Page 1 of 2

SS13 remakes thread

Posted: Wed Nov 18, 2015 9:26 pm
by Arty
REMAKES GENERAL

Hey, can I get a (preferably complete) list of all SS13 remakes, both active/in-progress and failed/abandoned attempts? Links are very welcome.

Why do I need it? I'm just wondering, it's mostly out of personal interest. Plus a friend of mine who's not really into the game (not playing it) but is still interested in it has recently asked me about them.

Also
I feel like "SS13 remake" has become kind of an in-joke, a meme in the game's community since so many have tried and yet we still don't have even one remake that would show promising progress or be anything rather than a prototype that doesn't even work.

Re: List of SS13 remakes

Posted: Wed Nov 18, 2015 10:01 pm
by LiamLime
Historically:
One in C#
One in C++
One in Java
One in an unknown engine
One in Source
One in Unity

Commercial attempts
Primulus (Playable preview available)
Centration (Was available on Steam)

I'm sure there are more though.

Re: List of SS13 remakes

Posted: Wed Nov 18, 2015 10:05 pm
by Arty
Thanks. There's also this, the most obvious and dead one.

Primulus looks good actually, could have taken off...
Kickstarter wrote:$1,407
pledged of $40,000 goal

Re: SS13 remakes thread

Posted: Wed Nov 18, 2015 10:22 pm
by DemonFiren
Ah, Primulus, one of Bay's spawn that was almost exciting.

Re: SS13 remakes thread

Posted: Wed Nov 18, 2015 10:36 pm
by LiamLime
I made a wiki page for is, because why the heck not! :D

List of remakes
Arty wrote:Thanks. There's also this, the most obvious and dead one.

Primulus looks good actually, could have taken off...
Kickstarter wrote:$1,407
pledged of $40,000 goal
Spacestation.com is the one I labelled as "One in C#". Unfortunately back when Primulus' kickstarter was live, everyone was of the opinion that it is inferior to the one at SpaceStation13.com, even though that one has not seen any updates for months before then and was clearly no longer active. So far, Primulus is the one which came the farthest, and I really suggest you track down and play the technical demo they released and see what it could have been.

Re: SS13 remakes thread

Posted: Wed Nov 18, 2015 11:18 pm
by ShadowDimentio
I cast nine seals "Never see a remake to completion" for maximum damage

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 1:29 am
by PKPenguin321
on the bright side, if byond ever dies and open-sources their client, i'd imagine we could make some fucking sweet optimizations to the engine and improve the game to the point where we would hopefully have no need for a remake

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 1:37 am
by LiamLime
Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 2:34 am
by ShadowDimentio
We need to combine the DNA of the most autistic player on the server with the DNA of our best coder and create a terrible abomination capable of fixing all the code problems ever

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 3:55 am
by PKPenguin321
LiamLime wrote:Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.
still easier than making an ss13 remake apparently

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 6:29 am
by oranges
The problem is that the majority of the coders we have don't know any of the serious systems languages like c/c++/c#

same problem killed ss14, which was the open source goon code. Just not enough people who knew c# well enough to contribute.

Byond gives us speed of development and a low bar to entry. Two things that will be hard to get over in a remake.

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 6:39 am
by callanrockslol
Isn't there a 3d one that actually looks like its coming along?

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 8:21 am
by Remie Richards
LiamLime wrote:Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.
Warning I'm about to repeat the thing I repeat all the time:
Byond's compiler used to be a code obfuscater (to the less technically literate, this means "to hide", sort of like a scrambler, meaning it's original purpose was to make code harder to understand and read... let that sink in), it literally used to do a different job, so it's insides are almost definitely hella messy, with some things optimised for a different thing.
I mean to be fair, both systems crawl through code and act on it, but still, nasty.

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 10:00 am
by Ricotez
oh is that how years ago coders managed to reverse-engineer the SS13 source code after the original was lost?

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 3:35 pm
by LiamLime
Remie Richards wrote:Byond's compiler used to be a code obfuscater.
Are you sure about this? As far as I understood it, the old compiler was a nearly direct DM -> Opcode converter, which was easily reverse-engineerable. After a while, obfuscation was added to make reverse-engineering more difficult. I'm however not very familiar with how DMB files are actually structured, so it's likely I am completely wrong.

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 3:43 pm
by Arty
Not technically a remake, but I suddenly remember that we once made a nearly perfect 1:1 tile-by-tile/block-by-block carbon copy of the station using Minecraft and mods, and almost got it to work (electricity, lights, computercraft-locked doors, IDs, a destructive singularity engine, crew colored armors, etc). It was back then when Galacticraft wasn't even a thing so we used a "void" world from Mystcraft to emulate space lol
An0n3 once personally checked that shit out.

Sadly there's probably no screenshots left of that... or anything in that case. It was back on 1.5.2 or even before that.

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 3:49 pm
by LiamLime
I looked through the old forums yesterday, found that, and added it to the list of remakes with a link to the thread, which does in fact include screenshots. Here's the link.

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 3:58 pm
by Arty
Nonono, I know of that one, but we used to have our own one, I hosted it. Some people that are long-timers on my MC servers can confirm.
We've built that one ourselves and based it on the tgstation13 map.

Re: SS13 remakes thread

Posted: Thu Nov 19, 2015 4:24 pm
by LiamLime
Oh yeah! that's Doughnut station!

I do remember a Minecraft version of Box and a long thread. I'm guessing this is it. It's however missing posts. There should be 10 per page, however the number varies.

And then there's this.

Re: SS13 remakes thread

Posted: Fri Nov 20, 2015 12:04 am
by Arty
Yes! I'm Cheremenin. That used to be my thread.

Welp, a lot of posts including my OP are missing so uh

Re: SS13 remakes thread

Posted: Fri Nov 20, 2015 12:39 am
by Malkevin
Some crazy russian is making a remake in C++
https://github.com/kremius/karya-valya

Re: SS13 remakes thread

Posted: Fri Nov 20, 2015 3:40 am
by J_Madison
https://8ch.net/ss13/res/860.html#top

There's your last hope.

Fortunately, I know them well.

I could buy the entire project and out a team to developing it right now, but I've a lack of people that can do unity.

Re: SS13 remakes thread

Posted: Fri Nov 20, 2015 3:51 am
by LiamLime
Unity devs aren't that hard to find tho. Lots of us have expertiese in it and nearly every game developer I know seems to have at least a novice understanding of it.

Re: SS13 remakes thread

Posted: Sun Nov 22, 2015 7:36 pm
by LiamLime
I've just been informed of the presence of "Ion":

[youtube]hVPMvtrkin8[/youtube]

Check out 4:06

Re: SS13 remakes thread

Posted: Sun Nov 22, 2015 8:00 pm
by Scones
It's funny that this thread doesn't have the most promising remake listed.

Re: SS13 remakes thread

Posted: Sun Nov 22, 2015 8:04 pm
by DemonFiren
There is such a thing as a promising remake?

Re: SS13 remakes thread

Posted: Sun Nov 22, 2015 8:22 pm
by Scones
Open-source, C++, successful testing already.

Yes.

Re: SS13 remakes thread

Posted: Sun Nov 22, 2015 8:33 pm
by Malkevin
Scones wrote:Open-source, C++, successful testing already.

Yes.
Griefly ?

I mentioned it earlier.

Re: SS13 remakes thread

Posted: Sun Nov 22, 2015 11:14 pm
by Phalanx300
Ion is heavilly inspired by SS13, but little info yet. Apparantly a big team is working on it.

Re: SS13 remakes thread

Posted: Mon Nov 23, 2015 6:21 am
by oranges
>3d (closed source?) remake catching up to a game with 8 man years of developement put into

Lol

Re: SS13 remakes thread

Posted: Mon Nov 23, 2015 7:53 am
by DemonFiren
Ion is going to be an unfinished pile of reeking shit.

Mixed with some corroded debris.

Re: SS13 remakes thread

Posted: Mon Nov 23, 2015 8:12 am
by Incoming
Ion is not a ss13 remake. Probably for a lot of reasons we don't know about but definitely for the following major differences we already know about:

1. Persistent world (not round based)
2. No antagonists beyond players just being assholes to each other of their own volition
3. No permadeath

Re: SS13 remakes thread

Posted: Mon Nov 23, 2015 10:01 am
by oranges
I wasn't talking about Ion, although I can see how you might think that.

Re: SS13 remakes thread

Posted: Mon Nov 23, 2015 12:25 pm
by Malkevin
DemonFiren wrote:Ion is going to be an unfinished pile of reeking shit.

Mixed with some corroded debris.
It'll be a faithful remake, that's what you're saying

Re: SS13 remakes thread

Posted: Mon Nov 23, 2015 11:21 pm
by ShadowDimentio
Incoming wrote:Ion is not a ss13 remake. Probably for a lot of reasons we don't know about but definitely for the following major differences we already know about:

1. Persistent world (not round based)
2. No antagonists beyond players just being assholes to each other of their own volition
3. No permadeath
That sounds like the dumbest thing

Imagine bombing the station and taking like ten people with you in a glorious last stand

Then imagine that your crater stayed there next round and some greyshirt kills you because you killed him last round

Truly a hellscape

Re: SS13 remakes thread

Posted: Mon Nov 23, 2015 11:30 pm
by Malkevin
That's what Day-Z was about, it wasn't a zombie survival game it was an asshole simulator.

Re: SS13 remakes thread

Posted: Mon Nov 23, 2015 11:46 pm
by DemonFiren
So it's like playing sec, command, clown, mime, assistant or cargo in SS13.

Re: SS13 remakes thread

Posted: Tue Nov 24, 2015 2:27 am
by IrishWristWatch0
Let's all hop on Centration, eh?

Re: SS13 remakes thread

Posted: Tue Nov 24, 2015 2:30 am
by LiamLime
Centration's been removed from the Steam marketplace, you can no longer acquire it at all. It also only ever supported multiple connections that one time on Unity, but never on the Unreal Engine build.

As for Ion, we don't really know much of anything about it, so we can't yet make any calls as to whether verious decisions are good or bad. SS13 itself is hardly an optimal game too, so changing some major elements might not be a gad idea.

Re: SS13 remakes thread

Posted: Tue Nov 24, 2015 2:51 pm
by Ricotez
its gonna suck

Re: SS13 remakes thread

Posted: Mon Nov 30, 2015 3:57 am
by callanrockslol
Ion will day Day Z in space, it will never be finished because the guys in charge don't have the attention span to finish one game let alone two.

Re: SS13 remakes thread

Posted: Mon Nov 30, 2015 7:37 am
by LiamLime
They aren't the same devs as the ones who did dayz, it's literally one person who is the same.

Re: SS13 remakes thread

Posted: Mon Nov 30, 2015 7:42 am
by Zilenan91
You wanna know the best part about DayZ?



It doesn't even have fucking zombies

Re: SS13 remakes thread

Posted: Tue Dec 08, 2015 9:47 am
by 1g88a
Not sure if this isn't one of the ones previously listed or not, but here you go.
[youtube]V-ZE2bEyBhw[/youtube]

Re: SS13 remakes thread

Posted: Sun Jan 10, 2016 10:44 pm
by DemonFiren
1g88a wrote:Not sure if this isn't one of the ones previously listed or not, but here you go.
[youtube]V-ZE2bEyBhw[/youtube]
It seems to be going places. Drones are in testing now.

Re: SS13 remakes thread

Posted: Wed Jan 13, 2016 7:29 pm
by DemonFiren
So I played GSS13, and it really does show potential.

The current downloadable version is, of course, full of bugs and half unfinished, but what's there is not half bad.

(Needless to say I immediately released the singularity and still don't know where I went wrong.)

Re: SS13 remakes thread

Posted: Wed Jan 13, 2016 7:58 pm
by Wyzack
I guess if a successful and good remake came out BYOND would be pretty well sunk huh

Re: SS13 remakes thread

Posted: Wed Jan 13, 2016 8:14 pm
by DemonFiren
Nah, I don't think any 3D version will kill 2Dspessmens entirely.

Re: SS13 remakes thread

Posted: Wed Jan 13, 2016 8:17 pm
by THE MIGHTY GALVATRON
Wyzack wrote:I guess if a successful and good remake came out BYOND would be pretty well sunk huh
Maybe, I mean there's Naruto,DBZ and other fun anime RPG games on BYOND as well right?

I want to see SS13 get modded into Star Citizen. If the full game ever makes it out it with all it's features I feel it would be easy to mod in.

Re: SS13 remakes thread

Posted: Wed Jan 13, 2016 8:30 pm
by Miauw
ss14 is alive again btw