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What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 8:23 pm
by NoahGoldFox
:3

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 8:24 pm
by Takeguru
Stungloves.

Insulated gloves actually existing in more than 2 spots.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 8:27 pm
by ThanatosRa
I havent' checked the current status on self surgery. but that. if it's gone.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 8:48 pm
by sirnat
ThanatosRa wrote:I havent' checked the current status on self surgery. but that. if it's gone.
Its gone, I want it back.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 9:02 pm
by invisty
Cloakers and thermals.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 9:42 pm
by Ricotez
meteor pens

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 9:54 pm
by DemonFiren
Everything papsmear removed, obvs.

(also, inb4 everything that was regoofed)

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 10:13 pm
by Ikarrus
invisty wrote:Cloakers and thermals.
This and rev uplinks.

Both of these made up so many awesome moments that stuck with me for a long time. And nowhere near the butthurt people thought they caused. They made the game fun for me.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 10:20 pm
by Remie Richards
RADIO ICONS.
SPEECH OVER THE RADIO USED TO HAVE A PICTURE OF YOUR RADIO TYPE (Handheld, Mecha, Headset)
#coderbus told me it'd been gone for years... but I've still been seeing it in my mind all this time :S

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 10:34 pm
by TechnoAlchemist
Trek Chems

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 10:34 pm
by ShadowDimentio
Parasting.

M-muh stealthling

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 10:37 pm
by Takeguru
No one misses parasting, stop lying.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 10:38 pm
by Bluespace
Takeguru wrote:No one misses parasting, stop lying.
I miss it but i'm not a little bitch.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 10:43 pm
by confused rock
TechnoAlchemist wrote:Trek Chems

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 10:57 pm
by AnonymousNow
Also Trekchems. Our chems.

Also cloakers and thermals, though they needed to not be standard tato fare.

As for glitches, I miss space stabilisation - when, in an environment exposed to space, so long as you're on a station tile and have oxygen, you'd get cold, slow down and be a little bit burned, but would not continuously take damage and could very well stand outside until your oxygen ran down.

Single most chilled moment I've had in the game came from that, after the singularity passed and the rest of us looked on, out of the breach.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 11:04 pm
by Zilenan91
Takeguru wrote:Stungloves.

Insulated gloves actually existing in more than 2 spots.

They're everywhere on Meta. There's even a pair roundstart in prime tool storage that's not in the vendor. Also on box there's one pair in tech storage, so weld in there every round if you feel like it.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 11:13 pm
by ShadowDimentio
Oh at some point when Sybil was a separate codebase the clown's bag would honk when you clicked on it. It had no delay, and other people could hear it.

It was great.

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 11:49 pm
by Super Aggro Crag
FAT SPRITES

Re: What removed features/items/glitches do you miss?

Posted: Wed Oct 28, 2015 11:52 pm
by PKPenguin321
smoke being ridiculous
mutagen smoke grenades were hilarious
acid smoke grenades were an actual threat

shit was unbalanced as fuck but i'll be damned if it wasn't a good time, i couldn't even get mad when i got killed by one since it was always so ridiculous i would laugh my ass off

also, just imagine oldsmoke + some of the new goofchem reagents
CLF3 smoke when?

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 12:20 am
by lumipharon
Pre-nerf Blackpowder.

When goof said it was supposed to be "strong" I proceeded to abuse it as often as possible. (briefly delayed, but more hilarious for it) Gibbing with 10u of chemicals in a dart is balanced and fair. Shotguns making explosions more powerful then minibombs was even better.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 12:50 am
by ShadowDimentio
PKPenguin321 wrote:also, just imagine oldsmoke + some of the new goofchem reagents
CLF3 smoke when?
Goofchem not only rips off Goonchem, it does it bad. You can make a smoke reaction over there with cryosium, phlogiston, and CLF3 and it'll freeze everything in the area while setting them on fucking fire and chew through all the flooring. It's like a bomb going off in the room.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 1:01 am
by oranges
the secret monkey technique

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 1:06 am
by Helios
Syndi Shuttle/Wizard shuttle spawning on Z-level.
If you were a RD with a hand tele, you could break in, drop a teleport beacon, then have a secret base people could teleport into.
I was never able to use it during a rev, if I did I'd be boinked

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 1:33 am
by TehSteveo
Super Aggro Crag wrote:FAT SPRITES
I miss the fat sprites. I enjoyed people who would empty out the vending machines and eat everything.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 1:35 am
by oranges
also you used to be able to use bags of holding on the clown planet to break into the centcomm level.

we almost made it once by putting a bunch of people into a locker then loading it onto a mech.

an admin deleted the singularity before it broke into centcomm

edit:Clown planet != clown shuttle

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 1:42 am
by onleavedontatme
I remember loading up an entire particle accelerator+a couple dozen people in lockers into a ripley and making a singularity to escape to centcomm by destroying the wall on the clown planet.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 1:44 am
by IcePacks
tabling
Takeguru wrote:Stungloves.

Insulated gloves actually existing in more than 2 spots.
fuck off

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 1:46 am
by iamgoofball
ShadowDimentio wrote:
PKPenguin321 wrote:also, just imagine oldsmoke + some of the new goofchem reagents
CLF3 smoke when?
Goofchem not only rips off Goonchem, it does it bad. You can make a smoke reaction over there with cryosium, phlogiston, and CLF3 and it'll freeze everything in the area while setting them on fucking fire and chew through all the flooring. It's like a bomb going off in the room.
I'm planning on re-buffing foam and smoke to pre-phil redo levels.

Foam and Smoke are so atrociously bad right now it hurts to even see someone try to use them

Foam needs to go faster to matter, Smoke needs to do INGEST and not have the dumb reagent loss shit.

Also, keep in mind goon smoke is an instant AOE effect. I'm tempted to port it as Aerosol or something to see how it's received here.

Basically, if you can't use cryosium, phlog, and CLF3 in foam/smoke to do hull burny damage effectively, something is def. wrong.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 2:00 am
by ShadowDimentio
Goof you cunt I can't hate you if you do what I want

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 2:18 am
by PKPenguin321
IcePacks wrote:tabling
this is the most correct answer

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 2:34 am
by sirnat
Bring back tabling damnit.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 5:40 am
by ShadowDimentio
What? Tabling is gone? When? WHY??

I mean I fuckin' hated getting stunlocked by it but it was TABLING man!

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 5:48 am
by PKPenguin321
it's not gone gone but it may as well be

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 11:21 am
by peoplearestrange
I miss being able to dupe staff of apoc with minor health potions.

...which game are we talking about again?

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 11:50 am
by bandit
Telescience.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 1:16 pm
by peoplearestrange
bandit wrote:Telescience.
Still exists, I think you can order the parts from cargo.
If not ask "Central" (read:an admin) to ship you the parts.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 2:41 pm
by Gun Hog
peoplearestrange wrote:
bandit wrote:Telescience.
Still exists, I think you can order the parts from cargo.
If not ask "Central" (read:an admin) to ship you the parts.
You must build it now. It will either cost you diamonds or force you to deconstruct a teleporter. Furthermore, it is still useless without a calculator. It essentially does not exist.

This is probably obvious, but I miss NTSL. It was the best feature in the game to me, and what inspired me to become a coder.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 3:36 pm
by Super Aggro Crag
i still get tabled by iroquois pliskin and miku frost on a regular basis, maybe you guys just need to get good

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 4:15 pm
by Takeguru
Have you noticed that it only lasts a second?

It's not a stun anymore.

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 4:33 pm
by Amnestik
chloral
roburgers
xenoburgers
uterus
public autolathe
cloakers
thermals
bigger/no bombcap
paranoia
atmosphere

Re: What removed features/items/glitches do you miss?

Posted: Thu Oct 29, 2015 4:44 pm
by NikNakFlak
There's a public autolathe on meta.
I miss sending singularities to centcom via the supply shuttle and having it gobble up centcom (and hopefully the escape shuttle), so when that did arrive, it came in pieces.

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 12:44 am
by IcePacks
oh right we should re-add prison station and prison station-related jobs

maybe once, for the first time, someone will actually properly use it

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 12:47 am
by iamgoofball

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 1:14 am
by oranges
This won't make people like you goof

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 1:20 am
by Saegrimr
Its getting close to his WITNESS ME moment.

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 1:44 am
by TheNightingale
The public autolathe and self-surgery I can get behind, but being able to table someone and then cuff them is a little much. It's like slipping on a low-potency banana peel - an annoyance that gets you to drop your weapon.

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 1:54 am
by ShadowDimentio
ShadowDimentio wrote:Goof you cunt I can't hate you if you do what I want

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 1:59 am
by iamgoofball
oranges wrote:This won't make people like you goof
ShadowDimentio wrote:Goof you cunt I can't hate you if you do what I want

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 2:28 am
by Zilenan91
Don't mind the public lathes and self surgery, those are really nice (especially that dank cargo chainsaw self-surgery...) but old tabling is too much.

Re: What removed features/items/glitches do you miss?

Posted: Fri Oct 30, 2015 4:28 am
by Ikarrus
I also miss chloral.

It was my best friend as CMO.

As well as actually potent poly acid. Shit was fucking hilarious every time.