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Beepsky = Server Lag

Posted: Sun May 11, 2014 2:28 am
by Stickymayhem
So according to Aran last night, Beepsky gets stuck and his pathfinding causes massive lag. Today I checked Beepsky and he was indeed stuck at arrivals as the server was dying for no good reason. I asked the badmins to kill him, they did, and server was instantly better.

I just think it should be known as a solution to the problem, if only a temporary one until the pathfinding issue can be looked at and fixed.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 2:49 am
by MisterPerson
Beepsky's been doing this shit for months now. Everyone knows his A* code is terrible and nobody wants to touch it's complex and not used by much besides Beepsky.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 6:57 am
by TheTerbs
what the fuck do you mean its complex

hes a fuckin roomba

better idea can we replace him with a roomba, not just any roomba

dj roomba

Image

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 7:11 am
by miggles
have you ever coded a roomba before terbs its really complex ok

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 7:13 am
by TheTerbs
miggles wrote:have you ever coded a roomba before terbs its really complex ok
i like to work with my hands because computers are gay

if i made a roomba it would be attached to you with a string and you would turn it on and drag it around with you as it vacuumed behind you

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 8:15 am
by Incomptinence
Well guess sec should make a habit of putting Ol' Beeper down behind the brig till this is fixed.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 8:20 am
by TheTerbs
Incomptinence wrote:Well guess sec should make a habit of putting Ol' Beeper down behind the brig till this is fixed.
or just change his code so he follows random sec officers paths

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 8:28 am
by Incomptinence
Please officers can hardly work the sec records I think coding is beyond them. Would turning his patrol off and dragging him work?

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 9:15 am
by ShizCalev
Incomptinence wrote:Please officers can hardly work the sec records I think coding is beyond them. Would turning his patrol off and dragging him work?
Usually when officers do that they are called P2W assholes.

I have first hand experience.

Can also ask JLP.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 9:19 am
by Skorvold
Does this apply to ED's?

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 9:26 am
by ShizCalev
Would assume so, their pathfinding code appears to be the same.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 9:40 am
by Steelpoint
Would it be possible to remove their patrol code for the time being to prevent further server lagging events?

It's not preferable but I think people would accept good server performance with Sec dragging Beepsky around more consistently.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 10:07 am
by Malkevin
Wasn't beepsky's pathfinding 'improved' not too long back?

Why not revert him back to his obviously not shitterly broken code

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 10:27 am
by Stickymayhem
Why not have him moved in a set circle around the station and stopping at any impass like a MULE?

It would give security something to micromanage if they want to, and it's kinda funny.

"Officer Beepsky is stuck on the damn vending machine again. Someone sort that fucker out."

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 10:43 am
by Neerti
That already happens when it sees Pun Pun.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 10:52 am
by Kelenius
Building bots on bay is highly discouraged because they cause lag, apparently.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 11:30 am
by Nalar
That's no longer the case, for the most part. The say code revamp fixed a majority of the lag issues there.

Re: Beepsky = Server Lag

Posted: Sun May 11, 2014 4:40 pm
by paprika
Can we make beepsky follow sec officers instead like a true powergaming guard dog