Little things you learned that are game changing

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Re: Little things you learned that are game changing

Post by XDTM » #249511

Bottom post of the previous page:

Cameras can be upgraded by analyzers for xray, plasma sheets for emp-proofing, or prox sensors for proximity cameras (i don't know what they do, since the AI is not alerted of motion).
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Re: Little things you learned that are game changing

Post by Qbopper » #249646

D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
Limey wrote:its too late.
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Re: Little things you learned that are game changing

Post by cedarbridge » #249650

Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.
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Re: Little things you learned that are game changing

Post by Qbopper » #249698

cedarbridge wrote:
Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.
Yeah, I just mean spamming non stop to be an annoying cunt
Limey wrote:its too late.
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Re: Little things you learned that are game changing

Post by cedarbridge » #249716

Qbopper wrote:
cedarbridge wrote:
Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.
Yeah, I just mean spamming non stop to be an annoying cunt
Fuck mimes tbh
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Re: Little things you learned that are game changing

Post by Grazyn » #251707

If you get spaced out of the mining shuttle mid transit, immediately deploy your survival capsule. If you're lucky you will be on the station z level and can ask for someone to rescue you. The capsule comes with a GPS so finding it will be easy.
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Re: Little things you learned that are game changing

Post by cedarbridge » #251922

Grazyn wrote:If you get spaced out of the mining shuttle mid transit, immediately deploy your survival capsule. If you're lucky you will be on the station z level and can ask for someone to rescue you. The capsule comes with a GPS so finding it will be easy.
And you have a guitar to keep you sane.
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Re: Little things you learned that are game changing

Post by Armhulen » #252026

why don't you just give the paper a cooldown on use to the camera
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Re: Little things you learned that are game changing

Post by darkpaladin109 » #252589

Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
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Re: Little things you learned that are game changing

Post by Remie Richards » #252590

darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.
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Re: Little things you learned that are game changing

Post by TribeOfBeavers » #252595

Remie Richards wrote:
darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.

Is it?
There's a slime reaction you can do that makes blueprints for this purpose (crulean with blood).
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Re: Little things you learned that are game changing

Post by Remie Richards » #252597

TribeOfBeavers wrote:
Remie Richards wrote:
darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.

Is it?
There's a slime reaction you can do that makes blueprints for this purpose (crulean with blood).
Oh damn, it's just kor's laziness.
lame.
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Re: Little things you learned that are game changing

Post by Screemonster » #252643

Code: Select all

/obj/item/areaeditor/blueprints/slime
	name = "cerulean prints"
	desc = "A one use yet of blueprints made of jelly like organic material. Renaming an area to 'Xenobiology Lab' will extend the reach of the management console."
	color = "#2956B2"
Yeah.

Though strictly speaking, unless I'm reading this wrong, it'll work with whatever area the xenobiology console is in, it's just that the default one happens to start in the xenobiology lab.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #252644

Something you will learn that is game changing.

Kor's lazyness is legend

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Re: Little things you learned that are game changing

Post by IcePacks » #252727

zombies can be arrested just like any old criminal
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Re: Little things you learned that are game changing

Post by XDTM » #252772

About xenobio consoles, it was originally just Xenobiology Lab only, but since i made them buildable they use the name of area they were built on. Normally it's Xenobiology Lab.
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Re: Little things you learned that are game changing

Post by calzilla1 » #252815

IcePacks wrote:zombies can be arrested just like any old criminal
:salt:
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Re: Little things you learned that are game changing

Post by Tokiko2 » #252863

Some supermatter stuff:

Energy beams cause the shard to emit hallucinations which can only be prevented by wearing mesons, while matter touching the shard causes regular radiation.

Use pure oxygen instead of n2 if you like energy. Pure oxygen produces a lot more energy and makes the shard glow. Using n2 probably can't even power the entire station on delta.
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Re: Little things you learned that are game changing

Post by Swindly » #252999

A plasmaman can explore spess with a syringe and a few cartons of milk.
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Re: Little things you learned that are game changing

Post by Cw3040 » #253952

Tokiko2 wrote:Some supermatter stuff:

Energy beams cause the shard to emit hallucinations which can only be prevented by wearing mesons, while matter touching the shard causes regular radiation.

Use pure oxygen instead of n2 if you like energy. Pure oxygen produces a lot more energy and makes the shard glow. Using n2 probably can't even power the entire station on delta.
>Oxygen
>not using pure plasma and filter all other stuff out

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Re: Little things you learned that are game changing

Post by cedarbridge » #254002

Manifested bloodcult ghosts are physically capable of standing in a 3x3 square while living humans are not
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Re: Little things you learned that are game changing

Post by Alipheese » #254126

I learned how to use a ttv and felt like a complete idiot that it was so simple.
Died learning.

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Re: Little things you learned that are game changing

Post by D&B » #254135

If you're close to dying, you can cut your own limbs off to heal due to how the damage registers.

If you only have one hand, you cannot be cuffed.

You can catch thrown objects if you face the direction they're coming from and have throw intent activated.
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Re: Little things you learned that are game changing

Post by XDTM » #254405

The crate in Metastation's Science Bomb Testing Site (the place with the mass driver) contains some cardboard targets, but under them there's a full stack of metal, glass and rods! Especially useful since there's no other extra stacks around unlike in Box, and because it's a lot less likely to get stolen by someone else.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #254408

D&B wrote:You can catch thrown objects if you face the direction they're coming from and have throw intent activated.
not sure you have to face them, just be on throw mode
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Re: Little things you learned that are game changing

Post by Onule » #254498

You can pick any color using spray cans, and they work on canvas. It won't lose any uses when used on canvas!
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Re: Little things you learned that are game changing

Post by MimicFaux » #254632

XDTM wrote:The crate in Metastation's Science Bomb Testing Site (the place with the mass driver) contains some cardboard targets, but under them there's a full stack of metal, glass and rods! Especially useful since there's no other extra stacks around unlike in Box, and because it's a lot less likely to get stolen by someone else.
Excellent tip. I knew about the rods, but never thought to dig further. I guess those exist with the intention to rebuild the bomb site.
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Re: Little things you learned that are game changing

Post by cedarbridge » #254653

You can nerf an AI's camera reach without tripping its camera alarm by using a multitool on the camera instead of wirecutters. The camera is still on but it can only see two squares away instead of its normal full reach. Super handy for creating blind spots or just generally fucking with AI vision without getting caught.
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Re: Little things you learned that are game changing

Post by confused rock » #254744

wait, they get an alarm if a camera is disabled?
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #254755

confused rock wrote:wait, they get an alarm if a camera is disabled?
if you bash a camera dead, AI gets an alert
if you EMP a camera, the AI gets an EMP alert once the camera reactivates
if you wirecut a camera, the AI is not alerted, but if it looks in the camera list it will see next to the camera that it has been deactivated
if you multitool a camera, it makes it only have like 1 or 2 tiles of range, but the AI gets no tells that it's been modified beyond actually looking through it
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Re: Little things you learned that are game changing

Post by Qbopper » #254820

PKPenguin321 wrote:if you multitool a camera, it makes it only have like 1 or 2 tiles of range, but the AI gets no tells that it's been modified beyond actually looking through it
You mean while the wires are exposed, right? Just to clarify
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Re: Little things you learned that are game changing

Post by cedarbridge » #254834

Qbopper wrote:
PKPenguin321 wrote:if you multitool a camera, it makes it only have like 1 or 2 tiles of range, but the AI gets no tells that it's been modified beyond actually looking through it
You mean while the wires are exposed, right? Just to clarify
Pretty sure you don't have to leave it exposed after refocusing the camera.
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Re: Little things you learned that are game changing

Post by Anonmare » #254842

You can also cut a camera and weld it. It leaves the camera assembly there but removes it from the network list.
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Re: Little things you learned that are game changing

Post by Anonmare » #254847

I wish the old method of making cameras was in, borgs could actually make cameras the old way. New way requires Humans to do it.
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Re: Little things you learned that are game changing

Post by cedarbridge » #254906

The real reason borgs can't place cameras is the same reason they can't place APCs. If they could you could just as easily spam them around and gain tons of advantage. A single engieborg could spam all of maint with cameras easy and building rooms just to place APCs in would become the new malf meta.
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Re: Little things you learned that are game changing

Post by Cw3040 » #255390

cedarbridge wrote:spam all of maint with cameras
[Angry Assistant noises]
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Re: Little things you learned that are game changing

Post by Doctor Pork » #257549

Deitus wrote: >plsama is 99% of cargo's income

i have literally never heard of anyone doing this, but why use the plasma anyway? the minerals are for science, not for hat crates. go hunting for welding tanks or something
This "SCIENCE OWNS THE ORM STOP TAKING THE PLASMA REEEE" meme needs to stop. I have NEVER seen science run out of plasma unless theyre making MULTIPLE phazons so I get pretty salty when science gets mad when I take some to sell. It's a stale meme that has made me on multiple occasions make the station sign requisition forms to get minerals.

Also I just learned recently Scientists and Robos have access to Tech Storage and Aux mining. Cargo also has access to aux mining. It's pretty nifty.
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Re: Little things you learned that are game changing

Post by Anonmare » #257558

Science can live off of of 50 sheets of plasma for an entire round, unless they're giving everyone and their clown a phazon but >Science sharing their toys
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Re: Little things you learned that are game changing

Post by confused rock » #257575

and science can make some fucking plasma using purple slimes, which the xenoiologist should be forced to fucking do because there isn't even interaction within its own fucking department what the shit
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Re: Little things you learned that are game changing

Post by bandit » #257966

ABDUCTORS CAN KIDNAP IAN

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Re: Little things you learned that are game changing

Post by XDTM » #257971

If you actually played xeno you'd know they're pretty much the only source of power 6 aside from botany. They can also interact with other departments through generic upgrades, but when i shout over the radio stuff like "HEY WHO WANTS TO BE 100% FIREPROOF" and nobody answers i stop bothering.

Science uses little plasma and they need 25 at most, unless they start wanting phazons as previously said. Usually after a certain point in a round miners come in with so many minerals i don't know where to put them, so i'd be totally fine with selling the excess; i get annoyed when the first batch gets taken, since it's necessary for pretty much all mining upgrades.
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Re: Little things you learned that are game changing

Post by IcePacks » #259974

bandit wrote:ABDUCTORS CAN KIDNAP IAN

:ian:
i abducted the AI once
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Re: Little things you learned that are game changing

Post by D&B » #259976

Golems can become changelings too
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Re: Little things you learned that are game changing

Post by Doctor Pork » #259988

D&B wrote:Golems can become changelings too
Whaaaaat
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Re: Little things you learned that are game changing

Post by DemonFiren » #260134

"Little things you learned that are game changeling"
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non-lizard things:
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Re: Little things you learned that are game changing

Post by XDTM » #260193

Changelings acquire the race of their transform target, so you can become an android or slimeman etc. at will as long as you have them in storage. So you can sting a golem and forget that shitty flesh hardsuit power. Transforming into plasmamen is instead a bad idea.
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Re: Little things you learned that are game changing

Post by Screemonster » #260197

XDTM wrote:Transforming into plasmamen is instead a bad idea.
Now I'm trying to come up with situations where it might be a fuckin' hilarious idea.
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Re: Little things you learned that are game changing

Post by Wyzack » #260199

If you want to kill/fuck up a bunch of tightly packed people and make it look like a possible accident. Need to get away before the fire crits you or else you will have to revive in the midst of the dying crowd
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Re: Little things you learned that are game changing

Post by Screemonster » #260206

The shuttle, then.
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Re: Little things you learned that are game changing

Post by Reece » #260211

If you sting a slimeperson and then make more slime bodies, will they have ling powers, and if so can they be sentienced?
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Re: Little things you learned that are game changing

Post by XDTM » #260223

You can only sentience simple animals, so even monkeys are off-limits. Since the ling datum is in the mind, it'll likely be transferred when you transfer your consciousness, making any slimebody you possess a ling. You'll still lose the ones that die if you aren't controlling them, and lingering powers such as vision or armblades will stay with the body. The chemicals should be shared, but i haven't tested that. My lore for this is bluespace chemicals.

To add onto the "plasmamen are a bad idea": after reviving there's a period where you can't transform. Guess who's gonna die in a fire before that period runs out, and be stuck in an everburning hell.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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