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Re: Little things you learned that are game changing

Posted: Fri Jun 13, 2014 6:40 pm
by bandit

Bottom post of the previous page:

Durkel wrote:100 potency death nettle is 32 burn per hit.
Not quite. I think it might start out at 35, but it decreases with every hit as the nettle loses leaves. The dropoff is still enough to crit someone pretty fast, particularly with knockdown.

Re: Little things you learned that are game changing

Posted: Fri Jun 13, 2014 7:59 pm
by Facundo
Lo6a4evskiy wrote:Damn, I gotta learn proper botany

Do kudzu pods grow into kudzu? If so, how do I make them? :S
place them into the seed colector, you then use the seeds standing on the tile you want them planted. Voila! You are now valid for lynchings!

Re: Little things you learned that are game changing

Posted: Fri Jun 13, 2014 10:08 pm
by Aurx
Glowshrooms can be acquired without mutation, and contain radium. 10u radium can mutate plants. DIY mutation, no chemistry needed.

Re: Little things you learned that are game changing

Posted: Sat Jun 14, 2014 12:29 am
by lumipharon
On the topic of glowshrooms (and glow berries), at high potency, they are the brightest thing in the game, they will literally light up everything on your screen you can see, so you can put them in your pocket and use them as a torch, and force feed people 30u+ of radium/uranium (depending on the plant) when needed.

Re: Little things you learned that are game changing

Posted: Sat Jun 14, 2014 6:21 am
by miggles
also eating them makes you glow as well
radium mutations are really inefficient though so dont rely on them unless chemistry denies you mutagen

Re: Little things you learned that are game changing

Posted: Sat Jun 14, 2014 9:29 pm
by Lo6a4evskiy
Facundo wrote:place them into the seed colector, you then use the seeds standing on the tile you want them planted. Voila! You are now valid for lynchings!
Are there any other plants that can be planted like that?

Also, what's this with kudzu mutating? It does it on its own or via mutagen or how?

Re: Little things you learned that are game changing

Posted: Sun Jun 15, 2014 6:30 pm
by Facundo
Lo6a4evskiy wrote:
Facundo wrote:place them into the seed colector, you then use the seeds standing on the tile you want them planted. Voila! You are now valid for lynchings!
Are there any other plants that can be planted like that?

Also, what's this with kudzu mutating? It does it on its own or via mutagen or how?
Only kudzu and the glow mushrooms can be planted like that (glow ones need the 'fruit' not the seed though)
From the plant analizer, I reached some strains that had the property "posibility to discover a new species 30"
There are varieties of kudzu, some form a wall, others gib corpses, some eat plasma, others oxygen....
the default one stuns you for a bit (depends on potency) and blocks vision, but you can pass through
From my experiments, I wasn't able to mutate new versions of kudzu, those special ones I mentioned earlier, maybe I am doing something wrong, maybe is not on the code, maybe is admin only, maybe the code is borked, I don't know

Re: Little things you learned that are game changing

Posted: Sun Jun 15, 2014 9:05 pm
by Kraso
Alien larvas can be stunned and cuffed. This will prevent them from ever evolving and can be pulled freely.

Re: Little things you learned that are game changing

Posted: Tue Jun 17, 2014 9:27 pm
by NikNakFlak
You can put handcuffs on all aliens. Except when you resist as an alien, it takes five (or 10) seconds to break them. So handcuffing an alien is really a lie.

Re: Little things you learned that are game changing

Posted: Wed Jun 18, 2014 12:04 am
by Comrade Leo
Shapeshifting as a ling turns you into someone else, in all but socks. Can't replicate dem socks mang.

Re: Little things you learned that are game changing

Posted: Wed Jun 18, 2014 12:44 am
by TheTerbs
Comrade Leo wrote:Shapeshifting as a ling turns you into someone else, in all but socks. Can't replicate dem socks mang.
Ling is now balanced

Re: Little things you learned that are game changing

Posted: Wed Jun 18, 2014 6:42 am
by Spacemanspark
I dunno if everyone knew this or not, but you can use the laser pointer to overload cyborgs sensors from far away. Useful for when Syndieborgs have you caught up somewhere in a corner.

Re: Little things you learned that are game changing

Posted: Wed Jun 18, 2014 1:00 pm
by peoplearestrange
Spacemanspark wrote:I dunno if everyone knew this or not, but you can use the laser pointer to overload cyborgs sensors from far away. Useful for when Syndieborgs have you caught up somewhere in a corner.
Woah... Librarians just became the latest greatest tool against nukeops...

Re: Little things you learned that are game changing

Posted: Wed Jun 18, 2014 1:06 pm
by Steelpoint
Eh, more RnD than the Librarian. Be default the chance to stun a Cyborg with the laserpointer is really, really low.

However if you get a fully upgraded micro laser (thingamob) you'll have a near 100% chance of stunning Cyborgs forever!

Re: Little things you learned that are game changing

Posted: Wed Jun 18, 2014 1:18 pm
by Munchlax
You can also EMP cameras and blind people even if they are wearing sunglasses, which is dumb.

Re: Little things you learned that are game changing

Posted: Wed Jun 18, 2014 2:17 pm
by Kraso
NikNakFlak wrote:You can put handcuffs on all aliens. Except when you resist as an alien, it takes five (or 10) seconds to break them. So handcuffing an alien is really a lie.
Except larvas. They can never take it off.

Re: Little things you learned that are game changing

Posted: Sat Jun 21, 2014 4:00 pm
by Rumia29
Apparently you can weld and lock lockers from the inside?!
I haven't tried this for myself, but some guy did it.

Re: Little things you learned that are game changing

Posted: Sat Jun 21, 2014 4:40 pm
by Xhuis
EDIT: The following information is now void due to changes. Tables no longer construct instantly, thus making most of this post no longer useful.
Here's the old post:
Spoiler:
Tables can be incredibly robust. Having spare table parts can be extremely powergamey robust.
Being chased through maintenance by security? Drop a table - it'll completely obstruct their path.
Being chased by Beepsky? Drop a table - he'll get stuck.
Being chased down a hallway? Drop three tables and block the whole hallway.
Escaping alone? Drop reinforced tables in front of the escape airlocks as the shuttle arrives and it'll take over ten seconds to get through.
Need to stun someone? Drop a table, and throw them onto it for a fairly long stun - enough to put them into a chokehold.
Antagonist, need to kill someone? Surround them with tables and they can't escape.

Re: Little things you learned that are game changing

Posted: Sat Jun 21, 2014 7:01 pm
by Miauw
Comrade Leo wrote:Shapeshifting as a ling turns you into someone else, in all but socks. Can't replicate dem socks mang.
this has been a thing since ling was invented...?

Re: Little things you learned that are game changing

Posted: Sat Jun 21, 2014 7:22 pm
by Lo6a4evskiy
Tables got nerfed, they're worthless in fights now. Only as barricades may be. Which is a very good thing, because tables used to be absurd.

Re: Little things you learned that are game changing

Posted: Sat Jun 21, 2014 11:14 pm
by Cipher3
Miauw wrote:
Comrade Leo wrote:Shapeshifting as a ling turns you into someone else, in all but socks. Can't replicate dem socks mang.
this has been a thing since ling was invented...?
Socks are configurable on NTStation

Re: Little things you learned that are game changing

Posted: Sun Jun 22, 2014 8:17 am
by Kelenius
You can do surgery on yourself on a regular bed.

Re: Little things you learned that are game changing

Posted: Sun Jun 22, 2014 8:31 am
by cedarbridge
Kelenius wrote:You can do surgery on yourself on a regular bed.
I once watched a guy fully aug himself on a roller bed.

Re: Little things you learned that are game changing

Posted: Sun Jun 22, 2014 12:54 pm
by Remie Richards
cedarbridge wrote:
Kelenius wrote:You can do surgery on yourself on a regular bed.
I once watched a guy fully aug himself on a roller bed.
That is brilliant.

Re: Little things you learned that are game changing

Posted: Sun Jun 22, 2014 3:43 pm
by Kraso
Doing surgery on a bed with surgery tools is a bit riskier than doing it on a surgery table with surgery tools.

Re: Little things you learned that are game changing

Posted: Sun Jun 22, 2014 3:48 pm
by Steelpoint
Here's a little Security tip.

If you have reasonable suspicion that a suspect has weaponry or might bail, when you approach them (Preferably with backup) you throw them a pair of handcuffs and ask them to cuff themselves.

Most people are perplexed when this happens, but many will comply. If they do you can then approach and search them. If they don't, be wary and approach with caution. Do note that some people may refuse out of spite or fear.

Re: Little things you learned that are game changing

Posted: Sun Jun 22, 2014 5:22 pm
by Oldman Robustin
Xhuis wrote:Tables can be incredibly robust. Having spare table parts can be extremely powergamey robust.
Being chased through maintenance by security? Drop a table - it'll completely obstruct their path.
Being chased by Beepsky? Drop a table - he'll get stuck.
Being chased down a hallway? Drop three tables and block the whole hallway.
Escaping alone? Drop reinforced tables in front of the escape airlocks as the shuttle arrives and it'll take over ten seconds to get through.
Need to stun someone? Drop a table, and throw them onto it for a fairly long stun - enough to put them into a chokehold.
Antagonist, need to kill someone? Surround them with tables and they can't escape.
Confirmed for not actually trying this lately.

Tables have a long construction period now, only good if you have a lot of time to plan whatever you're doing.

Re: Little things you learned that are game changing

Posted: Sun Jun 22, 2014 9:20 pm
by Lo6a4evskiy
Steelpoint wrote:Here's a little Security tip.

If you have reasonable suspicion that a suspect has weaponry or might bail, when you approach them (Preferably with backup) you throw them a pair of handcuffs and ask them to cuff themselves.

Most people are perplexed when this happens, but many will comply. If they do you can then approach and search them. If they don't, be wary and approach with caution. Do note that some people may refuse out of spite or fear.
Hm, curious. I usually just ask them to lay down, they either comply and don't resist at all or they try to leg it. I'm yet to see someone being somewhat clever and ambush me.

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 3:45 am
by c4g
Kelenius wrote:You can do surgery on yourself on a regular bed.
Image

well, shit

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 10:22 am
by Kraso
You could also probably do surgery on yourself in a morgue tray.

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 12:05 pm
by c4g
also, i was able to give myself plastic surgery in just a few minutes with just a shard of glass and a pair of wirecutters, this feels way too useful to be an intended feature

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 12:07 pm
by miggles
but nobody does it often enough for it to be an issue

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 12:21 pm
by Giacom

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 3:39 pm
by miggles
so many features to remember to forget to port

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 4:22 pm
by zionn
If someone's in a closed locker, and a staff of animation gets used on it, he/she can't get out until it doesn't move anymore.

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 6:57 pm
by Cipher3
Giacom wrote:Well I hope you're happy. https://github.com/tgstation/-tg-station/issues/4001
No! It's better this way!

Re: Little things you learned that are game changing

Posted: Mon Jun 23, 2014 7:22 pm
by Kot
Giacom wrote:Well I hope you're happy. https://github.com/tgstation/-tg-station/issues/4001
LEAVE IT ALONE

A single roboticist can actually augment himself damet.

Re: Little things you learned that are game changing

Posted: Wed Jun 25, 2014 1:21 pm
by zionn
Trays fit in your belt slot, and you can store tiny items in it, like a tool belt.

Re: Little things you learned that are game changing

Posted: Thu Jun 26, 2014 5:54 am
by Vekter
Kelenius' little AI thing reminded me I haven't written a guide to making your evil traitor freeform laws not suck.

Traitor: Onehuman is a classic for a reason. It's effective and an easy way to get a small army. Next time, try using an agent card and voice changer to order the AI around. Set the Onehuman law to your fake name, then tell the AI not to kill you or your actual persona. That way, if someone finds out the A'S subverted, you're not fucked.

Another good one: Onehuman the AI and keep it quiet. A onehuman AI isn't obliged to murder everyone, so tell it to go about its business until you need it. You can click on a holopad when you need it to off your target or help you steal the hand teleporter. That way you have an omniscient silicon army if you need it, and no reason for the captain to know you're being a shitlord.

Nuke ops: Just law the AI to make anyone in a red suit OR anyone with your family name human. Don't try to get fancy. Hell, if you wanna do something cute, make the nuke exploding required for human survival.

Re: Little things you learned that are game changing

Posted: Thu Jun 26, 2014 6:14 am
by TheTerbs
secretly subverted AI is like watch doges

Re: Little things you learned that are game changing

Posted: Thu Jun 26, 2014 7:01 am
by Vekter
Pretty much.

Don't use the PDA system for anything illicit. It's so fucking easy to monitor now.

Re: Little things you learned that are game changing

Posted: Thu Jun 26, 2014 6:59 pm
by TheTerbs
Vekter wrote:Pretty much.

Don't use the PDA system for anything illicit. It's so fucking easy to monitor now.
best way is to teamspeak with the ai

but thats against the rules

Re: Little things you learned that are game changing

Posted: Mon Jun 30, 2014 9:43 pm
by Kelenius
Here is a list of helmets that prevent brain damage from bible

Security helmet
HoS's hat
Dermal patch
Warden's helmet
Riot helmet
SWAT helmet

Space suit helmet
Captain's space helmet
Engineer, atmos, CE, mining, syndicate, wizard, medical, security rig suit helmets
All variations of syndicate suit helmets
NASA void suit helmet
Deathsquad helmet

Captain's cap
Roman helmet
Roman legionaire helmet
Gladiator helmet

Changeling space suit helmet
Cult hood
Ninja's hood

Re: Little things you learned that are game changing

Posted: Tue Jul 01, 2014 11:18 am
by Rhisereld
So today I learned that Spaceacillin prevents disease spread. If this was more widely known, diseases could be much less annoying.

"Spaceacillin: A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others."

Re: Little things you learned that are game changing

Posted: Tue Jul 01, 2014 11:49 am
by Kraso
Rhisereld wrote:So today I learned that Spaceacillin prevents disease spread. If this was more widely known, diseases could be much less annoying.

"Spaceacillin: A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others."
Image
confirmed

Re: Little things you learned that are game changing

Posted: Tue Jul 01, 2014 3:54 pm
by zionn
Full augmentations are robust as hell.
You are space-proof, your feet don't get harmed by shards (but you fall down), you can get stunned by an emp but you only get harmed lightly, you take less damage overall (brute and burn), and you can easily heal yourself a lot with cables and a welding tool.

You only need a roboticist who has a lot of time.

Re: Little things you learned that are game changing

Posted: Tue Jul 01, 2014 8:30 pm
by Tokiko2
Emagged service borgs get a special reagent that is more robust than zombiepowder(the stuff inside parapens that paralyzes you). It instantly knocks you unconcious and causes severe toxin damage if it remains too long in the body.

Re: Little things you learned that are game changing

Posted: Tue Jul 01, 2014 8:44 pm
by cedarbridge
Tokiko2 wrote:Emagged service borgs get a special reagent that is more robust than zombiepowder(the stuff inside parapens that paralyzes you). It instantly knocks you unconcious and causes severe toxin damage if it remains too long in the body.
This needs to be verified and listed to the wiki then. The wiki says its chloral.

Re: Little things you learned that are game changing

Posted: Tue Jul 01, 2014 9:17 pm
by Swagile
Glocks act like lasers when it comes to breaking r-windows and grilles.

Two shots = r-window broke.
Three shots = grille broke.

Re: Little things you learned that are game changing

Posted: Tue Jul 01, 2014 9:53 pm
by Ivan Issaccs
Its literally old chloral.
And I hope to god it stays that way.

Re: Little things you learned that are game changing

Posted: Tue Jul 01, 2014 11:56 pm
by cedarbridge
Swagile wrote:Glocks act like lasers when it comes to breaking r-windows and grilles.

Two shots = r-window broke.
Three shots = grille broke.
>shooting grilles