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Re: Little things you learned that are game changing

PostPosted: Fri Oct 12, 2018 3:31 am
by somerandomguy
zxaber wrote:
confused rock wrote:Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked).


You can really have fun with this. If the locker is loaded in a mech, then summoning the item moves the whole mech over. You can also use it on an MMI or battery inside a borg to summon the borg to your side.

It also worked on machines before it was changed
Mark a beaker, put it in a cryotube, have your own personal healing chamber that doesn't work because you forgot about the o2 pipe

Re: Little things you learned that are game changing

PostPosted: Sun Oct 14, 2018 10:18 pm
by Farquaar
You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?

Re: Little things you learned that are game changing

PostPosted: Sun Oct 14, 2018 11:38 pm
by DemonFiren
how come he didn't know this

Re: Little things you learned that are game changing

PostPosted: Mon Oct 15, 2018 1:08 am
by Anonmare
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?

Next you're gonna tell me you don't know how to change the detective's revolver's skin

Re: Little things you learned that are game changing

PostPosted: Mon Oct 15, 2018 2:19 am
by Farquaar
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?

Next you're gonna tell me you don't know how to change the detective's revolver's skin

no.jpg
no.jpg (5.43 KiB) Viewed 3545 times

Re: Little things you learned that are game changing

PostPosted: Mon Oct 15, 2018 4:17 pm
by Swindly
You can power the station by clicking on a false uranium wall next to some radiation collectors for a few minutes.

Re: Little things you learned that are game changing

PostPosted: Mon Oct 15, 2018 6:30 pm
by Deitus
Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?

Next you're gonna tell me you don't know how to change the detective's revolver's skin

no.jpg


next you're gonna tell me you dont know how to change your face with mirrors during the round

Re: Little things you learned that are game changing

PostPosted: Mon Oct 15, 2018 10:04 pm
by Farquaar
Deitus wrote:
Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?

Next you're gonna tell me you don't know how to change the detective's revolver's skin

The attachment no.jpg is no longer available


next you're gonna tell me you dont know how to change your face with mirrors during the round

wjaaaa.gif
wjaaaa.gif (1.14 MiB) Viewed 3440 times


Spoiler:
Just kidding I knew that

Re: Little things you learned that are game changing

PostPosted: Fri Oct 26, 2018 7:23 pm
by Swindly
Mechs can be connected to ports.
The pressure of the internal tank can be changed.
There is no upper limit to the pressure that the internal tank can be set to.
Epic prank idea: fill a mech with nitrous oxide, toggle internal tank usage, set tank to 999999 kpa, and leave the mech in a public area.

Re: Little things you learned that are game changing

PostPosted: Fri Oct 26, 2018 8:10 pm
by confused rock
problem is swindly that once the guy gets in there's no way to eject them so it only works on one person at a time

Re: Little things you learned that are game changing

PostPosted: Fri Oct 26, 2018 8:32 pm
by Swindly
Occupants get ejected when they die, which won't take long given the contents of the tank.

Re: Little things you learned that are game changing

PostPosted: Fri Oct 26, 2018 9:03 pm
by confused rock
I retract my statement

Re: Little things you learned that are game changing

PostPosted: Fri Oct 26, 2018 9:38 pm
by Mickyan
chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water

Re: Little things you learned that are game changing

PostPosted: Fri Oct 26, 2018 10:23 pm
by somerandomguy
Mickyan wrote:chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water

Separated chemicals 100pot potass+water bananas

Re: Little things you learned that are game changing

PostPosted: Sat Oct 27, 2018 1:51 am
by delaron
As chef I make gut cheese in a similar fashion for any kitchen intruders

Re: Little things you learned that are game changing

PostPosted: Sat Oct 27, 2018 2:45 pm
by gum disease
More silly than game-changing, but if you're a mediborg with the hypo upgrade that gives you rezadone you can keep monkeys being succ'd by slimes alive for ages.
One jab of rezadone will cure the cellular damage, so the slime can keep feeding off of the same monkey. I did this once with a friendly sentient slime and they were able to split so many times. We ended up making the area look like a bootleg xenobio lab until someone rushed in and killed them all.

Re: Little things you learned that are game changing

PostPosted: Tue Oct 30, 2018 3:53 am
by Mickyan
As a zombie, since the advent of crawling you can now truly be a zombie movie cliché and play dead until someone is careless enough to stand next to you and get clawed

Re: Little things you learned that are game changing

PostPosted: Wed Oct 31, 2018 6:55 pm
by ThatGuyWhoLikesSpace
You can make LSD with 0 access rights using salt, paper, and lightbulbs.

For when you want the Walter White experience but are too lazy to make actual meth.

Re: Little things you learned that are game changing

PostPosted: Fri Nov 02, 2018 7:57 pm
by gum disease
If someone's in hard crit and bleeding out, pop them on a roller bed/in a locker and drag them to safety. It'll stop them from losing more blood/leaving blood trails all over.

It's also a good way to dispose of bodies if you don't have space cleaner/soap on hand. I've recovered a lot of dumped bodies simply from following blood trails.

Re: Little things you learned that are game changing

PostPosted: Fri Nov 02, 2018 7:58 pm
by Nabski
Vampires are shit and I can't wait for Halloween to be over.

Re: Little things you learned that are game changing

PostPosted: Sat Nov 03, 2018 10:55 pm
by Anonmare
Roller beds are criminally underutilised. They can even be folded up and carried in your backpack.

Re: Little things you learned that are game changing

PostPosted: Mon Nov 05, 2018 5:06 pm
by Deitus
Nabski wrote:Vampires are shit and I can't wait for Halloween to be over.

*raids ur armory round start*
LMAO nottin personnel

Re: Little things you learned that are game changing

PostPosted: Mon Nov 05, 2018 5:08 pm
by Anonmare
>Wait in the armoury locker
>Bat nigger vent crawls in
>Taze and laze
>Body is ashed
>Cries about being killed in dsay
Spoiler:
Image

Re: Little things you learned that are game changing

PostPosted: Mon Nov 05, 2018 5:27 pm
by RogueSteampunker
It's still possible to make soap without chem access, simply by burning paper for the ash needed in the lye recipe. Genuinely awesome for when you're forced to play box for the eleventh time in a row, and you don't mind grinding up a few rats

Re: Little things you learned that are game changing

PostPosted: Mon Nov 05, 2018 6:23 pm
by confused rock
First encounter with a batnigger was as warden with them in the locker room. I shot one laser to scare him off, only for im to immediately die with the crew’s approval. Pleasantly surprised!

Re: Little things you learned that are game changing

PostPosted: Wed Nov 07, 2018 10:16 pm
by Swindly
Floorbots can be used to farm infinite metal.

Re: Little things you learned that are game changing

PostPosted: Thu Nov 08, 2018 2:34 am
by Erik489
Swindly wrote:Floorbots can be used to farm infinite metal.


I was the one who figured this out, it’s on the GitHub as an issue. I wouldn’t recommend using it since it is an exploit.

Re: Little things you learned that are game changing

PostPosted: Thu Nov 08, 2018 2:35 am
by confused rock
I wouldn't recommend using it since you're waiting for a floorbot to do 4 floors for one fucking metal you're crazy lmao slimes or engiborgs give you infinite metal way faster why would you ever use floorbots

Re: Little things you learned that are game changing

PostPosted: Thu Nov 08, 2018 4:05 am
by Shadowflame909
Farquaar wrote:
Deitus wrote:
Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?

Next you're gonna tell me you don't know how to change the detective's revolver's skin

no.jpg


next you're gonna tell me you dont know how to change your face with mirrors during the round

wjaaaa.gif


Spoiler:
Just kidding I knew that


Next your gonna tell me you didn't know that admins

Spoiler:
do it for free

Re: Little things you learned that are game changing

PostPosted: Thu Nov 08, 2018 5:10 am
by Steelpoint
The DragNET is very damn powerful.

When fired in snare mode, its a guaranteed stun on practically any target you hit irrespective of what defence they have (Nuke Op E-Shields? What's that). You have a lot more shots with your psudon stun round than any Taser or Adv Egun. You can stack the stun even if the person has the bear trap on them for infinite stuns. Its grants massive slowdown to the target that takes a minute for them to remove and the trap, when on a target, does not automatically disappear over time.

The only downside is the sprite is bad.

Re: Little things you learned that are game changing

PostPosted: Thu Nov 08, 2018 2:35 pm
by Togopal
Steelpoint wrote:The DragNET is very damn powerful.

When fired in snare mode, its a guaranteed stun on practically any target you hit irrespective of what defence they have (Nuke Op E-Shields? What's that). You have a lot more shots with your psudon stun round than any Taser or Adv Egun. You can stack the stun even if the person has the bear trap on them for infinite stuns. Its grants massive slowdown to the target that takes a minute for them to remove and the trap, when on a target, does not automatically disappear over time.

The only downside is the sprite is bad.


Dragnet snare and energy bolas really need to trade resist time

Re: Little things you learned that are game changing

PostPosted: Tue Nov 13, 2018 4:31 am
by Swindly
Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.

Re: Little things you learned that are game changing

PostPosted: Tue Nov 13, 2018 12:57 pm
by John Smith
"O" is the Hotkey for OOC. Now I can Iccy Okky 5 times faster.

You can view your admin notes from the OOC tab, so you can see all the shit the staff have written about you, like how smelly they think you are.

Your AdminHelps can actually be rejected. Outright. You get the ping back and in big red text, it's like "Ahelp Rejected"
(^ Pretty much the ultimate breakup letter ^)

Re: Little things you learned that are game changing

PostPosted: Tue Nov 13, 2018 1:05 pm
by somerandomguy
Swindly wrote:Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.

They don't have abilities though and can't use most weapons
HONKs, on the other hand, are actually a combat mech, so they can use any weapons
Yes, this means a traitor could make one, give it a horn and clusterbang, and terrorize the station with noise

Re: Little things you learned that are game changing

PostPosted: Tue Nov 13, 2018 2:08 pm
by DemonFiren
somerandomguy wrote:
Swindly wrote:Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.

They don't have abilities though and can't use most weapons
HONKs, on the other hand, are actually a combat mech, so they can use any weapons
Yes, this means a traitor could make one, give it a horn and clusterbang, and terrorize the station with noise

Back when space was still static and I was traitor clown I made a horn/ion/LMG HONK, it was the shit. No clusterbangs because this was before mechs had flashbang protection.
With stuns being what they were this thing was a station wipe.

Re: Little things you learned that are game changing

PostPosted: Tue Nov 13, 2018 6:38 pm
by somerandomguy
DemonFiren wrote:
somerandomguy wrote:
Swindly wrote:Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.

They don't have abilities though and can't use most weapons
HONKs, on the other hand, are actually a combat mech, so they can use any weapons
Yes, this means a traitor could make one, give it a horn and clusterbang, and terrorize the station with noise

Back when space was still static and I was traitor clown I made a horn/ion/LMG HONK, it was the shit. No clusterbangs because this was before mechs had flashbang protection.
With stuns being what they were this thing was a station wipe.

Mechs still have no flashbang protection but you can just snag glasses and a bowman by cracking open a sec department locker

Re: Little things you learned that are game changing

PostPosted: Tue Nov 13, 2018 7:28 pm
by DemonFiren
somerandomguy wrote:
DemonFiren wrote:
somerandomguy wrote:
Swindly wrote:Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.

They don't have abilities though and can't use most weapons
HONKs, on the other hand, are actually a combat mech, so they can use any weapons
Yes, this means a traitor could make one, give it a horn and clusterbang, and terrorize the station with noise

Back when space was still static and I was traitor clown I made a horn/ion/LMG HONK, it was the shit. No clusterbangs because this was before mechs had flashbang protection.
With stuns being what they were this thing was a station wipe.

Mechs still have no flashbang protection but you can just snag glasses and a bowman by cracking open a sec department locker

>it still wasn't fixed

Re: Little things you learned that are game changing

PostPosted: Fri Nov 16, 2018 5:56 am
by bandit
The chameleon projector can disguise as decals, such as bloodstains.

Re: Little things you learned that are game changing

PostPosted: Fri Nov 16, 2018 9:21 am
by Deitus
John Smith wrote:"O" is the Hotkey for OOC. Now I can Iccy Okky 5 times faster.

You can view your admin notes from the OOC tab, so you can see all the shit the staff have written about you, like how smelly they think you are.

Your AdminHelps can actually be rejected. Outright. You get the ping back and in big red text, it's like "Ahelp Rejected"
(^ Pretty much the ultimate breakup letter ^)


i was about to say that everyone knows about ahelp rejections but then i remembered that 90% of my interactions with admins are just shitposting in ahelps so thats probably why im so familiar with them

also >using hotkeys

Re: Little things you learned that are game changing

PostPosted: Fri Nov 16, 2018 12:26 pm
by bman
Deitus wrote:
John Smith wrote:"O" is the Hotkey for OOC. Now I can Iccy Okky 5 times faster.

You can view your admin notes from the OOC tab, so you can see all the shit the staff have written about you, like how smelly they think you are.

Your AdminHelps can actually be rejected. Outright. You get the ping back and in big red text, it's like "Ahelp Rejected"
(^ Pretty much the ultimate breakup letter ^)


i was about to say that everyone knows about ahelp rejections but then i remembered that 90% of my interactions with admins are just shitposting in ahelps so thats probably why im so familiar with them

also >using hotkeys

hahahaha you too?

Re: Little things you learned that are game changing

PostPosted: Fri Dec 07, 2018 4:53 am
by Swindly
Slaughter demons can be implanted with nanites. Most useful programs won't work on slaughter demons, so this probably won't be the new wizard meta.

Re: Little things you learned that are game changing

PostPosted: Fri Dec 14, 2018 3:42 am
by Not a beaver
You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

Re: Little things you learned that are game changing

PostPosted: Fri Dec 14, 2018 9:21 pm
by PKPenguin321
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

the slippery floors are the best part

Re: Little things you learned that are game changing

PostPosted: Fri Dec 14, 2018 9:54 pm
by Nilons
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

Why even play janitor

Re: Little things you learned that are game changing

PostPosted: Sat Dec 15, 2018 6:47 am
by Not a beaver
PKPenguin321 wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

the slippery floors are the best part
Nilons wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

Why even play janitor


That's what differentiate Sanitation Technicians from Janitors. Leave slipping people to clowns.

Re: Little things you learned that are game changing

PostPosted: Sat Dec 15, 2018 10:05 am
by Dr_bee
Not a beaver wrote:
PKPenguin321 wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

the slippery floors are the best part
Nilons wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

Why even play janitor


That's what differentiate Sanitation Technicians from Janitors. Leave slipping people to clowns.


Listen buddy, I am a one man war against grime and I dont have time to run whining to some "chemist" to give me ammonia just so one of the few things that brings me joy in this life goes away because Greyshirt McDickhead cant learn to read a fucking holosign.

But really, half the point of the janitor job is to cause slipping. Walk mode exists for a reason.

Re: Little things you learned that are game changing

PostPosted: Sat Dec 15, 2018 10:08 am
by Not a beaver
Dr_bee wrote:
Not a beaver wrote:
PKPenguin321 wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

the slippery floors are the best part
Nilons wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.

Why even play janitor


That's what differentiate Sanitation Technicians from Janitors. Leave slipping people to clowns.


Listen buddy, I am a one man war against grime and I dont have time to run whining to some "chemist" to give me ammonia just so one of the few things that brings me joy in this life goes away because Greyshirt McDickhead cant learn to read a fucking holosign.

But really, half the point of the janitor job is to cause slipping. Walk mode exists for a reason.


Botanist machines have ammonia. You can order your own chemistry machine at HoP/Cargo. Search for ammonia itself makes janitor job much more interesting. Or you could go full autism fort, build ghetto robotics printer. And create and army of bucket bots.

Re: Little things you learned that are game changing

PostPosted: Mon Dec 17, 2018 3:38 pm
by Not-Dorsidarf
Or he could just mop the floors and laugh at morons who fall over then point at the signs

Re: Little things you learned that are game changing

PostPosted: Mon Dec 17, 2018 4:34 pm
by confused rock
Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors.

Re: Little things you learned that are game changing

PostPosted: Mon Dec 17, 2018 4:43 pm
by somerandomguy
confused rock wrote:Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors.

If someone broke their arm by falling down clearly labeled stairs in ss13 people would just laugh and/or point at the handrail