Little things you learned that are game changing

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Re: Little things you learned that are game changing

Post by XDTM » #260223

Bottom post of the previous page:

You can only sentience simple animals, so even monkeys are off-limits. Since the ling datum is in the mind, it'll likely be transferred when you transfer your consciousness, making any slimebody you possess a ling. You'll still lose the ones that die if you aren't controlling them, and lingering powers such as vision or armblades will stay with the body. The chemicals should be shared, but i haven't tested that. My lore for this is bluespace chemicals.

To add onto the "plasmamen are a bad idea": after reviving there's a period where you can't transform. Guess who's gonna die in a fire before that period runs out, and be stuck in an everburning hell.
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Re: Little things you learned that are game changing

Post by Anonmare » #260246

Reece wrote:If you sting a slimeperson and then make more slime bodies, will they have ling powers, and if so can they be sentienced?
The Changeling powers are contained in the mind, so whichever body has the mind is the Changeling.

Yes, being a Changeling is a state of mind so why aren't you a Changeling? Because you rack discripine
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Re: Little things you learned that are game changing

Post by XDTM » #260847

Voice Analyzers can change mode when hit by a multitool; they have the classic mode, the case sensitive mode, a mode where it checks the speaker rather than the message, or a mode where it simply pulses when it hears someone speak.
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Re: Little things you learned that are game changing

Post by confused rock » #261214

mixing sterilizer spray (increases surgery chance) with (preferably strong) alcohol further increases the chance of surgery working. not game changing in the slightest.
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Re: Little things you learned that are game changing

Post by Remie Richards » #261216

confused rock wrote:mixing sterilizer spray (increases surgery chance) with (preferably strong) alcohol further increases the chance of surgery working. not game changing in the slightest.
this is not true, what happened was your alcohol probably mixed with other chemicals to produce MORE sterilizine:
required_reagents = list("ethanol" = 1, "charcoal" = 1, "chlorine" = 1)

sterilizine doesn't check for alcohols, or vice versa, so it must be this.
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Re: Little things you learned that are game changing

Post by XDTM » #261222

Sterilizine gives a 20% bonus, alcohol gives 10% of its alcoholic power, and miner's salve gives 10%. Of these only the highest is picked, they do not add up.
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Re: Little things you learned that are game changing

Post by DemonFiren » #261240

I am so going to do surgery with Bacchus next.
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Re: Little things you learned that are game changing

Post by confused rock » #261241

XDTM wrote:Sterilizine gives a 20% bonus, alcohol gives 10% of its alcoholic power, and miner's salve gives 10%. Of these only the highest is picked, they do not add up.
Wait a minute, isnt low potency alcohol the strongest?
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Re: Little things you learned that are game changing

Post by XDTM » #261242

Nope! To be precise on the scaling, it's 10% x (boozepower / 65). So anything below 65 is less than 10%, anything more gives more. Bacchus has 420 boozepwr which means 64% extra success chance!
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Re: Little things you learned that are game changing

Post by bandit » #261354

Being on the same tile as a slipping item (soap, banana peel, etc) on a moving conveyor belt will stunlock someone for as long as the conveyor keeps going.
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Re: Little things you learned that are game changing

Post by XDTM » #261559

Goddammit cyberboss
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Re: Little things you learned that are game changing

Post by Swindly » #263190

Xenos can be fed with forks.
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Re: Little things you learned that are game changing

Post by DemonFiren » #265640

Put a stackable item in a container on your person and move to a tile containing the same type of item.
Put the item in storage in your hand and it adds the stack on the floor to itself.

Effectively this means you no longer have to pixel hunt for individual cable pieces.
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Re: Little things you learned that are game changing

Post by TheNightingale » #265794

DemonFiren wrote:Put a stackable item in a container on your person and move to a tile containing the same type of item.
Put the item in storage in your hand and it adds the stack on the floor to itself.

Effectively this means you no longer have to pixel hunt for individual cable pieces.
So you've got cable coils in a box, and on the floor, and then you move over the floor, with the box in your hand?
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Re: Little things you learned that are game changing

Post by Xhuis » #265833

Last I checked, xenos are affected by brain damage and have no way to get better. It might not be practical, but you can pop a xeno with a mercury syringe and they'll be forced to gibber for the rest of their life.
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Re: Little things you learned that are game changing

Post by DemonFiren » #265916

Xhuis wrote:Last I checked, xenos are affected by brain damage and have no way to get better. It might not be practical, but you can pop a xeno with a mercury syringe and they'll be forced to gibber for the rest of their life.
>mercury
try impedrezene
a retarded xeno would be an ideal pet
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Re: Little things you learned that are game changing

Post by Reece » #265926

What medicine does work on xenos? Can they be affected by slime mutation toxins, can we turn a xeno into a hardworking human again.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #265935

Xeno's have a love-poison trait which makes negative chems heal them. So technically dosing a xeno on morphine/toxin will heal them.

Also that brain damage is false in the case of being over weeds (or am i mis-remembering that as celluar damage from slimes?), as repairing the brain will take importance over the body, making xenos more vunerable and stall their health regarging

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Re: Little things you learned that are game changing

Post by XDTM » #265947

Morphine syringe-gunning does sleep non-queen xenos. Could be true with other stunchems, but i haven't tested.
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Re: Little things you learned that are game changing

Post by calzilla1 » #265974

bandit wrote:
Orange slime extracts can be used as ghetto firebombs.
Wait... aren't fire bombs a ghetto version of insindeary grenades?
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Re: Little things you learned that are game changing

Post by Xhuis » #265975

DemonFiren wrote:
Xhuis wrote:Last I checked, xenos are affected by brain damage and have no way to get better. It might not be practical, but you can pop a xeno with a mercury syringe and they'll be forced to gibber for the rest of their life.
>mercury
try impedrezene
a retarded xeno would be an ideal pet
Mercury does brain damage at a higher rate than impedrezene. Impederezene just has other effects tacked on.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
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CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
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wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Little things you learned that are game changing

Post by DemonFiren » #265982

Editing the wiki, then.
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Re: Little things you learned that are game changing

Post by Anonmare » #266077

Doesn't Beepsky Smash stun xenos?
I remember way back when, when Basil was low-pop, we all went on a xeno hunting trip with syringe guns and darts of Beepsky Smash when we found evidence of a drone smashing shit in telecomms.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #266080

Xhuis wrote:
DemonFiren wrote:
Xhuis wrote:Last I checked, xenos are affected by brain damage and have no way to get better. It might not be practical, but you can pop a xeno with a mercury syringe and they'll be forced to gibber for the rest of their life.
>mercury
try impedrezene
a retarded xeno would be an ideal pet
Mercury does brain damage at a higher rate than impedrezene. Impederezene just has other effects tacked on.
You can spam a infinite supply of mercury out of the tap.

Its also very good for shotgun darts, yeah remember those? Swipe a emag across a soda machine and you have a infinite supply of a stamina damaging chem.

Spoiler:
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Re: Little things you learned that are game changing

Post by Xhuis » #266097

Anonmare wrote:Doesn't Beepsky Smash stun xenos?
I remember way back when, when Basil was low-pop, we all went on a xeno hunting trip with syringe guns and darts of Beepsky Smash when we found evidence of a drone smashing shit in telecomms.
Iirc yes, as a chemist my favorite thing against xenos is a ClF3/Beepsky Smash mix. It's absolutely hilarious watching them just stand statue-still and burn to death.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Little things you learned that are game changing

Post by XDTM » #269666

If you're a golem and use a mining jaunter you'll be teleported to a golem ship if there is one, even if became a golem through xenobiology.
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Re: Little things you learned that are game changing

Post by Jarek » #269680

Defibrilators get emagged if they get EMP'd, Which disables the safety functions.

This gives the defibrilator two extra uses besides reviving the dead. The defib can, with disarm intent, stun someone for a good amount of time and do severe stamina damage, And with harm intent it'll defibrilate someone and stop their heart, giving them severe burn damage to boot.

I literally had no idea this was a thing until I was randomly EMP'd by a wizard whilst holding a defib and found out it did the same thing an emag would do.
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Re: Little things you learned that are game changing

Post by Anonmare » #269692

The only difference between an emagged and EMP'd defib is that an emagged defib doesn't have the flashing warning lights

If you can, try screwdrivering the emagged/EMP'd defib and swapping out the powercell for either a bluespace one or a yellow slime battery for essentially infinite heart attack potential.
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Re: Little things you learned that are game changing

Post by XDTM » #269729

A stun status icon could be nice.
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Re: Little things you learned that are game changing

Post by cedarbridge » #269753

CosmicScientist wrote:
Xhuis wrote:
Anonmare wrote:Doesn't Beepsky Smash stun xenos?
I remember way back when, when Basil was low-pop, we all went on a xeno hunting trip with syringe guns and darts of Beepsky Smash when we found evidence of a drone smashing shit in telecomms.
Iirc yes, as a chemist my favorite thing against xenos is a ClF3/Beepsky Smash mix. It's absolutely hilarious watching them just stand statue-still and burn to death.
Does beepsky smash still offer no feedback on input not working besides your spessman not moving nor being able to hold items?

I know it's straightforward once you know but it took me several rounds to realise that it was the drink doing it and not a broken game.
Beepsky freezes you upright and makes you drop what you're holding. Neurotoxin knocks you over.
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Re: Little things you learned that are game changing

Post by Cherrypone » #272826

This game is meant to be played for fun.
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Re: Little things you learned that are game changing

Post by BeeSting12 » #272829

Cherrypone wrote:This game is meant to be played for fun.
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Re: Little things you learned that are game changing

Post by DemonFiren » #272909

Cherrypone wrote:This game is meant to be played for fun.
so that means i can murderbone as nonantag?
ok cool
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Re: Little things you learned that are game changing

Post by Cherrypone » #273326

DemonFiren wrote:
Cherrypone wrote:This game is meant to be played for fun.
so that means i can murderbone as nonantag?
ok cool
Not exactly what I was going for, and that would kind of conflict with others' fun, so, uh
Also, on-topic, you can put monkey cubes in slime consoles. How noone's said that yet.
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Re: Little things you learned that are game changing

Post by DemonFiren » #273343

My point exactly.
Some retards like to argue that because the game is meant to be played for fun they're allowed to gain maximum enjoyment for themselves at the expense of others.
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Re: Little things you learned that are game changing

Post by XDTM » #273346

How would you even use slime consoles without inserting monkey cubes?

Some more xenobio tips:
* You can use bio bags to grab monkey cubes and slime extracts all at once, and use it on the console to load it or on the fridge to put the extracts in there.
* You can use single-direction glass panes to split the pens and gain twice the space.
* Grinding plasteel from a metal slime gives 20 metal and 20 plasma per sheet; if you're not concered with dilution, a single metal slime can give you 40 x 5 = 200 units of plasma-containing chemical.
* The chemical-producing slime reactions scale with the amount of reagent inserted. Green slime, for example, gives 1 unit of mutation toxin per unit of plasma, then becomes used. Using a bluespace syringe can maximize the amount produced, given enough plasma, since you only get to inject it once.
* If you want real human slaves instead of golems all you have to do is use some mutation toxin on them, making their status/origin far less obvious. Build-Your-Own-Rev.
* Mutation toxins can cheaply and instantly be applied 1 unit at a time by using a dropper on your target. The target must not be wearing any form of glasses for this to work.
* Slimepeople gain mass from breathing plasma; to quickly gain enough, fill an internals tank halfway with oxygen and halfway with plasma, then double the distribution pressure to still get enough oxygen.
* Slimes become unconscious if exposed to BZ.
* Slimes heal from heat. A bunch of raging slimes in the middle of a plasmafire are very hard to stop. Orange slimes + plasma = instant plasmafire.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #273355

Jellypeople (not slime people) are a end result of using too much green mutation toxin (common from eye droppers) and won't mutate using the toxin anymore.

Spoiler:
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Re: Little things you learned that are game changing

Post by XDTM » #273405

None of that is true. Why, fwoosh.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #273406

Maybe im just mis-interpreting, but the mutation toxin ceases to work after the jellyman is reached on the fourth attempt in my own experience. It just gives a failure text blurb that "nothing happens". Probably just a bug.

Spoiler:
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Re: Little things you learned that are game changing

Post by XDTM » #273594

If the message was "You feel no different" it just means you rolled jelly again. Also, jelly can only happen from unstable or specific toxin, not the base slime toxin.
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Re: Little things you learned that are game changing

Post by calzilla1 » #273639

You can shave corgis
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Re: Little things you learned that are game changing

Post by Swindly » #273714

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Re: Little things you learned that are game changing

Post by MMMiracles » #276197

People who still slip multiple times despite the wet floor sign get irrationally upset when you point at the sign instead of helping them up.

I'll stop pointing once you learn to start walking.
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Re: Little things you learned that are game changing

Post by Qbopper » #276200

MMMiracles wrote:People who still slip multiple times despite the wet floor sign get irrationally upset when you point at the sign instead of helping them up.

I'll stop pointing once you learn to start walking.
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Re: Little things you learned that are game changing

Post by oranges » #276277

you have 7 tiles to see it Qbopper
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Haevacht
Joined: Sat Apr 19, 2014 1:08 am
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Re: Little things you learned that are game changing

Post by Haevacht » #276282

Qbopper wrote:
MMMiracles wrote:People who still slip multiple times despite the wet floor sign get irrationally upset when you point at the sign instead of helping them up.

I'll stop pointing once you learn to start walking.
janitors that put the wet floor sign the tile right before the wet floor so you can't react until you've already eaten shit
Just don't sanic around the station like a madman.
1% of a coder, 2% of a spriter, 97% >:3c

Random name on Bagel, usually assistant.
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Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
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Re: Little things you learned that are game changing

Post by Qbopper » #276286

don't tell me what to do you fucking fruit/tea drinker

my dream is to be a blue hedgehog when i grow up
Limey wrote:its too late.
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Alipheese
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Re: Little things you learned that are game changing

Post by Alipheese » #276311

Qbopper wrote:don't tell me what to do you fucking fruit/tea drinker

my dream is to be a blue hedgehog when i grow up
You're halfway there.
Giant edgy faggot: check.

---

Coders assume they know everything going better than everyone because they have coded 1 or 2 things.
Makes ya think.

Screenshots.
Spoiler:
Image
Image
Image
Image
Image
Image
Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal
Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?
The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.
Cuboos wrote: > That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.
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Qbopper
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Re: Little things you learned that are game changing

Post by Qbopper » #276314

everyone is so rude to me :(
Limey wrote:its too late.
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Kjolstet
Joined: Sat Sep 27, 2014 2:47 am
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Re: Little things you learned that are game changing

Post by Kjolstet » #276343

you can grind the banana cream pie for banana juice
this isnt game changing i just found it out by accident
Robert E.O Speedwagon (as James Fury): fuck botany powergaming

OOC: Dennyb: bring back trampling so I can buckle m96855y8 v8cm pipes and stomp them to death
OOC: Dennyb: cat on keyboard

OOC: Bloxerbot: Be a changeling in Science. Scientist is a threat. Luckily its just me and him in maint when the rad storm hits. Nows my chance.
OOC: Bloxerbot: Blind and Mute Sting Scientist in maint. Fucker has a suicide bomb.
OOC: Bloxerbot: Be instantly vaporised.
OOC: Obscolene: >expecting bredden not to have a suicide bomb

OOC: Hatterhat: >code blue ERT
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Swindly
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Re: Little things you learned that are game changing

Post by Swindly » #277041

Cyborgs can't screw up surgery.
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