i am going to code tcomms, tell me your opinion on tcomms

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BlueMemesauce
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i am going to code tcomms, tell me your opinion on tcomms

Post by BlueMemesauce » #680806

Im going to enable the cooling system, tcomms needs to be cooled or else it will slow down

And im going to expand the syndicate logging base to act as a tutorial for tcomms instead of them already having it setup

How does the playerbase feel about tcomms
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warbluke
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by warbluke » #680809

Could you make it so the syndiebase starts with a basic tcomms setup open to expansion instead? I don't want to have to set it up from scratch every time I comms agent
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by BlueMemesauce » #680825

But the syndie base also has a comms agent
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by confused rock » #680834

isn't tcomms complicated enough already?
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BlueMemesauce
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by BlueMemesauce » #680849

yea im probably not going to do the cooling thing but on every map we have tcomms cooled even though it does nothing so i felt like it should do something
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by BeeSting12 » #680906

bring back telecomms scripts
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by VexingRaven » #680907

So what are you going to be doing, just remapping the syndicomm base?
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by BlueMemesauce » #680910

other stuff if i think of it and i might make the cooling pr just to see how it goes
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by VexingRaven » #680922

Good luck, IIRC a big part of removing the cooling requirement was because of TPS impact.
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by BlueMemesauce » #680926

Can anyone explain what specifically they find difficult about tcomms? You just link everything to the hub, except for the servers and processor which you link to the bus. It's pretty simple it just takes a while to link stuff. Unfortunately the PR to make this easier was never merged: https://github.com/tgstation/tgstation/pull/72801
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by BlueMemesauce » #680927

VexingRaven wrote: Tue Apr 18, 2023 7:28 pm Good luck, IIRC a big part of removing the cooling requirement was because of TPS impact.
The difference with that PR was that the machines actively created heat, which would cause constant atmos updates. Making it slow down based on cooling would cause much less atmos updates, it just needs to check the current temperature.
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TheFinalPotato
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by TheFinalPotato » #680987

BlueMemesauce wrote: Tue Apr 18, 2023 7:39 pm
VexingRaven wrote: Tue Apr 18, 2023 7:28 pm Good luck, IIRC a big part of removing the cooling requirement was because of TPS impact.
The difference with that PR was that the machines actively created heat, which would cause constant atmos updates. Making it slow down based on cooling would cause much less atmos updates, it just needs to check the current temperature.
I don't really care about the behavior aspect (tho I think it's a fun niche), but this method has my "doesn't eat all my cpu time" blessing
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BlueMemesauce
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by BlueMemesauce » #681223

well it turns out the syndicate comms station just uses a relay, there's not much that you can add since the relay automatically receives and broadcasts messages to the station so i guess the threads over i'm not gonna code tcomms unless i come up with new ideas, i still want to make it more fun and interesting but i have no ideas how to do that
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warbluke
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by warbluke » #681238

You could make something that hooks to the televisions in bar so I can put on low-quality television programming as a ghostrole like some other servers have
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by Cheshify » #681255

turn off the tcomms noise, just get rid of it.
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by datorangebottle » #681289

Cheshify wrote: Wed Apr 19, 2023 11:22 pm turn off the tcomms noise, just get rid of it.
This is the take. Or just turn it down massively, sitting there tabbed out on the guide to tcomms and hearing loud chunky grindy sounds in the background is not a great time, nor is adjusting ss13 audio while doing so. Bonus points for tabbing back in to having been brutally murdered by someone because you couldn't hear them doing so.
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by TheFinalPotato » #681308

Make it play from one source instead of all of them
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JusticeGoat
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by JusticeGoat » #681412

Cheshify wrote: Wed Apr 19, 2023 11:22 pm turn off the tcomms noise, just get rid of it.
The machine noises in general are way too loud and shouldn't go through so many walls.
It would be welcome change to tone it down to be quieter
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by kinnebian » #681435

i hate floating round as a ghost and suddenly having my ears blasted outside in
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by BlueMemesauce » #681436

at least the gravity generator was fixed a couple months ago, that thing was the loudest machine in the game
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Cheshify
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by Cheshify » #681523

People are saying "turn it down turn it down" no. Just disable it. I can see if the machines aren't working because they don't blink, they don't add anything, I don't care if the new noise is quieter or better sounding, I don't want some random bullshit droning in my ears when I'm trying to teach someone tcomms/fix a processor/do anything in that room.

Just get rid of it.
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Cheshify
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by Cheshify » #681527

Grumble grumble I was talking to the maintainers and they probably won't let us just turn off all the sounds.
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by Armhulen » #681558

It's sound design, it's good. Our game is already severely lacking in it. Any complaints about tcomms is a complaint about not the right sound file used or the volume too high
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by sinfulbliss » #681828

i dislike this "sound poll"

some sounds are SUPPOSED to be loud/painful/unpleasant, cause the thing they're attached to is loud/unpleasant/painful
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massa
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by massa » #681835

Cheshify wrote: Thu Apr 20, 2023 11:39 pm People are saying "turn it down turn it down" no. Just disable it. I can see if the machines aren't working because they don't blink, they don't add anything, I don't care if the new noise is quieter or better sounding, I don't want some random bullshit droning in my ears when I'm trying to teach someone tcomms/fix a processor/do anything in that room.

Just get rid of it.
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Re: i am going to code tcomms, tell me your opinion on tcomms

Post by Cheshify » #682149

Armhulen wrote: Fri Apr 21, 2023 1:06 am It's sound design, it's good. Our game is already severely lacking in it. Any complaints about tcomms is a complaint about not the right sound file used or the volume too high
Well the PR was merged, it's not as bad now. Could still use a new soundloop.
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