Little things you learned that are game changing

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XDTM
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Re: Little things you learned that are game changing

Post by XDTM » #370835

Bottom post of the previous page:

You can instantly purge someone's chems by giving them the recipe for smoke or foam, as it consumes all the reagents in the "container" to make the smoke.
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Re: Little things you learned that are game changing

Post by InsaneHyena » #370837

Anonmare wrote:Anonmare's Rules To Enhanced Interrogation Techniques
  • Rule 1: Control: Don't let the suspect control the conversation - Interrupt them, press them for details, question their motives or actions - anything that keeps them from thinking up lies on the spot.
  • Rule 2: Evidence: You can't make a case out of conjecture and it's harder for someone to lie around a fact. They say they weren't at the scene? Tell them you have proof that says they were. Exaggerate or not as necessary.
  • Rule 3: Persuasion: Sometimes you to turn the camera and somestimes you need to get rough with a suspect to get him talking - injure them, stab their eyes out with a screwdriver, go at their teeth with a pair of wirecutters and even threaten to have their body spaced if they think dying is no big deal. Non-brainwashed suspects will usually value their life enough to keep talking if they start clamming up on you.
  • Rule 4: Showmanship: Get a partner and have him be the good cop to your bad cop, make sure they pipe up in the suspect's defense or argue with you in frotn of the suspect. When you leave, he stays behind and presents a sympathetic ear - They're usually seen as more trustworthy and your suspect might be more inclined to talk to someone they feel they can make a deal with.
  • Rule 5: Creativity: Keep your suspects on their toes and get creative. Deliberately screwing up surgical procedures on your suspect can load him down with injuries he can't fix easily or he might have a friend he doesn't want hurt or an accomplice who'll squeal on them if you offer them a deal, hell, offer them both a deal to betray one another and act like the other is about to, or has, done so.
OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.
Bring back papercult.

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Re: Little things you learned that are game changing

Post by Anonmare » #370838

InsaneHyena wrote: OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.
Are you trying to tell me that's a bad outcome?
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Re: Little things you learned that are game changing

Post by Denton » #371288

You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
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Re: Little things you learned that are game changing

Post by huehuehue » #371295

Denton wrote:You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
Urist McOblivious says "wtf why am i dead in a locker who did this reeeee"
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Re: Little things you learned that are game changing

Post by Anonmare » #371298

With cooperation, you can get mailed directly into someone's department or office
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Re: Little things you learned that are game changing

Post by Denton » #371364

CosmicScientist wrote:Though there being anyone to unwrap you is another problem altogether. And I'm not sure you can unwrap a locker or crate from the inside.
Well darn, let me test on localhost...
You lean on the back of the emergency closet and start pushing to rip the wrapping around it.
You successfully removed the emergency closet's wrapping !
This is pretty neat.
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Re: Little things you learned that are game changing

Post by DemonFiren » #371373

Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
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Re: Little things you learned that are game changing

Post by Anonmare » #371386

DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
Roasted
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Re: Little things you learned that are game changing

Post by Kel-the-Oblivious » #371534

The Modular Receiver got moved from the RnD protolathe to hacked autolathes some time ago. While they can only be constructed into the improvised shotgun (For now, coders please expand) the ability to mass produce them can provide a near limitless source of one shot hold out weapons. With a single hydro tray with perennial tower caps, you can effectively arm the entire crew very rapidly. You can also saw the barrel off, allowing you to store them in a backpack. Just make sure you remove the shell before you do.

While they only hold one shot, carrying a pair or more can be very effective at stopping anything trying to hurt you. Plus, since they are one shot, you don't need to worry about your enemy disarming you and turning it against you, provided you got that shot off.
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Re: Little things you learned that are game changing

Post by DemonFiren » #371535

Also, as far as I know they spawn loaded with buckshot.
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Re: Little things you learned that are game changing

Post by Anonmare » #371537

When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
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Re: Little things you learned that are game changing

Post by Kel-the-Oblivious » #371540

DemonFiren wrote:Also, as far as I know they spawn loaded with buckshot.
Anonmare wrote:When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
Anonmare is correct, the improvised buckshot shoots less projectiles and deals less damage per projectile. I tend to just fill them with incendiary shells because it forces them to stop drop and roll if they don't want to burn to death, giving me enough time to either cuff or robust them as needed. Also, the taser shells are locked behind research and found only in the security protolathe. If I can get a hold of tech shells, I will fill them all with meteor shot, because it's the easiest to make and the best in terms of utility and power. Can easily stunlock someone to death with a backpack full of improvised sawn off shotguns full of meteor rounds. Fire, drop, pull another.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
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Re: Little things you learned that are game changing

Post by Screemonster » #371568

DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
someone tried to get into cargo (of all places) via wrapped locker subterfuge years back and I just tagged him for the QM office and mailed him, then after he popped up in the office after going around the entire disposals system I shoved him back onto the belt and repeated that like three more times before his yells for help got security knocking on the door and I was like "when you unwrap him tell him to fuck off"
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Re: Little things you learned that are game changing

Post by killerx09 » #372055

How to cook 101.

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Re: Little things you learned that are game changing

Post by Denton » #372212

Holy shit
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Re: Little things you learned that are game changing

Post by Nilons » #372216

Denton wrote:Holy shit
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Re: Little things you learned that are game changing

Post by Grazyn » #372217

what magic is this
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Re: Little things you learned that are game changing

Post by killerx09 » #372266

Also comes in Chemistry flavour.
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Re: Little things you learned that are game changing

Post by Limey » #372286

killerx09 wrote:How to cook 101.

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should have been a feature day 1
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
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Re: Little things you learned that are game changing

Post by Nilons » #372314

killerx09 wrote:Also comes in Chemistry flavour.
jesus christ
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Re: Little things you learned that are game changing

Post by Floiven » #372460

What is the source of these crafting recipes with the drop-down steps?
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Re: Little things you learned that are game changing

Post by Denton » #374340

When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
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Re: Little things you learned that are game changing

Post by Dax Dupont » #374351

Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Not only that but you can choose window type, airlock color and type too.
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Re: Little things you learned that are game changing

Post by Anonmare » #374364

Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?
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Re: Little things you learned that are game changing

Post by Deitus » #374510

Anonmare wrote:
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?
i didnt for a long time, but im also a card-carrying dumbass so

edit: also how are you nigs doing that fancyass dropdown menu stuff, doesnt work for me on the wiki
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Re: Little things you learned that are game changing

Post by Qbmax32 » #375745

Works on ftl’s wiki too which is a tg codebase
my admin feedback thread


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Re: Little things you learned that are game changing

Post by Floiven » #376028

Alt Clicking things. Moving one inventory to another storage all at once. Clicking on foam darts with the magazine to pick them all up at once.
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Re: Little things you learned that are game changing

Post by SpaceInaba » #376393

When comms are down you can call AI hologram pads by standing on a hologram pad to talk to them.
Spoiler:
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fuck,
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Re: Little things you learned that are game changing

Post by The Clowns Pocket » #382811

Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
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Re: Little things you learned that are game changing

Post by huehuehue » #382932

The Clowns Pocket wrote:Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
The Clowns Pocket wrote:Five Nights at Freddys
i don't mean to sound like a complete tool but is that name really the first/only thing that came to mind
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Re: Little things you learned that are game changing

Post by Nilons » #382940

hes autistic dont mind him
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Re: Little things you learned that are game changing

Post by Screemonster » #384933

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Re: Little things you learned that are game changing

Post by PKPenguin321 » #384970

hey, delete this, thanks
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Little things you learned that are game changing

Post by Anonmare » #385145

Please delete your post right now
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Re: Little things you learned that are game changing

Post by huehuehue » #385624

Screemonster wrote:*gay shit*
lines were crossed
feem wrote:wtf i like fwooshposts now
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Re: Little things you learned that are game changing

Post by Buggy » #385726

How do I delete someone else's post?
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Re: Little things you learned that are game changing

Post by Nilons » #385735

Buggy wrote:How do I delete someone else's post?
Become an admin and never play
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Re: Little things you learned that are game changing

Post by Denton » #385788

If you irradiate a monkey'd player hard enough, you can turn them into a gorilla.
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Re: Little things you learned that are game changing

Post by factoryman942 » #387174

you missed when we first got gorillas and a geneticist could output many gorilla assistants per minute by spamming buffers
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Re: Little things you learned that are game changing

Post by pubby » #390709

Tabling got a huge buff (use help intent). People now have to type 'rest' to escape the stun, and you don't need an aggressive grab to table anymore.

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(these people are all alive, they just don't understand how to get up)
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Re: Little things you learned that are game changing

Post by DemonFiren » #390713

Paging Dr. Mekhi.
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non-lizard things:
Spoiler:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #390733

Natural selection at work
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Re: Little things you learned that are game changing

Post by cedarbridge » #392098

You can fill a toolbelt by dragging a full toolbox onto the belt.
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Re: Little things you learned that are game changing

Post by Anonmare » #392117

cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.
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Re: Little things you learned that are game changing

Post by Swagbringer » #392676

Slime cores only need one unit of plasma/blood, and xenobiology has a dropper in it. So fill a beaker with monkeys blood and use a dropper (Its a lot faster than syringes) and you will never run out of plasma since you start with 80.
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Re: Little things you learned that are game changing

Post by XDTM » #392701

Addendum: chemical reactions output reagents based on input, so 1u of plasma will do 1u mutation toxin and so on. Inverse is also true for maxi syringes, injecting 10u will yield 10 before using up the core.
Addendum 2: Plasteel, made by metal slimes, grinds into 20 iron and 20 plasma per sheet for a total of 100 plasma, opposed to 60 from dark purple slimes. Don't bother making those unless you want sepia.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #392716

Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection

For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #392736

Anonmare wrote:
cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.
dont even need a box. just find a paper bin, grab like 3 sheets, and craft a paper bag from the misc crafting tab. i tend to do this since there's art storage just across the hall from tool supply on most maps with plenty of paper inside it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Little things you learned that are game changing

Post by Anonmare » #393985

CosmicScientist wrote:
Anonmare wrote:Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection

For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
Beepsky smash?
Any chem can be injected through the eyes via a dropper, even Beepsky Smash.

It will only work if there isn't anything that covers the eyes in the way. You can adjust the amount of chems you can inject this way and you can inject 5u at a time, but a dropper can only hold 5u at a time. Theoretically, you could quickly kill someone this way, presuming you were quick and had your beakers of poison onhand and ready.
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Re: Little things you learned that are game changing

Post by darkpaladin109 » #394509

You can wear bread on your head slot.
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