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Re: Little things you learned that are game changing

Posted: Thu Dec 22, 2016 1:19 pm
by Remie Richards

Bottom post of the previous page:

InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.

Re: Little things you learned that are game changing

Posted: Thu Dec 22, 2016 1:23 pm
by Screemonster
Remie Richards wrote:The whole "Human organs/implants work on Xenos" thing is just because both are /carbon, with organs and implants designed for /carbon (though Antur has a PR up to allow some implants on /living, so super Ian here we come)

Along the same note, monkeys are also /carbon and so most of that stuff should also work (it not working could be considered a bug which you can report so you can have flying taser space monkeys, if that's your kind of thing)
> get witch outfit, monkeys+implants, sentience potions, hulk (for green skin)
> run wicked witch gimmick
> get hit by the meteorshuttle

Re: Little things you learned that are game changing

Posted: Fri Dec 23, 2016 1:24 am
by Doctor Pork
Anonmare wrote:*snip*
Absolutely terrifying. Do the loyalty implants actually induce loyalty in xenos?
Remie Richards wrote:
InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.
Cyborg primates when

Re: Little things you learned that are game changing

Posted: Fri Dec 23, 2016 1:37 am
by Anonmare
It does make them immune to cult conversion I believe.

Also yeah you can convert xenos to your cult if you're really, really determined.

Re: Little things you learned that are game changing

Posted: Fri Dec 23, 2016 4:14 am
by MimicFaux
CosmicScientist wrote:Rod Wizards slip on wet floors.

Rod Wizards "walking" don't.

Pointing at wet floor signs after you slip a Rod Wizard, twice, means they're probably going to try and kill you.
:lol:
Wrong thread buddy! Awesome stories is a couple threads down.

Befriending a knowledgeable bartender can extend the life of a mime's Nothing healing tonic. Trade in your bottle for a stock of Silencer.

Re: Little things you learned that are game changing

Posted: Fri Dec 23, 2016 8:07 am
by Doctor Pork
List of things that fit in a pneumatic cannon:
Knives
Half a Dozen shards of glass
Banana Pies
A drinking glass full of acid
Deathnettles
Welding tools
Coins
Banana Peels

And you can stuff all this stuff in at once if you wanted to since it can hold a ton of stuff.

Re: Little things you learned that are game changing

Posted: Fri Dec 23, 2016 12:55 pm
by FantasticFwoosh
Doctor Pork wrote:List of things that fit in a pneumatic cannon: ~snip~
Add all plants with the liquid contents & stinging nettles gene that inject upon impact, in such a case you wanted to fire teslium & codensed capascin at people.

Re: Little things you learned that are game changing

Posted: Fri Dec 23, 2016 1:08 pm
by Screemonster
Add dual-chamber bottles/vials/beakers that smash and mix on being thrown. Or the ability to tape containers together for that purpose.

Image

Re: Little things you learned that are game changing

Posted: Fri Dec 23, 2016 1:29 pm
by TankNut
As blob:

Clicking a tile that is next to one of your blobs diagonally won't cause any spread. Clicking a mob however, will cause you to hit them. Combine this with a healthy amount of spam-clicking and you'll be able to instantly hit anyone who tries to welder you from that particular angle.

Re: Little things you learned that are game changing

Posted: Mon Dec 26, 2016 9:43 am
by XDTM
It does reduced damage, though.

Re: Little things you learned that are game changing

Posted: Mon Dec 26, 2016 10:02 am
by oranges
Screemonster wrote:Add dual-chamber bottles/vials/beakers that smash and mix on being thrown. Or the ability to tape containers together for that purpose.

Image
It's called grenade casing?

Re: Little things you learned that are game changing

Posted: Mon Dec 26, 2016 5:28 pm
by Screemonster
They don't go pop on impact though.

Re: Little things you learned that are game changing

Posted: Mon Dec 26, 2016 6:33 pm
by Drynwyn
Best solution is to add a component (like a proximity sensor) that sends a signal when after_throw() is called

Re: Little things you learned that are game changing

Posted: Mon Dec 26, 2016 7:21 pm
by DemonFiren
I thought mousetraps used to do this.

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 1:50 am
by calzilla1
1)get a glass of welder fuel/ alcohol
2)find esword traitor
3)throw glass at him
4)e-z p-z traitor kill

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 12:02 pm
by DemonFiren
>not grinding up a beaker of plasma
But thanks.

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 12:09 pm
by calzilla1
DemonFiren wrote:>not grinding up a beaker of plasma
But thanks.
You want to kill a traitor not make an area inhospitable

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 12:19 pm
by DemonFiren
calzilla1 wrote:
DemonFiren wrote:>not grinding up a beaker of plasma
But thanks.
You want to kill a traitor not make an area inhospitable
I'm German, being thorough is second nature to me.
Bring on the gas.

Then again, most jobs with access to a grinder and plasma can just make napalm or such.

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 3:08 pm
by Haevacht
Seclites can go on KAs.

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 5:46 pm
by Super Aggro Crag
If you inject an egg with a chemical then throw it at someone they get splashed with chemical. Fill eggs up with fluroacid to melt off their gear.

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 7:48 pm
by D&B
You can water down plasma to make it last longer for viruses/xenobio.

The bigger the energy cell, the more fun produced if you fill it with plasma.

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 8:40 pm
by Anonmare
Emagging an Orion Trails machine can make it be used to spawn Spaceport security guards and Changelings if you proc the events that spawn them.

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 8:43 pm
by Remie Richards
Anonmare wrote:Emagging an Orion Trails machine can make it be used to spawn Spaceport security guards and Changelings if you proc the events that spawn them.
it doesn't make lings appear, just spaceport guards, a squad of 3 iirc.

Re: Little things you learned that are game changing

Posted: Fri Jan 06, 2017 10:37 pm
by XDTM
D&B wrote:You can water down plasma to make it last longer for viruses/xenobio.

The bigger the energy cell, the more fun produced if you fill it with plasma.
Watering down plasma will mess up your mixes in viro if you're using a dropper, so it's better not. 0,5 plasma and 0,5 blood do NOT mix.

For xenobio that is true, excapt for ractiong that create chems: the amount of chems created scales with the amount of the required chem inserted, and skimping on the plasma will have you, for example, get less advanced mutation toxin from an injection, while consuming the core all the same.

Re: Little things you learned that are game changing

Posted: Tue Jan 10, 2017 4:33 pm
by Grazyn
The ash walker tendril can only be used a limited number of times before it dies. Reason is, it takes damage from limbs thrown at it by gibbed corpses. Intensive egg farming will kill it pretty fast

Re: Little things you learned that are game changing

Posted: Tue Jan 10, 2017 4:37 pm
by Armhulen
Grazyn wrote:The ash walker tendril can only be used a limited number of times before it dies. Reason is, it takes damage from limbs thrown at it by gibbed corpses. Intensive egg farming will kill it pretty fast
we should fix this

Re: Little things you learned that are game changing

Posted: Tue Jan 10, 2017 4:46 pm
by Wyzack
Everything being destructable was a fucking mistake

Re: Little things you learned that are game changing

Posted: Tue Jan 10, 2017 4:48 pm
by Grazyn
Well you need to make many, many eggs before it dies from thrown limbs. I've never seen it actually happen, it's just theoretical since it does get damaged. I assume that at that point ash lizards have already reached that critical mass where ahelps are flooding in, policy threads are being opened and removal PRs are being merged, so it's not really a problem if the tendril dies on its own.

Re: Little things you learned that are game changing

Posted: Tue Jan 10, 2017 4:49 pm
by Armhulen
actually let me report this as an issue, because you better believe it's a fucking issue to me

Re: Little things you learned that are game changing

Posted: Tue Jan 10, 2017 6:38 pm
by Drynwyn
Everything being destructible was a huge fucking mistake.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 9:39 am
by Whoisthere
On Basil you can have a KA in each hand and double the firing rate by shooting, changing hands, and shooting the second one while the first KA recharges.
On Sybil the KAs will shoot using what I assume is akimbo code - shoot at the same time with less accuracy, but that can be circumvented by putting one KA into the backpack and taking it in hand again makling it recharge, then shooting with another one that so that one is always recharging. I had no idea we had different code for each server and I'm inclined to believe the code is the same and I was hallucinating.

If you put a plasmeme into the chef's gibber it spews plasma sheets.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 3:01 pm
by BeeSting12
Whoisthere wrote:On Basil you can have a KA in each hand and double the firing rate by shooting, changing hands, and shooting the second one while the first KA recharges.
On Sybil the KAs will shoot using what I assume is akimbo code - shoot at the same time with less accuracy, but that can be circumvented by putting one KA into the backpack and taking it in hand again makling it recharge, then shooting with another one that so that one is always recharging. I had no idea we had different code for each server and I'm inclined to believe the code is the same and I was hallucinating.

If you put a plasmeme into the chef's gibber it spews plasma sheets.
You might've been using dual wielding on sybil.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 6:46 pm
by delaron
Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 7:08 pm
by calzilla1
delaron wrote:Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.
And the clown

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 7:53 pm
by TribeOfBeavers
I'm sure most of these are common knowledge or have been posted before, but I didnt see them on the last few pages so I'll post them anyway.

You can use your PDA without holding it by dragging its icon to your sprite. This lets you activate your flashlight, send messages, or buy traitor gear while the PDA is in your ID slot.

You can use other people/bots/borgs for access by pulling them along with you and moving them into the same tile as the door you want to go through using the alt+click menu thing. You can also throw people into airlocks to open them.

You can "clone" plasmamen by transplanting their brain into a humanized monkey.

You can defib a person immediately after a brain transplant, as removing the brain only deals oxygen damage to the body.

Your PDA will generally start with a few useful functions, deoending on your job. Doctors have a built in medical scanner, chemists have a reagent scanner, etc.

You can use the little airlocks on the slime pens in xenobio for a bit of extra storage space for slimes you want to keep separate from the others.

After you've made friends with the slimes you can say "Hello, slimes" and they'll all say hello back at the same time.

If you need to cryo a bunch of people at once, wrench a nearby shower so it is freezing, throw the people in cryo and wait until you see them heal a bit. Then open cryo and put the person under the cold shower. Repeat, you can stack multiple people in the shower at once if they're laying down.

You can weld glass shards to get back sheets of glass.

You can refill the RCDs using sheets of metal and glass

You're immune to tesla bolts if you're wearing a hardsuit and insulated gloves.

You can speed clone people by either cutting power to equipment through the APC while someone is being cloned or using an ID on the cloning pod after it reaches 40% and then right clicking it.

If someone is stuck in a sleeper and the power goes out you can crowbar it open.

You can hide in disposals if you turn them off first.

The green lights on the morgue trays indicate if there is still an active ghost for that person's body (meaning they can still be cloned).

You can preform surgery on plasmamen if you keep them under a shower while you do it.

Xeno organs can be implanted into people, giving them special abilities.

You can make yourself into a changeling by making a headslug using gold slimes, then using a rainbow slime to transfer your mind into it and biting your old body.

Mixing cryoxadone with blood makes meat.

The GPS shows the locations of all the megafauna and tendrils on lavaland.

You can grind koibeans to get carpotoxin.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 8:06 pm
by Remie Richards
TribeOfBeavers wrote:After you've made friends with the slimes you can say "Hello, slimes" and they'll all say hello back at the same time.
Just gonna leave this here:
https://gist.github.com/RemieRichards/7 ... f29b72b034

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 8:58 pm
by TribeOfBeavers
Remie Richards wrote:
TribeOfBeavers wrote:After you've made friends with the slimes you can say "Hello, slimes" and they'll all say hello back at the same time.
Just gonna leave this here:
https://gist.github.com/RemieRichards/7 ... f29b72b034
Oh, thats cool! Ive never actually seen anyone use slime commands before, and I accidentally found the Hello one. Stop seems especially useful.

Re: Little things you learned that are game changing

Posted: Wed Jan 11, 2017 10:30 pm
by Anonmare
You can also give individuals slimes orders. Just use their number, like say "Hello 361"

Re: Little things you learned that are game changing

Posted: Thu Jan 12, 2017 6:50 am
by Cayce
If you put a cannibus leaf from botany in a reagent grinder, it will form a cloud of hellish smoke all throughout the area. If it has enough toxin in it, it can damn near insta-crit people.

I learned this by accident.

Edit: This turns out to have been a special case.

(F) DEAD: Daisy Holmes says, "The reagents are: Space drugs Mindbreaker Toxin Lithium Atropine Haloperidol Methamphetamine Capsaicin Oil Barber's Aid Bath Salts Itching Powder Crank Krokodil Histamine Lipolicide Frost Oil Morphine Fluorosulfuric acid Phosphorus Potassium Sugar"

Re: Little things you learned that are game changing

Posted: Thu Jan 12, 2017 9:25 am
by Ezel
You can screw the cap off a foam dart and put a pen in it to make it a 5 brute bullet thats reusable

Botany can make batteries containing the power rating of 400k

Re: Little things you learned that are game changing

Posted: Thu Jan 12, 2017 3:04 pm
by Remie Richards
Anonmare wrote:You can also give individuals slimes orders. Just use their number, like say "Hello 361"
that's already in the flowchart, demonstrated by my gloopy assistant 237.

Re: Little things you learned that are game changing

Posted: Fri Jan 13, 2017 4:47 pm
by peoplearestrange
delaron wrote:Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.
*bows*

Re: Little things you learned that are game changing

Posted: Fri Jan 13, 2017 6:36 pm
by delaron
peoplearestrange wrote:
delaron wrote:Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.
*bows*
I freakin knew it! Bravo indeed!

HOW TO KILL MORPHS 101

Posted: Sat Jan 14, 2017 12:22 am
by PKPenguin321
so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

Image
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it

Re: Little things you learned that are game changing

Posted: Sat Jan 14, 2017 1:03 am
by D&B
>Not just punching it to death

Re: Little things you learned that are game changing

Posted: Sat Jan 14, 2017 1:05 am
by TehSteveo
I followed the flowchart and somehow befriend the morph. It now has taken my appearance is saying lewd things to me. What do I do?

Re: Little things you learned that are game changing

Posted: Sat Jan 14, 2017 1:26 am
by Anonmare
"Share a tile"

Re: HOW TO KILL MORPHS 101

Posted: Sat Jan 14, 2017 1:42 am
by Armhulen
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are

Re: Little things you learned that are game changing

Posted: Sat Jan 14, 2017 9:41 am
by DemonFiren
Do go on, so morphs will be buffed.

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 4:29 am
by calzilla1
delaron wrote:Reading the wiki and noticing the category and job names according to Ian. Bravo to the author of that one.
If you like that check out the security officer

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 7:17 am
by Weepo
Dumping a bag of holding to a distant tile beams the contents over there, it works to any visible tile and through walls if you use masons. Take you eswording to the next level by beaming your enemies severed heads into space!