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Re: Little things you learned that are game changing

PostPosted: Mon Dec 17, 2018 6:40 pm
by JStheguy
confused rock wrote:Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors.

You mean creating constant inconveniences for the entire station and then acting smug about it makes people hate you?
I refuse to believe such utter nonsense.

Re: Little things you learned that are game changing

PostPosted: Tue Dec 18, 2018 8:19 am
by PKPenguin321
confused rock wrote:Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors.

-> :wetfloorsign:

Re: Little things you learned that are game changing

PostPosted: Tue Dec 18, 2018 3:50 pm
by delaron
confused rock wrote:Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors.


Would you prefer a crisp thumbs up?

Re: Little things you learned that are game changing

PostPosted: Thu Jan 10, 2019 8:03 am
by chesquatt
being able to do 85% of all surgeries with basically just a shard of glass and wirecutters.

Re: Little things you learned that are game changing

PostPosted: Sat Jan 19, 2019 10:58 pm
by Mickyan
If your internals are empty and you can't afford to breathe in whatever's flooding the place (i.e. N2O) you can turn on your empty internals and use an epipen to survive long enough to find another tank

Re: Little things you learned that are game changing

PostPosted: Mon Jan 21, 2019 10:46 am
by datorangebottle
Tip of the round told me that if you use 50/50 oxygen/tritium in a collector, radiation can produce research points.

Re: Little things you learned that are game changing

PostPosted: Mon Jan 21, 2019 11:17 pm
by Farquaar
That even when you want orange, it will give you lemon-lime.
Even though he knows that I like orange
Spoiler:
Though this is useful when playing as changeling to get low-key changeling stings by ordering screwdrivers from the bar and mixing them after the fact

Re: Little things you learned that are game changing

PostPosted: Tue Jan 22, 2019 12:38 am
by confused rock
The lemon lime thing is my favorite thing ever, I remember my early days panicking on LLA cuz I couldn't find orange soda to cure my disease until I learned star-kist is orange soda, it's the kind of stupid charm that would never be added to the game nowadays.

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 5:43 pm
by Anonmare
The drink "Grey Bull" gives you shock immunity while it's metabolising in you.
Vodka slowly purges radiation in everyone, while a screwdriver cocktail will greatly remove radiation from engineers, atmos techs and the CE at a rate comparable to pentetic acid.
Hooch heals assistants of brute and burn damage.
Cuba libres heal revolutionaries of brute/burn/toxin/oxy damage.
Bloody Marys heal bloodloss very rapidly.
Brave Bull increases your max HP by 10.
Tequila Sunrise makes you glow while it's in you.
Manly Dorfs have very little boozepower on people with the Dwarfism mutation and Alcohol Tolerance trait, in addition, people who possess the trait and mutation are healed of brute and burn at a moderate pace.
Demon's Blood prevents a slaughter demon from taking the body of anyone who has the reagent in them. Devil's Kiss will allow them to take the body, but the body will damage the demon and not heal it.
Changeling Stings regenerate changeling chemical rapidly
Neurotoxin will paralyse a drinker's limbs, deal stamina damage and deal brain damage, after 30 cycles, the damage is doubled. After 50 cycles, there is a 1 in 2 chance of a heart attack.
Quadruple and Quintuple Sec heal security members. Quadruple sec heals brute damage rapidly and burn slowly, while Quintuple heals everything extremely rapidly.
Sugar Rush will increase your satiety.
An Alexander will increase the block chance of shield by 10% if you were carrying it when you first drank it. If you drop/lose the shield, the drink is immediately purged from your system.
An Oldtimer will increase someone's age by 1 at a 20% chance per cycle when it is in their system. If their age increases by 70, their hair colour automatically changes. If their age increases by 100 they immediately become near-sighted and males grow a long beard. If their age increases by 969 - They die and their body is dusted.
Nuka Cola gives you ephredine speed without the side effects.

Bartenders can get materials for their drinks via the service lathe, just access the material storage and eject the materials you need and then grind it in your backroom. 1 sheet = 20u of reagents.

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 6:08 pm
by Reyn
Anonmare wrote:The drink "Grey Bull" gives you shock immunity while it's metabolising in you.
Vodka slowly purges radiation in everyone, while a screwdriver cocktail will greatly remove radiation from engineers, atmos techs and the CE at a rate comparable to pentetic acid.
Hooch heals assistants of brute and burn damage.
Cuba libres heal revolutionaries of brute/burn/toxin/oxy damage.
Bloody Marys heal bloodloss very rapidly.
Brave Bull increases your max HP by 10.
Tequila Sunrise makes you glow while it's in you.
Manly Dorfs have very little boozepower on people with the Dwarfism mutation and Alcohol Tolerance trait, in addition, people who possess the trait and mutation are healed of brute and burn at a moderate pace.
Demon's Blood prevents a slaughter demon from taking the body of anyone who has the reagent in them. Devil's Kiss will allow them to take the body, but the body will damage the demon and not heal it.
Changeling Stings regenerate changeling chemical rapidly
Neurotoxin will paralyse a drinker's limbs, deal stamina damage and deal brain damage, after 30 cycles, the damage is doubled. After 50 cycles, there is a 1 in 2 chance of a heart attack.
Quadruple and Quintuple Sec heal security members. Quadruple sec heals brute damage rapidly and burn slowly, while Quintuple heals everything extremely rapidly.
Sugar Rush will increase your satiety.
An Alexander will increase the block chance of shield by 10% if you were carrying it when you first drank it. If you drop/lose the shield, the drink is immediately purged from your system.
An Oldtimer will increase someone's age by 1 at a 20% chance per cycle when it is in their system. If their age increases by 70, their hair colour automatically changes. If their age increases by 100 they immediately become near-sighted and males grow a long beard. If their age increases by 969 - They die and their body is dusted.
Nuka Cola gives you ephredine speed without the side effects.

Bartenders can get materials for their drinks via the service lathe, just access the material storage and eject the materials you need and then grind it in your backroom. 1 sheet = 20u of reagents.


Did the bartender just replace the normal chem bois post cobychem?

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 8:00 pm
by Sandshark808
Reyn wrote:Did the bartender just replace the normal chem bois post cobychem?

dont say anything or cobby will nerf.

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 8:23 pm
by Anonmare
You can mount energy weapons in emitters.

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 9:14 pm
by Reyn
I'm a bit late learning this, but I learnt there are Hotkeys or... well... combinations of keys and clicks for ais to open/close, bolt/unbolt, or Turn on/off emergency access on doors. Real lifesaver when I have to let people in or out, or prevent a random greyshit from breaking into armoury.

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 9:25 pm
by Sandshark808
Reyn wrote:I'm a bit late learning this, but I learnt there are Hotkeys or... well... combinations of keys and clicks for ais to open/close, bolt/unbolt, or Turn on/off emergency access on doors. Real lifesaver when I have to let people in or out, or prevent a random greyshit from breaking into armoury.

I think you mean "surreptitiously disable force sensors to crush a nosy HoS to death"

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 11:44 pm
by Anonmare
Reyn wrote:I'm a bit late learning this, but I learnt there are Hotkeys or... well... combinations of keys and clicks for ais to open/close, bolt/unbolt, or Turn on/off emergency access on doors. Real lifesaver when I have to let people in or out, or prevent a random greyshit from breaking into armoury.

Turret control panels have hotkeys too. Alt-click to toggle lethals, Ctrl-click to toggle on/off.

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 11:55 pm
by Ayebee123
Anonmare wrote:Brave Bull increases your max HP by 10.
wait, really? never knew this, does the effect only last as long as it's in your body?

Re: Little things you learned that are game changing

PostPosted: Mon Sep 30, 2019 11:57 pm
by Anonmare
Ayebee123 wrote:
Anonmare wrote:Brave Bull increases your max HP by 10.
wait, really? never knew this, does the effect only last as long as it's in your body?

Code: Select all
/datum/reagent/consumable/ethanol/brave_bull/on_mob_metabolize(mob/living/M)
   tough_text = pick("brawny", "tenacious", "tough", "hardy", "sturdy") //Tuff stuff
   to_chat(M, "<span class='notice'>You feel [tough_text]!</span>")
   M.maxHealth += 10 //Brave Bull makes you sturdier, and thus capable of withstanding a tiny bit more punishment.
   M.health += 10

/datum/reagent/consumable/ethanol/brave_bull/on_mob_end_metabolize(mob/living/M)
   to_chat(M, "<span class='notice'>You no longer feel [tough_text].</span>")
   M.maxHealth -= 10
   M.health = min(M.health - 10, M.maxHealth) //This can indeed crit you if you're alive solely based on alchol ingestion

Re: Little things you learned that are game changing

PostPosted: Tue Oct 01, 2019 12:33 am
by Sandshark808
Anonmare wrote:
Ayebee123 wrote:
Anonmare wrote:Brave Bull increases your max HP by 10.
wait, really? never knew this, does the effect only last as long as it's in your body?

Code: Select all
/datum/reagent/consumable/ethanol/brave_bull/on_mob_metabolize(mob/living/M)
   tough_text = pick("brawny", "tenacious", "tough", "hardy", "sturdy") //Tuff stuff
   to_chat(M, "<span class='notice'>You feel [tough_text]!</span>")
   M.maxHealth += 10 //Brave Bull makes you sturdier, and thus capable of withstanding a tiny bit more punishment.
   M.health += 10

/datum/reagent/consumable/ethanol/brave_bull/on_mob_end_metabolize(mob/living/M)
   to_chat(M, "<span class='notice'>You no longer feel [tough_text].</span>")
   M.maxHealth -= 10
   M.health = min(M.health - 10, M.maxHealth) //This can indeed crit you if you're alive solely based on alchol ingestion

Since this is a hardcoded effect, I wonder if there's a way to abuse this to get more than 10 or less than 0 bonus HP.

Re: Little things you learned that are game changing

PostPosted: Tue Oct 01, 2019 2:01 am
by PKPenguin321
Sandshark808 wrote:
Anonmare wrote:
Ayebee123 wrote:
Anonmare wrote:Brave Bull increases your max HP by 10.
wait, really? never knew this, does the effect only last as long as it's in your body?

Code: Select all
/datum/reagent/consumable/ethanol/brave_bull/on_mob_metabolize(mob/living/M)
   tough_text = pick("brawny", "tenacious", "tough", "hardy", "sturdy") //Tuff stuff
   to_chat(M, "<span class='notice'>You feel [tough_text]!</span>")
   M.maxHealth += 10 //Brave Bull makes you sturdier, and thus capable of withstanding a tiny bit more punishment.
   M.health += 10

/datum/reagent/consumable/ethanol/brave_bull/on_mob_end_metabolize(mob/living/M)
   to_chat(M, "<span class='notice'>You no longer feel [tough_text].</span>")
   M.maxHealth -= 10
   M.health = min(M.health - 10, M.maxHealth) //This can indeed crit you if you're alive solely based on alchol ingestion

Since this is a hardcoded effect, I wonder if there's a way to abuse this to get more than 10 or less than 0 bonus HP.

if you find a way to proc on_mob_metabolize multiple times at a high rate, that'll be a way bigger issue than just exploiting brave bull

Re: Little things you learned that are game changing

PostPosted: Tue Oct 01, 2019 1:26 pm
by Nabski
I'm pretty sure bonus health isn't all that useful on humans, because the point where you go into crit is based off damage taken. I tried to VV edit people to have like 500 health a time or two and it wasn't useful.

Re: Little things you learned that are game changing

PostPosted: Tue Oct 01, 2019 2:04 pm
by Mickyan
Brave bull does increase the damage it takes to go into crit, could use a bit of a buff though because it's not very useful on it's own and has very high boozepwr, but it's a neat mechanic

I use it in healing mixes to get people out of crit slightly faster

Re: Little things you learned that are game changing

PostPosted: Fri Oct 04, 2019 1:07 am
by Anonmare
I already knew this but it occurs to me other people don't. You can extract the omnizine from a hypospray with a syringe and inject it into a beaker and give it to chem for rstupid amounts of really early strange reagant if the chaplain is similarly cooperative. You only need any amount of the stuff, even 0.1u patches of SR will raise the dead so 30u can turn into 300 patches.

Source: I did this

Re: Little things you learned that are game changing

PostPosted: Mon Oct 07, 2019 10:31 am
by Deepwoods
I just learned about fluorosurfactant. Delving into the possibilities is fun.

Re: Little things you learned that are game changing

PostPosted: Wed Oct 09, 2019 4:19 pm
by Reyn
You can attatch your seclite to the standard sec helmet.

Re: Little things you learned that are game changing

PostPosted: Wed Oct 09, 2019 5:38 pm
by Deepwoods
Reyn wrote:You can attatch your seclite to the standard sec helmet.

As a miner you can hide your survival knife in your boot.

Re: Little things you learned that are game changing

PostPosted: Wed Oct 09, 2019 6:00 pm
by Tarchonvaagh
Deepwoods wrote:
Reyn wrote:You can attatch your seclite to the standard sec helmet.

As a miner you can hide your survival knife in your boot.

Not only miners boots and not only survivor knives

Re: Little things you learned that are game changing

PostPosted: Wed Oct 09, 2019 8:01 pm
by Reyn
Although you may see a chief engineer in their hardsuit most of the time, That doesn't mean they're a well armored target. That's only for melee.

While the chief engineer's hardsuit boasts a slightly impressive 40% Resistance to melee damage, It only has 5% for bullets, 10% for lasers, and 5% for energy.

If you're fighting the CE, use a goddamned gun.

Re: Little things you learned that are game changing

PostPosted: Wed Oct 09, 2019 9:07 pm
by Deepwoods
Tarchonvaagh wrote:Not only miners boots and not only survivor knives

Here's a question, as I never figured it out when I was messing with it. How do you extract the knife from the boot when you need it?

Re: Little things you learned that are game changing

PostPosted: Wed Oct 09, 2019 9:31 pm
by Tarchonvaagh
Deepwoods wrote:
Tarchonvaagh wrote:Not only miners boots and not only survivor knives

Here's a question, as I never figured it out when I was messing with it. How do you extract the knife from the boot when you need it?

Alt click, or pull its sprite to yours, just like with any other container
Also if you examine it and click the hyperlink, it'll show you the list of items you can put in it

Re: Little things you learned that are game changing

PostPosted: Thu Oct 10, 2019 2:18 am
by zero the big boy
the uv lamps on suit storage units completely and utterly remove all radiation damage from people at the cost of some burn damages
it's probably going to be the normal strategy for the cmo to jam people in to their suit storage unit once omnizine chems are merged to purge radiation

Re: Little things you learned that are game changing

PostPosted: Thu Oct 10, 2019 2:20 am
by Sandshark808
zero the big boy wrote:the uv lamps on suit storage units completely and utterly remove all radiation damage from people at the cost of some burn damages
it's probably going to be the normal strategy for the cmo to jam people in to their suit storage unit once omnizine chems are merged to purge radiation

This is cool, but also man cobbychem is in a sad place.

Re: Little things you learned that are game changing

PostPosted: Thu Oct 10, 2019 2:01 pm
by Deepwoods
zero the big boy wrote:the uv lamps on suit storage units completely and utterly remove all radiation damage from people at the cost of some burn damages
it's probably going to be the normal strategy for the cmo to jam people in to their suit storage unit once omnizine chems are merged to purge radiation

If you hack them, you can make it so they totally destroy anything placed inside. So that may not be the best option.

Re: Little things you learned that are game changing

PostPosted: Thu Oct 10, 2019 4:07 pm
by Reyn
The existence, or at least possibly FORMER existence, Of the ...

Strobe Shield

It's a riot shield with a flash in it. It might not seem like much, but it's more useful than the base riot shield with no penalties.

Re: Little things you learned that are game changing

PostPosted: Sat Oct 12, 2019 9:58 am
by Denton
Cryo cells consume oxygen, so you can also hook them up to any pipe that supplies enough oxygen. Distro probably won't work, unless it's highly pressurized and contains more oxygen mols than usual.

Re: Little things you learned that are game changing

PostPosted: Sat Oct 12, 2019 11:47 am
by PKPenguin321
Denton wrote:Cryo cells consume oxygen, so you can also hook them up to any pipe that supplies enough oxygen. Distro probably won't work, unless it's highly pressurized and contains more oxygen mols than usual.

>not overloading the distro with 1000 kpa oxygen as atmos tech
Pathetic

Re: Little things you learned that are game changing

PostPosted: Sat Oct 12, 2019 1:41 pm
by Dr_bee
PKPenguin321 wrote:
Denton wrote:Cryo cells consume oxygen, so you can also hook them up to any pipe that supplies enough oxygen. Distro probably won't work, unless it's highly pressurized and contains more oxygen mols than usual.

>not overloading the distro with 1000 kpa oxygen as atmos tech
Pathetic


*disco inferno plays faintly in the background*