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Re: Little things you learned that are game changing

Posted: Thu Aug 14, 2014 6:08 pm
by Lo6a4evskiy

Bottom post of the previous page:

You can smelt all ores except plasma and gibtonite with welder. It takes 16 fuel though, plus 1 to turn welder on, so you cannot really smelt much without a tank of welding fuel. With ore smelter in cargo it's not much of an issue, but it still can be useful for sneaky HONK mech.

Re: Little things you learned that are game changing

Posted: Thu Aug 14, 2014 8:55 pm
by Cipher3
Skorvold wrote:Absolutely useless, but the cake hat can ignite a plasma fire.

Game changing for me because I have to remember to turn it off when I walk through plasma clouds.
I remember that round....

Re: Little things you learned that are game changing

Posted: Fri Aug 15, 2014 3:00 am
by Cavoglave
The chameleon jumpsuit doesn't need to be EMP'd to get that groovy rave effect, just set the dial to "psychedelic" and you're good forever.

Game changing because I traded a psychedelic suit in for all access once, and I plan on staging a huge rave party the next time I get tater or DA.

Re: Little things you learned that are game changing

Posted: Fri Aug 15, 2014 4:05 am
by TheWiznard
this is super game breaking at it's finest be careful of this super useful and abusive power
Spoiler:
you can combine a wire and a coin to get a coin with a wire attached to it, thus allowing you to have chance to keep your coin after using it to buy shit
protip: it never fucking works and still gets used 99% of the time

Re: Little things you learned that are game changing

Posted: Fri Aug 15, 2014 4:29 am
by Cavoglave
TheWiznard wrote:this is super game breaking at it's finest be careful of this super useful and abusive power
Spoiler:
you can combine a wire and a coin to get a coin with a wire attached to it, thus allowing you to have chance to keep your coin after using it to buy shit
protip: it never fucking works and still gets used 99% of the time
And even when you're done getting your gloves from the YouTool and you somehow still have your coin, you don't have anything to do with it except buy a cigar and/or gamble it away at the Bar.

op as fuck coderbus pls fix

Re: Little things you learned that are game changing

Posted: Fri Aug 15, 2014 9:46 am
by MisterPerson
You can hit glass on grilles to automatically make a window.

Construction will be a breeze!

Re: Little things you learned that are game changing

Posted: Fri Aug 15, 2014 7:18 pm
by Rumia29
MisterPerson wrote:You can hit glass on grilles to automatically make a window.

Construction will be a breeze!
It's funny because that's supposed to be window construction 101

Re: Little things you learned that are game changing

Posted: Sun Aug 17, 2014 1:35 am
by Ikarrus
Centcom sends a secret report to the station moments after the blob spawns during blob.

A paper spawns on comms consoles, but no other indication is made.

EDIT: Not any more, I changed it to announce it now

Re: Little things you learned that are game changing

Posted: Sun Aug 17, 2014 7:52 am
by Zsword
Did you know that all departments have maintenance access to their department maintenance? Mind you the interior maintenance doors are still 'Maintenance' access, but any old Roboticist can run through the 'Mech Bay Maintenance' in the case of say, a radiation storm.

Did you know you could label Body Bags with a pen? Just borged someone. Put their name, cause of 'death', and the model name of the borg and if for SOME REASON someone REALLY NEEDS x/y's true memories, there you go. Orrrr, perhaps someone was emagging borgs at random and you had to blow them all to be sure, but needed to know which brain lined up with which model. Yes I know this is super situational but dammit it's notlike Robotics has much else to do once they run out of MMI's, RnD is refusing to sync, HoP is refusing you Research access. Organize your damn bodies.

Oh, and you can label morgues with a pen too, help keep people from just opening it to see who's in it! (Or, who was in it, if the chef decides the station needs some Soylant Greens.)

Re: Little things you learned that are game changing

Posted: Tue Aug 19, 2014 4:46 pm
by cedarbridge
Cipher3 wrote:
Skorvold wrote:Absolutely useless, but the cake hat can ignite a plasma fire.

Game changing for me because I have to remember to turn it off when I walk through plasma clouds.
I remember that round....
#1 plasma fire offender is still the fucking detective and his smokes

Re: Little things you learned that are game changing

Posted: Tue Aug 19, 2014 10:53 pm
by peoplearestrange
cedarbridge wrote: #1 plasma fire offender is still the fucking detective and his smokes
But I kinda like the sad poetry of that...

Re: Little things you learned that are game changing

Posted: Wed Aug 20, 2014 6:33 pm
by Silavite
If you get the mining drone with a voucher, it comes with a welder.
Gibtonite has 10 flashes before it explodes.

Re: Little things you learned that are game changing

Posted: Wed Aug 20, 2014 10:07 pm
by Cipher3
Silavite wrote:Gibtonite has 10 flashes before it explodes.
Are you sure or did you just count it once? I was under the impression it randomizes.

Re: Little things you learned that are game changing

Posted: Thu Aug 21, 2014 11:44 am
by peoplearestrange
Cipher3 wrote:
Silavite wrote:Gibtonite has 10 flashes before it explodes.
Are you sure or did you just count it once? I was under the impression it randomizes.
I'm fairly certain is random. I've defiantly had a gibonite pop almost as soon as I've hit it. But then that was when gibonite used to look like diamonds before it was hit, so It may have changed.

Re: Little things you learned that are game changing

Posted: Thu Aug 21, 2014 12:36 pm
by Kuraudo
C4 planted on a live syndicate bomb will destroy it at the cost of a moderate explosion.

Re: Little things you learned that are game changing

Posted: Fri Aug 22, 2014 5:40 am
by Silavite
peoplearestrange wrote:
Cipher3 wrote:
Silavite wrote:Gibtonite has 10 flashes before it explodes.
Are you sure or did you just count it once? I was under the impression it randomizes.
I'm fairly certain is random. I've defiantly had a gibonite pop almost as soon as I've hit it. But then that was when gibonite used to look like diamonds before it was hit, so It may have changed.
I've counted multiple times, It's 10... at least now it is.

Re: Little things you learned that are game changing

Posted: Fri Aug 22, 2014 7:28 am
by Kelenius

Code: Select all

/turf/simulated/mineral/gibtonite/New()
	det_time = rand(8,10) //So you don't know exactly when the hot potato will explode
	..()

Re: Little things you learned that are game changing

Posted: Sun Aug 24, 2014 2:13 pm
by iyaerP
That random timer killed me other day because I was counting to 10, and it blew on 9.


As for contributing: As detective, you can have chem inject drugs into your smokes for a constant dose. My perferred ones are hyperzine, tricordazine, and synaptizne. Run down them traitors, recover from stuns quickly, and heal damage.

As a scientist, upgrade the cloner to autocloner, and get yourself scanned. Never be in deadchat again! This will also save you a stupid amount of time and not result in genetic defects.
As an assistant, if you need to break into a department, ask hop to be assigned to that department. That gives you justification and access to be in there, and you can steal whatever you need and then be gone in short order.
As a roboticist, if you suspect that the AI has been subverted, when making new borgs, you can close their lawsynch and AI ports. Give the new borg orders to go disable the rogue AI.

Re: Little things you learned that are game changing

Posted: Sun Aug 24, 2014 2:53 pm
by Miauw
You don't have to inject drugs, you can just dip the cigs in a beaker.

Re: Little things you learned that are game changing

Posted: Sun Aug 24, 2014 9:55 pm
by Kraso
Miauw wrote:You don't have to inject drugs, you can just dip the cigs in a beaker.
even better, you can inject the chemicals straight into the cig packet for all the cigs to have that chem distributed equally

Re: Little things you learned that are game changing

Posted: Wed Aug 27, 2014 3:23 pm
by Whoisthere
You can get the freeform module with one block of c4 and a spessuit/firesuit/coffee/ointment.
Just break into space from the hallway, plant c4, return to the hallway to get some air or erp or whatever, get back and grab the module you want.
Alternatively, plant c4 from the conference room. Hide in disposals until c4 blows up the wall.
how to freeform.png
Even the upload board is harder to get.


If you are a nukelar mens, USE THE FUCKING RED BUTTON THAT IS ON THE TABLE IN YOUR HIDEOUT IT INSTABLOWS ALL DEPLOYED SYNDICATE BOMBS HOLY SHIT

Also never ever get nukelar ops mechs they are a shit
Also never depend on the syndiborg to open all the doors forever get some emags at least

Re: Little things you learned that are game changing

Posted: Wed Aug 27, 2014 3:36 pm
by Whoisthere
Want to force a shuttle call or just flood medbay with atmos poo?
Get a welder, some metal, a spess suit and a crowbar - or a space suit and a bunch of c4, and do what the picture says!

Won't flood the entire station with plasma, but can fuck over medbay, atmos and that part of maint.

Re: Little things you learned that are game changing

Posted: Wed Aug 27, 2014 11:21 pm
by Remie Richards
Whoisthere wrote:Want to force a shuttle call or just flood medbay with atmos poo?
Get a welder, some metal, a spess suit and a crowbar - or a space suit and a bunch of c4, and do what the picture says!

Won't flood the entire station with plasma, but can fuck over medbay, atmos and that part of maint.
"break window with penis" *slowclap*

How would someone of the female variety break said window? More C4?

Re: Little things you learned that are game changing

Posted: Wed Aug 27, 2014 11:42 pm
by Cipher3
Remie Richards wrote:
Whoisthere wrote:Want to force a shuttle call or just flood medbay with atmos poo?
Get a welder, some metal, a spess suit and a crowbar - or a space suit and a bunch of c4, and do what the picture says!

Won't flood the entire station with plasma, but can fuck over medbay, atmos and that part of maint.
"break window with penis" *slowclap*

How would someone of the female variety break said window? More C4?
You can never have too many high explosives.

Re: Little things you learned that are game changing

Posted: Mon Sep 01, 2014 12:58 am
by Ikarrus
At one point, coders felt the need to put in these restrictions on character names.

if(newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")

This means someone has actually tried to sign up as "floor" some time ago to get an edge.
Spoiler:
Probably scottzar

Re: Little things you learned that are game changing

Posted: Mon Sep 01, 2014 3:13 am
by Mastigos
inb4 someone signs up as girder.

Re: Little things you learned that are game changing

Posted: Mon Sep 01, 2014 2:44 pm
by Kuraudo
"Hi, my name is cigarette butt, don't blame me, blame my parents."

Re: Little things you learned that are game changing

Posted: Mon Sep 01, 2014 5:09 pm
by Miauw
"This is 'DROP TABLE tg_bans'!"

Re: Little things you learned that are game changing

Posted: Mon Sep 01, 2014 5:22 pm
by peoplearestrange
Miauw wrote:"This is 'DROP TABLE tg_bans'!"
Hahaha, nice try though.

Re: Little things you learned that are game changing

Posted: Wed Sep 03, 2014 11:44 am
by Whoisthere
You can break electrified grilles with a glass shard.
The glass shard won't cut into your hand if you have ANY gloves(black, botanist...)

Projectiles don't disappear when they leave the screen, so you can stun people without seeing them if you know their position/get lucky.

If you use a revolver, you can easily kill people from outside their field of vision. Captain standing in front of the AI upload? Emag into the bridge, triple tap, cap is gasping.

Nukeop machine gun is great for this, as is fireball.

My nukeop dream is to use the machine gun from outside the screen with a nukeop spotter in maint with thermals correcting fire.

PA can be hacked to particle strength 3 (screwdriver the PA computer, click on it with an empty hand, get a multitool in your hand, pulse wires until you hear a whirring noise, cut that wire, screwdriver the computer back on). When it does, the particles will travel for a longer distance. You can now irradiate half of the crew or start a singularity in bridge with the PA in cargo warehouse.

You can milk goats.

If you have captain's spare, get to an ID console, set your job to "Captain" (this will give you all access), then hit "Custom job name" or whatever and rename yourself back to Librarian/Assistant/etc.

You'll keep your all access AND you will keep your job title AND your sechud icon will stay the same (Librarian).

For faster reload of stetch/machine gun/c20 get a spare mag into your free hand first, THEN click on the gun to get the empty mag out, that way you don't have to waste a second dropping it.

Re: Little things you learned that are game changing

Posted: Wed Sep 03, 2014 3:04 pm
by Mastigos
If you ever get hold of the spare ID, give yourself all access, then place the spare into a box and hide it in emergency storage underneath the replacement light boxes and the water tank. If and when Sec robusts you and takes the ID, you have a backup for when/if you get out.

This trick works for p much anything you can hide in a box, actually. If you ever need to stash some tator gear, same thing.

Re: Little things you learned that are game changing

Posted: Wed Sep 03, 2014 4:17 pm
by MrStonedOne
Items that can fit in a box can fit in a book if you use wirecutters to remove the pages. only one item will fit.

Same thing for toilets, but you use a crowbar to open and close it.

Re: Little things you learned that are game changing

Posted: Thu Sep 04, 2014 7:32 am
by Raven776
If you are an extremely enterprising and robust individual, you can steal the brig IDs, put all access on them, and put them back. When security places one on your collar thinking it will tell the suit sensors where you are at all times like a lost puppy who needs to be caught, just wait a few moments and waltz out after dressing yourself and nabbing a sec hardsuit and fucking to space or playing dumb and saying your timer is up. "I don't know, the HoS must be a fucking idiot." Proceed to yackity sax across the space station for ten minutes until tazecuffed and brought to perma again, and repeat the process after security scours the brig for your previous means of escape.

No one ever expects the brig IDs.

Re: Little things you learned that are game changing

Posted: Thu Sep 04, 2014 9:17 am
by BlessedHeretic
Raven776 wrote:If you are an extremely enterprising and robust individual, you can steal the brig IDs, put all access on them, and put them back. When security places one on your collar thinking it will tell the suit sensors where you are at all times like a lost puppy who needs to be caught, just wait a few moments and waltz out after dressing yourself and nabbing a sec hardsuit and fucking to space or playing dumb and saying your timer is up. "I don't know, the HoS must be a fucking idiot." Proceed to yackity sax across the space station for ten minutes until tazecuffed and brought to perma again, and repeat the process after security scours the brig for your previous means of escape.

No one ever expects the brig IDs.
I never see people get perma'd with brig ids. They should, but they don't. Really makes this idea useless for any of those "STRIP AND PERMA" wardens (i.e. All of them.)

Re: Little things you learned that are game changing

Posted: Thu Sep 04, 2014 11:48 am
by bandit
BlessedHeretic wrote:
Raven776 wrote:If you are an extremely enterprising and robust individual, you can steal the brig IDs, put all access on them, and put them back. When security places one on your collar thinking it will tell the suit sensors where you are at all times like a lost puppy who needs to be caught, just wait a few moments and waltz out after dressing yourself and nabbing a sec hardsuit and fucking to space or playing dumb and saying your timer is up. "I don't know, the HoS must be a fucking idiot." Proceed to yackity sax across the space station for ten minutes until tazecuffed and brought to perma again, and repeat the process after security scours the brig for your previous means of escape.

No one ever expects the brig IDs.
I never see people get perma'd with brig ids. They should, but they don't. Really makes this idea useless for any of those "STRIP AND PERMA" wardens (i.e. All of them.)
Isn't this because the box was moved out of perma?

Re: Little things you learned that are game changing

Posted: Thu Sep 04, 2014 1:04 pm
by Raven776
It was on Box, but if I go through that trouble to do it, I usually move the box back in there and ask for an ID. Twice so far officers have pinned one on my chest without giving it a second thought.

Not everyone knows the map changes and when they happen. Most people assume it was something new or something they never knew. If you KNEW there shouldn't be a box of IDs there, then this trick wouldn't work on you, and then you'd win.

Re: Little things you learned that are game changing

Posted: Thu Sep 04, 2014 7:54 pm
by Lo6a4evskiy
Whoisthere wrote:If you have captain's spare, get to an ID console, set your job to "Captain" (this will give you all access), then hit "Custom job name" or whatever and rename yourself back to Librarian/Assistant/etc.

You'll keep your all access AND you will keep your job title AND your sechud icon will stay the same (Librarian).
This applies to any ID console operations, obviously, but mostly all access. This also has an unfortunate flaw when if you rename certain jobs with "of" in it, as in Head of Security, it will instead make it Head Of Security, which is a) stupid and b) not recognizable by HUDs.

Re: Little things you learned that are game changing

Posted: Thu Sep 04, 2014 8:23 pm
by Ikarrus
That's a bug. It wasn't always like that.

Re: Little things you learned that are game changing

Posted: Fri Sep 05, 2014 6:08 am
by Raven776
Same thing is a problem for medical records consoles. There seem to be four different genders. female, male, Female, and Male are all different. female and male exist from roundstart genders, and Female and Male exist for modified genders.

It REALLY ruins my round when I'm turning all of security into seventeen year old autistic girls and checking the records to see who the youngest person on the command crew is. (It's always the captain)

Re: Little things you learned that are game changing

Posted: Fri Sep 05, 2014 10:35 am
by peoplearestrange
This:
MrStonedOne wrote:
peoplearestrange wrote:Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).
tg has this now.
You can turn it on in the pref tab.
(also, control+1-4 and or hotkey mode for 1-4)

Re: Little things you learned that are game changing

Posted: Sat Sep 06, 2014 1:44 am
by Incomptinence
Ikarrus wrote:At one point, coders felt the need to put in these restrictions on character names.

if(newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")

This means someone has actually tried to sign up as "floor" some time ago to get an edge.
Spoiler:
Probably scottzar
I once had an update cancel on me half way through then I joined up and my character icon was from my perspective, a wall*. Never reported the glitch because it was mad unrepeatable and only stuffed up my own client but I guess I have had the soul of a wall.

*Among other glitched up garbage

Re: Little things you learned that are game changing

Posted: Sun Sep 07, 2014 8:05 am
by Lo6a4evskiy
EMP has a very small chance to mess with security records. It rolls (10/severity)% chance for each record to randomize one of the fields, including name, gender, age, arrest status, etc. If that fails, it also has 1% chance to delete the record.

Security HUD can be emagged to remove access restrictions.

Re: Little things you learned that are game changing

Posted: Sun Sep 07, 2014 9:50 am
by Kraso
Lo6a4evskiy wrote:EMP has a very small chance to mess with security records. It rolls (10/severity)% chance for each record to randomize one of the fields, including name, gender, age, arrest status, etc. If that fails, it also has 1% chance to delete the record.

Security HUD can be emagged to remove access restrictions.
On that note, you can EMP secHUDs to permanently screw with them.

Re: Little things you learned that are game changing

Posted: Tue Sep 09, 2014 3:28 am
by QuartzCrystal
The singularity will defeat Nar'Sie if their paths ever cross.

Re: Little things you learned that are game changing

Posted: Tue Sep 09, 2014 3:40 am
by Reimoo
Lo6a4evskiy wrote:EMP has a very small chance to mess with security records. It rolls (10/severity)% chance for each record to randomize one of the fields, including name, gender, age, arrest status, etc. If that fails, it also has 1% chance to delete the record.

EMPs also have a chance to blow up any machines within a certain radius. EMP pulses can also go through walls.

I found that out after spamming an EMP implant while being executed and watching a large explosion from perma erupt due to the cluster of vending machines.

Re: Little things you learned that are game changing

Posted: Tue Sep 09, 2014 1:07 pm
by bandit
Changelings are insanely robust at mining. Armblade+fleshmend can melee a goliath.

Re: Little things you learned that are game changing

Posted: Tue Sep 09, 2014 3:41 pm
by Sometinyprick
You can make a powerful bomb quickly if you put a plasma tank into the canister as it is heating and then assemble the bomb and wait till the plasma tank gets to roughly one thousand degrees before setting it off.

Re: Little things you learned that are game changing

Posted: Wed Sep 10, 2014 8:26 am
by Ricotez
Electrified airlocks are an incredibly robust weapon against aliens. The unsuspecting bastards will walk up to an all-access airlock and *ZZAAAP*. The best part is that they can't even actually open the airlock, because they have to touch it for that. Especially useful for AIs who can just electrify an airlock by alt+clicking it, but you have to be careful not to accidentally shock the crewmembers trying to fight said aliens.

Re: Little things you learned that are game changing

Posted: Wed Sep 10, 2014 8:54 am
by Ezel
Ricotez wrote:Electrified airlocks are an incredibly robust weapon against aliens. The unsuspecting bastards will walk up to an all-access airlock and *ZZAAAP*. The best part is that they can't even actually open the airlock, because they have to touch it for that. Especially useful for AIs who can just electrify an airlock by alt+clicking it, but you have to be careful not to accidentally shock the crewmembers trying to fight said aliens.
Aliens>acids every door

Re: Little things you learned that are game changing

Posted: Wed Sep 10, 2014 11:31 am
by peoplearestrange
Ezel wrote:
Ricotez wrote:Electrified airlocks are an incredibly robust weapon against aliens. The unsuspecting bastards will walk up to an all-access airlock and *ZZAAAP*. The best part is that they can't even actually open the airlock, because they have to touch it for that. Especially useful for AIs who can just electrify an airlock by alt+clicking it, but you have to be careful not to accidentally shock the crewmembers trying to fight said aliens.
Aliens>acids every door
Sure but it takes time to burn through things with acid (thank god).

Re: Little things you learned that are game changing

Posted: Wed Sep 10, 2014 12:21 pm
by Miauw
peoplearestrange wrote:
Ezel wrote:
Ricotez wrote:Electrified airlocks are an incredibly robust weapon against aliens. The unsuspecting bastards will walk up to an all-access airlock and *ZZAAAP*. The best part is that they can't even actually open the airlock, because they have to touch it for that. Especially useful for AIs who can just electrify an airlock by alt+clicking it, but you have to be careful not to accidentally shock the crewmembers trying to fight said aliens.
Aliens>acids every door
Sure but it takes time to burn through things with acid (thank god).
brb buffing acid :^]