(Question) Bee's xenobio crossbreeds (Especially Crystalline and Symbiont) are cool, why don't we have them here?

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ForestGaming
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(Question) Bee's xenobio crossbreeds (Especially Crystalline and Symbiont) are cool, why don't we have them here?

Post by ForestGaming » #640087

The crossbreeds from beestation's Xenobiology sound really cool, why don't we copy it from them? Code incompatibility? do the coders not care enough? something else? just curious.
ArcaneDefence
Joined: Thu Jan 02, 2020 6:29 am
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Re: (Question) Bee's xenobio crossbreeds (Especially Crystalline and Symbiont) are cool, why don't we have them here?

Post by ArcaneDefence » #640088

Xenobio is overflowing with niche content that takes up design space while being a boring experience to put together.
People have been trying to expand further on the crossbreeds for a while, it's gone nowhere.
https://github.com/tgstation/tgstation/pull/50771
https://github.com/tgstation/tgstation/pull/52211
https://github.com/tgstation/tgstation/pull/55180
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Shadowflame909
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Re: (Question) Bee's xenobio crossbreeds (Especially Crystalline and Symbiont) are cool, why don't we have them here?

Post by Shadowflame909 » #640093

Xenobio is gonna lose it all

Hopefully whatever change comes back can cut down on the useless redudancy and add more unique cool things.

I doubt it though. It's just easier to remove the cool stuff and say that it should be added to other departments eventually (never)
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nianjiilical
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Re: (Question) Bee's xenobio crossbreeds (Especially Crystalline and Symbiont) are cool, why don't we have them here?

Post by nianjiilical » #640287

coders currently have an active freeze on new xenobio content until slime breeding is given actual depth, for better or worse

i do agree though that itd be nice to cut down on a lot of the redundant xenobio content and trim the fluff, the current system of every color combo needing some kind of effect leads to a lot of filler
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