If you could switch/bring back one mechanic. What would it be?

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Highway Routine
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If you could switch/bring back one mechanic. What would it be?

Post by Highway Routine » #634723

Some Mechanics should be brought back, like nanites. Some should be switched over from other servers, like asteroid mining.

What's your choice?
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Indie-ana Jones » #634724

I don't agree with either of those statements you made but if I had to pick something to bring back it would be old xenobiology. No consoles or slime grinders, just you, hostile mobs that can and will breach containment and try to kill you unless properly handled, some monkey cubes, and a fire estinguisher. Modern xenobio makes the process entirely risk-free by having the player never directly get their hands dirty during the slime ranching process, and I think that was a massive step backwards for the job. It used to be one of the most dangerous jobs outside up there with sec and mining, but it just isn't anymore and it was all to support crossbreeds, which suck.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Shadowflame909 » #634733

Cloning

Being out of the game and waiting in ghost chat just isnt fun! Especially after we linger onto longer rounds.

Cloning should just degenerate you over and over, until your just a cronenberg no more useful then an MMI.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Pandarsenic » #634744

Lord Singuloth.

Supermatter delaminations are generally a joke unless someone deliberately uses an advanced strategy to... make Singuloth or a Tesloose.

The engine is too safe and easy.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by WineAllWine » #634746

I maintain that removing cloning was the best change to ever happen to the game.

I'd probably want to remove fermichem? I'm a smoothbrain and it's too complicated for me.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by chocolate_bickie » #634754

I would like the original chem names back.

Even if new chem was needed there was no reason to change the name of just about every chemical, especially ones that have generally the same purpose.

Libital could have kept the name Bicardine.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Farquaar » #634756

chocolate_bickie wrote: Wed Mar 23, 2022 2:20 pm I would like the original chem names back.

Even if new chem was needed there was no reason to change the name of just about every chemical, especially ones that have generally the same purpose.

Libital could have kept the name Bicardine.
Oh yeah, I would love to have the old chemical names back. I understand that CobbyChems were intended to be this funky naming system where you're supposedly able to tell what damage type is healed based on the suffix, but the names themselves are just bad. They don't sound like chemical names at all (like seriously, what kind of suffix is "-uri" for a medicine?)
WineAllWine wrote: Wed Mar 23, 2022 12:17 pm I'd probably want to remove fermichem? I'm a smoothbrain and it's too complicated for me.
I don't mind fermichem. It makes chemistry less braindead than it used to be.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Stickymayhem » #634774

There was a period where you could blow people's limbs off very easily, a couple of well placed shots and they lose a leg. Smack em with a fire axe a couple times and they're disembowled. It unironically was the best time for combat because it made it extremely visceral, you had to adapt to changing situations quickly (You just lost a leg no more running time to stand your ground) and most importantly it made lethal weapons as dangerous and viable as stun weapons. Sure a baton puts someone down for a few seconds but a fireaxe can take someone's leg off and now they're slow until they get to medbay.

It was really fun I miss it
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Capsandi » #634778

I miss slowmos. Watching fires creep into rooms while spacemen crowd around the disposals can to escape wasn't very realistic but was more cinematic than a door opening and the room turning purple.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by iain0 » #634780

I was going to say old radiation sickness (not irradiation). Or when explosions used to be progressive and you could do the "flee the exploding death star" moment running away from explosions.

But actually I got swayed by chem too, it's the most impactful change to my rounds and just added a level of tedium and RSI to stuff, once you've solved the "maths of averages" and written down your recipe.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by datorangebottle » #634784

Old botany. Or nanites. Either. I haven't been able to get anything cool working with new botany and it's frustrating. And I miss my nanites, which were removed for reasons despite the entire virology system having those same issues.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Helios » #634814

I had a soft spot for Gang Wars.
In terms of mechanics, old vent crawling. Where atmos couldn't mess with the settings to kill monkeys vent crawling
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Itseasytosee2me » #634889

Hive mind :(
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Re: If you could switch/bring back one mechanic. What would it be?

Post by CoffeeDragon16 » #634891

GLORF!
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Cobby » #634895

Farquaar wrote: Wed Mar 23, 2022 2:34 pm
chocolate_bickie wrote: Wed Mar 23, 2022 2:20 pm I would like the original chem names back.

Even if new chem was needed there was no reason to change the name of just about every chemical, especially ones that have generally the same purpose.

Libital could have kept the name Bicardine.
Oh yeah, I would love to have the old chemical names back. I understand that CobbyChems were intended to be this funky naming system where you're supposedly able to tell what damage type is healed based on the suffix, but the names themselves are just bad. They don't sound like chemical names at all (like seriously, what kind of suffix is "-uri" for a medicine?)
WineAllWine wrote: Wed Mar 23, 2022 12:17 pm I'd probably want to remove fermichem? I'm a smoothbrain and it's too complicated for me.
I don't mind fermichem. It makes chemistry less braindead than it used to be.
i got pushback from having suffixes that were reminiscent of real world medicine suffixes (and as such they would think said medicine would do something similar to those suffixes) so I tried to sci-fi-ify it and it seemed like it was never ending for people's satisfaction so I offered people to change the names (no one took my offer) if they retained the premise of the naming scheme and just did a bit of both making no one happy (which people still cringe about).

The name had to be changed though because other places werent using cobbychem so it seemed almost malicious to have it the same name and give it a lot of different functionalities players werent accustomed to, especially during when the chems were actually changing (maybe not so much now).
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Re: If you could switch/bring back one mechanic. What would it be?

Post by chocolate_bickie » #634899

Cobby wrote: Thu Mar 24, 2022 10:44 pm
Farquaar wrote: Wed Mar 23, 2022 2:34 pm
chocolate_bickie wrote: Wed Mar 23, 2022 2:20 pm I would like the original chem names back.

Even if new chem was needed there was no reason to change the name of just about every chemical, especially ones that have generally the same purpose.

Libital could have kept the name Bicardine.
Oh yeah, I would love to have the old chemical names back. I understand that CobbyChems were intended to be this funky naming system where you're supposedly able to tell what damage type is healed based on the suffix, but the names themselves are just bad. They don't sound like chemical names at all (like seriously, what kind of suffix is "-uri" for a medicine?)
WineAllWine wrote: Wed Mar 23, 2022 12:17 pm I'd probably want to remove fermichem? I'm a smoothbrain and it's too complicated for me.
I don't mind fermichem. It makes chemistry less braindead than it used to be.
i got pushback from having suffixes that were reminiscent of real world medicine suffixes (and as such they would think said medicine would do something similar to those suffixes) so I tried to sci-fi-ify it and it seemed like it was never ending for people's satisfaction so I offered people to change the names (no one took my offer) if they retained the premise of the naming scheme and just did a bit of both making no one happy (which people still cringe about).

The name had to be changed though because other places werent using cobbychem so it seemed almost malicious to have it the same name and give it a lot of different functionalities players werent accustomed to, especially during when the chems were actually changing (maybe not so much now).
Ah, that makes sense. Thanks for explaining.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Farquaar » #634906

Cobby wrote: Thu Mar 24, 2022 10:44 pm I offered people to change the names (no one took my offer)
Legit? Because I drafted an excel document with alternative names/suffixes years ago, but I recall a time where I voiced concern about the suffixes on the github and got my comment hidden by maintainers so I figured that questioning the new names was off-limits.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by iwishforducks » #634913

i miss space adap and thermal vision (yes i know it exists but its soooooo bad)

i miss the big list of bounties cargo had

i miss tesla and singulord because cargo could sell that shit for cash and it was cool as fuck watching that when i barely knew how to switch hands
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Cobby » #634961

Farquaar wrote: Fri Mar 25, 2022 2:32 am
Cobby wrote: Thu Mar 24, 2022 10:44 pm I offered people to change the names (no one took my offer)
Legit? Because I drafted an excel document with alternative names/suffixes years ago, but I recall a time where I voiced concern about the suffixes on the github and got my comment hidden by maintainers so I figured that questioning the new names was off-limits.
The only restriction i had and still have is that you keep the naming convention (that is you make all the meds of a specific class share a suffix/prefix), it does not have to be the current one.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Farquaar » #634962

Cobby wrote: Fri Mar 25, 2022 6:51 pm The only restriction i had and still have is that you keep the naming convention (that is you make all the meds of a specific class share a suffix/prefix), it does not have to be the current one.
Cool.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by JusticeGoat » #634968

What about those brain bugs that could infest you and either help or be a pain in the ass?
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Kendrickorium » #634980

T

A

S

E

R

S
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Farquaar » #634981

Kendrickorium wrote: Sat Mar 26, 2022 2:36 am T

A

S

E

R

S
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Anuv » #634999

Clock cult.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Qbmax32 » #635017

Anuv wrote: Sat Mar 26, 2022 8:24 amClock cult.
my admin feedback thread


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Re: If you could switch/bring back one mechanic. What would it be?

Post by Kendrickorium » #635060

Anuv wrote: Sat Mar 26, 2022 8:24 amClock cult.
surprised this hasnt been said yet
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Re: If you could switch/bring back one mechanic. What would it be?

Post by PKPenguin321 » #635076

Kendrickorium wrote: Sun Mar 27, 2022 2:01 am
Anuv wrote: Sat Mar 26, 2022 8:24 amClock cult.
surprised this hasnt been said yet
bc it sucked lol
now gangs on the other hand...
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Time-Green » #635104

Honestly shadowling has a special place in my heart for being genuinely terrifying to play as and against. The end-game also just let you gib everyone
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Re: If you could switch/bring back one mechanic. What would it be?

Post by PKPenguin321 » #635107

Time-Green wrote: Sun Mar 27, 2022 10:39 am Honestly shadowling has a special place in my heart for being genuinely terrifying to play as and against. The end-game also just let you gib everyone
honestly yes it was pretty cool. the crew NEEDING to move in pairs because of thralls having things like stun stares innately and having light/dark work as defacto territory markings was very neat and gave it some pretty unique gameplay. iirc it was removed because the guy that made it wanted to give it a rework from the ground up but then he never did and it just kind of died. sad
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Itseasytosee2me » #635150

We should have more antags that can just instantly murder people. The faint veneer of balance that antags have is really just instagibbing with extra steps.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Jonathan Gupta » #635558

Itseasytosee2me wrote: Sun Mar 27, 2022 3:38 pm We should have more antags that can just instantly murder people. The faint veneer of balance that antags have is really just instagibbing with extra steps.
thats called regular gibbing, also known as killing.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by terranaut » #635977

stun combat
singularity
clock cult
[🅲 1] [🆄 1] [🅼 1]

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Re: If you could switch/bring back one mechanic. What would it be?

Post by Bawhoppennn » #635988

Singularity

it's the only removal I think was only a negative with no upsides
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Kel » #636016

Pandarsenic wrote: Lord Singuloth.
iwishforducks wrote: singulord
terranaut wrote: singularity
Bawhoppennn wrote: Singularity
not much truly brought together a group of people like a singuloose. some of the most fun moments for me were those struggles to survive against all odds with a rag-tag group of people. everyone using the tools they had to get access to escape routes or equipment, the escape pod pile in (where an opportunistic traitor that was previously working with everyone may decide its time for a murder spree), the dramatic space-walks-of-faith where you just had to HOPE there was somewhere to land on the other side, the moments where someone gets paralyzed by the singulo and all we can do is watch as they get sucked in... i miss it.
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Farquaar » #636031

It's been a long time since the singulo got removed and I still haven't seen any notable "power economy" balance updates since. Why'd we remove it if it wasn't so we could balance the engine?
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Re: If you could switch/bring back one mechanic. What would it be?

Post by ArcaneDefence » #636042

People still haven't created an idea that motivates someone enough to actually put the effort into making station power a nonbinary situation.
If the argument is that singularities aren't occurring often enough we could probably just reduce the amount of gas required to start one to try and bring that experience forward a little more without stepping on any design space
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Re: If you could switch/bring back one mechanic. What would it be?

Post by PKPenguin321 » #636112

Farquaar wrote: Sun Apr 03, 2022 1:05 am It's been a long time since the singulo got removed and I still haven't seen any notable "power economy" balance updates since. Why'd we remove it if it wasn't so we could balance the engine?
Well you see, uhhhhhhhhhhhhhhhhh, engineering is now uhhhhhhhhhhhhhhhhhhhhhhhhhh, more... fun? I think? Because they don't just have to follow the engine setup guide on the wiki at roundstart and then forget about it-- oh wait they still do that... Well you see the SM is more mechanically complex and therefore inherently better even though it's less engaging in literally every aspect outside of "power output number big :)" because Image also the SM screaming that it is being sabotaged for multiple minutes in a row is actually a good thing and more departments should do it! like for example toxins should automatically go "WARNING WARNING BOMB IS BEING MADE IT IS A MAXCAP WARNING WARNING WARNING 12 MINUTES UNTIL BOMB IS DONE" and that is simply better game design because Image
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Re: If you could switch/bring back one mechanic. What would it be?

Post by BeeSting12 » #636125

PKPenguin321 wrote: Sun Mar 27, 2022 3:57 am
Kendrickorium wrote: Sun Mar 27, 2022 2:01 am
Anuv wrote: Sat Mar 26, 2022 8:24 amClock cult.
surprised this hasnt been said yet
bc it sucked lol
now gangs on the other hand...
Gangs before robustin ruined it was pretty fun in small doses honestly. It was always a massive power grab at the beginning for the gang bosses to recruit the people that were meta'd as powergamers. I remember spawning next to someone I was friends with and we both stabbed each other with pens only to find out we were both leaders. My memory's foggy but I'm pretty sure we allied up for the round and steamrolled security. Security with a good team wasn't terrible on gangs, it usually ended in either getting steamrolled or the opposite happening and having concentration camps in cargo with a "special deconversion" room outside of the AI's cameras for the gang bosses. I vaguely remember playing a round where we had like 10 people bucklecuffed in line for implants, was pretty funny.

I think what that version of gangs did well was keeping it pretty simple compared to cult, and especially compared to clock cult and Robustin gangs. As a regular member, your job is to spray walls and kill people without a G next to them. Leaders were more important but still simple goals. Whereas clock cult felt like playing a game within a game, and that honestly wasn't fun to me. I feel like gamemodes should work on utilizing ss13's existing mechanics, like revolution and traitor do. Someone who is innately resourceful with the station's items can succeed in those modes without knowing much else. In clock cult, you have to understand the meta which changed weekly. Even in blood cult/gangs you could succeed without knowing much of the antag's mechanics.

However I also see the appeal of clock cult to those who have spent 2000+ hours and have learned everything there is to learn. For them, it's a fun new system that brings life into the game whereas for a lot of other people it's just a bunch of complicated mechanics to learn for a shitty cult clone.
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
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Qbmax32
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Qbmax32 » #636183

i will never not laugh at robustin not being able to figure out how to deal with security's place in gangs so he just made sec blow up round start if it was gangs.
my admin feedback thread


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wesoda25 wrote: Wed Mar 03, 2021 5:02 am Qbmax32 is quite literally one of the dumbest individuals I have ever had the misfortune of coming into contact with. He has zero redeemable traits, and honestly I have to suppress my gag reflex every time he shows up in a conversation.
Malkraz wrote:YES
DRINK THE PISS QB
angelstarri wrote:qbmax is a retard
imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING
deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?

Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
Malkraz wrote:can you stop posting this shit
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Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
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Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
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Critawakets
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Critawakets » #636190

Trekchem. Somehow the balancing was better in every way than our current chemistry system.
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am gud enineering
scrungo
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Topham
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Topham » #636193

Lord Singulo also. SM engine used to be an ambitious engineering project because of its complexity and power output potential, and it made it especially threatening when you started hearing delam warnings since you know the engine was built with an RCD and duct tape, not built with the station. Plus, Singulo honestly became like a tongue in cheek near-religious icon, and having people bicker about it versus the Tesla was wonderful. :singulo:
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PKPenguin321
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Re: If you could switch/bring back one mechanic. What would it be?

Post by PKPenguin321 » #636505

Critawakets wrote: Mon Apr 04, 2022 5:43 pm Trekchem. Somehow the balancing was better in every way than our current chemistry system.
to be fair to it it was fun in a lot of ways but it really really wasn't balanced at all
polychem grenades? very high potential for !FUN!, but holy shit they were not balanced at all
stacking 1000u of every healing chem into your own body and achieving effective immortality? ehhhhhh that was pretty lame
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Shadowflame909
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Shadowflame909 » #636507

All Fermi Chem did was make recipes inaccurate
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toemas
Joined: Wed Nov 18, 2020 7:55 pm
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Re: If you could switch/bring back one mechanic. What would it be?

Post by toemas » #636544

i would revert gasmask blindness cone
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Jonathan Gupta
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Re: If you could switch/bring back one mechanic. What would it be?

Post by Jonathan Gupta » #636555

Living God

Extraordinary Person

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