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Re: Little things you learned that are game changing

Posted: Fri Jul 25, 2014 8:59 pm
by Lo6a4evskiy

Bottom post of the previous page:

You can always use droppers.

Re: Little things you learned that are game changing

Posted: Fri Jul 25, 2014 10:34 pm
by Rumia29
Lo6a4evskiy wrote:You can always use droppers.
That's really fucking vague.

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 6:40 am
by Raven776
You can fulfill the full plasma tank objective by emptying out an oxy tank and filling it full of plasma. I think this also might work on jetpacks, but I've never had the chance to test.

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 6:44 am
by paprika
absolutely genius, never would have thought of that.

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 9:22 am
by Lo6a4evskiy
Rumia29 wrote:
Lo6a4evskiy wrote:You can always use droppers.
That's really fucking vague.
Er, take stuff from one beaker with dropper, take stuff with other beaker with dropper, put all of it in a third beaker, boom, less chems wasted

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 12:46 pm
by ExplosiveCrate
But that takes way more time than just clicking once on a beaker with another beaker. The point here is that you have an almost-instant and easily-spammable method of creating smoke without sacrificing the clown for a Smoke spell book.

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 1:00 pm
by Mat13295
ExplosiveCrate wrote:But that takes way more time than just clicking once on a beaker with another beaker. The point here is that you have an almost-instant and easily-spammable method of creating smoke without sacrificing the clown for a Smoke spell book.
>Not sacrificing the clown anyway.

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 5:13 pm
by cedarbridge
Apparently throwing the mime into the singulo doesn't have the same effect as throwing the clown into it.

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 6:44 pm
by Spacemanspark
On regular /tg/ code, one
Can hide in a locker to prevent from
Being turned into a harvester by Nar-Sie.

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 6:46 pm
by Ikarrus
Everyone knows that lockers, due to their shape and construction, are naturally resistant to all forms of magic.

Re: Little things you learned that are game changing

Posted: Sat Jul 26, 2014 8:49 pm
by RG4
Spacemanspark wrote:On regular /tg/ code, one
Can hide in a locker to prevent from
Being turned into a harvester by Nar-Sie.
Same for a mech.

Re: Little things you learned that are game changing

Posted: Sun Jul 27, 2014 4:36 am
by Zsword
Did you know that if you're augmented enough to no longer breathe (i was in full augs when I discovered this), you can't die from 'bleeding out' as it were? If put into crit and then left alone you'll just sit there until you either Succumb or are rescued.

Re: Little things you learned that are game changing

Posted: Sun Jul 27, 2014 2:01 pm
by ColonicAcid
To follow up on lockers I'm pretty sure you can also trap magic missiles inside the lockers and bullets as well.
Once trapped you can open them up and pick up the bullets.

Re: Little things you learned that are game changing

Posted: Tue Jul 29, 2014 5:24 pm
by Cayce
If you put laser tag guns in a turret frame and construct it, the turrets will activate on people holding the opposing color gun, or wearing an opposing color vest.

Re: Little things you learned that are game changing

Posted: Tue Jul 29, 2014 6:25 pm
by Cipher3
Kwisatz wrote:If you put laser tag guns in a turret frame and construct it, the turrets will activate on people holding the opposing color gun, or wearing an opposing color vest.
Next time I play a big laser tag game, that's going right in the middle of primary hallway.

Re: Little things you learned that are game changing

Posted: Tue Jul 29, 2014 7:44 pm
by kosmos
Zsword wrote:Did you know that if you're augmented enough to no longer breathe (i was in full augs when I discovered this), you can't die from 'bleeding out' as it were? If put into crit and then left alone you'll just sit there until you either Succumb or are rescued.
Wat really? Does augmenting do anything else, like harder punches and quicker running?

Re: Little things you learned that are game changing

Posted: Tue Jul 29, 2014 8:07 pm
by Cipher3
kosmos wrote:
Zsword wrote:Did you know that if you're augmented enough to no longer breathe (i was in full augs when I discovered this), you can't die from 'bleeding out' as it were? If put into crit and then left alone you'll just sit there until you either Succumb or are rescued.
Wat really? Does augmenting do anything else, like harder punches and quicker running?
I've tested punches, no to that.

Re: Little things you learned that are game changing

Posted: Tue Jul 29, 2014 8:41 pm
by Remie Richards
I wanted Augmented arms to do more damage.

But the code is horrible enough with Hulk doing it.

But yeah aug shit:
- Less damage on limbs
- Repair with Wires and Welder (Burn = Wires, Brute = Welder)
- Can't be a Xeno host with an Aug'd chest
- Auging a chest cures all viruses that affect the chest, like appendicitis
- Immunity to Chemistry healing (May also be immunity to Chemistry damage as well)

There's some stuff I forgot too.
The bleeding out thing is technically a bug because it's a side effect to one of the damage immunities augs have.
It can stay though, considering it *should* only happen with full augs.

Re: Little things you learned that are game changing

Posted: Thu Jul 31, 2014 6:14 pm
by Spacemanspark
ColonicAcid wrote:To follow up on lockers I'm pretty sure you can also trap magic missiles inside the lockers and bullets as well.
Once trapped you can open them up and pick up the bullets.
Do bullets do the same amount of damage when they're thrown?

Re: Little things you learned that are game changing

Posted: Thu Jul 31, 2014 6:51 pm
by Duncdar
They do; however, thrown bullets do not work on people that are knocked down.

Re: Little things you learned that are game changing

Posted: Thu Jul 31, 2014 10:15 pm
by ColonicAcid
Remie Richards wrote: - Auging a chest cures all viruses that affect the chest, like appendicitis
fuckin' magic.

Re: Little things you learned that are game changing

Posted: Thu Jul 31, 2014 11:46 pm
by Remie Richards
ColonicAcid wrote:
Remie Richards wrote: - Auging a chest cures all viruses that affect the chest, like appendicitis
fuckin' magic.
the logic is, you have no chest. therefore you have no appendix.

Re: Little things you learned that are game changing

Posted: Fri Aug 01, 2014 12:02 am
by Cipher3
Remie Richards wrote:
ColonicAcid wrote:
Remie Richards wrote: - Auging a chest cures all viruses that affect the chest, like appendicitis
fuckin' magic.
the logic is, you have no chest. therefore you have no appendix.
What's the logic for the part where they saw off my head?

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 2:12 pm
by Crushtoe
Cipher3 wrote:
Remie Richards wrote:
ColonicAcid wrote:
Remie Richards wrote: - Auging a chest cures all viruses that affect the chest, like appendicitis
fuckin' magic.
the logic is, you have no chest. therefore you have no appendix.
What's the logic for the part where they saw off my head?
It's like that chicken, except they leave your face's skin, your brain, and your eyes lying on the table, like some soup and slowly push it into a metal head.

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 2:35 pm
by Steelpoint
Or we can make some assumptions that the actual process for attaching an augmentation to a human involves surgically removing the majority of the subjects entire body mass down to the spinal column, using "advance technology" to keep the adjutant head, arm's and legs functional. At which point a custom made metal chest is slowly grafted and attached to the now bare spine.

The usual crap.

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 2:42 pm
by Crushtoe
Steelpoint, you'd make a very believable scam artist.

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 5:04 pm
by ColonicAcid
Steelpoint wrote:Or we can make some assumptions that the actual process for attaching an augmentation to a human involves surgically removing the majority of the subjects entire body mass down to the spinal column, using "advance technology" to keep the adjutant head, arm's and legs functional. At which point a custom made metal chest is slowly grafted and attached to the now bare spine.

The usual crap.
nah lol it's fucking magique

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 5:36 pm
by Wesdo
You can use igniters (no i dont mean lighters) to light cigarettes and cigars and joints by just clicking them with the igniter.

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 6:44 pm
by MedicInDisquise
So can the welder, e-sword and the supermatter from bay.

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 6:47 pm
by Spacemanspark
MedicInDisquise wrote:So can the welder, e-sword and the supermatter from bay.
>Lighting your cigarette on the supermatter.
Nothing can possibly go wrong with that, right?

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 6:48 pm
by MedicInDisquise
Nobody cared about the CE, being the only one that can access supermatter and use it responsibly.

Oh, wait.

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 7:03 pm
by Mastigos
Well, if an assistant tried to do it:
BWOINK!
HOW DOES YOUR CHARACTER KNOW HOW TO HOLD A CIGARETTE TO THAT TO LIGHT IT?
permab&

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 10:26 pm
by Spacemanspark
Mastigos wrote:Well, if an assistant tried to do it:
BWOINK!
HOW DOES YOUR CHARACTER KNOW HOW TO HOLD A CIGARETTE TO THAT TO LIGHT IT?
permab&
Eh... no.
They let you light your cig with the welder, so it's safe to say they'd allow that as well.
Dunno why you'd be in the supermatter engine room in the first place though, as an assistant.

Re: Little things you learned that are game changing

Posted: Sat Aug 02, 2014 10:28 pm
by Cipher3
Spacemanspark wrote:Dunno why you'd be in the supermatter engine room in the first place though, as an assistant.
Clearly he didn't have a lighter on him.

Re: Little things you learned that are game changing

Posted: Sun Aug 03, 2014 12:47 pm
by Miauw
SkipsPro wrote:what do those bot control things under the floor tiles do? can you edit beepsky's path with them or something?
Yeah, they control bot pathing and MULEbot deliveries.

Re: Little things you learned that are game changing

Posted: Sun Aug 03, 2014 12:57 pm
by Wesdo
Miauw wrote:
SkipsPro wrote:what do those bot control things under the floor tiles do? can you edit beepsky's path with them or something?
Yeah, they control bot pathing and MULEbot deliveries.
Can you put one in a MULE to make it so you can get a joystick and use it to control the MULE around and run people over?

Re: Little things you learned that are game changing

Posted: Sun Aug 03, 2014 2:15 pm
by MrStonedOne
No but any robust qm can use his pda and quick thinking and knowledge of how the bot would path to any of the selectable destinations to just stand on the top and tell it to go in the direction he wants to run people over.

I've seen this, it made my day. like 7 people died.

Re: Little things you learned that are game changing

Posted: Sun Aug 03, 2014 4:15 pm
by Miauw
Wesdo wrote:
Miauw wrote:
SkipsPro wrote:what do those bot control things under the floor tiles do? can you edit beepsky's path with them or something?
Yeah, they control bot pathing and MULEbot deliveries.
Can you put one in a MULE to make it so you can get a joystick and use it to control the MULE around and run people over?
They can't be built or moved.
You can screwdriver them open and then use an ID on them with a certain access (no idea what one) to change their codes.

Re: Little things you learned that are game changing

Posted: Wed Aug 06, 2014 11:38 am
by Mat13295
You can use buckets in grinders if for some reason you lose/need another beaker as a chef or chemist.

Re: Little things you learned that are game changing

Posted: Mon Aug 11, 2014 11:15 am
by Laharl Monthy
Yesterday, I learned how much bullshit a Miner can pull -WITHOUT SCIENCE HELP :

-Goliath Plates. I don't think i can stress that enough. You put 3 of those on your mining suit, BAM - 80% Brute resistance. Get a Sec Jumpsuit? Make that 90%. Getting fully augmented? Bravo, you're now a walking juggernaut that cannot get any kind of brute damage. You could walk into a asteroid and not give a flying fuck. Ho, you have double-esword? That's nice, I'll just pickaxe your head in.
-Hivelord Cores : AKA your own medical department. Nom one to get fully healed. Considering how easy it is to kill hivelord, it's a pretty good reward.

And then there's the goodies from the dispenser :

-Stim Pills (350 points) : This would be the assistant wet dream. Chug one pill of those, and you'll be zooming about in full gear. And when I mean zooming, I mean, pre-speednerf zooming. Chug all the bottle, and you'll be doing it for a while - mainly because you only lose a fixed quantity of chem per tick, it's not dependant on how much chem you have in your body. I think the hyperzine also shortens stuns, but not actually sure about that tidbit.
-Lazarus Injector (1000 points) : Want to have a pet Goliath? Yeah, sure, go ahead, he'll help you cleaning the asteroid out. Want to kill him again for his plates? Totally possible.
-Jetpack (2000 points) : Into space we go. Even better, consider that Miners are given GPS - so you can actually know where the hell you're going. Can be worn in the exo slot of your rig.

Consider that with a good haul (about a stack of everything, diamond excluded), you'll be sitting around 4000-5000 points, which is plenty enough to get the stuff you want. After that, the station is pretty much yours.

Re: Little things you learned that are game changing

Posted: Mon Aug 11, 2014 3:02 pm
by MedicInDisquise
The HoP starts with a mining voucher. Connect the dots.

Re: Little things you learned that are game changing

Posted: Mon Aug 11, 2014 9:33 pm
by Lo6a4evskiy
MedicInDisquise wrote:The HoP starts with a mining voucher. Connect the dots.
Yep, I'm surprised that I don't see many miners going there at the round start. HoP has zero reason to keep it anyway.

Re: Little things you learned that are game changing

Posted: Tue Aug 12, 2014 2:12 pm
by bandit
The mining voucher is supposed to be used to help out new miners, although since there are only three hardsuits it's kind of silly.

Anyway, here's mine: Soda cans and coffee cups work like beakers that don't display their ingredients. Someone who's been cryostung will probably not object to being forcefed coffee. Do the math.

Re: Little things you learned that are game changing

Posted: Tue Aug 12, 2014 8:10 pm
by Wesdo
bandit wrote:The mining voucher is supposed to be used to help out new miners, although since there are only three hardsuits it's kind of silly.

Anyway, here's mine: Soda cans and coffee cups work like beakers that don't display their ingredients. Someone who's been cryostung will probably not object to being forcefed coffee. Do the math.
That shit is really useful!

Re: Little things you learned that are game changing

Posted: Tue Aug 12, 2014 8:19 pm
by MisterPerson
You can put wires and an electropack on crates to shock people who try to open them. Someone adminhelped asking if this was possible, so I checked and yes, it is.

Re: Little things you learned that are game changing

Posted: Tue Aug 12, 2014 8:22 pm
by Kraso
MisterPerson wrote:You can put wires and an electropack on crates to shock people who try to open them. Someone adminhelped asking if this was possible, so I checked and yes, it is.
auuugh why'd you have to reveal that one

Re: Little things you learned that are game changing

Posted: Tue Aug 12, 2014 10:53 pm
by Gun Hog
Kraso wrote:
MisterPerson wrote:You can put wires and an electropack on crates to shock people who try to open them. Someone adminhelped asking if this was possible, so I checked and yes, it is.
auuugh why'd you have to reveal that one
I remember someone doing that to me a looong time ago. More recently, a mime approached me in Science with an insulated gloves crate, pointing at me to open it. Naturally, I was hesitant, another scientist decided to go outside and try to open the crate. ZAP! It is quite a laugh!

Re: Little things you learned that are game changing

Posted: Wed Aug 13, 2014 4:42 pm
by Raven776
Kraso wrote:
MisterPerson wrote:You can put wires and an electropack on crates to shock people who try to open them. Someone adminhelped asking if this was possible, so I checked and yes, it is.
auuugh why'd you have to reveal that one
It's on the wiki.

Re: Little things you learned that are game changing

Posted: Thu Aug 14, 2014 8:42 am
by Rose-chan
As a traitor, you can buy an agent ID and a voice changer and read Woody's Got Wood as someone else. HONK!

Re: Little things you learned that are game changing

Posted: Thu Aug 14, 2014 10:01 am
by Skorvold
Absolutely useless, but the cake hat can ignite a plasma fire.

Game changing for me because I have to remember to turn it off when I walk through plasma clouds.

Re: Little things you learned that are game changing

Posted: Thu Aug 14, 2014 6:08 pm
by Lo6a4evskiy
You can smelt all ores except plasma and gibtonite with welder. It takes 16 fuel though, plus 1 to turn welder on, so you cannot really smelt much without a tank of welding fuel. With ore smelter in cargo it's not much of an issue, but it still can be useful for sneaky HONK mech.