Making the ultimate tank bomb
Posted: Fri Sep 30, 2022 10:52 am
The anomaly refinery required implosion radius starts at 4 tiles goes all the way to 20 tiles and increases by 2 tiles after every implosion for the same type of core.
Anyone here knows how to make a tank bomb which yields a explosive radius of 20 tiles? The maximum i could reach is 17 tiles after filing an o2 tank with 6000 to 6500 moles of o2 at 3 kelvin and plasma tank wth 47 to 50 moles of plasma at 500 kelvin.
Lot of o2 and plasma wasted to implode a core. Don't know why the developers thought it's a good idea to increase the radius after every implosion and would definitely suggest to make it a constant as i am unable to provide inert bag of holding to new crewmates after the 6th customer as the implosion radius to make an anomaly core becomes 18 tiles by then
Anyone here knows how to make a tank bomb which yields a explosive radius of 20 tiles? The maximum i could reach is 17 tiles after filing an o2 tank with 6000 to 6500 moles of o2 at 3 kelvin and plasma tank wth 47 to 50 moles of plasma at 500 kelvin.
Lot of o2 and plasma wasted to implode a core. Don't know why the developers thought it's a good idea to increase the radius after every implosion and would definitely suggest to make it a constant as i am unable to provide inert bag of holding to new crewmates after the 6th customer as the implosion radius to make an anomaly core becomes 18 tiles by then