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Re: Little things you learned that are game changing

Posted: Fri Nov 18, 2016 12:42 pm
by DemonFiren

Bottom post of the previous page:

Would be nice if syndicate cardboard had sharp edges.

Re: Little things you learned that are game changing

Posted: Fri Nov 18, 2016 4:54 pm
by FantasticFwoosh
Less so much of a thing i learned but more something i recently thought of.

For dets that carry all their stuff around inside their briefcases full of non-important things like recorders and paper, put a triggerable chem grenade attached to a signaller to stop people if they run with it, or offensively throw your briefcase bomb to stop dangerous suspects. Gas out/flash/shock and explode greyshits and space terrorists alike. Teslium will explode doors and cause a wide large scale explosion when mixed in with the components of potassium & water. Obviously be responsible that it isn't something powerful enough to destroy a body to be completely unnecessary.

Creativity with assemblies with detectivework such as setting up a monitoring checkpoints & mousetraps is recommended. Always remember the crate electropack & wire trick.

Re: Little things you learned that are game changing

Posted: Fri Nov 18, 2016 5:07 pm
by ShadowDimentio
Absolutely devilish. Extra points if you also attach a voice device so if you get stunned you can ALLHU ACKBAR

Re: Little things you learned that are game changing

Posted: Fri Nov 18, 2016 5:39 pm
by kevinz000
Teslium does not explode with bolts.

Re: Little things you learned that are game changing

Posted: Fri Nov 18, 2016 6:00 pm
by Wyzack
For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!

Re: Little things you learned that are game changing

Posted: Fri Nov 18, 2016 6:50 pm
by FantasticFwoosh
kevinz000 wrote:Teslium does not explode with bolts.
Teslium shock is a seperate recipie that creates a bolt. Teslim & water. Obviously if you put 100 water and 50/50 teslium and potassium its going to be one hell of a explosion even post potassium & water nerf.
Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Noir has its place but its not bladerunner enough (which a trenchcoat references besides general detective trenchoat tropes), i personally like stealing the dets spare hat as RD because it blends in well for a Indiana jones theme with the whole telebaton whip and everything. I almost never use the hat, but in hindsight it'd be a good place to put something like a radio or a mousetrap signaller.

Go make a museum full of monster loot amulets and shit.

Re: Little things you learned that are game changing

Posted: Fri Nov 18, 2016 11:25 pm
by XDTM
kevinz000 coded that reaction, he meant that it does not make machinery explode with the tesla bolts. Only the real tesla can.

Re: Little things you learned that are game changing

Posted: Sat Nov 19, 2016 7:32 pm
by TehSteveo
Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Fun thing. You can ask for a spare security belt as detective. It can hold Speed Loaders, the police baton, and obviously pepper spray and cuffs. I prefer trying to get my hand on one as a detective versus the shoulder holster; especially when security is shorter staffed. Just put the gun on suit storage.

Re: Little things you learned that are game changing

Posted: Sat Nov 19, 2016 7:38 pm
by Wyzack
> practicality over fashion

Disgusting

Re: Little things you learned that are game changing

Posted: Sat Nov 19, 2016 7:46 pm
by TehSteveo
Wyzack wrote:> practicality over fashion

Disgusting
I adopt the Detective's Armor when I don the belt. Also your corpse looks fabulous.

Re: Little things you learned that are game changing

Posted: Sat Nov 19, 2016 7:49 pm
by FantasticFwoosh
Holy shit pubbiestation's QM locker fanny pack is super useful for QM shit.

You can fit your roundstart clipboard in there + your export & door control for all your tools in 1 place.

Re: Little things you learned that are game changing

Posted: Sun Nov 20, 2016 12:40 am
by confused rock
yea, I hear you can use a similar item for that, called a "backpack" its similar but doesn't make you look like a fag and carries more

Re: Little things you learned that are game changing

Posted: Sun Nov 20, 2016 1:44 am
by MrAlphonzo
>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.

Re: Little things you learned that are game changing

Posted: Sun Nov 20, 2016 11:25 pm
by XDTM
Shield generators, the kind that spawn in the teleporter room/xenobio, can contain a singulo like field generators. If some madman wants to set up a singulo in the bar or the bridge, this way it won't shock people.

Re: Little things you learned that are game changing

Posted: Mon Nov 21, 2016 12:40 am
by MrAlphonzo
XDTM wrote:Shield generators, the kind that spawn in the teleporter room/xenobio, can contain a singulo like field generators. If some madman wants to set up a singulo in the bar or the bridge, this way it won't shock people.
Don't use them for Tesla containment, though. Seriously, don't. I learned that the hard way.

Re: Little things you learned that are game changing

Posted: Mon Nov 21, 2016 1:43 pm
by Ezel
Grab your shovel dig yer sand at lavaland! Make sandstone atleast 40 sheets! Ash storm upcoming? Make 4 sandstone doors around you(doors are instantly placed) make sure they closed mark it as a new area and your safe for the ash storm!

Re: Little things you learned that are game changing

Posted: Mon Nov 21, 2016 1:56 pm
by FantasticFwoosh
MrAlphonzo wrote:>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.
Not really. 1) its too powergamey for my liking, i appreciate a quality loadout but not in excess. 2)You have to equip the bag to actually take anything out, then use the buggy evidence bag to get your object

Soul-shards and cult items dont affect you negatively if you pick them up with evidence bags which is a plus.
The unloved rock wrote:yea, I hear you can use a similar item for that, called a "backpack" its similar but doesn't make you look like a fag and carries more
I literally wasn't using the belt slot for anything else, and it means i can carry more in my 'backpack', I would have put my clipboard on my belt anyway otherwise but now i can keep it with my export gun & door remote nice safe and handy for the quick little functions i need to whip a tool out of my crotch.

Re: Little things you learned that are game changing

Posted: Mon Nov 21, 2016 4:18 pm
by Grazyn
Feeding a mutadone pill to any monkey will turn it into a human. The implications are horrifying.
Spoiler:
Real monkeys have long gone extinct and every living monkey even Pun Pun and monkey cubes are actually lobotomized humans turned into monkeys and shipped to research stations so scientists can experiment on them without feeling the burden of ethical issues

Re: Little things you learned that are game changing

Posted: Mon Nov 21, 2016 5:19 pm
by Reece
Grazyn wrote:Feeding a mutadone pill to any monkey will turn it into a human. The implications are horrifying.
Spoiler:
Real monkeys have long gone extinct and every living monkey even Pun Pun and monkey cubes are actually lobotomized humans turned into monkeys and shipped to research stations so scientists can experiment on them without feeling the burden of ethical issues
Meh, NT science nerds already enslave human brains, breed fully sapient slime blobs as farm animals.

Re: Little things you learned that are game changing

Posted: Mon Nov 21, 2016 7:24 pm
by MrAlphonzo
FantasticFwoosh wrote:
MrAlphonzo wrote:>Not taking your evidence bag box with you everywhere so you can fit a stupid amount of large items in those tiny bags inside of that tiny box

Shameful.
Not really. 1) its too powergamey for my liking, i appreciate a quality loadout but not in excess. 2)You have to equip the bag to actually take anything out, then use the buggy evidence bag to get your object
Not really powergaming, seeeing as how it comes in your backpack by default. Having to take whats in the evidence bag out is only really a nuisance if you have something really important in there. Like your gun, your baton, or a medkit, which you really shouldn't keep there in the first place. I usually use it to hold all the traitor PDAs that the valids left unlocked so I can go shopping.

Re: Little things you learned that are game changing

Posted: Wed Dec 07, 2016 4:21 pm
by Cw3040
Wyzack wrote:For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket.

Also why did the brown detective hat get a snowflake storage spot but the fedora did not? Noir detectives are being discriminated against dammit!
Just click and drag the fedora to yourself like you do a pair of jackboots and quit complaining.
FantasticFwoosh wrote: Noir has its place but its not bladerunner enough (which a trenchcoat references besides general detective trenchoat tropes)
Hang yourself, noir trenchcoat is just as bladerunner as the regular brown one.

NOT SORRY FOR NECROING

Re: Little things you learned that are game changing

Posted: Mon Dec 12, 2016 9:14 pm
by Onule
To anyone looking towards building in lavaland, this will actually pressurize your rooms.

Image

One could even build their very own atmos air tank in lavaland.
Now the next step is learning how to apply this onto the golem ship, since it won't let you place air alarms...

Re: Little things you learned that are game changing

Posted: Tue Dec 13, 2016 4:17 am
by Drynwyn
As HoP, you can use the tablet computer that starts in your backpack to modify ID's. Never worry about leaving an ID in the console again!

Re: Little things you learned that are game changing

Posted: Tue Dec 13, 2016 5:18 am
by Anonmare
I punish HoPs who do that by opening six gorillion clown slots as the AI.

Never leave your ID in the console.

Re: Little things you learned that are game changing

Posted: Tue Dec 13, 2016 8:40 am
by FantasticFwoosh
Onule wrote:To anyone looking towards building in lavaland, this will actually pressurize your rooms.

Image

One could even build their very own atmos air tank in lavaland.
Now the next step is learning how to apply this onto the golem ship, since it won't let you place air alarms...
Wait for goof-atmos, and go manufacture some oxygen chem-gas to put inside a prayed for chem canister.

Re: Little things you learned that are game changing

Posted: Tue Dec 13, 2016 2:09 pm
by Cw3040
Pneumatic Cannons are busted as fuck if you have the throwing weapons box or 17.

Slowed down, 5 ninja stars embedded and something like 75 brute or so?

Re: Little things you learned that are game changing

Posted: Mon Dec 19, 2016 5:21 pm
by Onule
Getting scanned in the cloning scanner actually implants you in the chest with a health implant.
Validhunting captains looking for maximum valid salads will kill you when finding it, claiming that it injects epinephrine when you're in crit or some shit.

Re: Little things you learned that are game changing

Posted: Mon Dec 19, 2016 8:33 pm
by DemonFiren
Finally people learn about the health implant.
This is what I use instead of the crew monitor to find if scanned people are RIP.

Re: Little things you learned that are game changing

Posted: Mon Dec 19, 2016 8:45 pm
by confused rock
the fuck is a health implant

Re: Little things you learned that are game changing

Posted: Mon Dec 19, 2016 9:40 pm
by PKPenguin321
The unloved rock wrote:the fuck is a health implant
if you view cloning records on the cloning machine, you can see the HP of scanned persons in their record. their HP values are sent to the cloner live via the health implant.

Re: Little things you learned that are game changing

Posted: Mon Dec 19, 2016 10:00 pm
by TheWulfe
You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstruct for an exposed space tile.

Re: Little things you learned that are game changing

Posted: Mon Dec 19, 2016 11:31 pm
by BeeSting12
Weld down the four titanium walls on a pod that are covered by the docking arms so that it doesn't get depressurized. Replace them with one direction reinforced windows, put down a floor and chairs, and BAM, six person pod plus a cool view.

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 12:06 am
by FantasticFwoosh
TheWulfe wrote:You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstruct for an exposed space tile.
You can grab invisible ninjas you've stunned with this as well as inspect things over and under tables.

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 10:10 am
by Anonmare
Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 10:34 am
by Whoisthere
If you clean lavaland as a janiborg your efforts will go unappreciated.

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 12:56 pm
by Alipheese
Whoisthere wrote:If you clean lavaland as a janiborg your efforts will go unappreciated.
Actually. A janiborg to clean the bubblegum blood...
Fucking genius

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 2:18 pm
by MimicFaux
FantasticFwoosh wrote:You can grab invisible ninjas you've stunned with this as well as inspect things over and under tables.
By far the coolest thing I ever saw before they nerfed ninja invisibility, was a set of footprints walking past me from a pool of blood.

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 2:22 pm
by Reece
Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...
The most advanced validhunting machine ever devised

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 5:53 pm
by DemonFiren
Reece wrote:
Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...
The most advanced validhunting machine ever devised
I shudder at the capability to lewd this thing may very probably possess.

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 6:03 pm
by TheColdTurtle
I want to do this shit now to a xeno. If they are drone then evolve into queen are the implants still there?

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 6:29 pm
by FantasticFwoosh
If anything, the thrusters are a very interesting addition.

Syndicate implanted xeno pet when?

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 6:57 pm
by Anonmare
TheColdTurtle wrote:I want to do this shit now to a xeno. If they are drone then evolve into queen are the implants still there?
I haven't tested but I know Xeno Queens are just as valid for the surgery.

I believe you can also give it Legion Souls, demon hearts and any other organ you can think of. Cyber implants are technically organs themselves so if it's pathed under organs - it'll work.

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 11:09 pm
by Doctor Pork
Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...
[youtube]9nazm3_OXac[/youtube]

Re: Little things you learned that are game changing

Posted: Tue Dec 20, 2016 11:19 pm
by Reece
Do...does it carry over? if I do it to a drone will that then evolve with the thing into a flying, auto reviving cyborg queen?

Re: Little things you learned that are game changing

Posted: Wed Dec 21, 2016 2:06 am
by Anonmare
Reece wrote:Do...does it carry over? if I do it to a drone will that then evolve with the thing into a flying, auto reviving cyborg queen?
After testing it, I have determined that evolving does destroy the implants, I think the old body gets deleted and all its contents as well. Demon Hearts don't appearto function when implanted, might be getting overridden by the ventcrawling
Doctor Pork wrote:-snip-
SCIENCE ISN'T ABOUT ASKING WHY, IT'S ABOUT ASKING WHY NOT?


Image

Funnily enough, the medigun beam is the only combat arm that doesn't work. Really makes you think.

Re: Little things you learned that are game changing

Posted: Wed Dec 21, 2016 3:45 am
by D&B
Aren't demon hearts supposed to be used in hand rather than implanted?

Re: Little things you learned that are game changing

Posted: Wed Dec 21, 2016 5:52 am
by PKPenguin321
D&B wrote:Aren't demon hearts supposed to be used in hand rather than implanted?
Using them in hand automatically implants them (and removes your regular heart in the process), so either would work

Re: Little things you learned that are game changing

Posted: Wed Dec 21, 2016 5:56 am
by D&B
Sugoi.

One thing I learned a long time ago for miner lings is that you can succ legion corpses to get DNA and emporium resets.

Re: Little things you learned that are game changing

Posted: Thu Dec 22, 2016 1:02 pm
by Remie Richards
The whole "Human organs/implants work on Xenos" thing is just because both are /carbon, with organs and implants designed for /carbon (though Antur has a PR up to allow some implants on /living, so super Ian here we come)

Along the same note, monkeys are also /carbon and so most of that stuff should also work (it not working could be considered a bug which you can report so you can have flying taser space monkeys, if that's your kind of thing)

Re: Little things you learned that are game changing

Posted: Thu Dec 22, 2016 1:11 pm
by InsaneHyena
Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?

Re: Little things you learned that are game changing

Posted: Thu Dec 22, 2016 1:19 pm
by Remie Richards
InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.