless it is otherwise obvious, try to avoid just extending variables like "C" to "carbon"--this is slightly more helpful, but does not describe the context of the use of the variable.
That checks out.
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Re: rip toxins

Post by TheFinalPotato » #609340

Here's an ss13 alphabet that I not motblocks collected!

Code: Select all

For your entertainment, here's some of the alphabet of SS13, the variable names of real code:

A - Atom, area, admins, augury, advanced disease, arrivals shuttle, asset, award
B - Blob, button, blue, area again (for some reason), blindfold, bomb
C - Carbon, client, simple_animal in create_random_spawn for some reason, count, corner, circuit, cinematic
D - Datum, design, bank account (yes, really), duct, drone
E - Radial entry, explosive, eye, ethereal, edible, emitter
F - Flat, frame, flasher, fire alarm, fire ball, filter, foam
G - Green, ghost, guardian, gloves, goal, high five (again, for seemingly no reason), gang
H - Human, holder, hunter, item (as both h and H in drag_drop.dm), holopad
I - Item, icon, interview, organ, implant, ID, image, immobilized
J - Icon again, job, jaunt, jetpack, cult spell (for seemingly no reason)
K - Keycard, knockdown, kinetic blast, knife
L - List, living, lighting, laws, limb, lungs, loot, turf
M - Mob, month, matrix, mode, machine, message, mobile
N - Nuke, new player, new, area for some reason in weather.dm, nozzle, node
O - Object, observer, objective, robot (for some reason), closet, outfit, body parts
P - Client, paper, node, pack, plumbing, point, player details, projectile
Q - Turf, carbon, query, quirk, reagents
R - Regex, ref, robot, mech, radio, role
S - Silicon, swarmer, shuttle, shelter, start, symptom
T - Turf, techweb, quirk, tackle, temperature, cyborg gun
U - Under, uplink, user, turf, upgrade
V - Vote, vomit, rods, mask, vampire
W - Weakref, weather, item, wound, particle, wall
X - Xenobio, extract, golem, paper
Y - We don't seem to have used Y as a variable name for anything other than y coordinates. Hooray!
Z - Plasma tank, drone, victim
Aren't I clever?
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Re: rip toxins

Post by Yenwodyah » #609341

You couldn't possibly make up a more soulless name than "Ordnance".
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Mothblocks
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Joined: Fri Jul 27, 2018 9:33 am
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Re: rip toxins

Post by Mothblocks » #609348

what's next engineering?
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
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Super Aggro Crag
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Joined: Sat Mar 21, 2015 9:47 pm
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Re: rip toxins

Post by Super Aggro Crag » #609351

Fucking science boomers and their ancient spaghetty department that literally existed only to blow holes in the station
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