Beepsky = Server Lag

General SS13 Chat
Post Reply
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Beepsky = Server Lag

Post by Stickymayhem » #5065

So according to Aran last night, Beepsky gets stuck and his pathfinding causes massive lag. Today I checked Beepsky and he was indeed stuck at arrivals as the server was dying for no good reason. I asked the badmins to kill him, they did, and server was instantly better.

I just think it should be known as a solution to the problem, if only a temporary one until the pathfinding issue can be looked at and fixed.
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Beepsky = Server Lag

Post by MisterPerson » #5070

Beepsky's been doing this shit for months now. Everyone knows his A* code is terrible and nobody wants to touch it's complex and not used by much besides Beepsky.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
User avatar
TheTerbs
In Game PermaBanned
Joined: Fri Apr 18, 2014 7:59 am

Re: Beepsky = Server Lag

Post by TheTerbs » #5103

what the fuck do you mean its complex

hes a fuckin roomba

better idea can we replace him with a roomba, not just any roomba

dj roomba

Image
you're gonna carry that weight
miggles
Joined: Fri Apr 18, 2014 9:02 am
Byond Username: Miggles
Contact:

Re: Beepsky = Server Lag

Post by miggles » #5111

have you ever coded a roomba before terbs its really complex ok
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
User avatar
TheTerbs
In Game PermaBanned
Joined: Fri Apr 18, 2014 7:59 am

Re: Beepsky = Server Lag

Post by TheTerbs » #5113

miggles wrote:have you ever coded a roomba before terbs its really complex ok
i like to work with my hands because computers are gay

if i made a roomba it would be attached to you with a string and you would turn it on and drag it around with you as it vacuumed behind you
you're gonna carry that weight
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Beepsky = Server Lag

Post by Incomptinence » #5127

Well guess sec should make a habit of putting Ol' Beeper down behind the brig till this is fixed.
User avatar
TheTerbs
In Game PermaBanned
Joined: Fri Apr 18, 2014 7:59 am

Re: Beepsky = Server Lag

Post by TheTerbs » #5128

Incomptinence wrote:Well guess sec should make a habit of putting Ol' Beeper down behind the brig till this is fixed.
or just change his code so he follows random sec officers paths
you're gonna carry that weight
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Beepsky = Server Lag

Post by Incomptinence » #5129

Please officers can hardly work the sec records I think coding is beyond them. Would turning his patrol off and dragging him work?
User avatar
ShizCalev
Code Maintainer
Joined: Wed Apr 23, 2014 3:12 am
Byond Username: ShizCalev
Github Username: ShizCalev

Re: Beepsky = Server Lag

Post by ShizCalev » #5132

Incomptinence wrote:Please officers can hardly work the sec records I think coding is beyond them. Would turning his patrol off and dragging him work?
Usually when officers do that they are called P2W assholes.

I have first hand experience.

Can also ask JLP.
ImageImage
>Be ling
>Spread misinformation about how SM works to sabotage it
OOC: ChemicalRascal: Lying about game mechanics in relation to an engine that is poorly understood by most isn't cool, though
User avatar
Skorvold
Joined: Fri Apr 18, 2014 2:36 pm
Byond Username: Skorvold

Re: Beepsky = Server Lag

Post by Skorvold » #5133

Does this apply to ED's?
Never give up! Trust your instincts!
Spoiler:
http://steamcommunity.com/id/skorvold
Talk to me on steam anytime.
User avatar
ShizCalev
Code Maintainer
Joined: Wed Apr 23, 2014 3:12 am
Byond Username: ShizCalev
Github Username: ShizCalev

Re: Beepsky = Server Lag

Post by ShizCalev » #5134

Would assume so, their pathfinding code appears to be the same.
ImageImage
>Be ling
>Spread misinformation about how SM works to sabotage it
OOC: ChemicalRascal: Lying about game mechanics in relation to an engine that is poorly understood by most isn't cool, though
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Beepsky = Server Lag

Post by Steelpoint » #5135

Would it be possible to remove their patrol code for the time being to prevent further server lagging events?

It's not preferable but I think people would accept good server performance with Sec dragging Beepsky around more consistently.
Image
Malkevin

Re: Beepsky = Server Lag

Post by Malkevin » #5139

Wasn't beepsky's pathfinding 'improved' not too long back?

Why not revert him back to his obviously not shitterly broken code
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: Beepsky = Server Lag

Post by Stickymayhem » #5142

Why not have him moved in a set circle around the station and stopping at any impass like a MULE?

It would give security something to micromanage if they want to, and it's kinda funny.

"Officer Beepsky is stuck on the damn vending machine again. Someone sort that fucker out."
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
User avatar
Neerti
Rarely plays
Joined: Thu Apr 17, 2014 5:06 pm
Byond Username: Neerti

Re: Beepsky = Server Lag

Post by Neerti » #5144

That already happens when it sees Pun Pun.
ImageImage
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
User avatar
Kelenius
Joined: Sun Apr 20, 2014 10:53 am
Byond Username: Kelenius

Re: Beepsky = Server Lag

Post by Kelenius » #5146

Building bots on bay is highly discouraged because they cause lag, apparently.
User avatar
Nalar
Joined: Thu Apr 17, 2014 4:42 pm
Byond Username: Nalar

Re: Beepsky = Server Lag

Post by Nalar » #5151

That's no longer the case, for the most part. The say code revamp fixed a majority of the lag issues there.
Image

-=Forum Global Moderator=-
-=GameAdmin=-
Tell me how I'm doing.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Beepsky = Server Lag

Post by paprika » #5190

Can we make beepsky follow sec officers instead like a true powergaming guard dog
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Post Reply

Who is online

Users browsing this forum: No registered users