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Space Station 13 Expansion pack

Posted: Fri Oct 27, 2023 12:39 am
by Helios
Imagine SS13 is a retail game, and instead of a sequel a 1.5 Edition expansion pack was released.
What would be in your dream Space Station 13 expansion pack? What would it add and change?

Re: Space Station 13 Expansion pack

Posted: Fri Oct 27, 2023 4:51 am
by JusticeGoat
linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.

Re: Space Station 13 Expansion pack

Posted: Fri Oct 27, 2023 10:49 am
by TheRex9001
This is a really fucking good question, I'd like an expansion that reworks science and adds in a ton of content for the department, maybe some new jobs? Like telesci and associated areas? Maybe also some tech based antags relating to this new content? That would be neat I think

Re: Space Station 13 Expansion pack

Posted: Fri Oct 27, 2023 10:54 am
by dendydoom
the level cap increases by 10 and the dark portal opens up in the blasted lands (sci maints) to take us to the outlands

Re: Space Station 13 Expansion pack

Posted: Fri Oct 27, 2023 12:04 pm
by Jacquerel
I mostly make the game but the expansion pass sized content I'd want to see would be complete xenobio, genetics, and/or virology replacements. We can call it the biology update.

Re: Space Station 13 Expansion pack

Posted: Fri Oct 27, 2023 3:01 pm
by Ermac10108
Make cargo more Paperwork based. Like I'm talkin the game HARD REQUIRES you to fill out paperwork to order shit. Easy paperwork, but enough to make greytiders wanna cry

Re: Space Station 13 Expansion pack

Posted: Fri Oct 27, 2023 3:01 pm
by Ermac10108
JusticeGoat wrote: Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
God that would be amazing, could also make Centcomm like a proper place for 2 things. A tutorial centre for people to spawn into as Interns for specific jobs where they get safe little workspaces to test things out and a public cafeteria so the PTSD ridden group of 4 people who managed to survive a Blob SM Delam can eat something at Centcomm

Re: Space Station 13 Expansion pack

Posted: Sat Oct 28, 2023 2:05 am
by Capsandi
I'd imagine a retail expansion pack would include some way to teleport the station into another galaxy which changes the parallax layers into some trippy exploding supermassive star in a neon nebula or something, and as a result there would be constant incursions of an alien army as well as... spider mechs? Basically https://memory-alpha.fandom.com/wiki/Wh ... _(episode).
That whole idea is because an expansion has to have some flashy feature which is also easy to blab on about in the marketing.
As for supporting features... DIY whiteship, from the lattice floorplan to the emergency cells in the light tubes, haha.

Re: Space Station 13 Expansion pack

Posted: Sun Oct 29, 2023 9:33 am
by chocolate_bickie
Remove all clothes vendors.

Armament beacons can be purchased for $10 each for a random chance of getting what you want (carries over rounds though).

Antag pass is $19 a month and grants you 1 antag token (expires at end of month) plus a chance to roll antag more than once a month.

Also it's a mobile game now.

You guys have phones right?

Re: Space Station 13 Expansion pack

Posted: Sun Oct 29, 2023 9:21 pm
by BeeSting12
planetstation

Re: Space Station 13 Expansion pack

Posted: Mon Oct 30, 2023 3:49 am
by Farquaar
BeeSting12 wrote: Sun Oct 29, 2023 9:21 pm planetstation

Re: Space Station 13 Expansion pack

Posted: Tue Nov 21, 2023 6:24 pm
by Dax Dupont
JusticeGoat wrote: Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
Persistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at least

Re: Space Station 13 Expansion pack

Posted: Wed Nov 22, 2023 5:44 am
by Striders13
Dax Dupont wrote: Tue Nov 21, 2023 6:24 pm
JusticeGoat wrote: Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
Persistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at least
wasnt that how "mass driver sends people to Terry" pr worked?

Re: Space Station 13 Expansion pack

Posted: Thu Nov 23, 2023 9:02 am
by kinnebian
the entire game of elite dangerous

Re: Space Station 13 Expansion pack

Posted: Thu Nov 23, 2023 10:31 am
by knightlyeli
Striders13 wrote: Wed Nov 22, 2023 5:44 am
Dax Dupont wrote: Tue Nov 21, 2023 6:24 pm
JusticeGoat wrote: Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
Persistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at least
wasnt that how "mass driver sends people to Terry" pr worked?
Afaik, yes, which would've made for the greatest game of clown ping pong ever.