Hey virology mains

General SS13 Chat
Post Reply
User avatar
Diasyl
Joined: Tue Jun 01, 2021 7:08 pm
Byond Username: Diasyl
Location: Kazakhstan
Contact:

Hey virology mains

Post by Diasyl » #626981

What do you think your funny little room ambience sound like? Right now it just utillizes medbay ambience, how about it having unique ambience sound? Maybe it should sound like something from plague inc? I wanna make one, I want your help.
Attachments
ambiviro.ogg
This is first try to make a virology ambience.
(198.44 KiB) Downloaded 114 times
Captain can only be in two places - Bridge and the Morgue :capid: :revolver:
User avatar
Farquaar
Joined: Sat Apr 07, 2018 7:20 am
Byond Username: Farquaar
Location: Delta Quadrant

Re: Hey virology mains

Post by Farquaar » #626993

The example you gave isn't bad. It definitely conveys a certain degree of darkness that you'd expect from that location.

This is an incredibly vague suggestion, but I'd make it sound more "laboratory". A bit more bubbly, maybe. Something that echoes the chemistry and monkey experimentation. That said, don't make it overly dark though- virology isn't inherently destructive, even if it's more fun when it is.
► Show Spoiler
User avatar
Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Re: Hey virology mains

Post by Nabski » #626994

For a few months the monkeys would scream really loud at random intervals and let me tell you that was absolutely the worst.

I assume there's centrifuge running off in the distance, and the entire thing is a negative pressure room so probably a small fan.
User avatar
Diasyl
Joined: Tue Jun 01, 2021 7:08 pm
Byond Username: Diasyl
Location: Kazakhstan
Contact:

Re: Hey virology mains

Post by Diasyl » #626997

Nabski wrote: Mon Jan 24, 2022 7:02 pm For a few months the monkeys would scream really loud at random intervals and let me tell you that was absolutely the worst.

I assume there's centrifuge running off in the distance, and the entire thing is a negative pressure room so probably a small fan.
Well, there is already a vent sound existing in game, it named shipambience and is a subtle loop played in every large area. Small area's doesn't have it, maybe I can give small area's their loop ambience.
Captain can only be in two places - Bridge and the Morgue :capid: :revolver:
User avatar
Diasyl
Joined: Tue Jun 01, 2021 7:08 pm
Byond Username: Diasyl
Location: Kazakhstan
Contact:

Re: Hey virology mains

Post by Diasyl » #626998

Farquaar wrote: Mon Jan 24, 2022 6:54 pm The example you gave isn't bad. It definitely conveys a certain degree of darkness that you'd expect from that location.

This is an incredibly vague suggestion, but I'd make it sound more "laboratory". A bit more bubbly, maybe. Something that echoes the chemistry and monkey experimentation. That said, don't make it overly dark though- virology isn't inherently destructive, even if it's more fun when it is.
Fair enough, will take into consideration.
Captain can only be in two places - Bridge and the Morgue :capid: :revolver:
User avatar
WineAllWine
In-Game Admin Trainer
Joined: Thu Jun 27, 2019 8:17 pm
Byond Username: Wineallwine
Location: LANDAN

Re: Hey virology mains

Post by WineAllWine » #627012

Virology in ss13 always gave me a huge sense of isolation - you've got a double airlock between you and the rest of the station, your own atmos & disposals, and no-one ever visits.
User avatar
Diasyl
Joined: Tue Jun 01, 2021 7:08 pm
Byond Username: Diasyl
Location: Kazakhstan
Contact:

Re: Hey virology mains

Post by Diasyl » #627084

ambiviro1.ogg
Like second sound
(325.49 KiB) Downloaded 86 times
Another version
Captain can only be in two places - Bridge and the Morgue :capid: :revolver:
User avatar
Jonathan Gupta
Joined: Sun Feb 21, 2021 10:16 pm
Byond Username: BallastMonsterGnarGnar
Location: The Corner

Re: Hey virology mains

Post by Jonathan Gupta » #627258

Diasyl wrote: Tue Jan 25, 2022 11:43 am ambiviro1.ogg Another version
a bit to ambient for me, I just want some peace and quiet making a death disease, so I can hear when someone comes in or someone has footsteps.
Living God

Extraordinary Person

Image
User avatar
Farquaar
Joined: Sat Apr 07, 2018 7:20 am
Byond Username: Farquaar
Location: Delta Quadrant

Re: Hey virology mains

Post by Farquaar » #627273

Diasyl wrote: Tue Jan 25, 2022 11:43 am ambiviro1.ogg Another version
I dig it. Here are some words I'd use to describe what I hear:
Techy
Bubbly
Hazy
Unhinged
Vast

Now obviously, it's your sound and you should adjust it how you want. But I feel like a small location like virology (which, in general, tends to be more cramped than say, medbay) might have less of an echo in its ambience. It's up to you whether you agree with that ofc
► Show Spoiler
User avatar
Diasyl
Joined: Tue Jun 01, 2021 7:08 pm
Byond Username: Diasyl
Location: Kazakhstan
Contact:

Re: Hey virology mains

Post by Diasyl » #627302

Jonathan Gupta wrote: Wed Jan 26, 2022 3:26 am
Diasyl wrote: Tue Jan 25, 2022 11:43 am ambiviro1.ogg Another version
a bit to ambient for me, I just want some peace and quiet making a death disease, so I can hear when someone comes in or someone has footsteps.
Well, it's just made in style of SS13 ambience sounds. They are always so weird and shit, I wanted this one to sound like plague inc.
Captain can only be in two places - Bridge and the Morgue :capid: :revolver:
User avatar
Jonathan Gupta
Joined: Sun Feb 21, 2021 10:16 pm
Byond Username: BallastMonsterGnarGnar
Location: The Corner

Re: Hey virology mains

Post by Jonathan Gupta » #627415

truly
Living God

Extraordinary Person

Image
Post Reply

Who is online

Users browsing this forum: No registered users