(Question) Is the new Nuke Ops base unfinished?

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ForestGaming
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(Question) Is the new Nuke Ops base unfinished?

Post by ForestGaming » #640161

Is the new Nuke Ops base unfinished? there are a few unbreakable bolted doors and a shutters button that doesn't work. Is there going to be more? The names of those doors make it seem like there'll be some interesting stuff in the future for this syndicate base too.
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Mothblocks
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by Mothblocks » #640169

Don't you have to buy access to it? I forget
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Stickymayhem
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by Stickymayhem » #640171

You need to buy a keycard to get access to certain things like toxins, virology and chemistry
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Pandarsenic
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by Pandarsenic » #640180

Most of those places are for MUH IMMERSION - if you look while ghosted, these places often don't actually lead anywhere. The ones that do, like Sticky said, are the labs that you need to buy the passcard off the Nuke Ops uplink to get into.

Anything you can't see through probably only exists to give the impression that there's a "rest of the syndicate base."
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by cacogen » #640243

You should be able to go outside of the syndicate base and go logging for wood to place in the fireplace, and then you can get cosy around it and drink hot chocolate and forget the pointless conflict with the station. But to do this, the indestructible walls would need to be replaced with walls that create the illusion of a barren, snowy landscape forever beyond. You could also just add invisible walls to stop the player getting near enough to see them but that's uninspired.

My point is that having the nuke ops suck their thumbs on the nukie base while one of them who happens to know toxins or virology creates an infinite death mix is boring for both the other nuke ops and the station itself and whoever thought of this should be taken out behind the woodshed and made to carry the lumber into the woodshed to prevent it from becoming unusable
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FantasticFwoosh
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by FantasticFwoosh » #640315

Back in my day you had to shoot the doors off using the Sniper-Rifle ammunition.

Spoiler:
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ForestGaming
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by ForestGaming » #640338

Pandarsenic wrote: Sat May 07, 2022 10:28 pm Most of those places are for MUH IMMERSION - if you look while ghosted, these places often don't actually lead anywhere. The ones that do, like Sticky said, are the labs that you need to buy the passcard off the Nuke Ops uplink to get into.

Anything you can't see through probably only exists to give the impression that there's a "rest of the syndicate base."
I know about those, i'm talking about the underground cargo lift and the underground experimentation labs, as those seem real interesting if they're not just for immersion or something.
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Pandarsenic
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by Pandarsenic » #640349

They might lead somewhere someday, but not now, if they're the ones I'm thinking of.
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Itseasytosee2me
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by Itseasytosee2me » #640351

Should make the elevator shutters breakable and have the shaft be a pit.
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Re: (Question) Is the new Nuke Ops base unfinished?

Post by Not-Dorsidarf » #641488

I think the idea of the nuke op base being anything other than a jumping-off point at roundstart is silly, if you want them to do evil mad science make a landing pad at the lavaland base and let them buy the coords to that from the uplink
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