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Re: Little things you learned that are game changing

Posted: Thu Jan 04, 2018 6:53 pm
by XDTM

Bottom post of the previous page:

You can instantly purge someone's chems by giving them the recipe for smoke or foam, as it consumes all the reagents in the "container" to make the smoke.

Re: Little things you learned that are game changing

Posted: Thu Jan 04, 2018 7:30 pm
by InsaneHyena
Anonmare wrote:Anonmare's Rules To Enhanced Interrogation Techniques
  • Rule 1: Control: Don't let the suspect control the conversation - Interrupt them, press them for details, question their motives or actions - anything that keeps them from thinking up lies on the spot.
  • Rule 2: Evidence: You can't make a case out of conjecture and it's harder for someone to lie around a fact. They say they weren't at the scene? Tell them you have proof that says they were. Exaggerate or not as necessary.
  • Rule 3: Persuasion: Sometimes you to turn the camera and somestimes you need to get rough with a suspect to get him talking - injure them, stab their eyes out with a screwdriver, go at their teeth with a pair of wirecutters and even threaten to have their body spaced if they think dying is no big deal. Non-brainwashed suspects will usually value their life enough to keep talking if they start clamming up on you.
  • Rule 4: Showmanship: Get a partner and have him be the good cop to your bad cop, make sure they pipe up in the suspect's defense or argue with you in frotn of the suspect. When you leave, he stays behind and presents a sympathetic ear - They're usually seen as more trustworthy and your suspect might be more inclined to talk to someone they feel they can make a deal with.
  • Rule 5: Creativity: Keep your suspects on their toes and get creative. Deliberately screwing up surgical procedures on your suspect can load him down with injuries he can't fix easily or he might have a friend he doesn't want hurt or an accomplice who'll squeal on them if you offer them a deal, hell, offer them both a deal to betray one another and act like the other is about to, or has, done so.
OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.

Re: Little things you learned that are game changing

Posted: Thu Jan 04, 2018 7:39 pm
by Anonmare
InsaneHyena wrote: OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.
Are you trying to tell me that's a bad outcome?

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 12:27 am
by Denton
You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 1:01 am
by huehuehue
Denton wrote:You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
Urist McOblivious says "wtf why am i dead in a locker who did this reeeee"

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 1:11 am
by Anonmare
With cooperation, you can get mailed directly into someone's department or office

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 10:00 am
by Denton
CosmicScientist wrote:Though there being anyone to unwrap you is another problem altogether. And I'm not sure you can unwrap a locker or crate from the inside.
Well darn, let me test on localhost...
You lean on the back of the emergency closet and start pushing to rip the wrapping around it.
You successfully removed the emergency closet's wrapping !
This is pretty neat.

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 12:32 pm
by DemonFiren
Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.

Re: Little things you learned that are game changing

Posted: Sat Jan 06, 2018 2:25 pm
by Anonmare
DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
Roasted

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 2:37 pm
by Kel-the-Oblivious
The Modular Receiver got moved from the RnD protolathe to hacked autolathes some time ago. While they can only be constructed into the improvised shotgun (For now, coders please expand) the ability to mass produce them can provide a near limitless source of one shot hold out weapons. With a single hydro tray with perennial tower caps, you can effectively arm the entire crew very rapidly. You can also saw the barrel off, allowing you to store them in a backpack. Just make sure you remove the shell before you do.

While they only hold one shot, carrying a pair or more can be very effective at stopping anything trying to hurt you. Plus, since they are one shot, you don't need to worry about your enemy disarming you and turning it against you, provided you got that shot off.

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 2:47 pm
by DemonFiren
Also, as far as I know they spawn loaded with buckshot.

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 3:08 pm
by Anonmare
When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 3:17 pm
by Kel-the-Oblivious
DemonFiren wrote:Also, as far as I know they spawn loaded with buckshot.
Anonmare wrote:When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
Anonmare is correct, the improvised buckshot shoots less projectiles and deals less damage per projectile. I tend to just fill them with incendiary shells because it forces them to stop drop and roll if they don't want to burn to death, giving me enough time to either cuff or robust them as needed. Also, the taser shells are locked behind research and found only in the security protolathe. If I can get a hold of tech shells, I will fill them all with meteor shot, because it's the easiest to make and the best in terms of utility and power. Can easily stunlock someone to death with a backpack full of improvised sawn off shotguns full of meteor rounds. Fire, drop, pull another.

Re: Little things you learned that are game changing

Posted: Sun Jan 07, 2018 6:26 pm
by Screemonster
DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
someone tried to get into cargo (of all places) via wrapped locker subterfuge years back and I just tagged him for the QM office and mailed him, then after he popped up in the office after going around the entire disposals system I shoved him back onto the belt and repeated that like three more times before his yells for help got security knocking on the door and I was like "when you unwrap him tell him to fuck off"

Re: Little things you learned that are game changing

Posted: Tue Jan 09, 2018 8:22 pm
by killerx09
How to cook 101.

Image

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 1:31 pm
by Denton
Holy shit

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 1:43 pm
by Nilons
Denton wrote:Holy shit

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 1:58 pm
by Grazyn
what magic is this

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 5:01 pm
by killerx09
Also comes in Chemistry flavour.

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 7:06 pm
by Limey
killerx09 wrote:How to cook 101.

Image
should have been a feature day 1

Re: Little things you learned that are game changing

Posted: Wed Jan 10, 2018 9:03 pm
by Nilons
killerx09 wrote:Also comes in Chemistry flavour.
jesus christ

Re: Little things you learned that are game changing

Posted: Thu Jan 11, 2018 8:31 am
by Floiven
What is the source of these crafting recipes with the drop-down steps?

Re: Little things you learned that are game changing

Posted: Fri Jan 19, 2018 9:30 am
by Denton
When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.

Re: Little things you learned that are game changing

Posted: Fri Jan 19, 2018 10:57 am
by Dax Dupont
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Not only that but you can choose window type, airlock color and type too.

Re: Little things you learned that are game changing

Posted: Fri Jan 19, 2018 12:25 pm
by Anonmare
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?

Re: Little things you learned that are game changing

Posted: Sat Jan 20, 2018 7:38 am
by Deitus
Anonmare wrote:
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?
i didnt for a long time, but im also a card-carrying dumbass so

edit: also how are you nigs doing that fancyass dropdown menu stuff, doesnt work for me on the wiki

Re: Little things you learned that are game changing

Posted: Wed Jan 24, 2018 1:48 pm
by Qbmax32
Works on ftl’s wiki too which is a tg codebase

Re: Little things you learned that are game changing

Posted: Thu Jan 25, 2018 5:37 am
by Floiven
Alt Clicking things. Moving one inventory to another storage all at once. Clicking on foam darts with the magazine to pick them all up at once.

Re: Little things you learned that are game changing

Posted: Fri Jan 26, 2018 4:37 pm
by SpaceInaba
When comms are down you can call AI hologram pads by standing on a hologram pad to talk to them.

Re: Little things you learned that are game changing

Posted: Mon Feb 19, 2018 12:41 am
by The Clowns Pocket
Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there

Re: Little things you learned that are game changing

Posted: Mon Feb 19, 2018 4:34 pm
by huehuehue
The Clowns Pocket wrote:Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
The Clowns Pocket wrote:Five Nights at Freddys
i don't mean to sound like a complete tool but is that name really the first/only thing that came to mind

Re: Little things you learned that are game changing

Posted: Mon Feb 19, 2018 5:57 pm
by Nilons
hes autistic dont mind him

Re: Little things you learned that are game changing

Posted: Sun Feb 25, 2018 4:32 am
by Screemonster
Image

Re: Little things you learned that are game changing

Posted: Sun Feb 25, 2018 5:46 am
by PKPenguin321
hey, delete this, thanks

Re: Little things you learned that are game changing

Posted: Sun Feb 25, 2018 5:15 pm
by Anonmare
Please delete your post right now

Re: Little things you learned that are game changing

Posted: Tue Feb 27, 2018 1:42 am
by huehuehue
Screemonster wrote:*gay shit*
lines were crossed

Re: Little things you learned that are game changing

Posted: Tue Feb 27, 2018 3:56 pm
by Buggy
How do I delete someone else's post?

Re: Little things you learned that are game changing

Posted: Tue Feb 27, 2018 4:32 pm
by Nilons
Buggy wrote:How do I delete someone else's post?
Become an admin and never play

Re: Little things you learned that are game changing

Posted: Tue Feb 27, 2018 9:00 pm
by Denton
If you irradiate a monkey'd player hard enough, you can turn them into a gorilla.

Re: Little things you learned that are game changing

Posted: Sat Mar 03, 2018 7:30 pm
by factoryman942
you missed when we first got gorillas and a geneticist could output many gorilla assistants per minute by spamming buffers

Re: Little things you learned that are game changing

Posted: Wed Mar 14, 2018 4:51 pm
by pubby
Tabling got a huge buff (use help intent). People now have to type 'rest' to escape the stun, and you don't need an aggressive grab to table anymore.

Image

(these people are all alive, they just don't understand how to get up)

Re: Little things you learned that are game changing

Posted: Wed Mar 14, 2018 5:13 pm
by DemonFiren
Paging Dr. Mekhi.

Re: Little things you learned that are game changing

Posted: Wed Mar 14, 2018 6:17 pm
by Anonmare
Natural selection at work

Re: Little things you learned that are game changing

Posted: Sun Mar 18, 2018 7:44 pm
by cedarbridge
You can fill a toolbelt by dragging a full toolbox onto the belt.

Re: Little things you learned that are game changing

Posted: Sun Mar 18, 2018 9:06 pm
by Anonmare
cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.

Re: Little things you learned that are game changing

Posted: Tue Mar 20, 2018 3:28 pm
by Swagbringer
Slime cores only need one unit of plasma/blood, and xenobiology has a dropper in it. So fill a beaker with monkeys blood and use a dropper (Its a lot faster than syringes) and you will never run out of plasma since you start with 80.

Re: Little things you learned that are game changing

Posted: Tue Mar 20, 2018 5:52 pm
by XDTM
Addendum: chemical reactions output reagents based on input, so 1u of plasma will do 1u mutation toxin and so on. Inverse is also true for maxi syringes, injecting 10u will yield 10 before using up the core.
Addendum 2: Plasteel, made by metal slimes, grinds into 20 iron and 20 plasma per sheet for a total of 100 plasma, opposed to 60 from dark purple slimes. Don't bother making those unless you want sepia.

Re: Little things you learned that are game changing

Posted: Tue Mar 20, 2018 6:14 pm
by Anonmare
Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection

For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun

Re: Little things you learned that are game changing

Posted: Tue Mar 20, 2018 6:57 pm
by PKPenguin321
Anonmare wrote:
cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.
dont even need a box. just find a paper bin, grab like 3 sheets, and craft a paper bag from the misc crafting tab. i tend to do this since there's art storage just across the hall from tool supply on most maps with plenty of paper inside it

Re: Little things you learned that are game changing

Posted: Sat Mar 24, 2018 11:30 pm
by Anonmare
CosmicScientist wrote:
Anonmare wrote:Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection

For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
Beepsky smash?
Any chem can be injected through the eyes via a dropper, even Beepsky Smash.

It will only work if there isn't anything that covers the eyes in the way. You can adjust the amount of chems you can inject this way and you can inject 5u at a time, but a dropper can only hold 5u at a time. Theoretically, you could quickly kill someone this way, presuming you were quick and had your beakers of poison onhand and ready.

Re: Little things you learned that are game changing

Posted: Mon Mar 26, 2018 10:12 pm
by darkpaladin109
You can wear bread on your head slot.