Little things you learned that are game changing

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Anonmare
 
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Re: Little things you learned that are game changing

Postby Anonmare » Thu Jan 04, 2018 7:39 pm #370838

InsaneHyena wrote:OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.

Are you trying to tell me that's a bad outcome?
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Re: Little things you learned that are game changing

Postby Denton » Sat Jan 06, 2018 12:27 am #371288

You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
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Re: Little things you learned that are game changing

Postby huehuehue » Sat Jan 06, 2018 1:01 am #371295

Denton wrote:You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.

Urist McOblivious says "wtf why am i dead in a locker who did this reeeee"
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Re: Little things you learned that are game changing

Postby Anonmare » Sat Jan 06, 2018 1:11 am #371298

With cooperation, you can get mailed directly into someone's department or office
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Re: Little things you learned that are game changing

Postby Denton » Sat Jan 06, 2018 10:00 am #371364

CosmicScientist wrote:Though there being anyone to unwrap you is another problem altogether. And I'm not sure you can unwrap a locker or crate from the inside.

Well darn, let me test on localhost...
You lean on the back of the emergency closet and start pushing to rip the wrapping around it.
You successfully removed the emergency closet's wrapping !

This is pretty neat.
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Re: Little things you learned that are game changing

Postby DemonFiren » Sat Jan 06, 2018 12:32 pm #371373

Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
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Re: Little things you learned that are game changing

Postby Anonmare » Sat Jan 06, 2018 2:25 pm #371386

DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.

Roasted
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Re: Little things you learned that are game changing

Postby Kel-the-Oblivious » Sun Jan 07, 2018 2:37 pm #371534

The Modular Receiver got moved from the RnD protolathe to hacked autolathes some time ago. While they can only be constructed into the improvised shotgun (For now, coders please expand) the ability to mass produce them can provide a near limitless source of one shot hold out weapons. With a single hydro tray with perennial tower caps, you can effectively arm the entire crew very rapidly. You can also saw the barrel off, allowing you to store them in a backpack. Just make sure you remove the shell before you do.

While they only hold one shot, carrying a pair or more can be very effective at stopping anything trying to hurt you. Plus, since they are one shot, you don't need to worry about your enemy disarming you and turning it against you, provided you got that shot off.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.

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Re: Little things you learned that are game changing

Postby DemonFiren » Sun Jan 07, 2018 2:47 pm #371535

Also, as far as I know they spawn loaded with buckshot.
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Re: Little things you learned that are game changing

Postby Anonmare » Sun Jan 07, 2018 3:08 pm #371537

When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
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Re: Little things you learned that are game changing

Postby Kel-the-Oblivious » Sun Jan 07, 2018 3:17 pm #371540

DemonFiren wrote:Also, as far as I know they spawn loaded with buckshot.


Anonmare wrote:When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells


Anonmare is correct, the improvised buckshot shoots less projectiles and deals less damage per projectile. I tend to just fill them with incendiary shells because it forces them to stop drop and roll if they don't want to burn to death, giving me enough time to either cuff or robust them as needed. Also, the taser shells are locked behind research and found only in the security protolathe. If I can get a hold of tech shells, I will fill them all with meteor shot, because it's the easiest to make and the best in terms of utility and power. Can easily stunlock someone to death with a backpack full of improvised sawn off shotguns full of meteor rounds. Fire, drop, pull another.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.

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Re: Little things you learned that are game changing

Postby Screemonster » Sun Jan 07, 2018 6:26 pm #371568

DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.

someone tried to get into cargo (of all places) via wrapped locker subterfuge years back and I just tagged him for the QM office and mailed him, then after he popped up in the office after going around the entire disposals system I shoved him back onto the belt and repeated that like three more times before his yells for help got security knocking on the door and I was like "when you unwrap him tell him to fuck off"

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Re: Little things you learned that are game changing

Postby killerx09 » Tue Jan 09, 2018 8:22 pm #372055

How to cook 101.

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Re: Little things you learned that are game changing

Postby Denton » Wed Jan 10, 2018 1:31 pm #372212

Holy shit
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Re: Little things you learned that are game changing

Postby Nilons » Wed Jan 10, 2018 1:43 pm #372216

Denton wrote:Holy shit
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Re: Little things you learned that are game changing

Postby Grazyn » Wed Jan 10, 2018 1:58 pm #372217

what magic is this

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Re: Little things you learned that are game changing

Postby killerx09 » Wed Jan 10, 2018 5:01 pm #372266

Also comes in Chemistry flavour.
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Re: Little things you learned that are game changing

Postby Limey » Wed Jan 10, 2018 7:06 pm #372286

killerx09 wrote:How to cook 101.

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should have been a feature day 1
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Re: Little things you learned that are game changing

Postby Nilons » Wed Jan 10, 2018 9:03 pm #372314

killerx09 wrote:Also comes in Chemistry flavour.

jesus christ
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PostThis post was deleted by Okand37 on Sun Mar 18, 2018 9:47 pm.
Reason: Game-breaking bugs should not be shared, rabbit!

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Re: Little things you learned that are game changing

Postby Floiven » Thu Jan 11, 2018 8:31 am #372460

What is the source of these crafting recipes with the drop-down steps?

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Re: Little things you learned that are game changing

Postby Denton » Fri Jan 19, 2018 9:30 am #374340

When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
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Re: Little things you learned that are game changing

Postby Dax Dupont » Fri Jan 19, 2018 10:57 am #374351

Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.

Not only that but you can choose window type, airlock color and type too.

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Re: Little things you learned that are game changing

Postby Anonmare » Fri Jan 19, 2018 12:25 pm #374364

Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.

Do people really not know this?
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Re: Little things you learned that are game changing

Postby Deitus » Sat Jan 20, 2018 7:38 am #374510

Anonmare wrote:
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.

Do people really not know this?


i didnt for a long time, but im also a card-carrying dumbass so

edit: also how are you nigs doing that fancyass dropdown menu stuff, doesnt work for me on the wiki
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Re: Little things you learned that are game changing

Postby Qbmax32 » Wed Jan 24, 2018 1:48 pm #375745

Works on ftl’s wiki too which is a tg codebase
my admin feedback thread


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Re: Little things you learned that are game changing

Postby Floiven » Thu Jan 25, 2018 5:37 am #376028

Alt Clicking things. Moving one inventory to another storage all at once. Clicking on foam darts with the magazine to pick them all up at once.

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Re: Little things you learned that are game changing

Postby SpaceInaba » Fri Jan 26, 2018 4:37 pm #376393

When comms are down you can call AI hologram pads by standing on a hologram pad to talk to them.
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fuck,

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Re: Little things you learned that are game changing

Postby The Clowns Pocket » Mon Feb 19, 2018 12:41 am #382811

Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
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Re: Little things you learned that are game changing

Postby huehuehue » Mon Feb 19, 2018 4:34 pm #382932

The Clowns Pocket wrote:Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there

The Clowns Pocket wrote:Five Nights at Freddys

i don't mean to sound like a complete tool but is that name really the first/only thing that came to mind
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Re: Little things you learned that are game changing

Postby Nilons » Mon Feb 19, 2018 5:57 pm #382940

hes autistic dont mind him
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Re: Little things you learned that are game changing

Postby Screemonster » Sun Feb 25, 2018 4:32 am #384933

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Re: Little things you learned that are game changing

Postby PKPenguin321 » Sun Feb 25, 2018 5:46 am #384970

hey, delete this, thanks
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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tell the best admin how good he is
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Re: Little things you learned that are game changing

Postby Anonmare » Sun Feb 25, 2018 5:15 pm #385145

Please delete your post right now
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Re: Little things you learned that are game changing

Postby huehuehue » Tue Feb 27, 2018 1:42 am #385624

Screemonster wrote:*gay shit*

lines were crossed
feem wrote:wtf i like fwooshposts now

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Re: Little things you learned that are game changing

Postby Buggy » Tue Feb 27, 2018 3:56 pm #385726

How do I delete someone else's post?

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Re: Little things you learned that are game changing

Postby Nilons » Tue Feb 27, 2018 4:32 pm #385735

Buggy wrote:How do I delete someone else's post?

Become an admin and never play
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Re: Little things you learned that are game changing

Postby Denton » Tue Feb 27, 2018 9:00 pm #385788

If you irradiate a monkey'd player hard enough, you can turn them into a gorilla.
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Re: Little things you learned that are game changing

Postby factoryman942 » Sat Mar 03, 2018 7:30 pm #387174

you missed when we first got gorillas and a geneticist could output many gorilla assistants per minute by spamming buffers

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Re: Little things you learned that are game changing

Postby pubby » Wed Mar 14, 2018 4:51 pm #390709

Tabling got a huge buff (use help intent). People now have to type 'rest' to escape the stun, and you don't need an aggressive grab to table anymore.

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(these people are all alive, they just don't understand how to get up)

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Re: Little things you learned that are game changing

Postby DemonFiren » Wed Mar 14, 2018 5:13 pm #390713

Paging Dr. Mekhi.
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Re: Little things you learned that are game changing

Postby Anonmare » Wed Mar 14, 2018 6:17 pm #390733

Natural selection at work
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Re: Little things you learned that are game changing

Postby cedarbridge » Sun Mar 18, 2018 7:44 pm #392098

You can fill a toolbelt by dragging a full toolbox onto the belt.

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Re: Little things you learned that are game changing

Postby Anonmare » Sun Mar 18, 2018 9:06 pm #392117

cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.

Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.
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Re: Little things you learned that are game changing

Postby Swagbringer » Tue Mar 20, 2018 3:28 pm #392676

Slime cores only need one unit of plasma/blood, and xenobiology has a dropper in it. So fill a beaker with monkeys blood and use a dropper (Its a lot faster than syringes) and you will never run out of plasma since you start with 80.

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Re: Little things you learned that are game changing

Postby XDTM » Tue Mar 20, 2018 5:52 pm #392701

Addendum: chemical reactions output reagents based on input, so 1u of plasma will do 1u mutation toxin and so on. Inverse is also true for maxi syringes, injecting 10u will yield 10 before using up the core.
Addendum 2: Plasteel, made by metal slimes, grinds into 20 iron and 20 plasma per sheet for a total of 100 plasma, opposed to 60 from dark purple slimes. Don't bother making those unless you want sepia.
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Re: Little things you learned that are game changing

Postby Anonmare » Tue Mar 20, 2018 6:14 pm #392716

Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection

For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
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Re: Little things you learned that are game changing

Postby PKPenguin321 » Tue Mar 20, 2018 6:57 pm #392736

Anonmare wrote:
cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.

Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.

dont even need a box. just find a paper bin, grab like 3 sheets, and craft a paper bag from the misc crafting tab. i tend to do this since there's art storage just across the hall from tool supply on most maps with plenty of paper inside it
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Re: Little things you learned that are game changing

Postby Anonmare » Sat Mar 24, 2018 11:30 pm #393985

CosmicScientist wrote:
Anonmare wrote:Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection

For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun

Beepsky smash?

Any chem can be injected through the eyes via a dropper, even Beepsky Smash.

It will only work if there isn't anything that covers the eyes in the way. You can adjust the amount of chems you can inject this way and you can inject 5u at a time, but a dropper can only hold 5u at a time. Theoretically, you could quickly kill someone this way, presuming you were quick and had your beakers of poison onhand and ready.
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Re: Little things you learned that are game changing

Postby darkpaladin109 » Mon Mar 26, 2018 10:12 pm #394509

You can wear bread on your head slot.

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